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Global Virtual Reality (VR) Market 2022-2032 by Offering (Hardware, Software, Services), Technology (Nonimmersive, Semi-Immersive, Fully Immersive), Device (HMD, Gesture-Tracking, Projector & Display), Platform (Mobile, Console, PC), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity

October 2023 | 186 pages | ID: GC64F99BB9B6EN
GMD Research

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Global virtual reality (VR) market will reach $342.24 billion by 2032, growing by 26.4% annually over 2022-2032, driven by the growing R&D investment, fast evolving technologies, the rising smartphone customer base, and the increasing applications of virtual reality across various industries.

Highlighted with 86 tables and 97 figures, this 186-page report “Global Virtual Reality (VR) Market 2022-2032 by Offering (Hardware, Software, Services), Technology (Nonimmersive, Semi-Immersive, Fully Immersive), Device (HMD, Gesture-Tracking, Projector & Display), Platform (Mobile, Console, PC), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global virtual reality (VR) market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:
  • Market Structure
  • Growth Drivers
  • Restraints and Challenges
  • Emerging Product Trends & Market Opportunities
  • Porter’s Fiver Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify global virtual reality (VR) market in every aspect of the classification from perspectives of Offering, Technology, Device, Platform, Industry Vertical, End User, and Region.

Based on Offering, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
  • Hardware
  • Sensors
  • Semiconductor Component
  • Displays and Projectors
  • Position Trackers
  • Cameras
  • Other Hardware
  • Software
  • Software Developer Kits
  • Cloud-based Solutions
  • Services
Based on Technology, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
  • Nonimmersive Technology
  • Semi-Immersive Technology
  • Fully Immersive Technology
By Device, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
  • Head-Mounted Display (HMD)
  • Gesture-Tracking Device
  • Projector & Display Wall
By Platform, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
  • Mobile VR
  • Console VR
  • PC VR
By Industry Vertical, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
  • Gaming
  • Entertainment & Media
  • Aerospace & Defense
  • Healthcare
  • Education
  • Automotive
  • Retail & Marketing
  • Other Verticals
By End User, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
  • Consumer
  • Enterprise
  • Large Enterprises
  • Small- & Medium-sized Enterprises (SMEs)
Geographically, the following regions together with the listed national/local markets are fully investigated:
  • North America (U.S., Canada, and Mexico)
  • Europe (Germany, UK, France, Spain, Italy, Netherlands, Rest of Europe; Rest of Europe is further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
  • APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
  • South America (Brazil, Chile, Argentina, Rest of South America)
  • MEA (UAE, Saudi Arabia, South Africa, and Rest of MEA)
For each region and country, detailed analysis and data of annual revenue ($ mn) are available for 2022-2032. The breakdown of all regional markets by country and the breakdown of each national market by Technology, Device, and Industry Vertical? over the forecast years are also included.

The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Selected Key Players:

Apple Inc.

Atheer, Inc.

Cyberglove Systems Inc.

EON Reality, Inc.

Facebook Inc.

Google Inc.

Hewlett-Packard Development Company. L.P

Leap Motion, Inc.

Meta Inc.

Microsoft Corporation

Nintendo Co., Ltd.

Oculus VR, LLC

Qualcomm Technologies, Inc.

Samsung Electronics Co., Ltd.

Sixense Entertainment, Inc.

Sony Corporation

Total Immersion, Inc.

Virtuix

Zappar Ltd.

(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
1 INTRODUCTION

1.1 Industry Definition and Research Scope
  1.1.1 Industry Definition
  1.1.2 Research Scope
1.2 Research Methodology
  1.2.1 Overview of Market Research Methodology
  1.2.2 Market Assumption
  1.2.3 Secondary Data
  1.2.4 Primary Data
  1.2.5 Data Filtration and Model Design
  1.2.6 Market Size/Share Estimation
  1.2.7 Research Limitations
1.3 Executive Summary

2 MARKET OVERVIEW AND DYNAMICS

2.1 Market Size and Forecast
  2.1.1 Impact of COVID-19 on World Economy
  2.1.2 Impact of COVID-19 on the Market
  2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis

