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Computational Creativity - Global Market Outlook (2020-2028)

June 2021 | 150 pages | ID: CC3F010842F4EN
Stratistics Market Research Consulting

US$ 4,150.00

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According to Stratistics MRC, the Global Computational Creativity Market is accounted for $331.17 million in 2020 and is expected to reach $2,025.04 million by 2028 growing at a CAGR of 25.4% during the forecast period. Increase in adoption of computer-based creative solutions, increasing investments and funding in computational creativity startups and the rising usage of branding, advertising, and marketing campaigns are driving the market growth. However, the slower adoption of AI-based technology across developing economies is hampering the growth of the market.

Computational creativity is the experimentation of finding innovative ideas and thoughts across different fields such as art, literature, engineering, and others. It is the application of computer technologies to emulate, study, and enhance human creativity. It is applied to artificial intelligence to make creative decisions in movies, analyze screenplays, and other computational creativity applications.

Based on the application, the product designing segment is going to have lucrative growth during the forecast period as computational creativity in product designing plays a crucial role by acting as a creative tool to engineers and product designers. With the help of AI-powered creative solutions, it is possible to generate a wide range of design options for products in less time. By geography, Asia Pacific is going to have high growth during the forecast period owing to the heavy investments made by private and public sectors for enhancing their marketing technologies, resulting in an increased demand for computational creativity solutions to deliver creative content to their customers.

Some of the key players profiled in the Computational Creativity Market include Skylum, AIVA, Prisma Labs, Amazon Web Services, Microsoft, IBM, Jukedeck Limited, Automated Creative, Cyanapse, Hello Games, Google, Firedrop, Autodesk, Canva , Humtap Inc., Amper Music, Lumen5, Object AI Pty Ltd., Adobe and ScriptBook.

Deployment Modes Covered:
  • On-Premise
  • Cloud
Components Covered:
  • Services
  • Solutions
Technologies Covered:
  • Natural Language Processing (NLP)
  • Machine Learning and Deep Learning (ML and DL)
  • Computer Vision
Operating Systems Covered:
  • Microsoft Windows
  • Linux
  • MacOS (Macintosh Operating System)
Applications Covered:
  • Marketing and Web Designing
  • Product Designing
  • Music Composition
  • Photography and Videography
      • High-End Video Gaming Development
  • Automated Story Generation
  • Other Applications
End Users Covered:
  • Technology
  • Retail
  • Agriculture
  • Information Technology (IT) and Telecom
  • Healthcare
  • Education
  • Banking, Financial Services and Insurance (BFSI)
  • Automotive
Regions Covered:
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa
What our report offers:
  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2019, 2020, 2021, 2025 and 2028
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements
Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:
  • Company Profiling
        • Comprehensive profiling of additional market players (up to 3)
        • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances
1 EXECUTIVE SUMMARY

2 PREFACE

2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
  2.4.1 Data Mining
  2.4.2 Data Analysis
  2.4.3 Data Validation
  2.4.4 Research Approach
2.5 Research Sources
  2.5.1 Primary Research Sources
  2.5.2 Secondary Research Sources
  2.5.3 Assumptions

3 MARKET TREND ANALYSIS

3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Technology Analysis
3.7 Application Analysis
3.8 End User Analysis
3.9 Emerging Markets
3.10 Impact of Covid-19

4 PORTERS FIVE FORCE ANALYSIS

4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry

5 GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY DEPLOYMENT MODE

5.1 Introduction
5.2 On-Premise
5.3 Cloud

6 GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT

6.1 Introduction
6.2 Services
  6.2.1 Professional Services
  6.2.2 Managed Services
6.3 Solutions
  6.3.1 Platform
  6.3.2 Software Tools

7 GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY

7.1 Introduction
7.2 Natural Language Processing (NLP)
7.3 Machine Learning and Deep Learning (ML and DL)
7.4 Computer Vision

8 GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY OPERATING SYSTEM

8.1 Introduction
8.2 Microsoft Windows
8.3 Linux
8.4 MacOS (Macintosh Operating System)

9 GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION

9.1 Introduction
9.2 Marketing and Web Designing
9.3 Product Designing
9.4 Music Composition
9.5 Photography and Videography
9.6 High-End Video Gaming Development
9.7 Automated Story Generation
9.8 Other Applications
  9.8.1 Training Simulation, Consulting And Integration
  9.8.2 Research and Development (R&D)

10 GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY END USER

10.1 Introduction
10.2 Technology
10.3 Retail
10.4 Agriculture
10.5 Information Technology (IT) and Telecom
10.6 Healthcare
10.7 Education
10.8 Banking, Financial Services and Insurance (BFSI)
10.9 Automotive

11 GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY GEOGRAPHY

11.1 Introduction
11.2 North America
  11.2.1 US
  11.2.2 Canada
  11.2.3 Mexico
11.3 Europe
  11.3.1 Germany
  11.3.2 UK
  11.3.3 Italy
  11.3.4 France
  11.3.5 Spain
  11.3.6 Rest of Europe
11.4 Asia Pacific
  11.4.1 Japan
  11.4.2 China
  11.4.3 India
  11.4.4 Australia
  11.4.5 New Zealand
  11.4.6 South Korea
  11.4.7 Rest of Asia Pacific
11.5 South America
  11.5.1 Argentina
  11.5.2 Brazil
  11.5.3 Chile
  11.5.4 Rest of South America
11.6 Middle East & Africa
  11.6.1 Saudi Arabia
  11.6.2 UAE
  11.6.3 Qatar
  11.6.4 South Africa
  11.6.5 Rest of Middle East & Africa

