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Global Entertainment Video Games Industry Research Report, Competitive Landscape, Market Size, Regional Status and Prospect

June 2023 | 104 pages | ID: GB7FE9F1FD61EN
Maia Research

US$ 3,250.00

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The report combines extensive quantitative analysis and exhaustive qualitative analysis, ranges from a macro overview of the total market size, industry chain, and market dynamics to micro details of segment markets by type, application and region, and, as a result, provides a holistic view of, as well as a deep insight into the Entertainment Video Games market covering all its essential aspects.

For the competitive landscape, the report also introduces players in the industry from the perspective of the market share, concentration ratio, etc., and describes the leading companies in detail, with which the readers can get a better idea of their competitors and acquire an in-depth understanding of the competitive situation. Further, mergers & acquisitions, emerging market trends, the impact of COVID-19, and regional conflicts will all be considered.

In a nutshell, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the market in any manner.

Key players in the global Entertainment Video Games market are covered in Chapter 9:

Infinity Ward
Insomniac Games Inc
Bandai Namco Entertainment
Nexon Co. Ltd
Tencent
Bungie Inc
Sega Games Co.
Epic Games
Rockstar Games
Activision Blizzard
Electronic Arts
Microsoft Corporation
NetEase
Mojang
Ubisoft
Take-Two Interactive Software Inc
Gameloft
Riot Games
Blizzard Entertainment Inc
Nintendo
NCSOFT
Sony Computer Entertainment
Capcom Company Ltd
BioWare
Square Enix Holdings Co. Ltd
Game Freak
Naughty Dog Inc
Valve Corporation

In Chapter 5 and Chapter 7.3, based on types, the Entertainment Video Games market from 2017 to 2027 is primarily split into:

Action Games
Adventure Games
Role-playing Games
Simulation Games
Strategy Games
Sports Games
Puzzle Games
Others


In Chapter 6 and Chapter 7.4, based on applications, the Entertainment Video Games market from 2017 to 2027 covers:

PC and Mac
Smartphones and Tablets
PS4
VR/AR Headsets
Xbox One
Apple TV
Nintendo Switch
Others

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historical data and forecast (2017-2027) of the following regions are covered in Chapter 4 and Chapter 7:

United States
Europe
China
Japan
India
Southeast Asia
Latin America
Middle East and Africa

Client Focus

1. Does this report consider the impact of COVID-19 and the Russia-Ukraine war on the Entertainment Video Games market?

Yes. As the COVID-19 and the Russia-Ukraine war are profoundly affecting the global supply chain relationship and raw material price system, we have definitely taken them into consideration throughout the research, and in Chapters 1.7, 2.7, 4.X.1, 7.5, 8.7, we elaborate at full length on the impact of the pandemic and the war on the Entertainment Video Games Industry.

2. How do you determine the list of the key players included in the report?

With the aim of clearly revealing the competitive situation of the industry, we concretely analyze not only the leading enterprises that have a voice on a global scale, but also the regional small and medium-sized companies that play key roles and have plenty of potential growth.

Please find the key player list in Summary.

3. What are your main data sources?

Both Primary and Secondary data sources are being used while compiling the report.

Primary sources include extensive interviews of key opinion leaders and industry experts (such as experienced front-line staff, directors, CEOs, and marketing executives), downstream distributors, as well as end-users.

Secondary sources include the research of the annual and financial reports of the top companies, public files, new journals, etc. We also cooperate with some third-party databases.

Please find a more complete list of data sources in Chapters 11.2.1 & 11.2.2.

4. Can I modify the scope of the report and customize it to suit my requirements?

Yes. Customized requirements of multi-dimensional, deep-level and high-quality can help our customers precisely grasp market opportunities, effortlessly confront market challenges, properly formulate market strategies and act promptly, thus to win them sufficient time and space for market competition.

Outline

Chapter 1 mainly defines the market scope and introduces the macro overview of the industry, with an executive summary of different market segments ((by type, application, region, etc.), including the definition, market size, and trend of each market segment.

Chapter 2 provides a qualitative analysis of the current status and future trends of the market. Industry Entry Barriers, market drivers, market challenges, emerging markets, consumer preference analysis, together with the impact of the COVID-19 outbreak will all be thoroughly explained.

Chapter 3 analyzes the current competitive situation of the market by providing data regarding the players, including their sales volume and revenue with corresponding market shares, price and gross margin. In addition, information about market concentration ratio, mergers, acquisitions, and expansion plans will also be covered.

Chapter 4 focuses on the regional market, presenting detailed data (i.e., sales volume, revenue, price, gross margin) of the most representative regions and countries in the world.

Chapter 5 provides the analysis of various market segments according to product types, covering sales volume, revenue along with market share and growth rate, plus the price analysis of each type.

Chapter 6 shows the breakdown data of different applications, including the consumption and revenue with market share and growth rate, with the aim of helping the readers to take a close-up look at the downstream market.

