Global Mixed Reality Market Size Study By Component (Hardware, Software) By Device, (Wired Head Mounted Display Device, Wireless Head Mounted Display Device) By End-User (Defense & Aerospace, Architecture, Healthcare, Gaming and Entertainment, Industrial) and Regional Forecasts 2017-2025
Global Mixed Reality Market to reach USD 1648.6 million by 2025.
Global Mixed Reality Market valued approximately USD 56.76 million in 2016 is anticipated to grow with a healthy growth rate of more than 45.4% over the forecast period 2017-2025. The increasing number of technology partnerships will be one of the latest trends that will gain traction in the mixed reality market in education sector during the next four years. The vendors are entering into technology partnerships to provide end to end MR solutions to schools, colleges, and universities. This will be helpful for vendors to capture the complete mixed reality market in the education sector.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By ComponentHardware Software By DeviceWired Head Mounted Display Device Wireless Head Mounted Display Device By End-UserDefense & Aerospace Architecture Healthcare Gaming and Entertainment Industrial By Regions:
Historical year – 2015
Base year – 2016
Forecast period – 2017 to 2025
Some of the key manufacturers involved in the market are Daqri, LLC, Microsoft Corporation, Sulon Technologies, Atheer, Inc, EON Reality, Inc, Magic Leap Inc, Canon Technology, Meta Company, Infinity AR, Seiko Epson Corporation, Layar B.V. Acquisitions and effective mergers are some of the strategies adopted by the key manufacturers. New product launches and continuous technological innovations are the key strategies adopted by the major players.
Target Audience of the Global Mixed Reality in Market Study:
Global Mixed Reality Market valued approximately USD 56.76 million in 2016 is anticipated to grow with a healthy growth rate of more than 45.4% over the forecast period 2017-2025. The increasing number of technology partnerships will be one of the latest trends that will gain traction in the mixed reality market in education sector during the next four years. The vendors are entering into technology partnerships to provide end to end MR solutions to schools, colleges, and universities. This will be helpful for vendors to capture the complete mixed reality market in the education sector.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Component
- North America
- U.S.
- Canada
- Europe
- UK
- Germany
- Asia Pacific
- China
- India
- Japan
- Rest of the World
Historical year – 2015
Base year – 2016
Forecast period – 2017 to 2025
Some of the key manufacturers involved in the market are Daqri, LLC, Microsoft Corporation, Sulon Technologies, Atheer, Inc, EON Reality, Inc, Magic Leap Inc, Canon Technology, Meta Company, Infinity AR, Seiko Epson Corporation, Layar B.V. Acquisitions and effective mergers are some of the strategies adopted by the key manufacturers. New product launches and continuous technological innovations are the key strategies adopted by the major players.
Target Audience of the Global Mixed Reality in Market Study:
- Key Consulting Companies & Advisors
- Large, medium-sized, and small enterprises
- Venture capitalists
- Value-Added Resellers (VARs)
- Third-party knowledge providers
- Investment bankers
- Investors
CHAPTER 1. GLOBAL MIXED REALITY MARKET DEFINITION AND SCOPE
1.1. Research Objective
1.2. Market Definition
1.3. Scope of The Study
1.4. Years Considered for The Study
1.5. Currency Conversion Rates
1.6. Report Limitation
CHAPTER 2. RESEARCH METHODOLOGY
2.1. Research Process
2.1.1. Data Mining
2.1.2. Analysis
2.1.3. Market Estimation
2.1.4. Validation
2.1.5. Publishing
2.2. Research Assumption
CHAPTER 3. EXECUTIVE SUMMARY
3.1. Global & Segmental Market Estimates & Forecasts, 2015-2025 (USD Billion)
3.2. Key Trends
CHAPTER 4. GLOBAL MIXED REALITY MARKET DYNAMICS
4.1. Growth Prospects
4.1.1. Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.2. Industry Analysis
4.2.1. Porter’s 5 Force Model
4.2.2. PEST Analysis
4.2.3. Value Chain Analysis
4.3. Analyst Recommendation & Conclusion
CHAPTER 5. GLOBAL MIXED REALITY MARKET, BY COMPONENT
5.1. Market Snapshot
5.2. Market Performance - Potential Model
5.3. Global Mixed Reality Market, Sub Segment Analysis
5.3.1. Hardware
5.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
5.3.2. Software
5.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
5.3.2.3. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
CHAPTER 6. GLOBAL MIXED REALITY MARKET, BY DEVICE
7.1. Market Snapshot
7.2. Market Performance - Potential Model
7.3. Global Mixed Reality Market, Sub Segment Analysis
6.1.1. Wired Head Mounted Display Device
6.1.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.1.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.1.2. Wireless Head Mounted Display Device
6.1.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.1.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
CHAPTER 7. GLOBAL MIXED REALITY MARKET, BY END-USER
7.1. Market Snapshot
7.2. Market Performance - Potential Model
7.3. Global Mixed Reality Market, Sub Segment Analysis
7.3.1. Defense and Aerospace
7.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
7.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
7.3.2. Architecture
7.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
7.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
7.3.3. Healthcare
7.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
7.3.3.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
7.3.4. Gaming and Entertainment
7.3.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
7.3.4.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
7.3.5. Industrial
7.3.5.1. Market estimates & forecasts, 2015-2025 (USD Billion)
7.3.5.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
CHAPTER 8. GLOBAL MIXED REALITY MARKET, BY REGIONAL ANALYSIS
8.1. Mixed Reality Market, Regional Market Snapshot (2015-2025)
8.2. North America Mixed Reality Market Snapshot
8.2.1. U.S.
8.2.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.2.1.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.1.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.1.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.2. Canada
8.2.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.2.2.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.2.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.2.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3. Europe Mixed Reality Market Snapshot
