Extended Reality - Global Market Outlook (2020-2028)
According to Stratistics MRC, the Global Extended Reality Market is accounted for $22.58 billion in 2020 and is expected to reach $168.88 billion by 2028 growing at a CAGR of 28.6% during the forecast period. Factors such as increasing adoption of smart devices, growing adoption of augmented & virtual reality solutions, and advancements in technologies are driving the growth of the market. However high installation and maintenance cost is hampering the growth of the market.
Extended reality (XR) is a term for all immersive technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR). All these immersive technologies extend reality experience by either blending virtual and physical worlds or by creating a fully immersive experience.
Based on the end user, the consumer segment is anticipated to expand at a rapid pace during the forecast period owing to the flourishing gaming, sports, and entertainment sectors. By geography, North America is going to have high growth during the forecast period which can be attributed to the growing use of smartphones and surging demand for extended reality technology in various applications.
Some of the key players profiled in the Extended Reality Market include Softweb Solutions Inc., VertexPlus Softwares Pvt. Ltd., Apple, Talespin Reality Labs Inc., SphereGen Technologies, Microsoft, Google, Seiko Epson, Qualcomm Technologies Inc., PTC, Oculus VR, Northern Digital Inc., Samsung Electronics, HTC, SoftServe Inc, Facebook, Sony, Accenture PLC, and Varjo Technologies OY.
Offerings Covered:
All the customers of this report will be entitled to receive one of the following free customization options:
Extended reality (XR) is a term for all immersive technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR). All these immersive technologies extend reality experience by either blending virtual and physical worlds or by creating a fully immersive experience.
Based on the end user, the consumer segment is anticipated to expand at a rapid pace during the forecast period owing to the flourishing gaming, sports, and entertainment sectors. By geography, North America is going to have high growth during the forecast period which can be attributed to the growing use of smartphones and surging demand for extended reality technology in various applications.
Some of the key players profiled in the Extended Reality Market include Softweb Solutions Inc., VertexPlus Softwares Pvt. Ltd., Apple, Talespin Reality Labs Inc., SphereGen Technologies, Microsoft, Google, Seiko Epson, Qualcomm Technologies Inc., PTC, Oculus VR, Northern Digital Inc., Samsung Electronics, HTC, SoftServe Inc, Facebook, Sony, Accenture PLC, and Varjo Technologies OY.
Offerings Covered:
- Hardware
- Services
- Software
- Solution
- Multi-User
- Single-User
- Virtual Reality Devices
- Mixed Reality Devices
- Augmented Reality Devices
- Virtual Reality Technology
- Mixed Reality Technology
- Augmented Reality Technology
- Large Enterprises
- Small & Medium-Sized Enterprises
- Commercial
- Consumer
- Industrial & Manufacturing
- Healthcare & Life Sciences
- Automotive
- Energy
- Aerospace & Defense
- Other End Users
- Personal Computer (PC)
- Mobile
- Headset
- North America
- US
- Canada
- Mexico
- Europe
- Germany
- UK
- Italy
- France
- Spain
- Rest of Europe
- Asia Pacific
- Japan
- China
- India
- Australia
- New Zealand
- South Korea
- Rest of Asia Pacific
- South America
- Argentina
- Brazil
- Chile
- Rest of South America
- Middle East & Africa
- Saudi Arabia
- UAE
- Qatar
- South Africa
- Rest of Middle East & Africa
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2019, 2020, 2021, 2025, and 2028
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements
All the customers of this report will be entitled to receive one of the following free customization options:
- Company Profiling
- Comprehensive profiling of additional market players (up to 3)
- SWOT Analysis of key players (up to 3)
