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Global In-car entertainment (ICE) Supply, Demand and Key Producers, 2023-2029

December 2023 | 137 pages | ID: G8E9CA90F534EN
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The global In-car entertainment (ICE) market size is expected to reach $ 31800 million by 2029, rising at a market growth of 3.8% CAGR during the forecast period (2023-2029).

Automotive is a key driver of this industry. According to data from the World Automobile Organization (OICA), global automobile production and sales in 2017 reached their peak in the past 10 years, at 97.3 million and 95.89 million respectively. In 2018, the global economic expansion ended, and the global auto market declined as a whole. In 2022, there will wear units 81.6 million vehicles in the world. At present, more than 90% of the world's automobiles are concentrated in the three continents of Asia, Europe and North America, of which Asia automobile production accounts for 56% of the world, Europe accounts for 20%, and North America accounts for 16%. The world major automobile producing countries include China, the United States, Japan, South Korea, Germany, India, Mexico, and Others countries; among them, China is the largest automobile producing country in the world, accounting for about 32%. Japan is the world's largest car exporter, exporting more than 3.5 million vehicles in 2022.

In-car entertainment (ICE), or in-vehicle infotainment (IVI), is a collection of hardware and software in automobiles that provides audio or video entertainment. In car entertainment originated with car audio systems that consisted of radios and cassette or CD players, and now includes automotive navigation systems, video players, USB and Bluetooth connectivity, carputers, in-car internet, and WiFi. Once controlled by simple dashboards knobs and dials, ICE systems can include steering wheel audio controls, handsfree voice control, touch-sensitive preset buttons, and even touch screens on higher-end units. Latest models of In-car entertainment systems are coming equipped with rear-view cameras along with side cameras for better safety.

This report studies the global In-car entertainment (ICE) demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for In-car entertainment (ICE), and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of In-car entertainment (ICE) that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global In-car entertainment (ICE) total market, 2018-2029, (USD Million)

Global In-car entertainment (ICE) total market by region & country, CAGR, 2018-2029, (USD Million)

U.S. VS China: In-car entertainment (ICE) total market, key domestic companies and share, (USD Million)

Global In-car entertainment (ICE) revenue by player and market share 2018-2023, (USD Million)

Global In-car entertainment (ICE) total market by Type, CAGR, 2018-2029, (USD Million)

Global In-car entertainment (ICE) total market by Application, CAGR, 2018-2029, (USD Million).

This reports profiles major players in the global In-car entertainment (ICE) market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include HARMAN, Panasonic, Bosch, Denso Corporation, Alpine, Continental, Visteon, Hyundai Mobis and LG, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World In-car entertainment (ICE) market.

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global In-car entertainment (ICE) Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global In-car entertainment (ICE) Market, Segmentation by Type
  • Entertainment
  • Telematics
  • Software
Global In-car entertainment (ICE) Market, Segmentation by Application
  • Passenger Car
  • Commercial Vehicle
Companies Profiled:
  • HARMAN
  • Panasonic
  • Bosch
  • Denso Corporation
  • Alpine
  • Continental
  • Visteon
  • Hyundai Mobis
  • LG
  • Pioneer
  • Marelli
  • Joyson
  • Desay SV
  • Clarion
  • Dhautoware
  • Motrex Co
Key Questions Answered