8.3.1. U.K.
8.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.3.1.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.1.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.1.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.2. Germany
8.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.3.2.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.2.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.2.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.3. France
8.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.3.3.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.3.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.3.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.4. Rest of Europe
8.3.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.3.4.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.4.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.4.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4. Asia Mixed Reality Market Snapshot
8.4.1. China
8.4.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.4.1.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.1.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.1.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.2. India
8.4.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.4.2.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.2.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.2.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.3. Japan
8.4.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.4.3.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.3.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.3.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.4. Rest of Asia Pacific
8.4.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.4.4.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.4.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.4.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5. Rest of The World
8.5.1. South America
8.5.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.5.1.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.1.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.1.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.2. Middle East and Africa
8.5.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.5.2.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.2.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.2.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
CHAPTER 9. COMPETITIVE INTELLIGENCE
9.1. Company Market Share (Subject to Data Availability)
9.2. Top Market Strategies
9.3. Company Profiles
9.3.1. Daqri LLC
9.3.1.1. Overview
9.3.1.2. Financial (Subject to Data Availability)
9.3.1.3. Product Summary
9.3.1.4. Recent Developments
9.3.2. Microsoft Corporation
9.3.3. Sulon Technologies
9.3.4. Atheer, Inc.
9.3.5. EON Reality, Inc
9.3.6. Magic Leap Inc
9.3.7. Canon Technology
9.3.8. Meta Company
9.3.9. Infinity AR
9.3.10. Seiko Epson Corporation
9.3.11. Layar B.V.
1.1. Research Objective
1.2. Market Definition
1.3. Scope of The Study
1.4. Years Considered for The Study
1.5. Currency Conversion Rates
1.6. Report Limitation
CHAPTER 2. RESEARCH METHODOLOGY
2.1. Research Process
2.1.1. Data Mining
2.1.2. Analysis
2.1.3. Market Estimation
2.1.4. Validation
2.1.5. Publishing
2.2. Research Assumption
CHAPTER 3. EXECUTIVE SUMMARY
3.1. Global & Segmental Market Estimates & Forecasts, 2015-2025 (USD Billion)
3.2. Key Trends
CHAPTER 4. GLOBAL MIXED REALITY MARKET DYNAMICS
4.1. Growth Prospects
4.1.1. Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.2. Industry Analysis
4.2.1. Porter’s 5 Force Model
4.2.2. PEST Analysis
4.2.3. Value Chain Analysis
4.3. Analyst Recommendation & Conclusion
CHAPTER 5. GLOBAL MIXED REALITY MARKET, BY COMPONENT
5.1. Market Snapshot
5.2. Market Performance - Potential Model
5.3. Global Mixed Reality Market, Sub Segment Analysis
5.3.1. Hardware
5.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
5.3.2. Software
5.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
5.3.2.3. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
CHAPTER 6. GLOBAL MIXED REALITY MARKET, BY DEVICE
7.1. Market Snapshot
7.2. Market Performance - Potential Model
7.3. Global Mixed Reality Market, Sub Segment Analysis
6.1.1. Wired Head Mounted Display Device
6.1.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.1.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.1.2. Wireless Head Mounted Display Device
6.1.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.1.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
CHAPTER 7. GLOBAL MIXED REALITY MARKET, BY END-USER
7.1. Market Snapshot
7.2. Market Performance - Potential Model
7.3. Global Mixed Reality Market, Sub Segment Analysis
7.3.1. Defense and Aerospace
7.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
7.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
7.3.2. Architecture
7.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
7.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
7.3.3. Healthcare
7.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
7.3.3.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
7.3.4. Gaming and Entertainment
7.3.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
7.3.4.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
7.3.5. Industrial
7.3.5.1. Market estimates & forecasts, 2015-2025 (USD Billion)
7.3.5.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
CHAPTER 8. GLOBAL MIXED REALITY MARKET, BY REGIONAL ANALYSIS
8.1. Mixed Reality Market, Regional Market Snapshot (2015-2025)
8.2. North America Mixed Reality Market Snapshot
8.2.1. U.S.
8.2.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.2.1.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.1.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.1.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.2. Canada
8.2.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.2.2.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.2.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.2.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3. Europe Mixed Reality Market Snapshot
8.3.1. U.K.
8.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.3.1.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.1.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.1.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.2. Germany
8.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.3.2.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.2.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.2.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.3. France
8.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.3.3.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.3.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.3.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.4. Rest of Europe
8.3.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.3.4.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.4.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.4.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4. Asia Mixed Reality Market Snapshot
8.4.1. China
8.4.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.4.1.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.1.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.1.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.2. India
8.4.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.4.2.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.2.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.2.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.3. Japan
8.4.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.4.3.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.3.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.3.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.4. Rest of Asia Pacific
8.4.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.4.4.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.4.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.4.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5. Rest of The World
8.5.1. South America
8.5.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.5.1.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.1.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.1.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.2. Middle East and Africa
8.5.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.5.2.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.2.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.2.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
CHAPTER 9. COMPETITIVE INTELLIGENCE
9.1. Company Market Share (Subject to Data Availability)
9.2. Top Market Strategies
9.3. Company Profiles
9.3.1. Daqri LLC
9.3.1.1. Overview
9.3.1.2. Financial (Subject to Data Availability)
9.3.1.3. Product Summary
9.3.1.4. Recent Developments
9.3.2. Microsoft Corporation
9.3.3. Sulon Technologies
9.3.4. Atheer, Inc.
9.3.5. EON Reality, Inc
9.3.6. Magic Leap Inc
9.3.7. Canon Technology
9.3.8. Meta Company
9.3.9. Infinity AR
9.3.10. Seiko Epson Corporation
9.3.11. Layar B.V.