3 SEGMENTATION OF GLOBAL MARKET BY OFFERING

3.1 Market Overview by Offering
3.2 Hardware
  3.2.1 Sensors
  3.2.2 Semiconductor Component
  3.2.3 Displays and Projectors
  3.2.4 Position Trackers
  3.2.5 Cameras
  3.2.6 Other Hardware
3.3 Software
  3.3.1 Software Developer Kits
  3.3.2 Cloud-based Solutions
3.4 Services

4 SEGMENTATION OF GLOBAL MARKET BY TECHNOLOGY

4.1 Market Overview by Technology
4.2 Nonimmersive Technology
4.3 Semi-Immersive Technology
4.4 Fully Immersive Technology

5 SEGMENTATION OF GLOBAL MARKET BY DEVICE

5.1 Market Overview by Device
5.2 Head-Mounted Display (HMD)
5.3 Gesture-Tracking Device
5.4 Projector & Display Wall

6 SEGMENTATION OF GLOBAL MARKET BY PLATFORM

6.1 Market Overview by Platform
6.2 Mobile VR
6.3 Console VR
6.4 PC VR

7 SEGMENTATION OF GLOBAL MARKET BY INDUSTRY VERTICAL

7.1 Market Overview by Industry Vertical
7.2 Gaming
7.3 Entertainment & Media
7.4 Aerospace & Defense
7.5 Healthcare
7.6 Education
7.7 Automotive
7.8 Retail & Marketing
7.9 Other Verticals

8 SEGMENTATION OF GLOBAL MARKET BY END USER

8.1 Market Overview by End User
8.2 Consumer
8.3 Enterprise
  8.3.1 Large Enterprises
  8.3.2 Small- & Medium-sized Enterprises (SMEs)

9 SEGMENTATION OF GLOBAL MARKET BY REGION

9.1 Geographic Market Overview 2022-2032
9.2 North America Market 2022-2032 by Country
  9.2.1 Overview of North America Market
  9.2.2 U.S.
  9.2.3 Canada
  9.2.4 Mexico
9.3 European Market 2022-2032 by Country
  9.3.1 Overview of European Market
  9.3.2 Germany
  9.3.3 U.K.
  9.3.4 France
  9.3.5 Spain
  9.3.6 Italy
  9.3.7 Netherlands
  9.3.8 Rest of European Market
9.4 Asia-Pacific Market 2022-2032 by Country
  9.4.1 Overview of Asia-Pacific Market
  9.4.2 Japan
  9.4.3 China
  9.4.4 Australia
  9.4.5 India
  9.4.6 South Korea
  9.4.7 Rest of APAC Region
9.5 South America Market 2022-2032 by Country
  9.5.1 Argentina
  9.5.2 Brazil
  9.5.3 Chile
  9.5.4 Rest of South America Market
9.6 MEA Market 2022-2032 by Country
  9.6.1 UAE
  9.6.2 Saudi Arabia
  9.6.3 South Africa
  9.6.4 Other National Markets

10 COMPETITIVE LANDSCAPE

10.1 Overview of Key Vendors
10.2 New Product Launch, Partnership, Investment, and M&A
10.3 Company Profiles
Apple Inc.
Atheer, Inc.
Cyberglove Systems Inc.
EON Reality, Inc.
Facebook Inc.
Google Inc.
Hewlett-Packard Development Company. L.P
Leap Motion, Inc.
Meta Inc.
Microsoft Corporation
Nintendo Co., Ltd.
Oculus VR, LLC
Qualcomm Technologies, Inc.
Samsung Electronics Co., Ltd.
Sixense Entertainment, Inc.
Sony Corporation
Total Immersion, Inc.
Virtuix
Zappar Ltd.
RELATED REPORTS