Chapter 7 provides a combination of quantitative and qualitative analyses of the market size and development trends in the next five years. The forecast information of the whole, as well as the breakdown market, offers the readers a chance to look into the future of the industry.

Chapter 8 is the analysis of the whole market industrial chain, covering key raw materials suppliers and price analysis, manufacturing cost structure analysis, alternative product analysis, also providing information on major distributors, downstream buyers, and the impact of COVID-19 pandemic.

Chapter 9 shares a list of the key players in the market, together with their basic information, product profiles, market performance (i.e., sales volume, price, revenue, gross margin), recent development, SWOT analysis, etc.

Chapter 10 is the conclusion of the report which helps the readers to sum up the main findings and points.

Chapter 11 introduces the market research methods and data sources.

Years considered for this report:

Historical Years: 2017-2021
Base Year: 2021
Estimated Year: 2022
Forecast Period: 2022-2027
1 ENTERTAINMENT VIDEO GAMES MARKET OVERVIEW

1.1 Product Overview and Scope of Entertainment Video Games Market
1.2 Entertainment Video Games Market Segment by Type
  1.2.1 Global Entertainment Video Games Market Sales Volume and CAGR (%) Comparison by Type (2017-2027)
1.3 Global Entertainment Video Games Market Segment by Application
  1.3.1 Entertainment Video Games Market Consumption (Sales Volume) Comparison by Application (2017-2027)
1.4 Global Entertainment Video Games Market, Region Wise (2017-2027)
  1.4.1 Global Entertainment Video Games Market Size (Revenue) and CAGR (%) Comparison by Region (2017-2027)
  1.4.2 United States Entertainment Video Games Market Status and Prospect (2017-2027)
  1.4.3 Europe Entertainment Video Games Market Status and Prospect (2017-2027)
  1.4.4 China Entertainment Video Games Market Status and Prospect (2017-2027)
  1.4.5 Japan Entertainment Video Games Market Status and Prospect (2017-2027)
  1.4.6 India Entertainment Video Games Market Status and Prospect (2017-2027)
  1.4.7 Southeast Asia Entertainment Video Games Market Status and Prospect (2017-2027)
  1.4.8 Latin America Entertainment Video Games Market Status and Prospect (2017-2027)
  1.4.9 Middle East and Africa Entertainment Video Games Market Status and Prospect (2017-2027)
1.5 Global Market Size of Entertainment Video Games (2017-2027)
  1.5.1 Global Entertainment Video Games Market Revenue Status and Outlook (2017-2027)
  1.5.2 Global Entertainment Video Games Market Sales Volume Status and Outlook (2017-2027)
1.6 Global Macroeconomic Analysis
1.7 The impact of the Russia-Ukraine war on the Entertainment Video Games Market

2 INDUSTRY OUTLOOK

2.1 Entertainment Video Games Industry Technology Status and Trends
2.2 Industry Entry Barriers
  2.2.1 Analysis of Financial Barriers
  2.2.2 Analysis of Technical Barriers
  2.2.3 Analysis of Talent Barriers
  2.2.4 Analysis of Brand Barrier
2.3 Entertainment Video Games Market Drivers Analysis
2.4 Entertainment Video Games Market Challenges Analysis
2.5 Emerging Market Trends
2.6 Consumer Preference Analysis
2.7 Entertainment Video Games Industry Development Trends under COVID-19 Outbreak
  2.7.1 Global COVID-19 Status Overview
  2.7.2 Influence of COVID-19 Outbreak on Entertainment Video Games Industry Development

3 GLOBAL ENTERTAINMENT VIDEO GAMES MARKET LANDSCAPE BY PLAYER

3.1 Global Entertainment Video Games Sales Volume and Share by Player (2017-2022)
3.2 Global Entertainment Video Games Revenue and Market Share by Player (2017-2022)
3.3 Global Entertainment Video Games Average Price by Player (2017-2022)
3.4 Global Entertainment Video Games Gross Margin by Player (2017-2022)
3.5 Entertainment Video Games Market Competitive Situation and Trends
  3.5.1 Entertainment Video Games Market Concentration Rate
  3.5.2 Entertainment Video Games Market Share of Top 3 and Top 6 Players
  3.5.3 Mergers & Acquisitions, Expansion