12 KEY DEVELOPMENTS

12.1 Agreements, Partnerships, Collaborations and Joint Ventures
12.2 Acquisitions & Mergers
12.3 New Product Launch
12.4 Expansions
12.5 Other Key Strategies

13 COMPANY PROFILING

13.1 Skylum
13.2 AIVA
13.3 Prisma Labs
13.4 Amazon Web Services
13.5 Microsoft
13.6 IBM
13.7 Jukedeck Limited
13.8 Automated Creative
13.9 Cyanapse
13.10 Hello Games
13.11 Google
13.12 Firedrop
13.13 Autodesk
13.14 Canva
13.15 Humtap Inc.
13.16 Amper Music
13.17 Lumen5
13.18 Object AI Pty Ltd.
13.19 Adobe
13.20 ScriptBook

LIST OF TABLES

Table 1 Global Computational Creativity Market Outlook, By Region (2019-2028) ($MN)
Table 2 Global Computational Creativity Market Outlook, By Deployment Mode (2019-2028) ($MN)
Table 3 Global Computational Creativity Market Outlook, By On-Premise (2019-2028) ($MN)
Table 4 Global Computational Creativity Market Outlook, By Cloud (2019-2028) ($MN)
Table 5 Global Computational Creativity Market Outlook, By Component (2019-2028) ($MN)
Table 6 Global Computational Creativity Market Outlook, By Services (2019-2028) ($MN)
Table 7 Global Computational Creativity Market Outlook, By Professional Services (2019-2028) ($MN)
Table 8 Global Computational Creativity Market Outlook, By Managed Services (2019-2028) ($MN)
Table 9 Global Computational Creativity Market Outlook, By Solutions (2019-2028) ($MN)
Table 10 Global Computational Creativity Market Outlook, By Platform (2019-2028) ($MN)
Table 11 Global Computational Creativity Market Outlook, By Software Tools (2019-2028) ($MN)
Table 12 Global Computational Creativity Market Outlook, By Technology (2019-2028) ($MN)
Table 13 Global Computational Creativity Market Outlook, By Natural Language Processing (NLP) (2019-2028) ($MN)
Table 14 Global Computational Creativity Market Outlook, By Machine Learning and Deep Learning (ML and DL) (2019-2028) ($MN)
Table 15 Global Computational Creativity Market Outlook, By Computer Vision (2019-2028) ($MN)
Table 16 Global Computational Creativity Market Outlook, By Operating System (2019-2028) ($MN)
Table 17 Global Computational Creativity Market Outlook, By Microsoft Windows (2019-2028) ($MN)
Table 18 Global Computational Creativity Market Outlook, By Linux (2019-2028) ($MN)
Table 19 Global Computational Creativity Market Outlook, By MacOS (Macintosh Operating System) (2019-2028) ($MN)
Table 20 Global Computational Creativity Market Outlook, By Application (2019-2028) ($MN)
Table 21 Global Computational Creativity Market Outlook, By Marketing and Web Designing (2019-2028) ($MN)
Table 22 Global Computational Creativity Market Outlook, By Product Designing (2019-2028) ($MN)
Table 23 Global Computational Creativity Market Outlook, By Music Composition (2019-2028) ($MN)
Table 24 Global Computational Creativity Market Outlook, By Photography and Videography (2019-2028) ($MN)
Table 25 Global Computational Creativity Market Outlook, By High-End Video Gaming Development (2019-2028) ($MN)
Table 26 Global Computational Creativity Market Outlook, By Automated Story Generation (2019-2028) ($MN)
Table 27 Global Computational Creativity Market Outlook, By Other Applications (2019-2028) ($MN)
Table 28 Global Computational Creativity Market Outlook, By Training Simulation, Consulting And Integration (2019-2028) ($MN)
Table 29 Global Computational Creativity Market Outlook, By Research and Development (R&D) (2019-2028) ($MN)
Table 30 Global Computational Creativity Market Outlook, By End User (2019-2028) ($MN)
Table 31 Global Computational Creativity Market Outlook, By Technology (2019-2028) ($MN)
Table 32 Global Computational Creativity Market Outlook, By Retail (2019-2028) ($MN)
Table 33 Global Computational Creativity Market Outlook, By Agriculture (2019-2028) ($MN)
Table 34 Global Computational Creativity Market Outlook, By Information Technology (IT) and Telecom (2019-2028) ($MN)
Table 35 Global Computational Creativity Market Outlook, By Healthcare (2019-2028) ($MN)
Table 36 Global Computational Creativity Market Outlook, By Education (2019-2028) ($MN)
Table 37 Global Computational Creativity Market Outlook, By Banking, Financial Services and Insurance (BFSI) (2019-2028) ($MN)
Table 38 Global Computational Creativity Market Outlook, By Automotive (2019-2028) ($MN)
Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.


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