LIST OF TABLES

Table 1. Snapshot of Global Virtual Reality Market in Balanced Perspective, 2022-2032
Table 2. World Economic Outlook, 2021-2031
Table 3. World Economic Outlook, 2021-2023
Table 4. Scenarios for Economic Impact of Ukraine Crisis
Table 5. Main Product Trends and Market Opportunities in Global Virtual Reality Market
Table 6. Global Virtual Reality Market by Offering, 2022-2032, $ mn
Table 7. Global Virtual Reality Market: Hardware by Type, 2022-2032, $ mn
Table 8. Global Virtual Reality Market: Software by Type, 2022-2032, $ mn
Table 9. Global Virtual Reality Market by Technology, 2022-2032, $ mn
Table 10. Global Virtual Reality Market by Device, 2022-2032, $ mn
Table 11. Global Virtual Reality Market by Platform, 2022-2032, $ mn
Table 12. Global Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 13. Global Virtual Reality Market by End User, 2022-2032, $ mn
Table 14. Global Virtual Reality Market: Enterprise by Type, 2022-2032, $ mn
Table 15. Global Virtual Reality Market by Region, 2022-2032, $ mn
Table 16. Leading National Virtual Reality Market, 2022 and 2032, $ mn
Table 17. North America Virtual Reality Market by Country, 2022-2032, $ mn
Table 18. U.S. Virtual Reality Market by Technology, 2022-2032, $ mn
Table 19. U.S. Virtual Reality Market by Device, 2022-2032, $ mn
Table 20. U.S. Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 21. Canada Virtual Reality Market by Technology, 2022-2032, $ mn
Table 22. Canada Virtual Reality Market by Device, 2022-2032, $ mn
Table 23. Canada Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 24. Mexico Virtual Reality Market by Technology, 2022-2032, $ mn
Table 25. Mexico Virtual Reality Market by Device, 2022-2032, $ mn
Table 26. Mexico Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 27. Europe Virtual Reality Market by Country, 2022-2032, $ mn
Table 28. Germany Virtual Reality Market by Technology, 2022-2032, $ mn
Table 29. Germany Virtual Reality Market by Device, 2022-2032, $ mn
Table 30. Germany Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 31. U.K. Virtual Reality Market by Technology, 2022-2032, $ mn
Table 32. U.K. Virtual Reality Market by Device, 2022-2032, $ mn
Table 33. U.K. Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 34. France Virtual Reality Market by Technology, 2022-2032, $ mn
Table 35. France Virtual Reality Market by Device, 2022-2032, $ mn
Table 36. France Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 37. Spain Virtual Reality Market by Technology, 2022-2032, $ mn
Table 38. Spain Virtual Reality Market by Device, 2022-2032, $ mn
Table 39. Spain Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 40. Italy Virtual Reality Market by Technology, 2022-2032, $ mn
Table 41. Italy Virtual Reality Market by Device, 2022-2032, $ mn
Table 42. Italy Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 43. Netherlands Virtual Reality Market by Technology, 2022-2032, $ mn
Table 44. Netherlands Virtual Reality Market by Device, 2022-2032, $ mn
Table 45. Netherlands Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 46. Virtual Reality Market in Rest of Europe by Country, 2022-2032, $ mn
Table 47. APAC Virtual Reality Market by Country, 2022-2032, $ mn
Table 48. Japan Virtual Reality Market by Technology, 2022-2032, $ mn
Table 49. Japan Virtual Reality Market by Device, 2022-2032, $ mn
Table 50. Japan Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 51. China Virtual Reality Market by Technology, 2022-2032, $ mn
Table 52. China Virtual Reality Market by Device, 2022-2032, $ mn
Table 53. China Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 54. Australia Virtual Reality Market by Technology, 2022-2032, $ mn
Table 55. Australia Virtual Reality Market by Device, 2022-2032, $ mn
Table 56. Australia Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 57. India Virtual Reality Market by Technology, 2022-2032, $ mn
Table 58. India Virtual Reality Market by Device, 2022-2032, $ mn
Table 59. India Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 60. South Korea Virtual Reality Market by Technology, 2022-2032, $ mn
Table 61. South Korea Virtual Reality Market by Device, 2022-2032, $ mn
Table 62. South Korea Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 63. Virtual Reality Market in Rest of APAC by Country/Region, 2022-2032, $ mn
Table 64. South America Virtual Reality Market by Country, 2022-2032, $ mn
Table 65. Argentina Virtual Reality Market by Technology, 2022-2032, $ mn
Table 66. Argentina Virtual Reality Market by Device, 2022-2032, $ mn
Table 67. Argentina Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 68. Brazil Virtual Reality Market by Technology, 2022-2032, $ mn
Table 69. Brazil Virtual Reality Market by Device, 2022-2032, $ mn
Table 70. Brazil Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 71. Chile Virtual Reality Market by Technology, 2022-2032, $ mn
Table 72. Chile Virtual Reality Market by Device, 2022-2032, $ mn
Table 73. Chile Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 74. MEA Virtual Reality Market by Country, 2022-2032, $ mn
Table 75. UAE Virtual Reality Market by Technology, 2022-2032, $ mn
Table 76. UAE Virtual Reality Market by Device, 2022-2032, $ mn
Table 77. UAE Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 78. Saudi Arabia Virtual Reality Market by Technology, 2022-2032, $ mn
Table 79. Saudi Arabia Virtual Reality Market by Device, 2022-2032, $ mn
Table 80. Saudi Arabia Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 81. South Africa Virtual Reality Market by Technology, 2022-2032, $ mn
Table 82. South Africa Virtual Reality Market by Device, 2022-2032, $ mn
Table 83. South Africa Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 84. Apple Inc.: Company Snapshot
Table 85. Apple Inc.: Business Segmentation
Table 86. Apple Inc.: Product Portfolio