4 GLOBAL ENTERTAINMENT VIDEO GAMES SALES VOLUME AND REVENUE REGION WISE (2017-2022)

4.1 Global Entertainment Video Games Sales Volume and Market Share, Region Wise (2017-2022)
4.2 Global Entertainment Video Games Revenue and Market Share, Region Wise (2017-2022)
4.3 Global Entertainment Video Games Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.4 United States Entertainment Video Games Sales Volume, Revenue, Price and Gross Margin (2017-2022)
  4.4.1 United States Entertainment Video Games Market Under COVID-19
4.5 Europe Entertainment Video Games Sales Volume, Revenue, Price and Gross Margin (2017-2022)
  4.5.1 Europe Entertainment Video Games Market Under COVID-19
4.6 China Entertainment Video Games Sales Volume, Revenue, Price and Gross Margin (2017-2022)
  4.6.1 China Entertainment Video Games Market Under COVID-19
4.7 Japan Entertainment Video Games Sales Volume, Revenue, Price and Gross Margin (2017-2022)
  4.7.1 Japan Entertainment Video Games Market Under COVID-19
4.8 India Entertainment Video Games Sales Volume, Revenue, Price and Gross Margin (2017-2022)
  4.8.1 India Entertainment Video Games Market Under COVID-19
4.9 Southeast Asia Entertainment Video Games Sales Volume, Revenue, Price and Gross Margin (2017-2022)
  4.9.1 Southeast Asia Entertainment Video Games Market Under COVID-19
4.10 Latin America Entertainment Video Games Sales Volume, Revenue, Price and Gross Margin (2017-2022)
  4.10.1 Latin America Entertainment Video Games Market Under COVID-19
4.11 Middle East and Africa Entertainment Video Games Sales Volume, Revenue, Price and Gross Margin (2017-2022)
  4.11.1 Middle East and Africa Entertainment Video Games Market Under COVID-19

5 GLOBAL ENTERTAINMENT VIDEO GAMES SALES VOLUME, REVENUE, PRICE TREND BY TYPE

5.1 Global Entertainment Video Games Sales Volume and Market Share by Type (2017-2022)
5.2 Global Entertainment Video Games Revenue and Market Share by Type (2017-2022)
5.3 Global Entertainment Video Games Price by Type (2017-2022)
5.4 Global Entertainment Video Games Sales Volume, Revenue and Growth Rate by Type (2017-2022)
  5.4.1 Global Entertainment Video Games Sales Volume, Revenue and Growth Rate of Action Games (2017-2022)
  5.4.2 Global Entertainment Video Games Sales Volume, Revenue and Growth Rate of Adventure Games (2017-2022)
  5.4.3 Global Entertainment Video Games Sales Volume, Revenue and Growth Rate of Role-playing Games (2017-2022)
  5.4.4 Global Entertainment Video Games Sales Volume, Revenue and Growth Rate of Simulation Games (2017-2022)
  5.4.5 Global Entertainment Video Games Sales Volume, Revenue and Growth Rate of Strategy Games (2017-2022)
  5.4.6 Global Entertainment Video Games Sales Volume, Revenue and Growth Rate of Sports Games (2017-2022)
  5.4.7 Global Entertainment Video Games Sales Volume, Revenue and Growth Rate of Puzzle Games (2017-2022)
  5.4.8 Global Entertainment Video Games Sales Volume, Revenue and Growth Rate of Others (2017-2022)

6 GLOBAL ENTERTAINMENT VIDEO GAMES MARKET ANALYSIS BY APPLICATION

6.1 Global Entertainment Video Games Consumption and Market Share by Application (2017-2022)
6.2 Global Entertainment Video Games Consumption Revenue and Market Share by Application (2017-2022)
6.3 Global Entertainment Video Games Consumption and Growth Rate by Application (2017-2022)
  6.3.1 Global Entertainment Video Games Consumption and Growth Rate of PC and Mac (2017-2022)
  6.3.2 Global Entertainment Video Games Consumption and Growth Rate of Smartphones and Tablets (2017-2022)
  6.3.3 Global Entertainment Video Games Consumption and Growth Rate of PS4 (2017-2022)
  6.3.4 Global Entertainment Video Games Consumption and Growth Rate of VR/AR Headsets (2017-2022)
  6.3.5 Global Entertainment Video Games Consumption and Growth Rate of Xbox One (2017-2022)
  6.3.6 Global Entertainment Video Games Consumption and Growth Rate of Apple TV (2017-2022)
  6.3.7 Global Entertainment Video Games Consumption and Growth Rate of Nintendo Switch (2017-2022)
  6.3.8 Global Entertainment Video Games Consumption and Growth Rate of Others (2017-2022)