- Regional Segmentation
- Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
- Competitive Benchmarking
- Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances
1 EXECUTIVE SUMMARY
2 PREFACE
2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
2.4.1 Data Mining
2.4.2 Data Analysis
2.4.3 Data Validation
2.4.4 Research Approach
2.5 Research Sources
2.5.1 Primary Research Sources
2.5.2 Secondary Research Sources
2.5.3 Assumptions
3 MARKET TREND ANALYSIS
3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Technology Analysis
3.7 End User Analysis
3.8 Emerging Markets
3.9 Impact of Covid-19
4 PORTERS FIVE FORCE ANALYSIS
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry
5 GLOBAL EXTENDED REALITY MARKET, BY OFFERING
5.1 Introduction
5.2 Hardware
5.2.1 Sensors
5.2.1.1 Proximity Sensors
5.2.1.2 Magnetometers
5.2.1.3 Gyroscopes
5.2.1.4 Accelerometers
5.2.2 Semiconductor Components
5.2.2.1 Integrated Circuits
5.2.2.2 Controllers and Processors
5.2.3 Position Trackers
5.2.4 Displays and Projectors
5.2.5 Cameras
5.2.6 Speakers
5.2.7 Transducers
5.3 Services
5.3.1 Managed Services (Content Services)
5.3.2 Professional Services (System Integration Services)
5.4 Software
5.4.1 Content Creation Software and Engines
5.4.2 Software Development Kits
5.4.3 Handheld and Mobile Device Apps
5.4.4 Extended Reality Development Packages
5.4.5 Cloud-based Services
5.5 Solution
5.5.1 Business Engagement
5.5.2 Consumer Engagement
6 GLOBAL EXTENDED REALITY MARKET, BY USER
6.1 Introduction
6.2 Multi-User
6.3 Single-User
7 GLOBAL EXTENDED REALITY MARKET, BY DEVICE TYPE
7.1 Introduction
7.2 Virtual Reality (VR) Devices
7.2.1 Projector & Display Wall
7.2.2 VR Head-Mounted Display (HMD)
7.2.3 Gesture-Tracking Devices (Data gloves)
7.3 Mixed Reality (MR) Devices
7.3.1 Wireless Head Mounted Display
7.3.2 Wired Head Mounted Display
7.4 Augmented Reality (AR) Devices
7.4.1 AR Head-Mounted Display (HMD)
7.4.1.1 Smart Helmets
7.4.1.2 AR Smart Glasses
7.4.2 Head-Up Display (HUD)
7.4.3 Handheld Device
8 GLOBAL EXTENDED REALITY MARKET, BY TECHNOLOGY
8.1 Introduction
8.2 Virtual Reality Technology
8.2.1 Semi-Immersive and Fully Immersive Technology
8.2.2 Nonimmersive Technology
8.3 Mixed Reality Technology
8.3.1 Holographic Technology
8.3.2 Immersive Technology
8.4 Augmented Reality Technology
8.4.1 Markerless Augmented Reality
8.4.1.1 Model-based Tracking
8.4.1.2 Image Processing-based Tracking
8.4.2 Marker-based Augmented Reality
8.4.2.1 Active Markers
8.4.2.2 Passive Markers
8.4.3 Anchor-based Augmented Reality
9 GLOBAL EXTENDED REALITY MARKET, BY ORGANIZATION SIZE
9.1 Introduction
9.2 Large Enterprises
9.3 Small & Medium-Sized Enterprises
10 GLOBAL EXTENDED REALITY MARKET, BY END USER
10.1 Introduction
10.2 Commercial
10.2.1 Retail and E-Commerce
10.2.1.1 Jewelry
10.2.1.2 Footwear
10.2.1.3 Grocery Shopping
10.2.1.4 Apparel Fitting
10.2.1.5 Furniture and Light Designing
10.2.1.6 Beauty and Cosmetics
10.2.1.7 Advertisements and Demonstration
10.2.2 E-Learning
10.2.3 Travel and Tourism
10.3 Consumer
10.3.1 Media & Entertainment
10.3.2 Gaming and Sports
10.4 Industrial & Manufacturing
10.5 Healthcare & Life Sciences
10.5.1 Surgeries
10.5.2 Pharmacy Management
10.5.3 Patient Management
10.5.4 Medical Training and Education
10.5.5 Fitness Management
10.6 Automotive
10.7 Energy
10.8 Aerospace & Defense
10.9 Other End Users
10.9.1 Transportation and Logistics
10.9.2 Geospatial Mining
10.9.3 Real-Estate