1. How big is the global In-car entertainment (ICE) market?

2. What is the demand of the global In-car entertainment (ICE) market?

3. What is the year over year growth of the global In-car entertainment (ICE) market?

4. What is the total value of the global In-car entertainment (ICE) market?

5. Who are the major players in the global In-car entertainment (ICE) market?
1 SUPPLY SUMMARY

1.1 In-car entertainment (ICE) Introduction
1.2 World In-car entertainment (ICE) Market Size & Forecast (2018 & 2022 & 2029)
1.3 World In-car entertainment (ICE) Total Market by Region (by Headquarter Location)
  1.3.1 World In-car entertainment (ICE) Market Size by Region (2018-2029), (by Headquarter Location)
  1.3.2 United States In-car entertainment (ICE) Market Size (2018-2029)
  1.3.3 China In-car entertainment (ICE) Market Size (2018-2029)
  1.3.4 Europe In-car entertainment (ICE) Market Size (2018-2029)
  1.3.5 Japan In-car entertainment (ICE) Market Size (2018-2029)
  1.3.6 South Korea In-car entertainment (ICE) Market Size (2018-2029)
  1.3.7 ASEAN In-car entertainment (ICE) Market Size (2018-2029)
  1.3.8 India In-car entertainment (ICE) Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 In-car entertainment (ICE) Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 In-car entertainment (ICE) Major Market Trends

2 DEMAND SUMMARY

2.1 World In-car entertainment (ICE) Consumption Value (2018-2029)
2.2 World In-car entertainment (ICE) Consumption Value by Region
  2.2.1 World In-car entertainment (ICE) Consumption Value by Region (2018-2023)
  2.2.2 World In-car entertainment (ICE) Consumption Value Forecast by Region (2024-2029)
2.3 United States In-car entertainment (ICE) Consumption Value (2018-2029)
2.4 China In-car entertainment (ICE) Consumption Value (2018-2029)
2.5 Europe In-car entertainment (ICE) Consumption Value (2018-2029)
2.6 Japan In-car entertainment (ICE) Consumption Value (2018-2029)
2.7 South Korea In-car entertainment (ICE) Consumption Value (2018-2029)
2.8 ASEAN In-car entertainment (ICE) Consumption Value (2018-2029)
2.9 India In-car entertainment (ICE) Consumption Value (2018-2029)

3 WORLD IN-CAR ENTERTAINMENT (ICE) COMPANIES COMPETITIVE ANALYSIS

3.1 World In-car entertainment (ICE) Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
  3.2.1 Global In-car entertainment (ICE) Industry Rank of Major Players
  3.2.2 Global Concentration Ratios (CR4) for In-car entertainment (ICE) in 2022
  3.2.3 Global Concentration Ratios (CR8) for In-car entertainment (ICE) in 2022
3.3 In-car entertainment (ICE) Company Evaluation Quadrant
3.4 In-car entertainment (ICE) Market: Overall Company Footprint Analysis
  3.4.1 In-car entertainment (ICE) Market: Region Footprint
  3.4.2 In-car entertainment (ICE) Market: Company Product Type Footprint
  3.4.3 In-car entertainment (ICE) Market: Company Product Application Footprint
3.5 Competitive Environment
  3.5.1 Historical Structure of the Industry
  3.5.2 Barriers of Market Entry
  3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)

4.1 United States VS China: In-car entertainment (ICE) Revenue Comparison (by Headquarter Location)
  4.1.1 United States VS China: In-car entertainment (ICE) Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
  4.1.2 United States VS China: In-car entertainment (ICE) Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: In-car entertainment (ICE) Consumption Value Comparison
  4.2.1 United States VS China: In-car entertainment (ICE) Consumption Value Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: In-car entertainment (ICE) Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based In-car entertainment (ICE) Companies and Market Share, 2018-2023
  4.3.1 United States Based In-car entertainment (ICE) Companies, Headquarters (States, Country)
  4.3.2 United States Based Companies In-car entertainment (ICE) Revenue, (2018-2023)
4.4 China Based Companies In-car entertainment (ICE) Revenue and Market Share, 2018-2023
  4.4.1 China Based In-car entertainment (ICE) Companies, Company Headquarters (Province, Country)
  4.4.2 China Based Companies In-car entertainment (ICE) Revenue, (2018-2023)
4.5 Rest of World Based In-car entertainment (ICE) Companies and Market Share, 2018-2023
  4.5.1 Rest of World Based In-car entertainment (ICE) Companies, Headquarters (States, Country)
  4.5.2 Rest of World Based Companies In-car entertainment (ICE) Revenue, (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World In-car entertainment (ICE) Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 Entertainment
  5.2.2 Telematics
  5.2.3 Software
5.3 Market Segment by Type
  5.3.1 World In-car entertainment (ICE) Market Size by Type (2018-2023)
  5.3.2 World In-car entertainment (ICE) Market Size by Type (2024-2029)
  5.3.3 World In-car entertainment (ICE) Market Size Market Share by Type (2018-2029)

