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Global Gamepad Market Survey and Trend Research 2018

December 2017 | 90 pages | ID: GDD3072719AEN
99Strategy

US$ 2,600.00

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Summary

A gamepad (also called joypad or controller), is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles.

This report describes the development of the industry by upstream & downstream, industry overall and development, key companies, as well as type segment & market application and so on, and makes a scientific prediction for the development industry prospects on the basis of analysis, finally, analyzes opportunities for investment in the industry at the end of the report.

Industry Chain
  • Raw Materials
  • Cost
  • Technology
  • Consumer Preference
Industry Overall:
  • History
  • Development & Trend
  • Market Competition
  • Trade Overview
  • Policy
Region (North America, Europe, Asia-Pacific, South America, Middle East, Africa):
  • Regional Market
  • Production Development
  • Sales
  • Regional Trade
  • Regional Forecast
Company (Logitech, SONY, Microsoft, Razer, Thrustmaster, Thrustmaster, BETOP Rumble, Speedlink, Sabrent, Samsung etc.):
  • Company Profile
  • Product & Service
  • Business Operation Data
  • Market Share
Investment Analysis:
  • Market Features
  • Investment Opportunity
  • Investment Calculation
1 PART 1 INDUSTRY OVERVIEW

1.1 Gamepad Industry
  1.1.1 Definition
  1.1.2 Industry Trend
1.2 Industry Chain
  1.2.1 Upstream
  1.2.2 Technology
  1.2.3 Cost Structure
  1.2.4 Consumer Preference
  1.2.2 Downstream

1 PART 2 INDUSTRY OVERALL

2.1 Industry History
2.2 Development Prospect
2.3 Competition Structure
2.4 Relevant Policy
2.5 Trade Overview

1 PART 3 GAMEPAD MARKET BY PRODUCT

3.1 Products List of Major Companies
3.2 Market Size
3.3 Market Forecast

4 KEY COMPANIES LIST

4.1 Logitech (Company Overview, Sales Data etc.)
  4.1.1 Company Overview
  4.1.2 Products and Services
  4.1.3 Business Analysis
4.2 SONY (Company Overview, Sales Data etc.)
  4.2.1 Company Overview
  4.2.2 Products and Services
  4.2.3 Business Analysis
4.3 Microsoft (Company Overview, Sales Data etc.)
  4.3.1 Company Overview
  4.3.2 Products and Services
  4.3.3 Business Analysis
4.4 Razer (Company Overview, Sales Data etc.)
  4.4.1 Company Overview
  4.4.2 Products and Services
  4.4.3 Business Analysis
4.5 Thrustmaster (Company Overview, Sales Data etc.)
  4.5.1 Company Overview
  4.5.2 Products and Services
  4.5.3 Business Analysis
4.6 Thrustmaster (Company Overview, Sales Data etc.)
  4.6.1 Company Overview
  4.6.2 Products and Services
  4.6.3 Business Analysis
4.7 BETOP Rumble (Company Overview, Sales Data etc.)
  4.7.1 Company Overview
  4.7.2 Products and Services
  4.7.3 Business Analysis
4.8 Speedlink (Company Overview, Sales Data etc.)
  4.8.1 Company Overview
  4.8.2 Products and Services
  4.8.3 Business Analysis
4.9 Sabrent (Company Overview, Sales Data etc.)
  4.9.1 Company Overview
  4.9.2 Products and Services
  4.9.3 Business Analysis
4.10 Samsung (Company Overview, Sales Data etc.)
  4.10.1 Company Overview
  4.10.2 Products and Services
  4.10.3 Business Analysis

1 PART 5 MARKET COMPETITION

5.1 Companies Competition
5.2 Industry Competition Structure Analysis
  5.2.1 Rivalry
  5.2.2 Threat of New Entrants
  5.2.3 Substitutes
  5.2.4 Bargaining Power of Suppliers
  5.2.5 Bargaining Power of Buyers

1 PART 6 MARKET DEMAND BY SEGMENT

6.1 Demand Situation
  6.1.1 Industry Application Status
  6.1.2 Industry SWOT Analysis
    6.1.2.1 Strengths
    6.1.2.2 Weaknesses
    6.1.2.3 Opportunities
    6.1.2.4 Threats
6.2 Major Customer Survey
6.3 Demand Forecast

1 PART 7 REGION OPERATION

7.1 Regional Market
7.2 Production and Sales by Region
  7.2.1 Production
  7.2.2 Sales
  7.2.3 Trade
7.3 Regional Forecast

1 PART 8 MARKET INVESTMENT

8.1 Market Features
  8.1.1 Product Features
  8.1.2 Price Features
  8.1.3 Channel Features
  8.1.4 Purchasing Features
8.2 Investment Opportunity
  8.2.1 Regional Investment Opportunity
  8.2.2 Industry Investment Opportunity
8.3 Investment Calculation
  8.3.1 Cost Calculation
  8.3.2 Revenue Calculation
  8.3.3 Economic Performance Evaluation

1 PART 9 CONCLUSION

LIST OF TABLES

Table Global Gamepad Market 2012-2017, by Type, in USD Million
Table Global Gamepad Market 2012-2017, by Type, in Volume
Table Global Gamepad Market Forecast 2018-2023, by Type, in USD Million
Table Global Gamepad Market Forecast 2018-2023, by Type, in Volume
Table Logitech Overview List
Table Gamepad Business Operation of Logitech (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table SONY Overview List
Table Gamepad Business Operation of SONY (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table Microsoft Overview List
Table Gamepad Business Operation of Microsoft (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table Razer Overview List
Table Gamepad Business Operation of Razer (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table Thrustmaster Overview List
Table Gamepad Business Operation of Thrustmaster (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table Thrustmaster Overview List
Table Gamepad Business Operation of Thrustmaster (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table BETOP Rumble Overview List
Table Gamepad Business Operation of BETOP Rumble (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table Speedlink Overview List
Table Gamepad Business Operation of Speedlink (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table Sabrent Overview List
Table Gamepad Business Operation of Sabrent (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table Samsung Overview List
Table Gamepad Business Operation of Samsung (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table Global Gamepad Sales Revenue 2012-2017, by Companies, in USD Million
Table Global Gamepad Sales Revenue Share, by Companies, in USD Million
Table Global Gamepad Sales Volume 2012-2017, by Companies, in Volume
Table Global Gamepad Sales Revenue Share, by Companies in 2017, in Volume
Table Gamepad Demand 2012-2017, by Application, in USD Million
Table Gamepad Demand 2012-2017, by Application, in Volume
Table Gamepad Demand Forecast 2018-2023, by Application, in USD Million
Table Gamepad Demand Forecast 2018-2023, by Application, in Volume
Table Global Gamepad Market 2012-2017, by Region, in USD Million
Table Global Gamepad Market 2012-2017, by Region, in Volume
Table Gamepad Market Forecast 2018-2023, by Region, in USD Million
Table Gamepad Market Forecast 2018-2023, by Region, in Volume

LIST OF FIGURES

Figure Gamepad Industry Chain Structure
Figure Global Gamepad Market Growth 2012-2017, by Type, in USD Million
Figure Global Gamepad Market Growth 2012-2017, by Type, in Volume
Figure Global Gamepad Sales Revenue Share, by Companies in 2017, in USD Million
Figure Global Gamepad Sales Volume Share 2012-2017, by Companies, in Volume
Figure Production Development by Region
Figure Sales List by Region


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