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Global Entertainment Market Size study, by Type (Books & Magazines, Films, Social media, Music & Theater, Animation, Gaming & Gambling, Outdoor Advertising, Radio Broadcasting, Amusement Park/Facilities, Sports, Toys, and Art) by Application (Wired and Wireless) and Regional Forecasts 2021-2027

January 2022 | 200 pages | ID: G68C697AF55CEN
Bizwit Research & Consulting LLP

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Global Entertainment Market is valued approximately USD XX billion in 2020 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2021-2027. Entertainment is a type of activity which holds the attention of the audience or gives pleasure and delight. This can be an idea or a task, which in turn provides amusement or enjoyment. Entertainment can be solving daily crossword puzzle or watching a movie. The increasing product advancement has led the adoption of Entertainment across the forecast period. For Instance: in 2021, Google launched a product named News Showcase in India. It is a global vehicle which pay news publisher for their content online. Furthermore, in 2021, Disney Plus partnered with Xbox Game Pass for a partnership for gamers for playing Xbox Series X, Xbox Series S, and all of Microsoft's legacy Xbox One consoles. Also, with the increasing deployment of 5G technology the adoption & demand for Entertainment is likely to increase the market growth during the forecast period. However, increase in piracy of digital media is impeding the growth of the market over the forecast period of 2021-2027.

The key regions considered for the global Entertainment market study includes Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is the dominating region across the world in terms of market share owing to the presence of key market player in the region and customers are spending a lot on the adoption of smartphones, smart devices such as digital assistants, smart speakers, IoT-enabled devices and internet for entertaining themselves. Whereas, Europe is anticipated to exhibit highest CAGR over the forecast period 2021-2027. Factors such as rising disposable income, rising purchasing power of consumer and technological advancement would create lucrative growth prospects for the Entertainment market across Asia-Pacific region.

Major market player included in this report are:
News Corporation
Advance
iHeartMedia Inc.
Discovery, Inc.
Warner Media, LLC.
Verizon Communications Inc.
Alphabet Inc.
The Walt Disney Company
Baidu, Inc.
Grupo Globo

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Type:
Books & Magazines
Films
Social media
Music & Theater, Animation
Gaming & Gambling
Outdoor Advertising
Radio Broadcasting
Amusement Park/Facilities
Sports
Toys
Art
By Application:
Wired
Wireless
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE

Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2018, 2019
Base year – 2020
Forecast period – 2021 to 2027

Target Audience of the Global Entertainment Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors
CHAPTER 1. EXECUTIVE SUMMARY

1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2019-2027 (USD Billion)
  1.2.1. Entertainment Market, by Region, 2019-2027 (USD Billion)
  1.2.2. Entertainment Market, by Type, 2019-2027 (USD Billion)
  1.2.3. Entertainment Market, by Application, 2019-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption

CHAPTER 2. GLOBAL ENTERTAINMENT MARKET DEFINITION AND SCOPE

2.1. Objective of the Study
2.2. Market Definition & Scope
  2.2.1. Scope of the Study
  2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates

CHAPTER 3. GLOBAL ENTERTAINMENT MARKET DYNAMICS

3.1. Entertainment Market Impact Analysis (2019-2027)
  3.1.1. Market Drivers
    3.1.1.1. Increasing product advancement
  3.1.2. Market Challenges
    3.1.2.1. Increasing piracy in digital media
  3.1.3. Market Opportunities
    3.1.3.1. Emerging opportunities in 5G deployment

CHAPTER 4. GLOBAL ENTERTAINMENT MARKET INDUSTRY ANALYSIS

4.1. Porter’s 5 Force Model
  4.1.1. Bargaining Power of Suppliers
  4.1.2. Bargaining Power of Buyers
  4.1.3. Threat of New Entrants
  4.1.4. Threat of Substitutes
  4.1.5. Competitive Rivalry
  4.1.6. Futuristic Approach to Porter’s 5 Force Model (2018-2027)
4.2. PEST Analysis
  4.2.1. Political
  4.2.2. Economical
  4.2.3. Social
  4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
4.5. Top investment opportunity
4.6. Top winning strategies

CHAPTER 5. RISK ASSESSMENT: COVID-19 IMPACT

  5.1.1. Assessment of the overall impact of COVID-19 on the industry
  5.1.2. Pre COVID-19 and post COVID-19 market scenario

CHAPTER 6. GLOBAL ENTERTAINMENT MARKET, BY TYPE

6.1. Market Snapshot
6.2. Global Entertainment Market by Type, Performance - Potential Analysis
6.3. Global Entertainment Market Estimates & Forecasts by Type 2018-2027 (USD Billion)
6.4. Entertainment Market, Sub Segment Analysis
  6.4.1. Books & Magazines
  6.4.2. Films
  6.4.3. Social media
  6.4.4. Music & Theater, Animation
  6.4.5. Gaming & Gambling
  6.4.6. Outdoor Advertising
  6.4.7. Radio Broadcasting
  6.4.8. Amusement Park/Facilities
  6.4.9. Sports
  6.4.10. Toys
  6.4.11. Art

CHAPTER 7. GLOBAL ENTERTAINMENT MARKET, BY APPLICATION

7.1. Market Snapshot
7.2. Global Entertainment Market by Application, Performance - Potential Analysis
7.3. Global Entertainment Market Estimates & Forecasts by Application 2018-2027 (USD Billion)
7.4. Entertainment Market, Sub Segment Analysis
  7.4.1. Wired
  7.4.2. Wireless