7 GLOBAL ENTERTAINMENT VIDEO GAMES MARKET FORECAST (2022-2027)

7.1 Global Entertainment Video Games Sales Volume, Revenue Forecast (2022-2027)
  7.1.1 Global Entertainment Video Games Sales Volume and Growth Rate Forecast (2022-2027)
  7.1.2 Global Entertainment Video Games Revenue and Growth Rate Forecast (2022-2027)
  7.1.3 Global Entertainment Video Games Price and Trend Forecast (2022-2027)
7.2 Global Entertainment Video Games Sales Volume and Revenue Forecast, Region Wise (2022-2027)
  7.2.1 United States Entertainment Video Games Sales Volume and Revenue Forecast (2022-2027)
  7.2.2 Europe Entertainment Video Games Sales Volume and Revenue Forecast (2022-2027)
  7.2.3 China Entertainment Video Games Sales Volume and Revenue Forecast (2022-2027)
  7.2.4 Japan Entertainment Video Games Sales Volume and Revenue Forecast (2022-2027)
  7.2.5 India Entertainment Video Games Sales Volume and Revenue Forecast (2022-2027)
  7.2.6 Southeast Asia Entertainment Video Games Sales Volume and Revenue Forecast (2022-2027)
  7.2.7 Latin America Entertainment Video Games Sales Volume and Revenue Forecast (2022-2027)
  7.2.8 Middle East and Africa Entertainment Video Games Sales Volume and Revenue Forecast (2022-2027)
7.3 Global Entertainment Video Games Sales Volume, Revenue and Price Forecast by Type (2022-2027)
  7.3.1 Global Entertainment Video Games Revenue and Growth Rate of Action Games (2022-2027)
  7.3.2 Global Entertainment Video Games Revenue and Growth Rate of Adventure Games (2022-2027)
  7.3.3 Global Entertainment Video Games Revenue and Growth Rate of Role-playing Games (2022-2027)
  7.3.4 Global Entertainment Video Games Revenue and Growth Rate of Simulation Games (2022-2027)
  7.3.5 Global Entertainment Video Games Revenue and Growth Rate of Strategy Games (2022-2027)
  7.3.6 Global Entertainment Video Games Revenue and Growth Rate of Sports Games (2022-2027)
  7.3.7 Global Entertainment Video Games Revenue and Growth Rate of Puzzle Games (2022-2027)
  7.3.8 Global Entertainment Video Games Revenue and Growth Rate of Others (2022-2027)
7.4 Global Entertainment Video Games Consumption Forecast by Application (2022-2027)
  7.4.1 Global Entertainment Video Games Consumption Value and Growth Rate of PC and Mac(2022-2027)
  7.4.2 Global Entertainment Video Games Consumption Value and Growth Rate of Smartphones and Tablets(2022-2027)
  7.4.3 Global Entertainment Video Games Consumption Value and Growth Rate of PS4(2022-2027)
  7.4.4 Global Entertainment Video Games Consumption Value and Growth Rate of VR/AR Headsets(2022-2027)
  7.4.5 Global Entertainment Video Games Consumption Value and Growth Rate of Xbox One(2022-2027)
  7.4.6 Global Entertainment Video Games Consumption Value and Growth Rate of Apple TV(2022-2027)
  7.4.7 Global Entertainment Video Games Consumption Value and Growth Rate of Nintendo Switch(2022-2027)
  7.4.8 Global Entertainment Video Games Consumption Value and Growth Rate of Others(2022-2027)
7.5 Entertainment Video Games Market Forecast Under COVID-19

8 ENTERTAINMENT VIDEO GAMES MARKET UPSTREAM AND DOWNSTREAM ANALYSIS

8.1 Entertainment Video Games Industrial Chain Analysis
8.2 Key Raw Materials Suppliers and Price Analysis
8.3 Manufacturing Cost Structure Analysis
  8.3.1 Labor Cost Analysis
  8.3.2 Energy Costs Analysis
  8.3.3 R&D Costs Analysis
8.4 Alternative Product Analysis
8.5 Major Distributors of Entertainment Video Games Analysis
8.6 Major Downstream Buyers of Entertainment Video Games Analysis
8.7 Impact of COVID-19 and the Russia-Ukraine war on the Upstream and Downstream in the Entertainment Video Games Industry

