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Computer Graphics Market – Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Component (Hardware, Software), By Application (CAD, Image Processing, Entertainment, User Interface), By Region & Competition, 2019-2029F

October 2024 | 180 pages | ID: CE9ACC916F86EN
TechSci Research

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Global Computer Graphics Market was valued at USD 24 Billion in 2023 and is anticipated to project robust growth in the forecast period with a CAGR of 8.9% through 2029. The Global Computer Graphics Market is experiencing robust growth driven by the escalating demand for high-quality visuals and immersive experiences across various industries. Computer graphics technology is at the forefront of revolutionizing sectors such as entertainment, gaming, design, and simulation. In the entertainment and gaming domain, computer graphics are enabling the creation of stunning visual effects, realistic animations, and immersive virtual worlds, enhancing user engagement and satisfaction. Additionally, industries like architecture, automotive, and healthcare are leveraging computer graphics for designing and simulating complex structures, vehicles, and medical procedures, leading to improved innovation and efficiency. Furthermore, the adoption of augmented and virtual reality (AR/VR) technologies in diverse applications, from training simulations to marketing campaigns, is fueling the demand for advanced computer graphics solutions. As the need for visually appealing and interactive content continues to surge, the Global Computer Graphics Market is expected to witness sustained growth, with key players driving innovation in hardware and software solutions to meet the evolving demands of a wide range of industries.

Key Market Drivers

Technological Advancements in Graphics Processing Units and Software

The global computer graphics market is experiencing robust growth driven by continuous technological advancements in graphics processing units and software. Graphics processing units, commonly referred to as GPUs, have evolved significantly over the past decade. These advancements have enhanced their computational power, enabling the rendering of highly complex and detailed graphics in real time. The introduction of ray tracing technology, which simulates the physical behavior of light to produce realistic images, has revolutionized the graphics industry. Leading companies like NVIDIA and AMD have been at the forefront of these innovations, developing GPUs that offer unprecedented levels of performance.

The software that leverages these advanced GPUs has also seen remarkable development. Graphics software, such as Autodesk Maya, Adobe Photoshop, and Blender, has incorporated cutting-edge features that facilitate more efficient and creative workflows for designers and developers. These software advancements allow for the creation of highly detailed and realistic graphics, which are essential for various applications, including video games, movies, virtual reality, and architectural visualization. The combination of powerful hardware and sophisticated software tools has significantly expanded the capabilities of computer graphics, driving demand across multiple industries.

Moreover, the rise of artificial intelligence and machine learning has further enhanced the potential of computer graphics. AI-driven tools are being integrated into graphics software to automate complex tasks, such as texture mapping, object recognition, and scene generation. These tools not only improve the efficiency of graphic designers but also open up new possibilities for creating innovative and immersive visual experiences. As technology continues to advance, the computer graphics market is poised for sustained growth, fueled by the ongoing improvements in both hardware and software.

Increasing Demand in the Entertainment and Media Industry

The entertainment and media industry is one of the primary drivers of the global computer graphics market. The demand for high-quality visual content has surged, driven by the proliferation of digital platforms and the growing consumption of multimedia content. Movies, television shows, video games, and virtual reality experiences increasingly rely on sophisticated computer graphics to captivate audiences and enhance storytelling. The visual effects industry, in particular, has seen exponential growth, with computer-generated imagery (CGI) becoming a standard in blockbuster movies and high-end television series.

The video game industry, a significant segment of the entertainment sector, is a major contributor to the demand for advanced computer graphics. Modern video games require highly detailed and immersive graphics to provide players with engaging and realistic experiences. The development of next-generation gaming consoles, such as the PlayStation 5 and Xbox Series X, has further pushed the boundaries of what is possible in game graphics, leading to a surge in demand for cutting-edge graphics technology. Additionally, the rise of e-sports and online gaming platforms has increased the need for high-quality graphics to attract and retain players.

Virtual reality and augmented reality are emerging technologies that are heavily dependent on advanced computer graphics. These technologies create immersive environments that require realistic and responsive graphics to be effective. The entertainment industry is increasingly exploring VR and AR applications for gaming, interactive storytelling, and live events, driving further demand for sophisticated graphics solutions. As the consumption of digital content continues to grow and diversify, the entertainment and media industry will remain a significant driver of the global computer graphics market.