6 MARKET ANALYSIS BY APPLICATION

6.1 World In-car entertainment (ICE) Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
  6.2.1 Passenger Car
  6.2.2 Commercial Vehicle
6.3 Market Segment by Application
  6.3.1 World In-car entertainment (ICE) Market Size by Application (2018-2023)
  6.3.2 World In-car entertainment (ICE) Market Size by Application (2024-2029)
  6.3.3 World In-car entertainment (ICE) Market Size by Application (2018-2029)

7 COMPANY PROFILES

7.1 HARMAN
  7.1.1 HARMAN Details
  7.1.2 HARMAN Major Business
  7.1.3 HARMAN In-car entertainment (ICE) Product and Services
  7.1.4 HARMAN In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023)
  7.1.5 HARMAN Recent Developments/Updates
  7.1.6 HARMAN Competitive Strengths & Weaknesses
7.2 Panasonic
  7.2.1 Panasonic Details
  7.2.2 Panasonic Major Business
  7.2.3 Panasonic In-car entertainment (ICE) Product and Services
  7.2.4 Panasonic In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023)
  7.2.5 Panasonic Recent Developments/Updates
  7.2.6 Panasonic Competitive Strengths & Weaknesses
7.3 Bosch
  7.3.1 Bosch Details
  7.3.2 Bosch Major Business
  7.3.3 Bosch In-car entertainment (ICE) Product and Services
  7.3.4 Bosch In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023)
  7.3.5 Bosch Recent Developments/Updates
  7.3.6 Bosch Competitive Strengths & Weaknesses
7.4 Denso Corporation
  7.4.1 Denso Corporation Details
  7.4.2 Denso Corporation Major Business
  7.4.3 Denso Corporation In-car entertainment (ICE) Product and Services
  7.4.4 Denso Corporation In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023)
  7.4.5 Denso Corporation Recent Developments/Updates
  7.4.6 Denso Corporation Competitive Strengths & Weaknesses
7.5 Alpine
  7.5.1 Alpine Details
  7.5.2 Alpine Major Business
  7.5.3 Alpine In-car entertainment (ICE) Product and Services
  7.5.4 Alpine In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023)
  7.5.5 Alpine Recent Developments/Updates
  7.5.6 Alpine Competitive Strengths & Weaknesses
7.6 Continental
  7.6.1 Continental Details
  7.6.2 Continental Major Business
  7.6.3 Continental In-car entertainment (ICE) Product and Services
  7.6.4 Continental In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023)
  7.6.5 Continental Recent Developments/Updates
  7.6.6 Continental Competitive Strengths & Weaknesses
7.7 Visteon
  7.7.1 Visteon Details
  7.7.2 Visteon Major Business
  7.7.3 Visteon In-car entertainment (ICE) Product and Services
  7.7.4 Visteon In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023)
  7.7.5 Visteon Recent Developments/Updates
  7.7.6 Visteon Competitive Strengths & Weaknesses
7.8 Hyundai Mobis
  7.8.1 Hyundai Mobis Details
  7.8.2 Hyundai Mobis Major Business
  7.8.3 Hyundai Mobis In-car entertainment (ICE) Product and Services
  7.8.4 Hyundai Mobis In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023)
  7.8.5 Hyundai Mobis Recent Developments/Updates
  7.8.6 Hyundai Mobis Competitive Strengths & Weaknesses
7.9 LG
  7.9.1 LG Details
  7.9.2 LG Major Business
  7.9.3 LG In-car entertainment (ICE) Product and Services
  7.9.4 LG In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023)
  7.9.5 LG Recent Developments/Updates
  7.9.6 LG Competitive Strengths & Weaknesses
7.10 Pioneer
  7.10.1 Pioneer Details
  7.10.2 Pioneer Major Business
  7.10.3 Pioneer In-car entertainment (ICE) Product and Services
  7.10.4 Pioneer In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023)
  7.10.5 Pioneer Recent Developments/Updates
  7.10.6 Pioneer Competitive Strengths & Weaknesses
7.11 Marelli
  7.11.1 Marelli Details
  7.11.2 Marelli Major Business
  7.11.3 Marelli In-car entertainment (ICE) Product and Services
  7.11.4 Marelli In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023)
  7.11.5 Marelli Recent Developments/Updates
  7.11.6 Marelli Competitive Strengths & Weaknesses
7.12 Joyson
  7.12.1 Joyson Details
  7.12.2 Joyson Major Business
  7.12.3 Joyson In-car entertainment (ICE) Product and Services
  7.12.4 Joyson In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023)
  7.12.5 Joyson Recent Developments/Updates
  7.12.6 Joyson Competitive Strengths & Weaknesses
7.13 Desay SV
  7.13.1 Desay SV Details
  7.13.2 Desay SV Major Business
  7.13.3 Desay SV In-car entertainment (ICE) Product and Services
  7.13.4 Desay SV In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023)
  7.13.5 Desay SV Recent Developments/Updates
  7.13.6 Desay SV Competitive Strengths & Weaknesses
7.14 Clarion
  7.14.1 Clarion Details
  7.14.2 Clarion Major Business
  7.14.3 Clarion In-car entertainment (ICE) Product and Services
  7.14.4 Clarion In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023)
  7.14.5 Clarion Recent Developments/Updates
  7.14.6 Clarion Competitive Strengths & Weaknesses
7.15 Dhautoware
  7.15.1 Dhautoware Details
  7.15.2 Dhautoware Major Business
  7.15.3 Dhautoware In-car entertainment (ICE) Product and Services
  7.15.4 Dhautoware In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023)
  7.15.5 Dhautoware Recent Developments/Updates
  7.15.6 Dhautoware Competitive Strengths & Weaknesses
7.16 Motrex Co
  7.16.1 Motrex Co Details
  7.16.2 Motrex Co Major Business
  7.16.3 Motrex Co In-car entertainment (ICE) Product and Services
  7.16.4 Motrex Co In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023)
  7.16.5 Motrex Co Recent Developments/Updates
  7.16.6 Motrex Co Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 In-car entertainment (ICE) Industry Chain
8.2 In-car entertainment (ICE) Upstream Analysis
8.3 In-car entertainment (ICE) Midstream Analysis
8.4 In-car entertainment (ICE) Downstream Analysis