10.9.4 Government & Public Sector
10.9.5 Construction
10.9.6 Banking, Financial Services and Insurance (BFSI)
10.9.7 Agriculture
10.9.8 Telecommunication/IT Data Centers
11 GLOBAL EXTENDED REALITY MARKET, BY PLATFORM
11.1 Introduction
11.2 Personal Computer (PC)
11.3 Mobile
11.4 Headset
12 GLOBAL EXTENDED REALITY MARKET, BY GEOGRAPHY
12.1 Introduction
12.2 North America
12.2.1 US
12.2.2 Canada
12.2.3 Mexico
12.3 Europe
12.3.1 Germany
12.3.2 UK
12.3.3 Italy
12.3.4 France
12.3.5 Spain
12.3.6 Rest of Europe
12.4 Asia Pacific
12.4.1 Japan
12.4.2 China
12.4.3 India
12.4.4 Australia
12.4.5 New Zealand
12.4.6 South Korea
12.4.7 Rest of Asia Pacific
12.5 South America
12.5.1 Argentina
12.5.2 Brazil
12.5.3 Chile
12.5.4 Rest of South America
12.6 Middle East & Africa
12.6.1 Saudi Arabia
12.6.2 UAE
12.6.3 Qatar
12.6.4 South Africa
12.6.5 Rest of Middle East & Africa
13 KEY DEVELOPMENTS
13.1 Agreements, Partnerships, Collaborations and Joint Ventures
13.2 Acquisitions & Mergers
13.3 New Product Launch
13.4 Expansions
13.5 Other Key Strategies
14 COMPANY PROFILING
14.1 Softweb Solutions Inc.
14.2 VertexPlus Softwares Pvt. Ltd.
14.3 Apple
14.4 Talespin Reality Labs Inc.
14.5 SphereGen Technologies
14.6 Microsoft
14.7 Google
14.8 Seiko Epson
14.9 Qualcomm Technologies Inc.
14.10 PTC
14.11 Oculus VR
14.12 Northern Digital Inc.
14.13 Samsung Electronics
14.14 HTC
14.15 SoftServe Inc.
14.16 Facebook
14.17 Sony
14.18 Accenture PLC
14.19 Varjo Technologies OY
2 PREFACE
2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
2.4.1 Data Mining
2.4.2 Data Analysis
2.4.3 Data Validation
2.4.4 Research Approach
2.5 Research Sources
2.5.1 Primary Research Sources
2.5.2 Secondary Research Sources
2.5.3 Assumptions
3 MARKET TREND ANALYSIS
3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Technology Analysis
3.7 End User Analysis
3.8 Emerging Markets
3.9 Impact of Covid-19
4 PORTERS FIVE FORCE ANALYSIS
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry
5 GLOBAL EXTENDED REALITY MARKET, BY OFFERING
5.1 Introduction
5.2 Hardware
5.2.1 Sensors
5.2.1.1 Proximity Sensors
5.2.1.2 Magnetometers
5.2.1.3 Gyroscopes
5.2.1.4 Accelerometers
5.2.2 Semiconductor Components
5.2.2.1 Integrated Circuits
5.2.2.2 Controllers and Processors
5.2.3 Position Trackers
5.2.4 Displays and Projectors
5.2.5 Cameras
5.2.6 Speakers
5.2.7 Transducers
5.3 Services
5.3.1 Managed Services (Content Services)
5.3.2 Professional Services (System Integration Services)
5.4 Software
5.4.1 Content Creation Software and Engines
5.4.2 Software Development Kits
5.4.3 Handheld and Mobile Device Apps
5.4.4 Extended Reality Development Packages
5.4.5 Cloud-based Services
5.5 Solution
5.5.1 Business Engagement
5.5.2 Consumer Engagement
6 GLOBAL EXTENDED REALITY MARKET, BY USER
6.1 Introduction
6.2 Multi-User
6.3 Single-User
7 GLOBAL EXTENDED REALITY MARKET, BY DEVICE TYPE
7.1 Introduction
7.2 Virtual Reality (VR) Devices
7.2.1 Projector & Display Wall
7.2.2 VR Head-Mounted Display (HMD)
7.2.3 Gesture-Tracking Devices (Data gloves)
7.3 Mixed Reality (MR) Devices
7.3.1 Wireless Head Mounted Display
7.3.2 Wired Head Mounted Display
7.4 Augmented Reality (AR) Devices
7.4.1 AR Head-Mounted Display (HMD)
7.4.1.1 Smart Helmets
7.4.1.2 AR Smart Glasses
7.4.2 Head-Up Display (HUD)
7.4.3 Handheld Device
8 GLOBAL EXTENDED REALITY MARKET, BY TECHNOLOGY
8.1 Introduction
8.2 Virtual Reality Technology
8.2.1 Semi-Immersive and Fully Immersive Technology