Growing Adoption in Architecture and Engineering

The architecture and engineering sectors are increasingly adopting computer graphics to enhance design processes, visualization, and project presentations. Architectural visualization, in particular, has benefited immensely from advancements in computer graphics technology. Architects and designers use sophisticated software tools to create detailed 3D models of buildings and urban environments, allowing them to visualize projects with a high degree of realism before construction begins. This capability not only improves the design process but also facilitates better communication with clients and stakeholders.

Building Information Modeling, commonly known as BIM, is a key technological trend in the architecture and construction industries that relies heavily on computer graphics. BIM involves the creation of digital representations of the physical and functional characteristics of buildings. These digital models are used for planning, designing, constructing, and managing building projects. The integration of advanced computer graphics in BIM software allows for the creation of highly detailed and interactive models that can be used for simulations, analyses, and presentations. The ability to visualize complex structures and systems in 3D significantly enhances decision-making and project efficiency.

In the engineering sector, computer graphics are used for a wide range of applications, including product design, simulation, and analysis. Engineers use computer-aided design (CAD) software to create detailed models of products and systems, which can be tested and refined in a virtual environment before physical prototypes are built. This capability reduces development costs and time-to-market while improving product quality. Additionally, advanced visualization tools are used in engineering simulations to analyze the performance of structures, materials, and systems under various conditions. The growing adoption of computer graphics in architecture and engineering is driving significant growth in the market, as these industries continue to seek innovative solutions to enhance their design and development processes.

Key Market Challenges

High Cost of Advanced Graphics Technology

One of the most significant challenges facing the global computer graphics market is the high cost associated with advanced graphics technology. The development and deployment of cutting-edge graphics processing units (GPUs), sophisticated software, and high-performance computing infrastructure require substantial financial investment. These costs can be prohibitive, particularly for small and medium-sized enterprises (SMEs) and independent content creators. The expense of acquiring the latest GPUs from leading manufacturers like NVIDIA and AMD, which are essential for rendering high-quality graphics, can be a major barrier to entry. Additionally, the cost of licenses for advanced graphics software, such as Autodesk Maya or Adobe Creative Cloud, adds to the financial burden.

The high cost of technology not only limits access for smaller players but also impacts the overall scalability of graphics-intensive projects. Companies must balance the need for advanced graphics capabilities with budget constraints, often leading to compromises in quality or scope. This financial strain can slow down innovation and hinder the development of new applications and content in the market. For instance, the video game industry, which relies heavily on sophisticated graphics, often faces budget overruns due to the escalating costs of technology and development. This challenge is particularly pronounced in emerging markets where financial resources may be more limited, further exacerbating the disparity in access to advanced graphics technology.

Moreover, the rapid pace of technological advancements in the computer graphics industry necessitates frequent upgrades to hardware and software, which can be financially draining. Keeping up with the latest developments to remain competitive requires continuous investment, placing additional pressure on companies' financial resources. This cycle of constant upgrading and reinvestment can be particularly challenging for educational institutions and research organizations that operate on fixed budgets. To mitigate these challenges, companies and institutions must explore cost-effective solutions, such as cloud-based graphics services and collaborative partnerships, to access and leverage advanced graphics technology without incurring prohibitive costs.

Technical Complexity and Skill Shortages

Another significant challenge for the global computer graphics market is the technical complexity associated with advanced graphics technology and the accompanying skill shortages. The creation of high-quality computer graphics requires specialized knowledge and expertise in areas such as 3D modeling, animation, rendering, and visual effects. As graphics technology becomes more sophisticated, the demand for highly skilled professionals who can effectively utilize these tools increases. However, there is a notable shortage of qualified individuals with the necessary technical skills and experience to meet this demand.

The complexity of modern graphics software and hardware systems necessitates extensive training and hands-on experience. Professionals must stay updated with the latest technological advancements and continually hone their skills to remain proficient. This ongoing need for education and skill development can be a significant challenge for both individuals and organizations. Companies often face difficulties in recruiting and retaining talent, leading to increased competition for skilled professionals. The shortage of qualified personnel can result in project delays, reduced quality, and higher operational costs as companies invest in training and development programs.