9 PLAYERS PROFILES

9.1 Infinity Ward
  9.1.1 Infinity Ward Basic Information, Manufacturing Base, Sales Region and Competitors
  9.1.2 Entertainment Video Games Product Profiles, Application and Specification
  9.1.3 Infinity Ward Market Performance (2017-2022)
  9.1.4 Recent Development
  9.1.5 SWOT Analysis
9.2 Insomniac Games Inc
  9.2.1 Insomniac Games Inc Basic Information, Manufacturing Base, Sales Region and Competitors
  9.2.2 Entertainment Video Games Product Profiles, Application and Specification
  9.2.3 Insomniac Games Inc Market Performance (2017-2022)
  9.2.4 Recent Development
  9.2.5 SWOT Analysis
9.3 Bandai Namco Entertainment
  9.3.1 Bandai Namco Entertainment Basic Information, Manufacturing Base, Sales Region and Competitors
  9.3.2 Entertainment Video Games Product Profiles, Application and Specification
  9.3.3 Bandai Namco Entertainment Market Performance (2017-2022)
  9.3.4 Recent Development
  9.3.5 SWOT Analysis
9.4 Nexon Co. Ltd
  9.4.1 Nexon Co. Ltd Basic Information, Manufacturing Base, Sales Region and Competitors
  9.4.2 Entertainment Video Games Product Profiles, Application and Specification
  9.4.3 Nexon Co. Ltd Market Performance (2017-2022)
  9.4.4 Recent Development
  9.4.5 SWOT Analysis
9.5 Tencent
  9.5.1 Tencent Basic Information, Manufacturing Base, Sales Region and Competitors
  9.5.2 Entertainment Video Games Product Profiles, Application and Specification
  9.5.3 Tencent Market Performance (2017-2022)
  9.5.4 Recent Development
  9.5.5 SWOT Analysis
9.6 Bungie Inc
  9.6.1 Bungie Inc Basic Information, Manufacturing Base, Sales Region and Competitors
  9.6.2 Entertainment Video Games Product Profiles, Application and Specification
  9.6.3 Bungie Inc Market Performance (2017-2022)
  9.6.4 Recent Development
  9.6.5 SWOT Analysis
9.7 Sega Games Co.
  9.7.1 Sega Games Co. Basic Information, Manufacturing Base, Sales Region and Competitors
  9.7.2 Entertainment Video Games Product Profiles, Application and Specification
  9.7.3 Sega Games Co. Market Performance (2017-2022)
  9.7.4 Recent Development
  9.7.5 SWOT Analysis
9.8 Epic Games
  9.8.1 Epic Games Basic Information, Manufacturing Base, Sales Region and Competitors
  9.8.2 Entertainment Video Games Product Profiles, Application and Specification
  9.8.3 Epic Games Market Performance (2017-2022)
  9.8.4 Recent Development
  9.8.5 SWOT Analysis
9.9 Rockstar Games
  9.9.1 Rockstar Games Basic Information, Manufacturing Base, Sales Region and Competitors
  9.9.2 Entertainment Video Games Product Profiles, Application and Specification
  9.9.3 Rockstar Games Market Performance (2017-2022)
  9.9.4 Recent Development
  9.9.5 SWOT Analysis
9.10 Activision Blizzard
  9.10.1 Activision Blizzard Basic Information, Manufacturing Base, Sales Region and Competitors
  9.10.2 Entertainment Video Games Product Profiles, Application and Specification
  9.10.3 Activision Blizzard Market Performance (2017-2022)
  9.10.4 Recent Development
  9.10.5 SWOT Analysis
9.11 Electronic Arts
  9.11.1 Electronic Arts Basic Information, Manufacturing Base, Sales Region and Competitors
  9.11.2 Entertainment Video Games Product Profiles, Application and Specification
  9.11.3 Electronic Arts Market Performance (2017-2022)
  9.11.4 Recent Development
  9.11.5 SWOT Analysis
9.12 Microsoft Corporation
  9.12.1 Microsoft Corporation Basic Information, Manufacturing Base, Sales Region and Competitors
  9.12.2 Entertainment Video Games Product Profiles, Application and Specification
  9.12.3 Microsoft Corporation Market Performance (2017-2022)
  9.12.4 Recent Development
  9.12.5 SWOT Analysis
9.13 NetEase
  9.13.1 NetEase Basic Information, Manufacturing Base, Sales Region and Competitors
  9.13.2 Entertainment Video Games Product Profiles, Application and Specification
  9.13.3 NetEase Market Performance (2017-2022)
  9.13.4 Recent Development
  9.13.5 SWOT Analysis
9.14 Mojang
  9.14.1 Mojang Basic Information, Manufacturing Base, Sales Region and Competitors
  9.14.2 Entertainment Video Games Product Profiles, Application and Specification
  9.14.3 Mojang Market Performance (2017-2022)
  9.14.4 Recent Development
  9.14.5 SWOT Analysis
9.15 Ubisoft
  9.15.1 Ubisoft Basic Information, Manufacturing Base, Sales Region and Competitors
