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Global In-flight Entertainment (IFE) Market by Size, by Type, by Application, by Region, History and Forecast 2019-2030

April 2024 | 131 pages | ID: GD859DC55F70EN
APO Research

US$ 3,950.00

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In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.

According to APO Research, The global In-flight Entertainment (IFE) market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

Leading manufacturers in the industry are Gogo LLC, Global Eagle Entertainment, Inc. and Thales Group, with revenue of 14.78%, 12.97% and 11.32% respectively. By region, North America has the highest share of income, at 29.92 percent.

Report Includes

This report presents an overview of global market for In-flight Entertainment (IFE), market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.

This report researches the key producers of In-flight Entertainment (IFE), also provides the revenue of main regions and countries. Of the upcoming market potential for In-flight Entertainment (IFE), and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the In-flight Entertainment (IFE) revenue, market share and industry ranking of main manufacturers, data from 2019 to 2024. Identification of the major stakeholders in the global In-flight Entertainment (IFE) market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for In-flight Entertainment (IFE) revenue, projected growth trends, production technology, application and end-user industry.

Descriptive company profiles of the major global players, including Gogo LLC, Global Eagle Entertainment, Inc., Thales Group, Zodiac Aerospace, Honeywell International, Panasonic Avionics Corporation, Viasat Inc., Rockwell Collins and Lufthansa Systems GmbH & Co. Kg, etc.

In-flight Entertainment (IFE) segment by Company
  • Gogo LLC
  • Global Eagle Entertainment, Inc.
  • Thales Group
  • Zodiac Aerospace
  • Honeywell International
  • Panasonic Avionics Corporation
  • Viasat Inc.
  • Rockwell Collins
  • Lufthansa Systems GmbH & Co. Kg
  • SITAONAIR
In-flight Entertainment (IFE) segment by Type
  • IFE Hardware
  • IFE Connectivity and Communication
  • IFE Content
In-flight Entertainment (IFE) segment by Application
  • Narrow Body Aircraft
  • Wide Body Aircraft
  • Others
In-flight Entertainment (IFE) segment by Region
  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • India
  • Australia
  • China Taiwan
  • Indonesia
  • Thailand
  • Malaysia
  • Latin America
  • Mexico
  • Brazil
  • Argentina
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.

2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.

3. To split the breakdown data by regions, type, manufacturers, and Application.

4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.

5. To identify significant trends, drivers, influence factors in global and regions.

6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global In-flight Entertainment (IFE) market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of In-flight Entertainment (IFE) and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market.

5. This report helps stakeholders to gain insights into which regions to target globally.

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of In-flight Entertainment (IFE).

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. Revenue of In-flight Entertainment (IFE) in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 2: Analysis key trends, drivers, challenges, and opportunities within the global In-flight Entertainment (IFE) industry.

Chapter 3: Detailed analysis of In-flight Entertainment (IFE) companies' competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, In-flight Entertainment (IFE)revenue, gross margin, and recent development, etc.

Chapter 7: North America (US & Canada) by type, by application and by country, revenue for each segment.

Chapter 8: Europe by type, by application and by country, revenue for each segment.

Chapter 9: China by type, and by application, revenue for each segment.

Chapter 10: Asia (excluding China) by type, by application and by region, revenue for each segment.

Chapter 11: MEALA by type, by application and by country, revenue for each segment.

Chapter 12: Concluding Insights of the report.
1 MARKET OVERVIEW

1.1 Product Definition
1.2 Market Analysis by Type
  1.2.1 Global In-flight Entertainment (IFE) Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
  1.2.2 IFE Hardware
  1.2.3 IFE Connectivity and Communication
  1.2.4 IFE Content
1.3 Market Analysis by Application
  1.3.1 Global In-flight Entertainment (IFE) Market Size Growth Rate by Application: 2019 VS 2023 VS 2030
  1.3.2 Narrow Body Aircraft
  1.3.3 Wide Body Aircraft
  1.3.4 Others
1.4 Global Market Growth Prospects
1.5 Global In-flight Entertainment (IFE) Growth Trends by Region
  1.5.1 Global In-flight Entertainment (IFE) Market Size by Region: 2019 VS 2023 VS 2030
  1.5.2 In-flight Entertainment (IFE) Market Size by Region (2019-2024)
  1.5.3 In-flight Entertainment (IFE) Market Size by Region (2025-2030)
1.6 Assumptions and Limitations
1.7 Study Goals and Objectives
1.8 Years Considered