9 RESEARCH FINDINGS AND CONCLUSION


10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World In-car entertainment (ICE) Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World In-car entertainment (ICE) Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World In-car entertainment (ICE) Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World In-car entertainment (ICE) Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World In-car entertainment (ICE) Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World In-car entertainment (ICE) Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World In-car entertainment (ICE) Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World In-car entertainment (ICE) Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World In-car entertainment (ICE) Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key In-car entertainment (ICE) Players in 2022
Table 12. World In-car entertainment (ICE) Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global In-car entertainment (ICE) Company Evaluation Quadrant
Table 14. Head Office of Key In-car entertainment (ICE) Player
Table 15. In-car entertainment (ICE) Market: Company Product Type Footprint
Table 16. In-car entertainment (ICE) Market: Company Product Application Footprint
Table 17. In-car entertainment (ICE) Mergers & Acquisitions Activity
Table 18. United States VS China In-car entertainment (ICE) Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China In-car entertainment (ICE) Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based In-car entertainment (ICE) Companies, Headquarters (States, Country)
Table 21. United States Based Companies In-car entertainment (ICE) Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies In-car entertainment (ICE) Revenue Market Share (2018-2023)
Table 23. China Based In-car entertainment (ICE) Companies, Headquarters (Province, Country)
Table 24. China Based Companies In-car entertainment (ICE) Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies In-car entertainment (ICE) Revenue Market Share (2018-2023)
Table 26. Rest of World Based In-car entertainment (ICE) Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies In-car entertainment (ICE) Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies In-car entertainment (ICE) Revenue Market Share (2018-2023)
Table 29. World In-car entertainment (ICE) Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World In-car entertainment (ICE) Market Size by Type (2018-2023) & (USD Million)
Table 31. World In-car entertainment (ICE) Market Size by Type (2024-2029) & (USD Million)
Table 32. World In-car entertainment (ICE) Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World In-car entertainment (ICE) Market Size by Application (2018-2023) & (USD Million)
Table 34. World In-car entertainment (ICE) Market Size by Application (2024-2029) & (USD Million)
Table 35. HARMAN Basic Information, Area Served and Competitors
Table 36. HARMAN Major Business
Table 37. HARMAN In-car entertainment (ICE) Product and Services
Table 38. HARMAN In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. HARMAN Recent Developments/Updates
Table 40. HARMAN Competitive Strengths & Weaknesses
Table 41. Panasonic Basic Information, Area Served and Competitors
Table 42. Panasonic Major Business
Table 43. Panasonic In-car entertainment (ICE) Product and Services
Table 44. Panasonic In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Panasonic Recent Developments/Updates
Table 46. Panasonic Competitive Strengths & Weaknesses
Table 47. Bosch Basic Information, Area Served and Competitors
Table 48. Bosch Major Business
Table 49. Bosch In-car entertainment (ICE) Product and Services
Table 50. Bosch In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Bosch Recent Developments/Updates
Table 52. Bosch Competitive Strengths & Weaknesses
Table 53. Denso Corporation Basic Information, Area Served and Competitors
Table 54. Denso Corporation Major Business
Table 55. Denso Corporation In-car entertainment (ICE) Product and Services
Table 56. Denso Corporation In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Denso Corporation Recent Developments/Updates