  9.15.2 Entertainment Video Games Product Profiles, Application and Specification
  9.15.3 Ubisoft Market Performance (2017-2022)
  9.15.4 Recent Development
  9.15.5 SWOT Analysis
9.16 Take-Two Interactive Software Inc
  9.16.1 Take-Two Interactive Software Inc Basic Information, Manufacturing Base, Sales Region and Competitors
  9.16.2 Entertainment Video Games Product Profiles, Application and Specification
  9.16.3 Take-Two Interactive Software Inc Market Performance (2017-2022)
  9.16.4 Recent Development
  9.16.5 SWOT Analysis
9.17 Gameloft
  9.17.1 Gameloft Basic Information, Manufacturing Base, Sales Region and Competitors
  9.17.2 Entertainment Video Games Product Profiles, Application and Specification
  9.17.3 Gameloft Market Performance (2017-2022)
  9.17.4 Recent Development
  9.17.5 SWOT Analysis
9.18 Riot Games
  9.18.1 Riot Games Basic Information, Manufacturing Base, Sales Region and Competitors
  9.18.2 Entertainment Video Games Product Profiles, Application and Specification
  9.18.3 Riot Games Market Performance (2017-2022)
  9.18.4 Recent Development
  9.18.5 SWOT Analysis
9.19 Blizzard Entertainment Inc
  9.19.1 Blizzard Entertainment Inc Basic Information, Manufacturing Base, Sales Region and Competitors
  9.19.2 Entertainment Video Games Product Profiles, Application and Specification
  9.19.3 Blizzard Entertainment Inc Market Performance (2017-2022)
  9.19.4 Recent Development
  9.19.5 SWOT Analysis
9.20 Nintendo
  9.20.1 Nintendo Basic Information, Manufacturing Base, Sales Region and Competitors
  9.20.2 Entertainment Video Games Product Profiles, Application and Specification
  9.20.3 Nintendo Market Performance (2017-2022)
  9.20.4 Recent Development
  9.20.5 SWOT Analysis
9.21 NCSOFT
  9.21.1 NCSOFT Basic Information, Manufacturing Base, Sales Region and Competitors
  9.21.2 Entertainment Video Games Product Profiles, Application and Specification
  9.21.3 NCSOFT Market Performance (2017-2022)
  9.21.4 Recent Development
  9.21.5 SWOT Analysis
9.22 Sony Computer Entertainment
  9.22.1 Sony Computer Entertainment Basic Information, Manufacturing Base, Sales Region and Competitors
  9.22.2 Entertainment Video Games Product Profiles, Application and Specification
  9.22.3 Sony Computer Entertainment Market Performance (2017-2022)
  9.22.4 Recent Development
  9.22.5 SWOT Analysis
9.23 Capcom Company Ltd
  9.23.1 Capcom Company Ltd Basic Information, Manufacturing Base, Sales Region and Competitors
  9.23.2 Entertainment Video Games Product Profiles, Application and Specification
  9.23.3 Capcom Company Ltd Market Performance (2017-2022)
  9.23.4 Recent Development
  9.23.5 SWOT Analysis
9.24 BioWare
  9.24.1 BioWare Basic Information, Manufacturing Base, Sales Region and Competitors
  9.24.2 Entertainment Video Games Product Profiles, Application and Specification
  9.24.3 BioWare Market Performance (2017-2022)
  9.24.4 Recent Development
  9.24.5 SWOT Analysis
9.25 Square Enix Holdings Co. Ltd
  9.25.1 Square Enix Holdings Co. Ltd Basic Information, Manufacturing Base, Sales Region and Competitors
  9.25.2 Entertainment Video Games Product Profiles, Application and Specification
  9.25.3 Square Enix Holdings Co. Ltd Market Performance (2017-2022)
  9.25.4 Recent Development
  9.25.5 SWOT Analysis
9.26 Game Freak
  9.26.1 Game Freak Basic Information, Manufacturing Base, Sales Region and Competitors
  9.26.2 Entertainment Video Games Product Profiles, Application and Specification
  9.26.3 Game Freak Market Performance (2017-2022)
  9.26.4 Recent Development
  9.26.5 SWOT Analysis
9.27 Naughty Dog Inc
  9.27.1 Naughty Dog Inc Basic Information, Manufacturing Base, Sales Region and Competitors
  9.27.2 Entertainment Video Games Product Profiles, Application and Specification
  9.27.3 Naughty Dog Inc Market Performance (2017-2022)
  9.27.4 Recent Development
  9.27.5 SWOT Analysis
9.28 Valve Corporation
  9.28.1 Valve Corporation Basic Information, Manufacturing Base, Sales Region and Competitors
  9.28.2 Entertainment Video Games Product Profiles, Application and Specification
  9.28.3 Valve Corporation Market Performance (2017-2022)
  9.28.4 Recent Development
  9.28.5 SWOT Analysis

