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Global In-flight Entertainment and Connectivity (IFEC) Market 2022 - Industry Briefing

October 2022 | 41 pages | ID: G21AEFE6E2B5EN
Gen Consulting Company

US$ 850.00

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According to market research study published by Gen Consulting Company, the market size of the global in-flight entertainment and connectivity sector is expected to rise by USD 1.5 billion with a CAGR of 5.1% by the end of 2028.

This industry report offers market estimates of the global market, followed by a detailed analysis of the product, fit, airline business type, aircraft type, and region. The global market data on in-flight entertainment and connectivity can be segmented by product: IFE hardware, IFE connectivity, IFE content. In-flight entertainment and connectivity market is further segmented by fit: retrofit, linefit. Based on airline business type, the in-flight entertainment and connectivity market is segmented into: full-service carriers (FSC), low-cost carriers (LCC). On the basis of aircraft type, the in-flight entertainment and connectivity market also can be divided into: narrow body aircraft (NBA), wide body aircraft (WBA). In-flight entertainment and connectivity market by region is categorized into: Asia Pacific, Europe, North America, Rest of the World (RoW).

The global in-flight entertainment and connectivity market is highly competitive. The in-flight entertainment and connectivity market is dominated by key players, which are Astronics Corporation, Bluebox Aviation Systems Ltd., Burrana Pty Ltd., Gogo LLC, Honeywell International Inc. (BendixKing), Inmarsat Global Limited, Kontron AG, Lufthansa Systems GmbH & Co. KG, MOMENT, Panasonic Holdings Corporation, Rokki Sdn Bhd, Safran S.A., Sita Group, Stellar Entertainment Group Inc, Thales S.A., Viasat Inc.

The data-centric report focuses on market trends, status and outlook for segments. With comprehensive market assessment across the major geographies, the report is a valuable asset for the existing players, new entrants and the future investors.

Why buy this report?
  • Get a detailed picture of the Global In-flight Entertainment and Connectivity Market
  • Identify segments/areas to invest in over the forecast period in the Global In-flight Entertainment and Connectivity Market
  • Understand the competitive environment, the market’s leading players
  • The market estimate for ease of analysis across scenarios in Excel format.
  • Strategy consulting and research support for three months.
  • Print authentication provided for the single-user license.
PART 1. SUMMARY

PART 2. INTRODUCTION

Study period
Geographical scope
Market segmentation

PART 3. IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET OVERVIEW

PART 4. MARKET BREAKDOWN BY PRODUCT

IFE hardware
IFE connectivity
IFE content

PART 5. MARKET BREAKDOWN BY FIT

Retrofit
Linefit

PART 6. MARKET BREAKDOWN BY AIRLINE BUSINESS TYPE

Full-service carriers (FSC)
Low-cost carriers (LCC)

PART 7. MARKET BREAKDOWN BY AIRCRAFT TYPE

Narrow body aircraft (NBA)
Wide body aircraft (WBA)

PART 8. MARKET BREAKDOWN BY REGION

Asia Pacific
Europe
North America
Rest of the World (RoW)

PART 9. KEY COMPANIES

Astronics Corporation
Bluebox Aviation Systems Ltd.
Burrana Pty Ltd.
Gogo LLC
Honeywell International Inc. (BendixKing)
Inmarsat Global Limited
Kontron AG
Lufthansa Systems GmbH & Co. KG
MOMENT
Panasonic Holdings Corporation
Rokki Sdn Bhd
Safran S.A.
Sita Group
Stellar Entertainment Group Inc
Thales S.A.
Viasat, Inc.

PART 10. METHODOLOGY


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