The fast-paced nature of the computer graphics industry means that professionals must be adaptable and capable of learning new tools and techniques quickly. This constant evolution requires a proactive approach to professional development, which can be time-consuming and costly. Educational institutions and training programs must also keep pace with industry changes to ensure that graduates are adequately prepared for the workforce. However, aligning academic curricula with rapidly evolving industry standards can be challenging, leading to a gap between the skills taught in educational settings and the skills required in professional environments.

To address this challenge, industry stakeholders must collaborate to develop comprehensive training and education programs that equip individuals with the necessary skills. Partnerships between academia and industry can help bridge the gap, ensuring that curricula are relevant and up-to-date. Additionally, companies can invest in ongoing professional development and create supportive environments that foster continuous learning and innovation. By addressing skill shortages and managing technical complexity, the global computer graphics market can enhance its capacity for growth and innovation.

Key Market Trends

Increasing Demand for Realistic Visual Experiences

The global computer graphics market is experiencing a significant surge in demand due to the growing need for realistic visual experiences across various industries. From gaming and entertainment to architecture and automotive design, computer graphics play a crucial role in creating immersive and lifelike simulations. Consumers and businesses alike are seeking high-quality visuals that enhance engagement and decision-making processes. In the gaming and entertainment sector, computer graphics are driving the development of visually stunning video games, movies, and virtual reality experiences, captivating audiences and pushing creative boundaries. Similarly, industries like automotive and aerospace are leveraging computer graphics for product design and simulation, enabling engineers to visualize and test complex prototypes effectively. The demand for computer graphics is further fueled by the adoption of augmented and virtual reality technologies, relying heavily on realistic visuals for training, education, and entertainment purposes. As businesses aim to deliver visually appealing and interactive content, the global computer graphics market is poised for continuous expansion. Technology innovators are focusing on enhancing rendering capabilities and real-time graphics to meet the growing expectations of users and consumers, further driving the adoption of computer graphics across industries.

Growth of 3D Printing and Visualization

The growth of 3D printing and visualization technologies is a significant driver for the global computer graphics market. 3D printing has revolutionized manufacturing by enabling the creation of complex and customized objects with precision. Computer graphics technology plays a pivotal role in designing and modeling 3D-printed products, facilitating the visualization and optimization of prototypes before production. This technology finds widespread applications in industries ranging from healthcare, where it is used for medical device prototyping, to aerospace, where it aids in the development of lightweight and aerodynamic components. Furthermore, 3D visualization is increasingly vital in sectors such as architecture, interior design, and urban planning, allowing professionals to create realistic and interactive models for presentations and client engagement. As businesses recognize the cost-efficiency and innovation opportunities offered by 3D printing and visualization, the demand for advanced computer graphics solutions continues to grow. Graphics hardware and software developers are actively enhancing their offerings to support the intricate requirements of 3D applications, further fueling the expansion of the global computer graphics market.

Rise of Digital Transformation Initiatives

The global computer graphics market is benefiting from the accelerated adoption of digital transformation initiatives across industries. As organizations strive to modernize their operations, enhance customer experiences, and maintain competitiveness, they are investing in computer graphics technology to achieve these objectives. From retail and e-commerce, where computer-generated images and virtual try-ons enhance online shopping experiences, to healthcare, where medical imaging and 3D visualization assist in diagnostics and treatment planning, computer graphics are at the forefront of digital innovation. Additionally, industries such as advertising and marketing rely on visually compelling content to engage audiences in the digital realm. Computer graphics enable businesses to create eye-catching advertisements, interactive websites, and immersive brand experiences. Moreover, the adoption of artificial intelligence and machine learning is driving the integration of computer graphics into data analytics and business intelligence tools, allowing organizations to visualize and interpret complex data sets more effectively. As digital transformation efforts continue to reshape industries, the global computer graphics market is experiencing sustained growth. Technology providers are delivering solutions that empower businesses to thrive in an increasingly digital world, contributing to the market's expansion.