8.2.2 Nonimmersive Technology
8.3 Mixed Reality Technology
8.3.1 Holographic Technology
8.3.2 Immersive Technology
8.4 Augmented Reality Technology
8.4.1 Markerless Augmented Reality
8.4.1.1 Model-based Tracking
8.4.1.2 Image Processing-based Tracking
8.4.2 Marker-based Augmented Reality
8.4.2.1 Active Markers
8.4.2.2 Passive Markers
8.4.3 Anchor-based Augmented Reality
9 GLOBAL EXTENDED REALITY MARKET, BY ORGANIZATION SIZE
9.1 Introduction
9.2 Large Enterprises
9.3 Small & Medium-Sized Enterprises
10 GLOBAL EXTENDED REALITY MARKET, BY END USER
10.1 Introduction
10.2 Commercial
10.2.1 Retail and E-Commerce
10.2.1.1 Jewelry
10.2.1.2 Footwear
10.2.1.3 Grocery Shopping
10.2.1.4 Apparel Fitting
10.2.1.5 Furniture and Light Designing
10.2.1.6 Beauty and Cosmetics
10.2.1.7 Advertisements and Demonstration
10.2.2 E-Learning
10.2.3 Travel and Tourism
10.3 Consumer
10.3.1 Media & Entertainment
10.3.2 Gaming and Sports
10.4 Industrial & Manufacturing
10.5 Healthcare & Life Sciences
10.5.1 Surgeries
10.5.2 Pharmacy Management
10.5.3 Patient Management
10.5.4 Medical Training and Education
10.5.5 Fitness Management
10.6 Automotive
10.7 Energy
10.8 Aerospace & Defense
10.9 Other End Users
10.9.1 Transportation and Logistics
10.9.2 Geospatial Mining
10.9.3 Real-Estate
10.9.4 Government & Public Sector
10.9.5 Construction
10.9.6 Banking, Financial Services and Insurance (BFSI)
10.9.7 Agriculture
10.9.8 Telecommunication/IT Data Centers
11 GLOBAL EXTENDED REALITY MARKET, BY PLATFORM
11.1 Introduction
11.2 Personal Computer (PC)
11.3 Mobile
11.4 Headset
12 GLOBAL EXTENDED REALITY MARKET, BY GEOGRAPHY
12.1 Introduction
12.2 North America
12.2.1 US
12.2.2 Canada
12.2.3 Mexico
12.3 Europe
12.3.1 Germany
12.3.2 UK
12.3.3 Italy
12.3.4 France
12.3.5 Spain
12.3.6 Rest of Europe
12.4 Asia Pacific
12.4.1 Japan
12.4.2 China
12.4.3 India
12.4.4 Australia
12.4.5 New Zealand
12.4.6 South Korea
12.4.7 Rest of Asia Pacific
12.5 South America
12.5.1 Argentina
12.5.2 Brazil
12.5.3 Chile
12.5.4 Rest of South America
12.6 Middle East & Africa
12.6.1 Saudi Arabia
12.6.2 UAE
12.6.3 Qatar
12.6.4 South Africa
12.6.5 Rest of Middle East & Africa
13 KEY DEVELOPMENTS
13.1 Agreements, Partnerships, Collaborations and Joint Ventures
13.2 Acquisitions & Mergers
13.3 New Product Launch
13.4 Expansions
13.5 Other Key Strategies
14 COMPANY PROFILING
14.1 Softweb Solutions Inc.
14.2 VertexPlus Softwares Pvt. Ltd.
14.3 Apple
14.4 Talespin Reality Labs Inc.
14.5 SphereGen Technologies
14.6 Microsoft
14.7 Google
14.8 Seiko Epson
14.9 Qualcomm Technologies Inc.
14.10 PTC
14.11 Oculus VR
14.12 Northern Digital Inc.
14.13 Samsung Electronics
14.14 HTC
14.15 SoftServe Inc.
14.16 Facebook
14.17 Sony
14.18 Accenture PLC
14.19 Varjo Technologies OY
LIST OF TABLES
Table 1 Global Extended Reality Market Outlook, By Region (2019-2028) ($MN)
Table 2 Global Extended Reality Market Outlook, By Offering (2019-2028) ($MN)
Table 3 Global Extended Reality Market Outlook, By Hardware (2019-2028) ($MN)
Table 4 Global Extended Reality Market Outlook, By Sensors (2019-2028) ($MN)
Table 5 Global Extended Reality Market Outlook, By Semiconductor Components (2019-2028) ($MN)
Table 6 Global Extended Reality Market Outlook, By Position Trackers (2019-2028) ($MN)
Table 7 Global Extended Reality Market Outlook, By Displays and Projectors (2019-2028) ($MN)
Table 8 Global Extended Reality Market Outlook, By Cameras (2019-2028) ($MN)