Table 58. Denso Corporation Competitive Strengths & Weaknesses
Table 59. Alpine Basic Information, Area Served and Competitors
Table 60. Alpine Major Business
Table 61. Alpine In-car entertainment (ICE) Product and Services
Table 62. Alpine In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Alpine Recent Developments/Updates
Table 64. Alpine Competitive Strengths & Weaknesses
Table 65. Continental Basic Information, Area Served and Competitors
Table 66. Continental Major Business
Table 67. Continental In-car entertainment (ICE) Product and Services
Table 68. Continental In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Continental Recent Developments/Updates
Table 70. Continental Competitive Strengths & Weaknesses
Table 71. Visteon Basic Information, Area Served and Competitors
Table 72. Visteon Major Business
Table 73. Visteon In-car entertainment (ICE) Product and Services
Table 74. Visteon In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Visteon Recent Developments/Updates
Table 76. Visteon Competitive Strengths & Weaknesses
Table 77. Hyundai Mobis Basic Information, Area Served and Competitors
Table 78. Hyundai Mobis Major Business
Table 79. Hyundai Mobis In-car entertainment (ICE) Product and Services
Table 80. Hyundai Mobis In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Hyundai Mobis Recent Developments/Updates
Table 82. Hyundai Mobis Competitive Strengths & Weaknesses
Table 83. LG Basic Information, Area Served and Competitors
Table 84. LG Major Business
Table 85. LG In-car entertainment (ICE) Product and Services
Table 86. LG In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. LG Recent Developments/Updates
Table 88. LG Competitive Strengths & Weaknesses
Table 89. Pioneer Basic Information, Area Served and Competitors
Table 90. Pioneer Major Business
Table 91. Pioneer In-car entertainment (ICE) Product and Services
Table 92. Pioneer In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Pioneer Recent Developments/Updates
Table 94. Pioneer Competitive Strengths & Weaknesses
Table 95. Marelli Basic Information, Area Served and Competitors
Table 96. Marelli Major Business
Table 97. Marelli In-car entertainment (ICE) Product and Services
Table 98. Marelli In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Marelli Recent Developments/Updates
Table 100. Marelli Competitive Strengths & Weaknesses
Table 101. Joyson Basic Information, Area Served and Competitors
Table 102. Joyson Major Business
Table 103. Joyson In-car entertainment (ICE) Product and Services
Table 104. Joyson In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Joyson Recent Developments/Updates
Table 106. Joyson Competitive Strengths & Weaknesses
Table 107. Desay SV Basic Information, Area Served and Competitors
Table 108. Desay SV Major Business
Table 109. Desay SV In-car entertainment (ICE) Product and Services
Table 110. Desay SV In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Desay SV Recent Developments/Updates
Table 112. Desay SV Competitive Strengths & Weaknesses
Table 113. Clarion Basic Information, Area Served and Competitors
Table 114. Clarion Major Business
Table 115. Clarion In-car entertainment (ICE) Product and Services
Table 116. Clarion In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Clarion Recent Developments/Updates
Table 118. Clarion Competitive Strengths & Weaknesses
Table 119. Dhautoware Basic Information, Area Served and Competitors
Table 120. Dhautoware Major Business
Table 121. Dhautoware In-car entertainment (ICE) Product and Services
Table 122. Dhautoware In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Dhautoware Recent Developments/Updates
Table 124. Motrex Co Basic Information, Area Served and Competitors
Table 125. Motrex Co Major Business
Table 126. Motrex Co In-car entertainment (ICE) Product and Services
Table 127. Motrex Co In-car entertainment (ICE) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 128. Global Key Players of In-car entertainment (ICE) Upstream (Raw Materials)
Table 129. In-car entertainment (ICE) Typical Customers