10 RESEARCH FINDINGS AND CONCLUSION

11 APPENDIX

11.1 Methodology
11.2 Research Data Source

LIST OF TABLES AND FIGURES

Figure Entertainment Video Games Product Picture
Table Global Entertainment Video Games Market Sales Volume and CAGR (%) Comparison by Type
Table Entertainment Video Games Market Consumption (Sales Volume) Comparison by Application (2017-2027)
Figure Global Entertainment Video Games Market Size (Revenue, Million USD) and CAGR (%) (2017-2027)
Figure United States Entertainment Video Games Market Revenue (Million USD) and Growth Rate (2017-2027)
Figure Europe Entertainment Video Games Market Revenue (Million USD) and Growth Rate (2017-2027)
Figure China Entertainment Video Games Market Revenue (Million USD) and Growth Rate (2017-2027)
Figure Japan Entertainment Video Games Market Revenue (Million USD) and Growth Rate (2017-2027)
Figure India Entertainment Video Games Market Revenue (Million USD) and Growth Rate (2017-2027)
Figure Southeast Asia Entertainment Video Games Market Revenue (Million USD) and Growth Rate (2017-2027)
Figure Latin America Entertainment Video Games Market Revenue (Million USD) and Growth Rate (2017-2027)
Figure Middle East and Africa Entertainment Video Games Market Revenue (Million USD) and Growth Rate (2017-2027)
Figure Global Entertainment Video Games Market Sales Volume Status and Outlook (2017-2027)
Table Global Macroeconomic Analysis
Figure Global COVID-19 Status Overview
Table Influence of COVID-19 Outbreak on Entertainment Video Games Industry Development
Table Global Entertainment Video Games Sales Volume by Player (2017-2022)
Table Global Entertainment Video Games Sales Volume Share by Player (2017-2022)
Figure Global Entertainment Video Games Sales Volume Share by Player in 2021
Table Entertainment Video Games Revenue (Million USD) by Player (2017-2022)
Table Entertainment Video Games Revenue Market Share by Player (2017-2022)
Table Entertainment Video Games Price by Player (2017-2022)
Table Entertainment Video Games Gross Margin by Player (2017-2022)
Table Mergers & Acquisitions, Expansion Plans
Table Global Entertainment Video Games Sales Volume, Region Wise (2017-2022)
Table Global Entertainment Video Games Sales Volume Market Share, Region Wise (2017-2022)
Figure Global Entertainment Video Games Sales Volume Market Share, Region Wise (2017-2022)
Figure Global Entertainment Video Games Sales Volume Market Share, Region Wise in 2021
Table Global Entertainment Video Games Revenue (Million USD), Region Wise (2017-2022)
Table Global Entertainment Video Games Revenue Market Share, Region Wise (2017-2022)
Figure Global Entertainment Video Games Revenue Market Share, Region Wise (2017-2022)
Figure Global Entertainment Video Games Revenue Market Share, Region Wise in 2021
Table Global Entertainment Video Games Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Table United States Entertainment Video Games Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Table Europe Entertainment Video Games Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Table China Entertainment Video Games Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Table Japan Entertainment Video Games Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Table India Entertainment Video Games Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Table Southeast Asia Entertainment Video Games Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Table Latin America Entertainment Video Games Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Table Middle East and Africa Entertainment Video Games Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Table Global Entertainment Video Games Sales Volume by Type (2017-2022)
Table Global Entertainment Video Games Sales Volume Market Share by Type (2017-2022)
Figure Global Entertainment Video Games Sales Volume Market Share by Type in 2021
Table Global Entertainment Video Games Revenue (Million USD) by Type (2017-2022)
Table Global Entertainment Video Games Revenue Market Share by Type (2017-2022)
Figure Global Entertainment Video Games Revenue Market Share by Type in 2021
Table Entertainment Video Games Price by Type (2017-2022)
Figure Global Entertainment Video Games Sales Volume and Growth Rate of Action Games (2017-2022)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Action Games (2017-2022)
Figure Global Entertainment Video Games Sales Volume and Growth Rate of Adventure Games (2017-2022)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Adventure Games (2017-2022)
Figure Global Entertainment Video Games Sales Volume and Growth Rate of Role-playing Games (2017-2022)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Role-playing Games (2017-2022)
Figure Global Entertainment Video Games Sales Volume and Growth Rate of Simulation Games (2017-2022)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Simulation Games (2017-2022)
Figure Global Entertainment Video Games Sales Volume and Growth Rate of Strategy Games (2017-2022)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Strategy Games (2017-2022)
Figure Global Entertainment Video Games Sales Volume and Growth Rate of Sports Games (2017-2022)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Sports Games (2017-2022)
Figure Global Entertainment Video Games Sales Volume and Growth Rate of Puzzle Games (2017-2022)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Puzzle Games (2017-2022)
Figure Global Entertainment Video Games Sales Volume and Growth Rate of Others (2017-2022)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Others (2017-2022)
Table Global Entertainment Video Games Consumption by Application (2017-2022)
Table Global Entertainment Video Games Consumption Market Share by Application (2017-2022)
Table Global Entertainment Video Games Consumption Revenue (Million USD) by Application (2017-2022)
Table Global Entertainment Video Games Consumption Revenue Market Share by Application (2017-2022)
Table Global Entertainment Video Games Consumption and Growth Rate of PC and Mac (2017-2022)
Table Global Entertainment Video Games Consumption and Growth Rate of Smartphones and Tablets (2017-2022)
Table Global Entertainment Video Games Consumption and Growth Rate of PS4 (2017-2022)
Table Global Entertainment Video Games Consumption and Growth Rate of VR/AR Headsets (2017-2022)
Table Global Entertainment Video Games Consumption and Growth Rate of Xbox One (2017-2022)
Table Global Entertainment Video Games Consumption and Growth Rate of Apple TV (2017-2022)