Table 9 Global Extended Reality Market Outlook, By Speakers (2019-2028) ($MN)
Table 10 Global Extended Reality Market Outlook, By Transducers (2019-2028) ($MN)
Table 11 Global Extended Reality Market Outlook, By Services (2019-2028) ($MN)
Table 12 Global Extended Reality Market Outlook, By Managed Services (Content Services) (2019-2028) ($MN)
Table 13 Global Extended Reality Market Outlook, By Professional Services (System Integration Services) (2019-2028) ($MN)
Table 14 Global Extended Reality Market Outlook, By Software (2019-2028) ($MN)
Table 15 Global Extended Reality Market Outlook, By Content Creation Software and Engines (2019-2028) ($MN)
Table 16 Global Extended Reality Market Outlook, By Software Development Kits (2019-2028) ($MN)
Table 17 Global Extended Reality Market Outlook, By Handheld and Mobile Device Apps (2019-2028) ($MN)
Table 18 Global Extended Reality Market Outlook, By Extended Reality Development Packages (2019-2028) ($MN)
Table 19 Global Extended Reality Market Outlook, By Cloud-based Services (2019-2028) ($MN)
Table 20 Global Extended Reality Market Outlook, By Solution (2019-2028) ($MN)
Table 21 Global Extended Reality Market Outlook, By Business Engagement (2019-2028) ($MN)
Table 22 Global Extended Reality Market Outlook, By Consumer Engagement (2019-2028) ($MN)
Table 23 Global Extended Reality Market Outlook, By User (2019-2028) ($MN)
Table 24 Global Extended Reality Market Outlook, By Multi-User (2019-2028) ($MN)
Table 25 Global Extended Reality Market Outlook, By Single-User (2019-2028) ($MN)
Table 26 Global Extended Reality Market Outlook, By Device Type (2019-2028) ($MN)
Table 27 Global Extended Reality Market Outlook, By Virtual Reality (VR) Devices (2019-2028) ($MN)
Table 28 Global Extended Reality Market Outlook, By Projector & Display Wall (2019-2028) ($MN)
Table 29 Global Extended Reality Market Outlook, By VR Head-Mounted Display (HMD) (2019-2028) ($MN)
Table 30 Global Extended Reality Market Outlook, By Gesture-Tracking Devices (Data gloves) (2019-2028) ($MN)
Table 31 Global Extended Reality Market Outlook, By Mixed Reality (MR) Devices (2019-2028) ($MN)
Table 32 Global Extended Reality Market Outlook, By Wireless Head Mounted Display (2019-2028) ($MN)
Table 33 Global Extended Reality Market Outlook, By Wired Head Mounted Display (2019-2028) ($MN)
Table 34 Global Extended Reality Market Outlook, By Augmented Reality (AR) Devices (2019-2028) ($MN)
Table 35 Global Extended Reality Market Outlook, By AR Head-Mounted Display (HMD) (2019-2028) ($MN)
Table 36 Global Extended Reality Market Outlook, By Head-Up Display (HUD) (2019-2028) ($MN)
Table 37 Global Extended Reality Market Outlook, By Handheld Device (2019-2028) ($MN)
Table 38 Global Extended Reality Market Outlook, By Technology (2019-2028) ($MN)
Table 39 Global Extended Reality Market Outlook, By Virtual Reality Technology (2019-2028) ($MN)
Table 40 Global Extended Reality Market Outlook, By Semi-Immersive and Fully Immersive Technology (2019-2028) ($MN)
Table 41 Global Extended Reality Market Outlook, By Nonimmersive Technology (2019-2028) ($MN)
Table 42 Global Extended Reality Market Outlook, By Mixed Reality Technology (2019-2028) ($MN)
Table 43 Global Extended Reality Market Outlook, By Holographic Technology (2019-2028) ($MN)
Table 44 Global Extended Reality Market Outlook, By Immersive Technology (2019-2028) ($MN)