Integration into Internet of Things (IoT) Devices

The integration of graphics capabilities into Internet of Things (IoT) devices is a significant driver for the global computer graphics market. IoT devices are becoming more prevalent in various sectors, from smart homes and healthcare to industrial automation and transportation. These devices rely on graphical user interfaces (GUIs) to provide users with intuitive and interactive experiences. Whether it's a smart thermostat with a graphical touchscreen or a connected car with an advanced infotainment system, the integration of computer graphics enhances the usability and functionality of IoT devices. Graphics processing units (GPUs) are essential components that enable the rendering of high-quality visuals on these devices, contributing to a seamless and engaging user experience. As the IoT ecosystem continues to expand, the demand for graphics-rich interfaces in connected devices grows in tandem. Technology providers are focusing on developing energy-efficient GPUs and graphics software optimized for IoT applications, further driving the adoption of computer graphics in this domain. The integration of graphics in IoT devices is not only enhancing user experiences but also enabling organizations to harness the potential of IoT for data visualization, analytics, and control in various industries, including manufacturing, healthcare, and smart cities, fostering the continued growth of the global computer graphics market.

Segmental Insights

Component Insights

In 2023, the global computer graphics market was primarily dominated by the 'Software' segment, and this dominance is expected to persist throughout the forecast period. Software plays a pivotal role in shaping and rendering computer graphics, enabling the creation of visually stunning and interactive content across various industries. As businesses and industries increasingly recognize the importance of realistic visual experiences and digital transformation initiatives, the demand for advanced graphics software continues to surge. Graphics software encompasses a wide range of applications, including 3D modeling and rendering software, animation software, virtual reality (VR) and augmented reality (AR) development platforms, and graphic design tools. These software solutions empower professionals and developers to design, model, animate, and render complex visual content with precision and creativity. Moreover, with the integration of artificial intelligence (AI) and machine learning (ML) into graphics software, users can achieve more efficient workflows, automate certain tasks, and generate interactive and dynamic visuals. Graphics software is indispensable in sectors such as entertainment and gaming, where it drives the creation of lifelike video games, animated films, and VR experiences. It is also vital in industries like architecture and design, where professionals rely on software to visualize and optimize 3D models and prototypes. As the demand for high-quality visuals and immersive experiences continues to grow, the 'Software' segment of the global computer graphics market is poised to maintain its dominance, with ongoing advancements and innovations in graphics software further fueling its growth.

Regional Insights

The Asia-Pacific (APAC) region emerged as the dominant force in the global computer graphics market, and it is anticipated to maintain its supremacy throughout the forecast period. APAC's dominance is attributed to several key factors. Firstly, the region is home to some of the world's largest and fastest-growing economies, including China and India, which are witnessing significant investments in technology, entertainment, manufacturing, and infrastructure development. These industries heavily rely on computer graphics for purposes such as product design, architectural visualization, and entertainment content creation, driving substantial demand for computer graphics solutions. Secondly, the rising adoption of smartphones, gaming consoles, and digital devices in APAC nations has led to a surge in demand for high-quality graphics and immersive user experiences, further fueling the computer graphics market. Additionally, the region boasts a robust information technology (IT) and software development ecosystem, with a growing number of startups and tech companies specializing in graphics-related software and solutions. Furthermore, the availability of a skilled workforce, coupled with government initiatives promoting digitalization and innovation, has created fertile ground for the expansion of the computer graphics sector in APAC. With increasing investments in research and development, a flourishing gaming and entertainment industry, and a burgeoning demand for graphics-intensive applications in various domains, the Asia-Pacific region is poised to maintain its dominant position in the global computer graphics market, serving as a hub for innovation and growth in the coming years.

Key Market Players
  • NVIDIA Corporation
  • Advanced Micro Devices, Inc.
  • Intel Corporation
  • Autodesk, Inc.
  • Adobe Inc.
  • Dassault Syst?mes SE
  • Siemens AG
  • Unity Software Inc
  • Epic Games, Inc.
  • The Foundry Visionmongers Ltd.
Report Scope:

In this report, the Global Computer Graphics Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:
  • Computer Graphics Market, By Component:
  • Hardware
  • Software
  • Computer Graphics Market, By Application:
  • CAD
  • Image Processing
  • Entertainment
  • User Interface
  • Computer Graphics Market, By Region:
  • North America
  • United States
  • Canada
  • Mexico
  • Europe
  • France
  • United Kingdom
  • Italy
  • Germany
  • Spain
  • Belgium
  • Asia-Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • Indonesia
  • Vietnam
  • South America
  • Brazil
  • Argentina
  • Colombia
  • Chile
  • Peru
  • Middle East & Africa
  • South Africa
  • Saudi Arabia
  • UAE
  • Turkey
  • Israel
Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Computer Graphics Market.