CHAPTER 8. GLOBAL ENTERTAINMENT MARKET, REGIONAL ANALYSIS

8.1. Entertainment Market, Regional Market Snapshot
8.2. North America Entertainment Market
  8.2.1. U.S. Entertainment Market
    8.2.1.1. Type breakdown estimates & forecasts, 2018-2027
    8.2.1.2. Application breakdown estimates & forecasts, 2018-2027
  8.2.2. Canada Entertainment Market
8.3. Europe Entertainment Market Snapshot
  8.3.1. U.K. Entertainment Market
  8.3.2. Germany Entertainment Market
  8.3.3. France Entertainment Market
  8.3.4. Spain Entertainment Market
  8.3.5. Italy Entertainment Market
  8.3.6. Rest of Europe Entertainment Market
8.4. Asia-Pacific Entertainment Market Snapshot
  8.4.1. China Entertainment Market
  8.4.2. India Entertainment Market
  8.4.3. Japan Entertainment Market
  8.4.4. Australia Entertainment Market
  8.4.5. South Korea Entertainment Market
  8.4.6. Rest of Asia Pacific Entertainment Market
8.5. Latin America Entertainment Market Snapshot
  8.5.1. Brazil Entertainment Market
  8.5.2. Mexico Entertainment Market
8.6. Rest of The World Entertainment Market

CHAPTER 9. COMPETITIVE INTELLIGENCE

9.1. Top Market Strategies
9.2. Company Profiles
  9.2.1. News Corporation
    9.2.1.1. Key Information
    9.2.1.2. Overview
    9.2.1.3. Financial (Subject to Data Availability)
    9.2.1.4. Product Summary
    9.2.1.5. Recent Developments
  9.2.2. Advance
  9.2.3. iHeartMedia Inc.
  9.2.4. Discovery, Inc.
  9.2.5. Warner Media, LLC.
  9.2.6. Verizon Communications Inc.
  9.2.7. Alphabet Inc.
  9.2.8. The Walt Disney Company
  9.2.9. Baidu, Inc.
  9.2.10. Grupo Globo

CHAPTER 10. RESEARCH PROCESS

10.1. Research Process
  10.1.1. Data Mining
  10.1.2. Analysis
  10.1.3. Market Estimation
  10.1.4. Validation
  10.1.5. Publishing
10.2. Research Attributes
10.3. Research Assumption

LIST OF TABLES

TABLE 1. Global Entertainment market, report scope
TABLE 2. Global Entertainment market estimates & forecasts by Region 2018-2027 (USD Billion)
TABLE 3. Global Entertainment market estimates & forecasts by Type 2018-2027 (USD Billion)
TABLE 4. Global Entertainment market estimates & forecasts by Application 2018-2027 (USD Billion)
TABLE 5. Global Entertainment market by segment, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 6. Global Entertainment market by region, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 7. Global Entertainment market by segment, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 8. Global Entertainment market by region, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 9. Global Entertainment market by segment, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 10. Global Entertainment market by region, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 11. Global Entertainment market by segment, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 12. Global Entertainment market by region, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 13. Global Entertainment market by segment, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 14. Global Entertainment market by region, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 15. U.S. Entertainment market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 16. U.S. Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 17. U.S. Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 18. Canada Entertainment market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 19. Canada Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 20. Canada Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 21. UK Entertainment market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 22. UK Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 23. UK Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 24. Germany Entertainment market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 25. Germany Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 26. Germany Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 27. RoE Entertainment market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 28. RoE Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 29. RoE Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 30. China Entertainment market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 31. China Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 32. China Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 33. India Entertainment market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 34. India Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 35. India Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 36. Japan Entertainment market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 37. Japan Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 38. Japan Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 39. RoAPAC Entertainment market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 40. RoAPAC Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 41. RoAPAC Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 42. Brazil Entertainment market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 43. Brazil Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 44. Brazil Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 45. Mexico Entertainment market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 46. Mexico Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 47. Mexico Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 48. RoLA Entertainment market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 49. RoLA Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 50. RoLA Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 51. Row Entertainment market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 52. Row Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 53. Row Entertainment market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 54. List of secondary sources, used in the study of global Entertainment market
TABLE 55. List of primary sources, used in the study of global Entertainment market
TABLE 56. Years considered for the study
TABLE 57. Exchange rates considered

LIST OF FIGURES

FIG 1. Global Entertainment market, research methodology
FIG 2. Global Entertainment market, market estimation techniques
FIG 3. Global market size estimates & forecast methods
FIG 4. Global Entertainment market, key trends 2020
FIG 5. Global Entertainment market, growth prospects 2021-2027
FIG 6. Global Entertainment market, porters 5 force model
FIG 7. Global Entertainment market, pest analysis
FIG 8. Global Entertainment market, value chain analysis
FIG 9. Global Entertainment market by segment, 2018 & 2027 (USD Billion)
FIG 10. Global Entertainment market by segment, 2018 & 2027 (USD Billion)
FIG 11. Global Entertainment market by segment, 2018 & 2027 (USD Billion)
FIG 12. Global Entertainment market by segment, 2018 & 2027 (USD Billion)
FIG 13. Global Entertainment market by segment, 2018 & 2027 (USD Billion)
FIG 14. Global Entertainment market, regional snapshot 2018 & 2027
FIG 15. North America Entertainment market 2018 & 2027 (USD Billion)
FIG 16. Europe Entertainment market 2018 & 2027 (USD Billion)
FIG 17. Asia pacific Entertainment market 2018 & 2027 (USD Billion)
FIG 18. Latin America Entertainment market 2018 & 2027 (USD Billion)
FIG 19. Global Entertainment market, company market share analysis (2020)


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