Table 45 Global Extended Reality Market Outlook, By Augmented Reality Technology (2019-2028) ($MN)
Table 46 Global Extended Reality Market Outlook, By Markerless Augmented Reality (2019-2028) ($MN)
Table 47 Global Extended Reality Market Outlook, By Marker-based Augmented Reality (2019-2028) ($MN)
Table 48 Global Extended Reality Market Outlook, By Anchor-based Augmented Reality (2019-2028) ($MN)
Table 49 Global Extended Reality Market Outlook, By Organization Size (2019-2028) ($MN)
Table 50 Global Extended Reality Market Outlook, By Large Enterprises (2019-2028) ($MN)
Table 51 Global Extended Reality Market Outlook, By Small & Medium-Sized Enterprises (2019-2028) ($MN)
Table 52 Global Extended Reality Market Outlook, By End User (2019-2028) ($MN)
Table 53 Global Extended Reality Market Outlook, By Commercial (2019-2028) ($MN)
Table 54 Global Extended Reality Market Outlook, By Retail and E-Commerce (2019-2028) ($MN)
Table 55 Global Extended Reality Market Outlook, By E-Learning (2019-2028) ($MN)
Table 56 Global Extended Reality Market Outlook, By Travel and Tourism (2019-2028) ($MN)
Table 57 Global Extended Reality Market Outlook, By Consumer (2019-2028) ($MN)
Table 58 Global Extended Reality Market Outlook, By Media & Entertainment (2019-2028) ($MN)
Table 59 Global Extended Reality Market Outlook, By Gaming and Sports (2019-2028) ($MN)
Table 60 Global Extended Reality Market Outlook, By Industrial & Manufacturing (2019-2028) ($MN)
Table 61 Global Extended Reality Market Outlook, By Healthcare & Life Sciences (2019-2028) ($MN)
Table 62 Global Extended Reality Market Outlook, By Surgeries (2019-2028) ($MN)
Table 63 Global Extended Reality Market Outlook, By Pharmacy Management (2019-2028) ($MN)
Table 64 Global Extended Reality Market Outlook, By Patient Management (2019-2028) ($MN)
Table 65 Global Extended Reality Market Outlook, By Medical Training and Education (2019-2028) ($MN)
Table 66 Global Extended Reality Market Outlook, By Fitness Management (2019-2028) ($MN)
Table 67 Global Extended Reality Market Outlook, By Automotive (2019-2028) ($MN)
Table 68 Global Extended Reality Market Outlook, By Energy (2019-2028) ($MN)
Table 69 Global Extended Reality Market Outlook, By Aerospace & Defense (2019-2028) ($MN)
Table 70 Global Extended Reality Market Outlook, By Other End Users (2019-2028) ($MN)
Table 71 Global Extended Reality Market Outlook, By Transportation and Logistics (2019-2028) ($MN)
Table 72 Global Extended Reality Market Outlook, By Geospatial Mining (2019-2028) ($MN)
Table 73 Global Extended Reality Market Outlook, By Real-Estate (2019-2028) ($MN)
Table 74 Global Extended Reality Market Outlook, By Government & Public Sector (2019-2028) ($MN)
Table 75 Global Extended Reality Market Outlook, By Construction (2019-2028) ($MN)
Table 76 Global Extended Reality Market Outlook, By Banking, Financial Services and Insurance (BFSI) (2019-2028) ($MN)
Table 77 Global Extended Reality Market Outlook, By Agriculture (2019-2028) ($MN)
Table 78 Global Extended Reality Market Outlook, By Telecommunication/IT Data Centers (2019-2028) ($MN)
Table 79 Global Extended Reality Market Outlook, By Platform (2019-2028) ($MN)
Table 80 Global Extended Reality Market Outlook, By Personal Computer (PC) (2019-2028) ($MN)
Table 81 Global Extended Reality Market Outlook, By Mobile (2019-2028) ($MN)
Table 82 Global Extended Reality Market Outlook, By Headset (2019-2028) ($MN)
Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.