Available Customizations:

Global Computer Graphics market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information
  • Detailed analysis and profiling of additional market players (up to five).
1. PRODUCT OVERVIEW

1.1. Market Definition
1.2. Scope of the Market
  1.2.1. Markets Covered
  1.2.2. Years Considered for Study
  1.2.3. Key Market Segmentations

2. RESEARCH METHODOLOGY

2.1. Objective of the Study
2.2. Baseline Methodology
2.3. Formulation of the Scope
2.4. Assumptions and Limitations
2.5. Sources of Research
  2.5.1. Secondary Research
  2.5.2. Primary Research
2.6. Approach for the Market Study
  2.6.1. The Bottom-Up Approach
  2.6.2. The Top-Down Approach
2.7. Methodology Followed for Calculation of Market Size & Market Shares
2.8. Forecasting Methodology
  2.8.1. Data Triangulation & Validation

3. EXECUTIVE SUMMARY

4. IMPACT OF COVID-19 ON GLOBAL COMPUTER GRAPHICS MARKET

5. VOICE OF CUSTOMER

6. GLOBAL COMPUTER GRAPHICS MARKET OVERVIEW

7. GLOBAL COMPUTER GRAPHICS MARKET OUTLOOK

7.1. Market Size & Forecast
  7.1.1. By Value
7.2. Market Share & Forecast
  7.2.1. By Component (Hardware, Software)
  7.2.2. By Application (CAD, Image Processing, Entertainment, User Interface)
  7.2.3. By Region (North America, Europe, South America, Middle East & Africa, Asia Pacific)
7.3. By Company (2023)
7.4. Market Map

8. NORTH AMERICA COMPUTER GRAPHICS MARKET OUTLOOK

8.1. Market Size & Forecast
  8.1.1. By Value
8.2. Market Share & Forecast
  8.2.1. By Component
  8.2.2. By Application
  8.2.3. By Country
8.3. North America: Country Analysis
  8.3.1. United States Computer Graphics Market Outlook
    8.3.1.1. Market Size & Forecast
      8.3.1.1.1. By Value
    8.3.1.2. Market Share & Forecast
      8.3.1.2.1. By Component
      8.3.1.2.2. By Application
  8.3.2. Canada Computer Graphics Market Outlook
    8.3.2.1. Market Size & Forecast
      8.3.2.1.1. By Value
    8.3.2.2. Market Share & Forecast
      8.3.2.2.1. By Component
      8.3.2.2.2. By Application
  8.3.3. Mexico Computer Graphics Market Outlook
    8.3.3.1. Market Size & Forecast
      8.3.3.1.1. By Value
    8.3.3.2. Market Share & Forecast
      8.3.3.2.1. By Component
      8.3.3.2.2. By Application

9. EUROPE COMPUTER GRAPHICS MARKET OUTLOOK

9.1. Market Size & Forecast
  9.1.1. By Value
9.2. Market Share & Forecast
  9.2.1. By Component
  9.2.2. By Application
  9.2.3. By Country
9.3. Europe: Country Analysis
  9.3.1. Germany Computer Graphics Market Outlook
    9.3.1.1. Market Size & Forecast
      9.3.1.1.1. By Value
    9.3.1.2. Market Share & Forecast
      9.3.1.2.1. By Component
      9.3.1.2.2. By Application
  9.3.2. France Computer Graphics Market Outlook
    9.3.2.1. Market Size & Forecast
      9.3.2.1.1. By Value
    9.3.2.2. Market Share & Forecast
      9.3.2.2.1. By Component
      9.3.2.2.2. By Application
  9.3.3. United Kingdom Computer Graphics Market Outlook
    9.3.3.1. Market Size & Forecast
      9.3.3.1.1. By Value
    9.3.3.2. Market Share & Forecast
      9.3.3.2.1. By Component
      9.3.3.2.2. By Application
  9.3.4. Italy Computer Graphics Market Outlook
    9.3.4.1. Market Size & Forecast
      9.3.4.1.1. By Value
    9.3.4.2. Market Share & Forecast
      9.3.4.2.1. By Component
      9.3.4.2.2. By Application
  9.3.5. Spain Computer Graphics Market Outlook
    9.3.5.1. Market Size & Forecast
      9.3.5.1.1. By Value
    9.3.5.2. Market Share & Forecast
      9.3.5.2.1. By Component
      9.3.5.2.2. By Application
  9.3.6. Belgium Computer Graphics Market Outlook
    9.3.6.1. Market Size & Forecast
      9.3.6.1.1. By Value
    9.3.6.2. Market Share & Forecast
      9.3.6.2.1. By Component
      9.3.6.2.2. By Application