2 GLOBAL IN-FLIGHT ENTERTAINMENT (IFE) MARKET DYNAMICS

2.1 In-flight Entertainment (IFE) Industry Trends
2.2 In-flight Entertainment (IFE) Industry Drivers
2.3 In-flight Entertainment (IFE) Industry Opportunities and Challenges
2.4 In-flight Entertainment (IFE) Industry Restraints

3 COMPETITIVE LANDSCAPE BY COMPANY

3.1 Global In-flight Entertainment (IFE) Revenue by Company (2019-2024)
3.2 Global In-flight Entertainment (IFE) Players Revenue Ranking, 2022 VS 2023 VS 2024
3.3 Global In-flight Entertainment (IFE) Key Company Head office and Area Served
3.4 Global In-flight Entertainment (IFE) Company, Product Type & Application
3.5 Global In-flight Entertainment (IFE) Company Commercialization Time
3.6 Market Competitive Analysis
  3.6.1 Global In-flight Entertainment (IFE) Market CR5 and HHI
  3.6.2 Global Top 5 and 10 In-flight Entertainment (IFE) Players Market Share by Revenue in 2023
  3.6.3 2023 In-flight Entertainment (IFE) Tier 1, Tier 2, and Tier

4 IN-FLIGHT ENTERTAINMENT (IFE) MARKET BY TYPE

4.1 Global In-flight Entertainment (IFE) Market Size by Type (2019 VS 2023 VS 2030)
4.2 Global In-flight Entertainment (IFE) Market Size by Type (2019-2030)
4.3 Global In-flight Entertainment (IFE) Market Size Share by Type (2019-2030)

5 IN-FLIGHT ENTERTAINMENT (IFE) MARKET BY APPLICATION

5.1 Global In-flight Entertainment (IFE) Market Size by Application (2019 VS 2023 VS 2030)
5.2 Global In-flight Entertainment (IFE) Market Size by Application (2019-2030)
5.3 Global In-flight Entertainment (IFE) Market Size Share by Application (2019-2030)

6 COMPANY PROFILES

6.1 Gogo LLC
  6.1.1 Gogo LLC Comapny Information
  6.1.2 Gogo LLC Business Overview
  6.1.3 Gogo LLC In-flight Entertainment (IFE) Revenue and Gross Margin (US$ Million) & (2019-2024)
  6.1.4 Gogo LLC In-flight Entertainment (IFE) Product Portfolio
  6.1.5 Gogo LLC Recent Developments
6.2 Global Eagle Entertainment, Inc.
  6.2.1 Global Eagle Entertainment, Inc. Comapny Information
  6.2.2 Global Eagle Entertainment, Inc. Business Overview
  6.2.3 Global Eagle Entertainment, Inc. In-flight Entertainment (IFE) Revenue and Gross Margin (US$ Million) & (2019-2024)
  6.2.4 Global Eagle Entertainment, Inc. In-flight Entertainment (IFE) Product Portfolio
  6.2.5 Global Eagle Entertainment, Inc. Recent Developments
6.3 Thales Group
  6.3.1 Thales Group Comapny Information
  6.3.2 Thales Group Business Overview
  6.3.3 Thales Group In-flight Entertainment (IFE) Revenue and Gross Margin (US$ Million) & (2019-2024)
  6.3.4 Thales Group In-flight Entertainment (IFE) Product Portfolio
  6.3.5 Thales Group Recent Developments
6.4 Zodiac Aerospace
  6.4.1 Zodiac Aerospace Comapny Information
  6.4.2 Zodiac Aerospace Business Overview
  6.4.3 Zodiac Aerospace In-flight Entertainment (IFE) Revenue and Gross Margin (US$ Million) & (2019-2024)
  6.4.4 Zodiac Aerospace In-flight Entertainment (IFE) Product Portfolio
  6.4.5 Zodiac Aerospace Recent Developments
6.5 Honeywell International
  6.5.1 Honeywell International Comapny Information
  6.5.2 Honeywell International Business Overview
  6.5.3 Honeywell International In-flight Entertainment (IFE) Revenue and Gross Margin (US$ Million) & (2019-2024)
  6.5.4 Honeywell International In-flight Entertainment (IFE) Product Portfolio
  6.5.5 Honeywell International Recent Developments
6.6 Panasonic Avionics Corporation
  6.6.1 Panasonic Avionics Corporation Comapny Information
  6.6.2 Panasonic Avionics Corporation Business Overview
  6.6.3 Panasonic Avionics Corporation In-flight Entertainment (IFE) Revenue and Gross Margin (US$ Million) & (2019-2024)
  6.6.4 Panasonic Avionics Corporation In-flight Entertainment (IFE) Product Portfolio
  6.6.5 Panasonic Avionics Corporation Recent Developments
6.7 Viasat Inc.
  6.7.1 Viasat Inc. Comapny Information
  6.7.2 Viasat Inc. Business Overview
  6.7.3 Viasat Inc. In-flight Entertainment (IFE) Revenue and Gross Margin (US$ Million) & (2019-2024)
  6.7.4 Viasat Inc. In-flight Entertainment (IFE) Product Portfolio
  6.7.5 Viasat Inc. Recent Developments
6.8 Rockwell Collins
  6.8.1 Rockwell Collins Comapny Information
  6.8.2 Rockwell Collins Business Overview
  6.8.3 Rockwell Collins In-flight Entertainment (IFE) Revenue and Gross Margin (US$ Million) & (2019-2024)
  6.8.4 Rockwell Collins In-flight Entertainment (IFE) Product Portfolio
  6.8.5 Rockwell Collins Recent Developments
6.9 Lufthansa Systems GmbH & Co. Kg
  6.9.1 Lufthansa Systems GmbH & Co. Kg Comapny Information
  6.9.2 Lufthansa Systems GmbH & Co. Kg Business Overview
  6.9.3 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Revenue and Gross Margin (US$ Million) & (2019-2024)
  6.9.4 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Product Portfolio
  6.9.5 Lufthansa Systems GmbH & Co. Kg Recent Developments
6.10 SITAONAIR
  6.10.1 SITAONAIR Comapny Information
  6.10.2 SITAONAIR Business Overview
  6.10.3 SITAONAIR In-flight Entertainment (IFE) Revenue and Gross Margin (US$ Million) & (2019-2024)
  6.10.4 SITAONAIR In-flight Entertainment (IFE) Product Portfolio
  6.10.5 SITAONAIR Recent Developments