Table 1 Global Extended Reality Market Outlook, By Region (2019-2028) ($MN)
Table 2 Global Extended Reality Market Outlook, By Offering (2019-2028) ($MN)
Table 3 Global Extended Reality Market Outlook, By Hardware (2019-2028) ($MN)
Table 4 Global Extended Reality Market Outlook, By Sensors (2019-2028) ($MN)
Table 5 Global Extended Reality Market Outlook, By Semiconductor Components (2019-2028) ($MN)
Table 6 Global Extended Reality Market Outlook, By Position Trackers (2019-2028) ($MN)
Table 7 Global Extended Reality Market Outlook, By Displays and Projectors (2019-2028) ($MN)
Table 8 Global Extended Reality Market Outlook, By Cameras (2019-2028) ($MN)
Table 9 Global Extended Reality Market Outlook, By Speakers (2019-2028) ($MN)
Table 10 Global Extended Reality Market Outlook, By Transducers (2019-2028) ($MN)
Table 11 Global Extended Reality Market Outlook, By Services (2019-2028) ($MN)
Table 12 Global Extended Reality Market Outlook, By Managed Services (Content Services) (2019-2028) ($MN)
Table 13 Global Extended Reality Market Outlook, By Professional Services (System Integration Services) (2019-2028) ($MN)
Table 14 Global Extended Reality Market Outlook, By Software (2019-2028) ($MN)
Table 15 Global Extended Reality Market Outlook, By Content Creation Software and Engines (2019-2028) ($MN)
Table 16 Global Extended Reality Market Outlook, By Software Development Kits (2019-2028) ($MN)
Table 17 Global Extended Reality Market Outlook, By Handheld and Mobile Device Apps (2019-2028) ($MN)
Table 18 Global Extended Reality Market Outlook, By Extended Reality Development Packages (2019-2028) ($MN)
Table 19 Global Extended Reality Market Outlook, By Cloud-based Services (2019-2028) ($MN)
Table 20 Global Extended Reality Market Outlook, By Solution (2019-2028) ($MN)
Table 21 Global Extended Reality Market Outlook, By Business Engagement (2019-2028) ($MN)
Table 22 Global Extended Reality Market Outlook, By Consumer Engagement (2019-2028) ($MN)
Table 23 Global Extended Reality Market Outlook, By User (2019-2028) ($MN)
Table 24 Global Extended Reality Market Outlook, By Multi-User (2019-2028) ($MN)
Table 25 Global Extended Reality Market Outlook, By Single-User (2019-2028) ($MN)
Table 26 Global Extended Reality Market Outlook, By Device Type (2019-2028) ($MN)
Table 27 Global Extended Reality Market Outlook, By Virtual Reality (VR) Devices (2019-2028) ($MN)
Table 28 Global Extended Reality Market Outlook, By Projector & Display Wall (2019-2028) ($MN)
Table 29 Global Extended Reality Market Outlook, By VR Head-Mounted Display (HMD) (2019-2028) ($MN)
Table 30 Global Extended Reality Market Outlook, By Gesture-Tracking Devices (Data gloves) (2019-2028) ($MN)
Table 31 Global Extended Reality Market Outlook, By Mixed Reality (MR) Devices (2019-2028) ($MN)
Table 32 Global Extended Reality Market Outlook, By Wireless Head Mounted Display (2019-2028) ($MN)
Table 33 Global Extended Reality Market Outlook, By Wired Head Mounted Display (2019-2028) ($MN)
Table 34 Global Extended Reality Market Outlook, By Augmented Reality (AR) Devices (2019-2028) ($MN)
Table 35 Global Extended Reality Market Outlook, By AR Head-Mounted Display (HMD) (2019-2028) ($MN)
Table 36 Global Extended Reality Market Outlook, By Head-Up Display (HUD) (2019-2028) ($MN)
Table 37 Global Extended Reality Market Outlook, By Handheld Device (2019-2028) ($MN)
Table 38 Global Extended Reality Market Outlook, By Technology (2019-2028) ($MN)
Table 39 Global Extended Reality Market Outlook, By Virtual Reality Technology (2019-2028) ($MN)
Table 40 Global Extended Reality Market Outlook, By Semi-Immersive and Fully Immersive Technology (2019-2028) ($MN)
Table 41 Global Extended Reality Market Outlook, By Nonimmersive Technology (2019-2028) ($MN)