10. SOUTH AMERICA COMPUTER GRAPHICS MARKET OUTLOOK

10.1. Market Size & Forecast
  10.1.1. By Value
10.2. Market Share & Forecast
  10.2.1. By Component
  10.2.2. By Application
  10.2.3. By Country
10.3. South America: Country Analysis
  10.3.1. Brazil Computer Graphics Market Outlook
    10.3.1.1. Market Size & Forecast
      10.3.1.1.1. By Value
    10.3.1.2. Market Share & Forecast
      10.3.1.2.1. By Component
      10.3.1.2.2. By Application
  10.3.2. Colombia Computer Graphics Market Outlook
    10.3.2.1. Market Size & Forecast
      10.3.2.1.1. By Value
    10.3.2.2. Market Share & Forecast
      10.3.2.2.1. By Component
      10.3.2.2.2. By Application
  10.3.3. Argentina Computer Graphics Market Outlook
    10.3.3.1. Market Size & Forecast
      10.3.3.1.1. By Value
    10.3.3.2. Market Share & Forecast
      10.3.3.2.1. By Component
      10.3.3.2.2. By Application
  10.3.4. Chile Computer Graphics Market Outlook
    10.3.4.1. Market Size & Forecast
      10.3.4.1.1. By Value
    10.3.4.2. Market Share & Forecast
      10.3.4.2.1. By Component
      10.3.4.2.2. By Application
  10.3.5. Peru Computer Graphics Market Outlook
    10.3.5.1. Market Size & Forecast
      10.3.5.1.1. By Value
    10.3.5.2. Market Share & Forecast
      10.3.5.2.1. By Component
      10.3.5.2.2. By Application

11. MIDDLE EAST & AFRICA COMPUTER GRAPHICS MARKET OUTLOOK

11.1. Market Size & Forecast
  11.1.1. By Value
11.2. Market Share & Forecast
  11.2.1. By Component
  11.2.2. By Application
  11.2.3. By Country
11.3. Middle East & Africa: Country Analysis
  11.3.1. Saudi Arabia Computer Graphics Market Outlook
    11.3.1.1. Market Size & Forecast
      11.3.1.1.1. By Value
    11.3.1.2. Market Share & Forecast
      11.3.1.2.1. By Component
      11.3.1.2.2. By Application
  11.3.2. UAE Computer Graphics Market Outlook
    11.3.2.1. Market Size & Forecast
      11.3.2.1.1. By Value
    11.3.2.2. Market Share & Forecast
      11.3.2.2.1. By Component
      11.3.2.2.2. By Application
  11.3.3. South Africa Computer Graphics Market Outlook
    11.3.3.1. Market Size & Forecast
      11.3.3.1.1. By Value
    11.3.3.2. Market Share & Forecast
      11.3.3.2.1. By Component
      11.3.3.2.2. By Application
  11.3.4. Turkey Computer Graphics Market Outlook
    11.3.4.1. Market Size & Forecast
      11.3.4.1.1. By Value
    11.3.4.2. Market Share & Forecast
      11.3.4.2.1. By Component
      11.3.4.2.2. By Application
  11.3.5. Israel Computer Graphics Market Outlook
    11.3.5.1. Market Size & Forecast
      11.3.5.1.1. By Value
    11.3.5.2. Market Share & Forecast
      11.3.5.2.1. By Component
      11.3.5.2.2. By Application