LIST OF FIGURE

Figure 1. In-car entertainment (ICE) Picture
Figure 2. World In-car entertainment (ICE) Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World In-car entertainment (ICE) Total Market Size (2018-2029) & (USD Million)
Figure 4. World In-car entertainment (ICE) Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World In-car entertainment (ICE) Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company In-car entertainment (ICE) Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company In-car entertainment (ICE) Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company In-car entertainment (ICE) Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company In-car entertainment (ICE) Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company In-car entertainment (ICE) Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company In-car entertainment (ICE) Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company In-car entertainment (ICE) Revenue (2018-2029) & (USD Million)
Figure 13. In-car entertainment (ICE) Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World In-car entertainment (ICE) Consumption Value (2018-2029) & (USD Million)
Figure 16. World In-car entertainment (ICE) Consumption Value Market Share by Region (2018-2029)
Figure 17. United States In-car entertainment (ICE) Consumption Value (2018-2029) & (USD Million)
Figure 18. China In-car entertainment (ICE) Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe In-car entertainment (ICE) Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan In-car entertainment (ICE) Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea In-car entertainment (ICE) Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN In-car entertainment (ICE) Consumption Value (2018-2029) & (USD Million)
Figure 23. India In-car entertainment (ICE) Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of In-car entertainment (ICE) by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for In-car entertainment (ICE) Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for In-car entertainment (ICE) Markets in 2022
Figure 27. United States VS China: In-car entertainment (ICE) Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: In-car entertainment (ICE) Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World In-car entertainment (ICE) Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World In-car entertainment (ICE) Market Size Market Share by Type in 2022
Figure 31. Entertainment
Figure 32. Telematics
Figure 33. Software
Figure 34. World In-car entertainment (ICE) Market Size Market Share by Type (2018-2029)
Figure 35. World In-car entertainment (ICE) Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 36. World In-car entertainment (ICE) Market Size Market Share by Application in 2022
Figure 37. Passenger Car
Figure 38. Commercial Vehicle
Figure 39. In-car entertainment (ICE) Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source


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