Table 42 Global Extended Reality Market Outlook, By Mixed Reality Technology (2019-2028) ($MN)
Table 43 Global Extended Reality Market Outlook, By Holographic Technology (2019-2028) ($MN)
Table 44 Global Extended Reality Market Outlook, By Immersive Technology (2019-2028) ($MN)
Table 45 Global Extended Reality Market Outlook, By Augmented Reality Technology (2019-2028) ($MN)
Table 46 Global Extended Reality Market Outlook, By Markerless Augmented Reality (2019-2028) ($MN)
Table 47 Global Extended Reality Market Outlook, By Marker-based Augmented Reality (2019-2028) ($MN)
Table 48 Global Extended Reality Market Outlook, By Anchor-based Augmented Reality (2019-2028) ($MN)
Table 49 Global Extended Reality Market Outlook, By Organization Size (2019-2028) ($MN)
Table 50 Global Extended Reality Market Outlook, By Large Enterprises (2019-2028) ($MN)
Table 51 Global Extended Reality Market Outlook, By Small & Medium-Sized Enterprises (2019-2028) ($MN)
Table 52 Global Extended Reality Market Outlook, By End User (2019-2028) ($MN)
Table 53 Global Extended Reality Market Outlook, By Commercial (2019-2028) ($MN)
Table 54 Global Extended Reality Market Outlook, By Retail and E-Commerce (2019-2028) ($MN)
Table 55 Global Extended Reality Market Outlook, By E-Learning (2019-2028) ($MN)
Table 56 Global Extended Reality Market Outlook, By Travel and Tourism (2019-2028) ($MN)
Table 57 Global Extended Reality Market Outlook, By Consumer (2019-2028) ($MN)
Table 58 Global Extended Reality Market Outlook, By Media & Entertainment (2019-2028) ($MN)
Table 59 Global Extended Reality Market Outlook, By Gaming and Sports (2019-2028) ($MN)
Table 60 Global Extended Reality Market Outlook, By Industrial & Manufacturing (2019-2028) ($MN)
Table 61 Global Extended Reality Market Outlook, By Healthcare & Life Sciences (2019-2028) ($MN)
Table 62 Global Extended Reality Market Outlook, By Surgeries (2019-2028) ($MN)
Table 63 Global Extended Reality Market Outlook, By Pharmacy Management (2019-2028) ($MN)
Table 64 Global Extended Reality Market Outlook, By Patient Management (2019-2028) ($MN)
Table 65 Global Extended Reality Market Outlook, By Medical Training and Education (2019-2028) ($MN)
Table 66 Global Extended Reality Market Outlook, By Fitness Management (2019-2028) ($MN)
Table 67 Global Extended Reality Market Outlook, By Automotive (2019-2028) ($MN)
Table 68 Global Extended Reality Market Outlook, By Energy (2019-2028) ($MN)
Table 69 Global Extended Reality Market Outlook, By Aerospace & Defense (2019-2028) ($MN)
Table 70 Global Extended Reality Market Outlook, By Other End Users (2019-2028) ($MN)
Table 71 Global Extended Reality Market Outlook, By Transportation and Logistics (2019-2028) ($MN)
Table 72 Global Extended Reality Market Outlook, By Geospatial Mining (2019-2028) ($MN)
Table 73 Global Extended Reality Market Outlook, By Real-Estate (2019-2028) ($MN)
Table 74 Global Extended Reality Market Outlook, By Government & Public Sector (2019-2028) ($MN)
Table 75 Global Extended Reality Market Outlook, By Construction (2019-2028) ($MN)
Table 76 Global Extended Reality Market Outlook, By Banking, Financial Services and Insurance (BFSI) (2019-2028) ($MN)
Table 77 Global Extended Reality Market Outlook, By Agriculture (2019-2028) ($MN)
Table 78 Global Extended Reality Market Outlook, By Telecommunication/IT Data Centers (2019-2028) ($MN)
Table 79 Global Extended Reality Market Outlook, By Platform (2019-2028) ($MN)
Table 80 Global Extended Reality Market Outlook, By Personal Computer (PC) (2019-2028) ($MN)
Table 81 Global Extended Reality Market Outlook, By Mobile (2019-2028) ($MN)
Table 82 Global Extended Reality Market Outlook, By Headset (2019-2028) ($MN)
Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.