Global Animation Market - Forecasts from 2018 to 2023
The global animation market is projected to witness a compound annual growth rate of 4.79% during the forecast period, reaching a total market size of US$404.83 billion in 2023 from US$305.75 billion in 2017. Growing communication and technology industry across the globe is fuelling the entry of many new animation tools into the market. Availability of a wide range of tools in the market is spurring their adoption among various end-user industries which is boosting their market growth. Growing competition across industries is leading to the adoption of new and innovative ways of advertising. Rapidly growing media and entertainment industry is also increasing the adoption of advanced animation tools by the industry players to offer high quality animated videos and films to their audience, thus augmenting the growth of this market. Continuous advancements in technology and expansion of 3D and 4D technologies can be seen as a major growth opportunity for this market. However, issues like piracy and a shift from renting to free streaming over the internet can restrain the market growth to some extent.
Geographically, North America holds a major share in the global animation market owing to the presence of a large number of market players in this region. Flourishing media and entertainment industry in this region is also supporting the growth of this market in this region. The market in Asia Pacific is anticipated to grow at the highest growth rate over the projected period on account of growing industries and increasing investments by market players into research and development in this region.
Research Methodology
Firstly, the report provides a brief introduction of the market and deals with detailed research methodology for calculating market size and forecasts, secondary data sources used and the primary inputs which were taken for data validation. This section also outlines various segmentations which have been covered as part of the report.
Market Dynamics
Next, the section provides comprehensive market dynamics through an overview section along with growth drivers, challenges, and opportunities which exist in the current market. This section of the report also provides supplier and industry outlook as a whole; key industry, global and regional regulations which are determining the market growth and a brief technological aspect of Animation. Complete industry analysis has also been covered by Porter’s five forces model as a part of this report section.
Segmentation
Animation Market has been segmented on the basis of type, component, deployment model, industry and geography as follows:
By Type
Competitive intelligence section deals with major players in the market, their market shares, growth strategies, products, financials, and recent investments among others. Key industry players profiled as part of this section are Adobe Systems Incorporated, Autodesk, Inc., Corel, EIAS3D, MAXON Computer, SideFX, Smith Micro and NewTek, Inc.
Geographically, North America holds a major share in the global animation market owing to the presence of a large number of market players in this region. Flourishing media and entertainment industry in this region is also supporting the growth of this market in this region. The market in Asia Pacific is anticipated to grow at the highest growth rate over the projected period on account of growing industries and increasing investments by market players into research and development in this region.
Research Methodology
Firstly, the report provides a brief introduction of the market and deals with detailed research methodology for calculating market size and forecasts, secondary data sources used and the primary inputs which were taken for data validation. This section also outlines various segmentations which have been covered as part of the report.
Market Dynamics
Next, the section provides comprehensive market dynamics through an overview section along with growth drivers, challenges, and opportunities which exist in the current market. This section of the report also provides supplier and industry outlook as a whole; key industry, global and regional regulations which are determining the market growth and a brief technological aspect of Animation. Complete industry analysis has also been covered by Porter’s five forces model as a part of this report section.
Segmentation
Animation Market has been segmented on the basis of type, component, deployment model, industry and geography as follows:
By Type
- Traditional Animation
- 2D Vector-based Animation
- 3D Computer Animation
- Motion Graphics
- Stop Motion
- Software
- Services
- On-premise
- Cloud
- Media and Entertainment
- Education
- Retail
- Healthcare
- Manufacturing
- Others
- North America
- South America
- Europe
- Middle East and Africa
- Asia Pacific
Competitive intelligence section deals with major players in the market, their market shares, growth strategies, products, financials, and recent investments among others. Key industry players profiled as part of this section are Adobe Systems Incorporated, Autodesk, Inc., Corel, EIAS3D, MAXON Computer, SideFX, Smith Micro and NewTek, Inc.