LIST OF FIGURES

Figure 1. Research Method Flow Chart
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 3. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032
Figure 4. Global Virtual Reality Market, 2022-2032, $ mn
Figure 5. Impact of COVID-19 on Business
Figure 6. Primary Drivers and Impact Factors of Global Virtual Reality Market
Figure 7. Forecast of Middle-class Population by Region, 2015-2030, million
Figure 8. World Digital Gaming Market, 2022-2032, $ bn
Figure 9. Primary Restraints and Impact Factors of Global Virtual Reality Market
Figure 10. Investment Opportunity Analysis
Figure 11. Porter’s Fiver Forces Analysis of Global Virtual Reality Market
Figure 12. Breakdown of Global Virtual Reality Market by Offering, 2022-2032, % of Revenue
Figure 13. Global Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%)
Figure 14. Global Virtual Reality Market by Offering: Hardware, 2022-2032, $ mn
Figure 15. Global Virtual Reality Market by Hardware: Sensors, 2022-2032, $ mn
Figure 16. Global Virtual Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn
Figure 17. Global Virtual Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn
Figure 18. Global Virtual Reality Market by Hardware: Position Trackers, 2022-2032, $ mn
Figure 19. Global Virtual Reality Market by Hardware: Cameras, 2022-2032, $ mn
Figure 20. Global Virtual Reality Market by Hardware: Other Hardware, 2022-2032, $ mn
Figure 21. Global Virtual Reality Market by Offering: Software, 2022-2032, $ mn
Figure 22. Global Virtual Reality Market by Software: Software Developer Kits, 2022-2032, $ mn
Figure 23. Global Virtual Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn
Figure 24. Global Virtual Reality Market by Offering: Services, 2022-2032, $ mn
Figure 25. Breakdown of Global Virtual Reality Market by Technology, 2022-2032, % of Sales Revenue
Figure 26. Global Addressable Market Cap in 2023-2032 by Technology, Value ($ mn) and Share (%)
Figure 27. Global Virtual Reality Market by Technology: Nonimmersive Technology, 2022-2032, $ mn
Figure 28. Global Virtual Reality Market by Technology: Semi-Immersive Technology, 2022-2032, $ mn
Figure 29. Global Virtual Reality Market by Technology: Fully Immersive Technology, 2022-2032, $ mn
Figure 30. Breakdown of Global Virtual Reality Market by Device, 2022-2032, % of Sales Revenue
Figure 31. Global Addressable Market Cap in 2023-2032 by Device, Value ($ mn) and Share (%)
Figure 32. Global Virtual Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn
Figure 33. Global Virtual Reality Market by Device: Gesture-Tracking Device, 2022-2032, $ mn
Figure 34. Global Virtual Reality Market by Device: Projector & Display Wall, 2022-2032, $ mn
Figure 35. Breakdown of Global Virtual Reality Market by Platform, 2022-2032, % of Revenue
Figure 36. Global Addressable Market Cap in 2023-2032 by Platform, Value ($ mn) and Share (%)
Figure 37. Global Virtual Reality Market by Platform: Mobile VR, 2022-2032, $ mn
Figure 38. Global Virtual Reality Market by Platform: Console VR, 2022-2032, $ mn
Figure 39. Global Virtual Reality Market by Platform: PC VR, 2022-2032, $ mn
Figure 40. Breakdown of Global Virtual Reality Market by Industry Vertical, 2022-2032, % of Revenue
Figure 41. Global Addressable Market Cap in 2023-2032 by Industry Vertical, Value ($ mn) and Share (%)
Figure 42. Global Virtual Reality Market by Industry Vertical: Gaming, 2022-2032, $ mn
Figure 43. Global Virtual Reality Market by Industry Vertical: Entertainment & Media, 2022-2032, $ mn
Figure 44. Global Virtual Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn
Figure 45. Global Virtual Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn
Figure 46. Global Virtual Reality Market by Industry Vertical: Education, 2022-2032, $ mn
