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Global eSports Market Research Report - Industry Analysis, Size, Share, Growth, Trends And Forecast 2019 to 2026

June 2020 | 145 pages | ID: GE364E757154EN
Value Market Research

US$ 3,950.00

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Value Market Research’s latest report on the Global eSports Market identified a significant growth in the industry over the last few years and anticipates it to grow considerably within the forecast period of 2020-2026.

The global esports market report provides a complete evaluation of the market for the forecast period. The report consists of various segments as well as an analysis of the factors playing a significant role in the market. The factors include the drivers, restraints, challenges and opportunities and the impact of these factors on the market has been provided in the report. The drivers and restraints are classified as intrinsic factors while the opportunities and challenges are classified as extrinsic factors of the market. The global esports market study provides an insight on the developments of the market in terms of revenue throughout the specified period.

This report provides a complete analysis for the global esports market. An in-depth secondary research, primary interviews and in-house expert reviews are responsible for providing the market estimates for the global esports market. These market estimates have been put together by studying the impact of different social, political and economic factors along with the current market dynamics that are affecting the global esports market growth.

The report begins with the market overview, followed by a crisp executive summary. The Porter’s Five Forces analysis covered in this study will assist in understanding the five forces namely buyers bargaining power, suppliers bargaining power, threat of new entrants, the threat of substitutes and the degree of competition in the global esports market. It also helps to explain the various participants such as system integrators, intermediaries and end users within the market. The report by Value Market Research also focuses on the competitive landscape of the global esports market.

The market analysis involves a section exclusively to list the major players of the global esports market wherein our analysts provide an insight into the financial statements of all the key players along with its key development product. The company profile section in the report also provides a business overview and financial information. The companies provided in this section can be customized as per the client’s requirement.

The eSports Market Report Segments the market as below -

By Revenue Source
Sponsorship & Advertising
eSports Betting & Fantasy Site
Prize Pool
Amateur & Micro Tournament
Merchandising
Ticket Sale

By Platform
PC
Console

By Product
Mice
Controller
Headset
Keyboard
Other Accessories

By Game
Multiplayer Online Battle Arena (MOBA)
Real Time Strategy
First Person Shooter
Fighting And Sports
1 . PREFACE

1.1. Report Description
  1.1.1. Objective
  1.1.2. Target Audience
  1.1.3. Unique Selling Proposition (USP) & offerings
1.2. Research Scope
1.3. Research Methodology
  1.3.1. Market Research Process
  1.3.2. Market Research Methodology

2 . EXECUTIVE SUMMARY

2.1. Highlights of Esports Market
2.2. Global Esports Market Snapshot

3 . ESPORTS – INDUSTRY ANALYSIS

3.1. Introduction
3.2. Market Drivers of Esports Market
3.3. Market Restraints of Esports Market
3.4. Opportunities of Esports Market
3.5. Trends of Esports Market
3.6. Porter’s Five Force Analysis of Esports Market
3.7. Esports Market Attractiveness Analysis
  3.7.1 Market Attractive Analysis by Revenue Source
  3.7.2 Market Attractive Analysis by Platform
  3.7.3 Market Attractive Analysis by Product
  3.7.4 Market Attractive Analysis by Game
  3.7.5 Market Attractive Analysis by Region

4 . VALUE CHAIN ANALYSIS

4.1. Esports Value Chain Analysis
4.2. Esports Raw Material Analysis
  4.2.1. List of Raw Materials
  4.2.2. Esports Raw Material Manufactures List
  4.2.3. Price Trend of Esports Key Raw Materials
4.3. List of Potential Buyers
4.4. Marketing Channel
  4.4.1. Direct Marketing
  4.4.2. Indirect Marketing
  4.4.3. Marketing Channel Development Trend

5 . GLOBAL ESPORTS MARKET ANALYSIS BY REVENUE SOURCE

5.1 Overview by Revenue Source
5.2 Global Esports Market Analysis by Revenue Source
5.3 Market Analysis of Sponsorship & Advertising by Regions
5.4 Market Analysis of eSports Betting & Fantasy Site by Regions
5.5 Market Analysis of Prize Pool by Regions
5.6 Market Analysis of Amateur & Micro Tournament by Regions
5.7 Market Analysis of Merchandising by Regions
5.8 Market Analysis of Ticket Sale by Regions

6 . GLOBAL ESPORTS MARKET ANALYSIS BY PLATFORM

6.1 Overview by Platform
6.2 Global Esports Market Analysis by Platform
6.3 Market Analysis of PC by Regions
6.4 Market Analysis of Console by Regions