12. ASIA-PACIFIC COMPUTER GRAPHICS MARKET OUTLOOK

12.1. Market Size & Forecast
  12.1.1. By Value
12.2. Market Share & Forecast
  12.2.1. By Component
  12.2.2. By Application
  12.2.3. By Country
12.3. Asia-Pacific: Country Analysis
  12.3.1. China Computer Graphics Market Outlook
    12.3.1.1. Market Size & Forecast
      12.3.1.1.1. By Value
    12.3.1.2. Market Share & Forecast
      12.3.1.2.1. By Component
      12.3.1.2.2. By Application
  12.3.2. India Computer Graphics Market Outlook
    12.3.2.1. Market Size & Forecast
      12.3.2.1.1. By Value
    12.3.2.2. Market Share & Forecast
      12.3.2.2.1. By Component
      12.3.2.2.2. By Application
  12.3.3. Japan Computer Graphics Market Outlook
    12.3.3.1. Market Size & Forecast
      12.3.3.1.1. By Value
    12.3.3.2. Market Share & Forecast
      12.3.3.2.1. By Component
      12.3.3.2.2. By Application
  12.3.4. South Korea Computer Graphics Market Outlook
    12.3.4.1. Market Size & Forecast
      12.3.4.1.1. By Value
    12.3.4.2. Market Share & Forecast
      12.3.4.2.1. By Component
      12.3.4.2.2. By Application
  12.3.5. Australia Computer Graphics Market Outlook
    12.3.5.1. Market Size & Forecast
      12.3.5.1.1. By Value
    12.3.5.2. Market Share & Forecast
      12.3.5.2.1. By Component
      12.3.5.2.2. By Application
  12.3.6. Indonesia Computer Graphics Market Outlook
    12.3.6.1. Market Size & Forecast
      12.3.6.1.1. By Value
    12.3.6.2. Market Share & Forecast
      12.3.6.2.1. By Component
      12.3.6.2.2. By Application
  12.3.7. Vietnam Computer Graphics Market Outlook
    12.3.7.1. Market Size & Forecast
      12.3.7.1.1. By Value
    12.3.7.2. Market Share & Forecast
      12.3.7.2.1. By Component
      12.3.7.2.2. By Application

13. MARKET DYNAMICS

13.1. Drivers
13.2. Challenges

14. MARKET TRENDS AND DEVELOPMENTS

15. COMPANY PROFILES

15.1. NVIDIA Corporation
  15.1.1. Business Overview
  15.1.2. Key Revenue and Financials
  15.1.3. Recent Developments
  15.1.4. Key Personnel/Key Contact Person
  15.1.5. Key Product/Services Offered
15.2. Advanced Micro Devices, Inc.
  15.2.1. Business Overview
  15.2.2. Key Revenue and Financials
  15.2.3. Recent Developments
  15.2.4. Key Personnel/Key Contact Person
  15.2.5. Key Product/Services Offered
15.3. Intel Corporation
  15.3.1. Business Overview
  15.3.2. Key Revenue and Financials
  15.3.3. Recent Developments
  15.3.4. Key Personnel/Key Contact Person
  15.3.5. Key Product/Services Offered
15.4. Autodesk, Inc.
  15.4.1. Business Overview
  15.4.2. Key Revenue and Financials
  15.4.3. Recent Developments
  15.4.4. Key Personnel/Key Contact Person
  15.4.5. Key Product/Services Offered
15.5. Adobe Inc.
  15.5.1. Business Overview
  15.5.2. Key Revenue and Financials
  15.5.3. Recent Developments
  15.5.4. Key Personnel/Key Contact Person
  15.5.5. Key Product/Services Offered
15.6. Dassault Syst?mes SE
  15.6.1. Business Overview
  15.6.2. Key Revenue and Financials
  15.6.3. Recent Developments
  15.6.4. Key Personnel/Key Contact Person
  15.6.5. Key Product/Services Offered
15.7. Siemens AG
  15.7.1. Business Overview
  15.7.2. Key Revenue and Financials
  15.7.3. Recent Developments
  15.7.4. Key Personnel/Key Contact Person
  15.7.5. Key Product/Services Offered
15.8. Unity Software Inc
  15.8.1. Business Overview
  15.8.2. Key Revenue and Financials
  15.8.3. Recent Developments
  15.8.4. Key Personnel/Key Contact Person
  15.8.5. Key Product/Services Offered
15.9. Epic Games, Inc.
  15.9.1. Business Overview
  15.9.2. Key Revenue and Financials
  15.9.3. Recent Developments
  15.9.4. Key Personnel/Key Contact Person
  15.9.5. Key Product/Services Offered
15.10. The Foundry Visionmongers Ltd.
  15.10.1. Business Overview
  15.10.2. Key Revenue and Financials
  15.10.3. Recent Developments
  15.10.4. Key Personnel/Key Contact Person
  15.10.5. Key Product/Services Offered

16. STRATEGIC RECOMMENDATIONS

17. ABOUT US & DISCLAIMER


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