Table Global Entertainment Video Games Consumption and Growth Rate of Nintendo Switch (2017-2022)
Table Global Entertainment Video Games Consumption and Growth Rate of Others (2017-2022)
Figure Global Entertainment Video Games Sales Volume and Growth Rate Forecast (2022-2027)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate Forecast (2022-2027)
Figure Global Entertainment Video Games Price and Trend Forecast (2022-2027)
Figure USA Entertainment Video Games Market Sales Volume and Growth Rate Forecast Analysis (2022-2027)
Figure USA Entertainment Video Games Market Revenue (Million USD) and Growth Rate Forecast Analysis (2022-2027)
Figure Europe Entertainment Video Games Market Sales Volume and Growth Rate Forecast Analysis (2022-2027)
Figure Europe Entertainment Video Games Market Revenue (Million USD) and Growth Rate Forecast Analysis (2022-2027)
Figure China Entertainment Video Games Market Sales Volume and Growth Rate Forecast Analysis (2022-2027)
Figure China Entertainment Video Games Market Revenue (Million USD) and Growth Rate Forecast Analysis (2022-2027)
Figure Japan Entertainment Video Games Market Sales Volume and Growth Rate Forecast Analysis (2022-2027)
Figure Japan Entertainment Video Games Market Revenue (Million USD) and Growth Rate Forecast Analysis (2022-2027)
Figure India Entertainment Video Games Market Sales Volume and Growth Rate Forecast Analysis (2022-2027)
Figure India Entertainment Video Games Market Revenue (Million USD) and Growth Rate Forecast Analysis (2022-2027)
Figure Southeast Asia Entertainment Video Games Market Sales Volume and Growth Rate Forecast Analysis (2022-2027)
Figure Southeast Asia Entertainment Video Games Market Revenue (Million USD) and Growth Rate Forecast Analysis (2022-2027)
Figure Latin America Entertainment Video Games Market Sales Volume and Growth Rate Forecast Analysis (2022-2027)
Figure Latin America Entertainment Video Games Market Revenue (Million USD) and Growth Rate Forecast Analysis (2022-2027)
Figure Middle East and Africa Entertainment Video Games Market Sales Volume and Growth Rate Forecast Analysis (2022-2027)
Figure Middle East and Africa Entertainment Video Games Market Revenue (Million USD) and Growth Rate Forecast Analysis (2022-2027)
Table Global Entertainment Video Games Market Sales Volume Forecast, by Type
Table Global Entertainment Video Games Sales Volume Market Share Forecast, by Type
Table Global Entertainment Video Games Market Revenue (Million USD) Forecast, by Type
Table Global Entertainment Video Games Revenue Market Share Forecast, by Type
Table Global Entertainment Video Games Price Forecast, by Type
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Action Games (2022-2027)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Action Games (2022-2027)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Adventure Games (2022-2027)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Adventure Games (2022-2027)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Role-playing Games (2022-2027)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Role-playing Games (2022-2027)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Simulation Games (2022-2027)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Simulation Games (2022-2027)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Strategy Games (2022-2027)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Strategy Games (2022-2027)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Sports Games (2022-2027)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Sports Games (2022-2027)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Puzzle Games (2022-2027)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Puzzle Games (2022-2027)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Others (2022-2027)
Figure Global Entertainment Video Games Revenue (Million USD) and Growth Rate of Others (2022-2027)
Table Global Entertainment Video Games Market Consumption Forecast, by Application
Table Global Entertainment Video Games Consumption Market Share Forecast, by Application
Table Global Entertainment Video Games Market Revenue (Million USD) Forecast, by Application
Table Global Entertainment Video Games Revenue Market Share Forecast, by Application
Figure Global Entertainment Video Games Consumption Value (Million USD) and Growth Rate of PC and Mac (2022-2027)
Figure Global Entertainment Video Games Consumption Value (Million USD) and Growth Rate of Smartphones and Tablets (2022-2027)
Figure Global Entertainment Video Games Consumption Value (Million USD) and Growth Rate of PS4 (2022-2027)
Figure Global Entertainment Video Games Consumption Value (Million USD) and Growth Rate of VR/AR Headsets (2022-2027)
Figure Global Entertainment Video Games Consumption Value (Million USD) and Growth Rate of Xbox One (2022-2027)
Figure Global Entertainment Video Games Consumption Value (Million USD) and Growth Rate of Apple TV (2022-2027)
Figure Global Entertainment Video Games Consumption Value (Million USD) and Growth Rate of Nintendo Switch (2022-2027)
Figure Global Entertainment Video Games Consumption Value (Million USD) and Growth Rate of Others (2022-2027)
Figure Entertainment Video Games Industrial Chain Analysis
Table Key Raw Materials Suppliers and Price Analysis
Figure Manufacturing Cost Structure Analysis
Table Alternative Product Analysis
Table Downstream Distributors
Table Downstream Buyers
Table Infinity Ward Profile
Table Infinity Ward Entertainment Video Games Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Infinity Ward Entertainment Video Games Sales Volume and Growth Rate
Figure Infinity Ward Revenue (Million USD) Market Share 2017-2022
Table Insomniac Games Inc Profile
Table Insomniac Games Inc Entertainment Video Games Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Insomniac Games Inc Entertainment Video Games Sales Volume and Growth Rate
Figure Insomniac Games Inc Revenue (Million USD) Market Share 2017-2022
Table Bandai Namco Entertainment Profile
Table Bandai Namco Entertainment Entertainment Video Games Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Bandai Namco Entertainment Entertainment Video Games Sales Volume and Growth Rate
Figure Bandai Namco Entertainment Revenue (Million USD) Market Share 2017-2022
Table Nexon Co. Ltd Profile
Table Nexon Co. Ltd Entertainment Video Games Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-


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