1. INTRODUCTION
2. RESEARCH METHODOLOGY
2.1. Research Process and Design
2.2. Research Assumptions
3. EXECUTIVE SUMMARY
4. MARKET DYNAMICS
4.1. Market Segmentation
4.2. Market Drivers
4.3. Market Restraints
4.4. Market Opportunities
4.5. Porter’s 5 Forces Analysis
4.5.1. Bargaining Power of Suppliers
4.5.2. Bargaining Power of Buyers
4.5.3. Threat of Substitutes
4.5.4. Threat of New Entrants
4.5.5. Competitive Rivalry in the Industry
4.6. Life Cycle Analysis- Regional Snapshot
4.7. Market Attractiveness
5. GLOBAL ANIMATION MARKET FORECAST BY TYPE (US$ BILLION)
5.1. Traditional animation
5.2. 2D Vector-based animation
5.3. 3D computer animation
5.4. Motion graphics
5.5. Stop motion
6. GLOBAL ANIMATION MARKET FORECAST BY COMPONENT (US$ BILLION)
6.1. Software
6.2. Services
7. GLOBAL ANIMATION MARKET FORECAST BY DEPLOYMENT MODEL (US$ BILLION)
7.1. On-premise
7.2. Cloud
8. GLOBAL ANIMATION MARKET FORECAST BY INDUSTRY (US$ BILLION)
8.1. Media and Entertainment
8.2. Education
8.3. Retail
8.4. Healthcare
8.5. Manufacturing
8.6. Others
9. GLOBAL ANIMATION MARKET FORECAST BY GEOGRAPHY (US$ BILLION)
9.1. North America
9.2. South America
9.3. Europe
9.4. Middle East and Africa
9.5. Asia Pacific
10. COMPETITIVE INTELLIGENCE
10.1. Market Share Analysis
10.2. Investment Analysis
10.3. Recent Deals
10.4. Strategies of Key Players
11. COMPANY PROFILES
11.1. Adobe Systems Incorporated
11.2. Autodesk, Inc.
11.3. Corel
11.4. EIAS3D
11.5. MAXON Computer
11.6. SideFX
11.7. Smith Micro
11.8. NewTek, Inc.
2. RESEARCH METHODOLOGY
2.1. Research Process and Design
2.2. Research Assumptions
3. EXECUTIVE SUMMARY
4. MARKET DYNAMICS
4.1. Market Segmentation
4.2. Market Drivers
4.3. Market Restraints
4.4. Market Opportunities
4.5. Porter’s 5 Forces Analysis
4.5.1. Bargaining Power of Suppliers
4.5.2. Bargaining Power of Buyers
4.5.3. Threat of Substitutes
4.5.4. Threat of New Entrants
4.5.5. Competitive Rivalry in the Industry
4.6. Life Cycle Analysis- Regional Snapshot
4.7. Market Attractiveness
5. GLOBAL ANIMATION MARKET FORECAST BY TYPE (US$ BILLION)
5.1. Traditional animation
5.2. 2D Vector-based animation
5.3. 3D computer animation
5.4. Motion graphics
5.5. Stop motion
6. GLOBAL ANIMATION MARKET FORECAST BY COMPONENT (US$ BILLION)
6.1. Software
6.2. Services
7. GLOBAL ANIMATION MARKET FORECAST BY DEPLOYMENT MODEL (US$ BILLION)
7.1. On-premise
7.2. Cloud
8. GLOBAL ANIMATION MARKET FORECAST BY INDUSTRY (US$ BILLION)
8.1. Media and Entertainment
8.2. Education
8.3. Retail
8.4. Healthcare
8.5. Manufacturing
8.6. Others
9. GLOBAL ANIMATION MARKET FORECAST BY GEOGRAPHY (US$ BILLION)
9.1. North America
9.2. South America
9.3. Europe
9.4. Middle East and Africa
9.5. Asia Pacific
10. COMPETITIVE INTELLIGENCE
10.1. Market Share Analysis
10.2. Investment Analysis
10.3. Recent Deals
10.4. Strategies of Key Players
11. COMPANY PROFILES
11.1. Adobe Systems Incorporated
11.2. Autodesk, Inc.
11.3. Corel
11.4. EIAS3D
11.5. MAXON Computer
11.6. SideFX
11.7. Smith Micro
11.8. NewTek, Inc.