7 NORTH AMERICA

7.1 North America In-flight Entertainment (IFE) Market Size (2019-2030)
7.2 North America In-flight Entertainment (IFE) Market Size by Type
  7.2.1 North America In-flight Entertainment (IFE) Market Size by Type (2019-2024)
  7.2.2 North America In-flight Entertainment (IFE) Market Size by Type (2025-2030)
  7.2.3 North America In-flight Entertainment (IFE) Market Share by Type (2019-2030)
7.3 North America In-flight Entertainment (IFE) Market Size by Application
  7.3.1 North America In-flight Entertainment (IFE) Market Size by Application (2019-2024)
  7.3.2 North America In-flight Entertainment (IFE) Market Size by Application (2025-2030)
  7.3.3 North America In-flight Entertainment (IFE) Market Share by Application (2019-2030)
7.4 North America In-flight Entertainment (IFE) Market Size by Country
  7.4.1 North America In-flight Entertainment (IFE) Market Size by Country (2019 VS 2023 VS 2030)
  7.4.2 North America In-flight Entertainment (IFE) Market Size by Country (2019-2024)
  7.4.3 North America In-flight Entertainment (IFE) Market Size by Country (2025-2030)
  7.4.4 North America In-flight Entertainment (IFE) Market Share by Country (2019-2030)
  7.4.5 United States
  7.4.6 Canada

8 EUROPE

8.1 Europe In-flight Entertainment (IFE) Market Size (2019-2030)
8.2 Europe In-flight Entertainment (IFE) Market Size by Type
  8.2.1 Europe In-flight Entertainment (IFE) Market Size by Type (2019-2024)
  8.2.2 Europe In-flight Entertainment (IFE) Market Size by Type (2025-2030)
  8.2.3 Europe In-flight Entertainment (IFE) Market Share by Type (2019-2030)
8.3 Europe In-flight Entertainment (IFE) Market Size by Application
  8.3.1 Europe In-flight Entertainment (IFE) Market Size by Application (2019-2024)
  8.3.2 Europe In-flight Entertainment (IFE) Market Size by Application (2025-2030)
  8.3.3 Europe In-flight Entertainment (IFE) Market Share by Application (2019-2030)
8.4 Europe In-flight Entertainment (IFE) Market Size by Country
  8.4.1 Europe In-flight Entertainment (IFE) Market Size by Country (2019 VS 2023 VS 2030)
  8.4.2 Europe In-flight Entertainment (IFE) Market Size by Country (2019-2024)
  8.4.3 Europe In-flight Entertainment (IFE) Market Size by Country (2025-2030)
  8.4.4 Europe In-flight Entertainment (IFE) Market Share by Country (2019-2030)
  8.4.5 Germany
  8.4.6 France
  8.4.7 U.K.
  8.4.8 Italy
  8.4.9 Russia
  8.4.10 Nordic Countries