7 . GLOBAL ESPORTS MARKET ANALYSIS BY PRODUCT

7.1 Overview by Product
7.2 Global Esports Market Analysis by Product
7.3 Market Analysis of Mice by Regions
7.4 Market Analysis of Controller by Regions
7.5 Market Analysis of Headset by Regions
7.6 Market Analysis of Keyboard by Regions
7.7 Market Analysis of Other Accessories by Regions

8 . GLOBAL ESPORTS MARKET ANALYSIS BY GAME

8.1 Overview by Game
8.2 Global Esports Market Analysis by Game
8.3 Market Analysis of Multiplayer Online Battle Arena (MOBA) by Regions
8.4 Market Analysis of Real Time Strategy by Regions
8.5 Market Analysis of First Person Shooter by Regions
8.6 Market Analysis of Fighting And Sports by Regions

9 . GLOBAL ESPORTS MARKET ANALYSIS BY GEOGRAPHY

9.1. Regional Outlook
9.2. Introduction
9.3. North America
  9.3.1. Overview
  9.3.2. North America Esports Market Estimate by Country
  9.3.3. United State
  9.3.4. Rest of North America
9.4. Europe
  9.4.1. Overview
  9.4.2. Europe Esports Market Estimate by Market Segment
  9.4.3. Europe Esports Market Estimate by Country
  9.4.4. United Kingdom
  9.4.5. France
  9.4.6. Germany
  9.4.7 Rest of Europe
9.5. Asia Pacific
  9.5.1. Overview
  9.5.2. Asia Pacific Esports Market Estimate by Market Segment
  9.5.3. Asia Pacific Esports Market Estimate by Country
  9.5.4. China
  9.5.5. Japan
  9.5.6. India
  9.5.7. Rest of Asia Pacific
9.6. Latin America
  9.6.1. Overview
  9.6.2. Latin America Esports Market Estimate by Market Segment
  9.6.3. Latin America Esports Market Estimate by Country
  9.6.4. Brazil
  9.6.5. Rest of Latin America
9.7. Middle East & Africa
  9.7.1. Overview
  9.7.2. Middle East & Africa Esports Market Estimate by Market Segment
  9.7.3. Middle East & Africa Esports Market Estimate by Country
  9.7.4. Middle East
  9.7.5. Africa

10 COMPETITIVE LANDSCAPE OF THE ESPORTS COMPANIES

10.1. Esports Market Competition
10.2. Partnership/Collaboration/Agreement
10.3. Merger And Acquisitions
10.4. New Product Launch
10.5. Other Developments

11 COMPANY PROFILES OF ESPORTS INDUSTRY

11.1. Company Share Analysis
11.2. Market Concentration Rate
11.3. Activision Blizzard Inc.
  11.3.1. Company Overview
  11.3.2. Financials
  11.3.3. Products
  11.3.4. Recent Developments
11.4. Electronic Arts, Inc.
  11.4.1. Company Overview
  11.4.2. Financials
  11.4.3. Products
  11.4.4. Recent Developments
11.5. Gamevil Inc.
  11.5.1. Company Overview
  11.5.2. Financials
  11.5.3. Products
  11.5.4. Recent Developments
11.6. GungHo Online Entertainment Inc.
  11.6.1. Company Overview
  11.6.2. Financials
  11.6.3. Products
  11.6.4. Recent Developments
11.7. Hi Rez Stuidos
  11.7.1. Company Overview
  11.7.2. Financials
  11.7.3. Products
  11.7.4. Recent Developments
11.8. Kabam Inc.
  11.8.1. Company Overview
  11.8.2. Financials
  11.8.3. Products
  11.8.4. Recent Developments
11.9. King Digital Entertainment PLC
  11.9.1. Company Overview
  11.9.2. Financials
  11.9.3. Products
  11.9.4. Recent Developments
11.10. Riot Games Inc.
  11.10.1. Company Overview
  11.10.2. Financials
  11.10.3. Products
  11.10.4. Recent Developments
11.11. Rovio Entertainment Ltd.
  11.11.1. Company Overview
  11.11.2. Financials
  11.11.3. Products
  11.11.4. Recent Developments
11.12. Wargaming Public Co Ltd
  11.12.1. Company Overview
  11.12.2. Financials
  11.12.3. Products
  11.12.4. Recent Developments
11.13. Zynga Inc.
  11.13.1. Company Overview
  11.13.2. Financials
  11.13.3. Products
  11.13.4. Recent Developments

12. IMPACT ANALYSIS OF COVID-19 OUTBREAK

12.1. Impact Analysis of Covid-19 Outbreak on the Market
  12.1.1. Direct Impact on Production
  12.1.2. Supply Chain and Market Disruption
  12.1.3. Financial Impact on Firms and Financial Markets
12.2. COVID-19 Impact Analysis by Production, Import, Export and Demand
12.3. Pre V/S Post COVID-19 Market
12.4. Estimated Impact of the Coronavirus (COVID-19) Epidemic on the Market Size in 2020, by Scenario
12.5. COVID-19: Micro and Macro Factor Analysis on the Market
*Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies

LIST OF TABLES

Global Market Snapshot
Drivers of the Global Market Impact Analysis
Restraints of the Global Market Impact Analysis
List of Raw Material
List of Raw Material Manufactures
List of Potential Buyers
COVID-19 Impact Analysis by Production, Import, Export and Demand
Pre V/S Post COVID-19 Market
Estimated Impact Of The Coronavirus (Covid-19) Epidemic On The Market Size In 2020, By Scenario
COVID-19: Micro and Macro Factor Analysis on the Market
Global Esports Market Analysis by Revenue Source (USD MN)
Global Esports Market Analysis in Sponsorship & Advertising by Geography (USD MN)
Global Esports Market Analysis in eSports Betting & Fantasy Site by Geography (USD MN)
Global Esports Market Analysis in Prize Pool by Geography (USD MN)
Global Esports Market Analysis in Amateur & Micro Tournament by Geography (USD MN)
Global Esports Market Analysis in Merchandising by Geography (USD MN)
Global Esports Market Analysis in Ticket Sale by Geography (USD MN)
Global Esports Market Analysis by Platform (USD MN)
Global Esports Market Analysis in PC by Geography (USD MN)
Global Esports Market Analysis in Console by Geography (USD MN)
Global Esports Market Analysis by Product (USD MN)
Global Esports Market Analysis in Mice by Geography (USD MN)
Global Esports Market Analysis in Controller by Geography (USD MN)
Global Esports Market Analysis in Headset by Geography (USD MN)
Global Esports Market Analysis in Keyboard by Geography (USD MN)
Global Esports Market Analysis in Other Accessories by Geography (USD MN)
Global Esports Market Analysis by Game (USD MN)
Global Esports Market Analysis in Multiplayer Online Battle Arena (MOBA) by Geography (USD MN)
Global Esports Market Analysis in Real Time Strategy by Geography (USD MN)
Global Esports Market Analysis in First Person Shooter by Geography (USD MN)
Global Esports Market Analysis in Fighting And Sports by Geography (USD MN)
Global Esports Market by Geography (USD MN)
North America Esports Market Analysis by Revenue Source (USD MN)
North America Esports Market Estimate by Platform (USD MN)
North America Esports Market Estimate by Product (USD MN)
North America Esports Market Estimate by Game (USD MN)
North America Esports Market Estimate by Country (USD MN)
United State Esports Market Analysis by Revenue Source (USD MN)
United State Esports Market Estimate by Platform (USD MN)
United State Esports Market Analysis by Product (USD MN)
United State Esports Market Estimate by Game (USD MN)
Rest of North America Esports Market Analysis by Revenue Source (USD MN)
Rest of North America Esports Market Estimate by Platform (USD MN)
Rest of North America Esports Market Estimate by Product(USD MN)
Rest of North America Esports Market Estimate by Game(USD MN)
Europe Esports Market Analysis by Revenue Source (USD MN)
Europe Esports Market Estimate by Platform (USD MN)
Europe Esports Market Estimate by Product (USD MN)
Europe Esports Market Estimate by Game (USD MN)
Europe Esports Market Estimate by Country (USD MN)
United Kingdom Esports Market Analysis by Revenue Source (USD MN)
United Kingdom Esports Market Estimate by Platform (USD MN)
United Kingdom Esports Market Estimate by Product (USD MN)
United Kingdom Esports Market Estimate by Game (USD MN)
France Esports Market Analysis by Revenue Source (USD MN)
France Esports Market Estimate by Platform (USD MN)
France Esports Market Estimate by Product (USD MN)
France Esports Market Estimate by Game (USD MN)
Germany Esports Market Analysis by Revenue Source (USD MN)
Germany Esports Market Estimate by Platform (USD MN)
Germany Esports Market Estimate by Product (USD MN)
Germany Esports Market Estimate by Game (USD MN)
Rest of Europe Esports Market Analysis by Revenue Source (USD MN)
Rest of Europe Esports Market Estimate by Platform (USD MN)
Rest of Europe Esports Market Estimate by Product (USD MN)
Rest of Europe Esports Market Estimate by Game (USD MN)
Asia Pacific Esports Market Analysis by Revenue Source (USD MN)
Asia Pacific Esports Market Estimate by Platform (USD MN)
Asia Pacific Esports Market Estimate by Product (USD MN)
Asia Pacific Esports Market Estimate by Game (USD MN)
Asia Pacific Esports Market Estimate by Country (USD MN)
China Esports Market Analysis by Revenue Source (USD MN)
China Esports Market Estimate by Platform (USD MN)
China Esports Market Estimate by Product (USD MN)
China Esports Market Estimate by Game (USD MN)
Japan Esports Market Analysis by Revenue Source (USD MN)
Japan Esports Market Estimate by Platform (USD MN)
Japan Esports Market Estimate by Product (USD MN)
Japan Esports Market Estimate by Game(USD MN)
India Esports Market Analysis by Revenue Source (USD MN)
India Esports Market Estimate by Platform (USD MN)
India Esports Market Estimate by Product (USD MN)
India Esports Market Estimate by Game (USD MN)
Rest of Asia Pacific Esports Market Analysis by Revenue Source (USD MN)
Rest of Asia Pacific Esports Market Estimate by Platform (USD MN)
Rest of Asia Pacific Esports Market Estimate by Product (USD MN)
Rest of Asia Pacific Esports Market Estimate by Game (USD MN)
Latin America Esports Market Analysis by Revenue Source (USD MN)
Latin America Esports Market Estimate by Platform (USD MN)
Latin America Esports Market Estimate by Product (USD MN)
Latin America Esports Market Estimate by Game (USD MN)
Latin America Esports Market Estimate by Country (USD MN)
Brazil Esports Market Analysis by Revenue Source (USD MN)
Brazil Esports Market Estimate by Platform (USD MN)
Brazil Esports Market Estimate by Product (USD MN)
Brazil Esports Market Estimate by Game (USD MN)
Rest of Latin America Esports Market Analysis by Revenue Source (USD MN)
Rest of Latin America Esports Market Estimate by Platform (USD MN)
Rest of Latin America Esports Market Estimate by Product (USD MN)
Rest of Latin America Esports Market Estimate by Game (USD MN)
Middle East & Africa Esports Market Analysis by Revenue Source (USD MN)
Middle East & Africa Esports Market Estimate by Platform (USD MN)
Middle East & Africa Esports Market Estimate by Product (USD MN)
Middle East & Africa Esports Market Estimate by Game (USD MN)
Middle East & Africa Esports Market Estimate by Country (USD MN)
Middle East Esports Market Analysis by Revenue Source (USD MN)
Middle East Esports Market Estimate by Platform (USD MN)
Middle East Esports Market Estimate by Product (USD MN)
Middle East Esports Market Estimate by Game (USD MN)
Africa Esports Market Analysis by Revenue Source (USD MN)
Africa Esports Market Estimate by Platform (USD MN)
Africa Esports Market Estimate by Product (USD MN)
Africa Esports Market Estimate by Game (USD MN)
Partnership/Collaboration/Agreement
Mergers And Acquisiton
New Product Launch
Other Developments
Company Market Share Analysis, 2019