Figure 47. Global Virtual Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn
Figure 48. Global Virtual Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn
Figure 49. Global Virtual Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn
Figure 50. Breakdown of Global Virtual Reality Market by End User, 2022-2032, % of Revenue
Figure 51. Global Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%)
Figure 52. Global Virtual Reality Market by End User: Consumer, 2022-2032, $ mn
Figure 53. Global Virtual Reality Market by End User: Enterprise, 2022-2032, $ mn
Figure 54. Global Virtual Reality Market by Enterprise: Large Enterprises, 2022-2032, $ mn
Figure 55. Global Virtual Reality Market by Enterprise: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn
Figure 56. Global Market Snapshot by Region
Figure 57. Geographic Spread of Worldwide Virtual Reality Market, 2022-2032, % of Sales Revenue
Figure 58. Global Addressable Market Cap in 2023-2032 by Region, Value ($ mn) and Share (%)
Figure 59. North American Virtual Reality Market, 2022-2032, $ mn
Figure 60. Breakdown of North America Virtual Reality Market by Country, 2022 and 2032, % of Revenue
Figure 61. Contribution to North America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 62. U.S. Virtual Reality Market, 2022-2032, $ mn
Figure 63. Canada Virtual Reality Market, 2022-2032, $ mn
Figure 64. Virtual Reality Market in Mexico, 2022-2032, $ mn
Figure 65. European Virtual Reality Market, 2022-2032, $ mn
Figure 66. Breakdown of European Virtual Reality Market by Country, 2022 and 2032, % of Revenue
Figure 67. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 68. Virtual Reality Market in Germany, 2022-2032, $ mn
Figure 69. Virtual Reality Market in U.K., 2022-2032, $ mn
Figure 70. Virtual Reality Market in France, 2022-2032, $ mn
Figure 71. Virtual Reality Market in Spain, 2022-2032, $ mn
Figure 72. Virtual Reality Market in Italy, 2022-2032, $ mn
Figure 73. Virtual Reality Market in Netherlands, 2022-2032, $ mn
Figure 74. Virtual Reality Market in Rest of Europe, 2022-2032, $ mn
Figure 75. Asia-Pacific Virtual Reality Market, 2022-2032, $ mn
Figure 76. Breakdown of APAC Virtual Reality Market by Country, 2022 and 2032, % of Revenue
Figure 77. Contribution to APAC 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 78. Virtual Reality Market in Japan, 2022-2032, $ mn
Figure 79. Virtual Reality Market in China, 2022-2032, $ mn
Figure 80. Virtual Reality Market in Australia, 2022-2032, $ mn
Figure 81. Virtual Reality Market in India, 2022-2032, $ mn
Figure 82. Virtual Reality Market in South Korea, 2022-2032, $ mn
Figure 83. Virtual Reality Market in Rest of APAC, 2022-2032, $ mn
Figure 84. South America Virtual Reality Market, 2022-2032, $ mn
Figure 85. Breakdown of South America Virtual Reality Market by Country, 2022 and 2032, % of Revenue
Figure 86. Contribution to South America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 87. Virtual Reality Market in Argentina, 2022-2032, $ mn
Figure 88. Virtual Reality Market in Brazil, 2022-2032, $ mn
Figure 89. Virtual Reality Market in Chile, 2022-2032, $ mn
Figure 90. Virtual Reality Market in Rest of South America, 2022-2032, $ mn
Figure 91. Virtual Reality Market in Middle East and Africa (MEA), 2022-2032, $ mn
Figure 92. Breakdown of MEA Virtual Reality Market by Country, 2022 and 2032, % of Revenue
Figure 93. Contribution to MEA 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 94. Virtual Reality Market in UAE, 2022-2032, $ mn
Figure 95. Virtual Reality Market in Saudi Arabia, 2022-2032, $ mn
Figure 96. Virtual Reality Market in South Africa, 2022-2032, $ mn
Figure 97. Growth Stage of Global Virtual Reality Industry over the Forecast Period


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