9 CHINA

9.1 China In-flight Entertainment (IFE) Market Size (2019-2030)
9.2 China In-flight Entertainment (IFE) Market Size by Type
  9.2.1 China In-flight Entertainment (IFE) Market Size by Type (2019-2024)
  9.2.2 China In-flight Entertainment (IFE) Market Size by Type (2025-2030)
  9.2.3 China In-flight Entertainment (IFE) Market Share by Type (2019-2030)
9.3 China In-flight Entertainment (IFE) Market Size by Application
  9.3.1 China In-flight Entertainment (IFE) Market Size by Application (2019-2024)
  9.3.2 China In-flight Entertainment (IFE) Market Size by Application (2025-2030)
  9.3.3 China In-flight Entertainment (IFE) Market Share by Application (2019-2030)

10 ASIA

10.1 Asia In-flight Entertainment (IFE) Market Size (2019-2030)
10.2 Asia In-flight Entertainment (IFE) Market Size by Type
  10.2.1 Asia In-flight Entertainment (IFE) Market Size by Type (2019-2024)
  10.2.2 Asia In-flight Entertainment (IFE) Market Size by Type (2025-2030)
  10.2.3 Asia In-flight Entertainment (IFE) Market Share by Type (2019-2030)
10.3 Asia In-flight Entertainment (IFE) Market Size by Application
  10.3.1 Asia In-flight Entertainment (IFE) Market Size by Application (2019-2024)
  10.3.2 Asia In-flight Entertainment (IFE) Market Size by Application (2025-2030)
  10.3.3 Asia In-flight Entertainment (IFE) Market Share by Application (2019-2030)
10.4 Asia In-flight Entertainment (IFE) Market Size by Country
  10.4.1 Asia In-flight Entertainment (IFE) Market Size by Country (2019 VS 2023 VS 2030)
  10.4.2 Asia In-flight Entertainment (IFE) Market Size by Country (2019-2024)
  10.4.3 Asia In-flight Entertainment (IFE) Market Size by Country (2025-2030)
  10.4.4 Asia In-flight Entertainment (IFE) Market Share by Country (2019-2030)
  10.4.5 Japan
  10.4.6 South Korea
  10.4.7 China Taiwan
  10.4.8 Southeast Asia
  10.4.9 India
  10.4.10 Australia

11 MEALA

11.1 MEALA In-flight Entertainment (IFE) Market Size (2019-2030)
11.2 MEALA In-flight Entertainment (IFE) Market Size by Type
  11.2.1 MEALA In-flight Entertainment (IFE) Market Size by Type (2019-2024)
  11.2.2 MEALA In-flight Entertainment (IFE) Market Size by Type (2025-2030)
  11.2.3 MEALA In-flight Entertainment (IFE) Market Share by Type (2019-2030)
11.3 MEALA In-flight Entertainment (IFE) Market Size by Application
  11.3.1 MEALA In-flight Entertainment (IFE) Market Size by Application (2019-2024)
  11.3.2 MEALA In-flight Entertainment (IFE) Market Size by Application (2025-2030)
  11.3.3 MEALA In-flight Entertainment (IFE) Market Share by Application (2019-2030)
11.4 MEALA In-flight Entertainment (IFE) Market Size by Country
  11.4.1 MEALA In-flight Entertainment (IFE) Market Size by Country (2019 VS 2023 VS 2030)
  11.4.2 MEALA In-flight Entertainment (IFE) Market Size by Country (2019-2024)
  11.4.3 MEALA In-flight Entertainment (IFE) Market Size by Country (2025-2030)
  11.4.4 MEALA In-flight Entertainment (IFE) Market Share by Country (2019-2030)
  11.4.5 Brazil
  11.4.6 Mexico
  11.4.7 Turkey
  11.4.8 Israel
  11.4.9 GCC Countries

12 CONCLUDING INSIGHTS

13 APPENDIX

13.1 Reasons for Doing This Study
13.2 Research Methodology
13.3 Research Process
13.4 Authors List of This Report
13.5 Data Source
  13.5.1 Secondary Sources
  13.5.2 Primary Sources
13.6 Disclaimer


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