LIST OF FIGURES

Research Scope of Esports Report
Market Research Process
Market Research Methodology
Global Esports Market Size, by Region (USD MN)
Porters Five Forces Analysis
Market Attractiveness Analysis by Revenue Source
Market Attractiveness Analysis by Platform
Market Attractiveness Analysis by Product
Market Attractiveness Analysis by Game
Market Attractiveness Analysis by Region
Value Chain Analysis
Global Esports Market Analysis by Revenue Source (USD MN)
Global Esports Market Analysis in Sponsorship & Advertising by Geography (USD MN)
Global Esports Market Analysis in eSports Betting & Fantasy Site by Geography (USD MN)
Global Esports Market Analysis in Prize Pool by Geography (USD MN)
Global Esports Market Analysis in Amateur & Micro Tournament by Geography (USD MN)
Global Esports Market Analysis in Merchandising by Geography (USD MN)
Global Esports Market Analysis in Ticket Sale by Geography (USD MN)
Global Esports Market Analysis by Platform (USD MN)
Global Esports Market Analysis in PC by Geography (USD MN)
Global Esports Market Analysis in Console by Geography (USD MN)
Global Esports Market Analysis by Product (USD MN)
Global Esports Market Analysis in Mice by Geography (USD MN)
Global Esports Market Analysis in Controller by Geography (USD MN)
Global Esports Market Analysis in Headset by Geography (USD MN)
Global Esports Market Analysis in Keyboard by Geography (USD MN)
Global Esports Market Analysis in Other Accessories by Geography (USD MN)
Global Esports Market Analysis by Game (USD MN)
Global Esports Market Analysis in Multiplayer Online Battle Arena (MOBA) by Geography (USD MN)
Global Esports Market Analysis in Real Time Strategy by Geography (USD MN)
Global Esports Market Analysis in First Person Shooter by Geography (USD MN)
Global Esports Market Analysis in Fighting And Sports by Geography (USD MN)
Latin America Esports Market by Revenue
Middle East & Africa Esports Market by Revenue
Recent Development in Esports Industry
Company Market Share Analysis, 2019
* Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.


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