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Coin-operated Amusement Devices Industry Research Report 2023

August 2023 | 94 pages | ID: C50527F4ADD6EN
APO Research

US$ 2,950.00

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This report aims to provide a comprehensive presentation of the global market for Coin-operated Amusement Devices, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Coin-operated Amusement Devices.

The Coin-operated Amusement Devices market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Coin-operated Amusement Devices market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Coin-operated Amusement Devices manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2018-2023. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
  • IGT
  • Konami Gaming
  • Novomatic
  • Aristocrat Leisure
  • Scientific Games
  • Chicago Gaming Company
  • Amatic Industries
  • APEX Gaming Technology
  • Aruze Gaming
  • Astro Corp.
  • Belatra Co. Ltd.
  • Casino Technology
  • Gauselmann Group
  • Everi
Product Type Insights

Global markets are presented by Coin-operated Amusement Devices type, along with growth forecasts through 2029. Estimates on production and value are based on the price in the supply chain at which the Coin-operated Amusement Devices are procured by the manufacturers.

This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows production and revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029).

Coin-operated Amusement Devices segment by Type
  • Slot Machine
  • Dance Dance Revolution
  • Arcade
  • Racing Type
Application Insights

This report has provided the market size (production and revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029).

This report also outlines the market trends of each segment and consumer behaviors impacting the Coin-operated Amusement Devices market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Coin-operated Amusement Devices market.

Coin-operated Amusement Devices segment by Application
  • Casinos
  • Amusement Arcades
  • Others
Regional Outlook

This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue and sales data of each region and country for the period 2018-2029.

The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2022 because of the base year, with estimates for 2023 and forecast value for 2029.
  • North America
    • U.S.
    • Canada
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • China Taiwan
    • Indonesia
    • Thailand
    • Malaysia
  • Latin America
    • Mexico
    • Brazil
    • Argentina
Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

COVID-19 and Russia-Ukraine War Influence Analysis

The readers in the section will understand how the Coin-operated Amusement Devices market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Reasons to Buy This Report

This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Coin-operated Amusement Devices market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

This report will help stakeholders to understand the global industry status and trends of Coin-operated Amusement Devices and provides them with information on key market drivers, restraints, challenges, and opportunities.

This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

This report stays updated with novel technology integration, features, and the latest developments in the market

This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Coin-operated Amusement Devices industry.

This report helps stakeholders to gain insights into which regions to target globally

This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Coin-operated Amusement Devices.

This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Core Chapters

Chapter 1: Research objectives, research methods, data sources, data cross-validation;

Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 3: Detailed analysis of Coin-operated Amusement Devices manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.

Chapter 5: Production/output, value of Coin-operated Amusement Devices by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.

Chapter 6: Consumption of Coin-operated Amusement Devices in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.

Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 11: The main points and conclusions of the report.
1 PREFACE

1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
  1.5.1 Secondary Sources
  1.5.2 Primary Sources

2 MARKET OVERVIEW

2.1 Product Definition
2.2 Coin-operated Amusement Devices by Type
  2.2.1 Market Value Comparison by Type (2018 VS 2022 VS 2029) & (US$ Million)
  1.2.2 Slot Machine
  1.2.3 Dance Dance Revolution
  1.2.4 Arcade
  1.2.5 Racing Type
2.3 Coin-operated Amusement Devices by Application
  2.3.1 Market Value Comparison by Application (2018 VS 2022 VS 2029) & (US$ Million)
  2.3.2 Casinos
  2.3.3 Amusement Arcades
  2.3.4 Others
2.4 Global Market Growth Prospects
  2.4.1 Global Coin-operated Amusement Devices Production Value Estimates and Forecasts (2018-2029)
  2.4.2 Global Coin-operated Amusement Devices Production Capacity Estimates and Forecasts (2018-2029)
  2.4.3 Global Coin-operated Amusement Devices Production Estimates and Forecasts (2018-2029)
  2.4.4 Global Coin-operated Amusement Devices Market Average Price (2018-2029)

3 MARKET COMPETITIVE LANDSCAPE BY MANUFACTURERS

3.1 Global Coin-operated Amusement Devices Production by Manufacturers (2018-2023)
3.2 Global Coin-operated Amusement Devices Production Value by Manufacturers (2018-2023)
3.3 Global Coin-operated Amusement Devices Average Price by Manufacturers (2018-2023)
3.4 Global Coin-operated Amusement Devices Industry Manufacturers Ranking, 2021 VS 2022 VS 2023
3.5 Global Coin-operated Amusement Devices Key Manufacturers, Manufacturing Sites & Headquarters
3.6 Global Coin-operated Amusement Devices Manufacturers, Product Type & Application
3.7 Global Coin-operated Amusement Devices Manufacturers, Date of Enter into This Industry
3.8 Global Coin-operated Amusement Devices Market CR5 and HHI
3.9 Global Manufacturers Mergers & Acquisition

4 MANUFACTURERS PROFILED

4.1 IGT
  4.1.1 IGT Coin-operated Amusement Devices Company Information
  4.1.2 IGT Coin-operated Amusement Devices Business Overview
  4.1.3 IGT Coin-operated Amusement Devices Production, Value and Gross Margin (2018-2023)
  4.1.4 IGT Product Portfolio
  4.1.5 IGT Recent Developments
4.2 Konami Gaming
  4.2.1 Konami Gaming Coin-operated Amusement Devices Company Information
  4.2.2 Konami Gaming Coin-operated Amusement Devices Business Overview
  4.2.3 Konami Gaming Coin-operated Amusement Devices Production, Value and Gross Margin (2018-2023)
  4.2.4 Konami Gaming Product Portfolio
  4.2.5 Konami Gaming Recent Developments
4.3 Novomatic
  4.3.1 Novomatic Coin-operated Amusement Devices Company Information
  4.3.2 Novomatic Coin-operated Amusement Devices Business Overview
  4.3.3 Novomatic Coin-operated Amusement Devices Production, Value and Gross Margin (2018-2023)
  4.3.4 Novomatic Product Portfolio
  4.3.5 Novomatic Recent Developments
4.4 Aristocrat Leisure
  4.4.1 Aristocrat Leisure Coin-operated Amusement Devices Company Information
  4.4.2 Aristocrat Leisure Coin-operated Amusement Devices Business Overview
  4.4.3 Aristocrat Leisure Coin-operated Amusement Devices Production, Value and Gross Margin (2018-2023)
  4.4.4 Aristocrat Leisure Product Portfolio
  4.4.5 Aristocrat Leisure Recent Developments
4.5 Scientific Games
  4.5.1 Scientific Games Coin-operated Amusement Devices Company Information
  4.5.2 Scientific Games Coin-operated Amusement Devices Business Overview
  4.5.3 Scientific Games Coin-operated Amusement Devices Production, Value and Gross Margin (2018-2023)
  4.5.4 Scientific Games Product Portfolio
  4.5.5 Scientific Games Recent Developments
4.6 Chicago Gaming Company
  4.6.1 Chicago Gaming Company Coin-operated Amusement Devices Company Information
  4.6.2 Chicago Gaming Company Coin-operated Amusement Devices Business Overview
  4.6.3 Chicago Gaming Company Coin-operated Amusement Devices Production, Value and Gross Margin (2018-2023)
  4.6.4 Chicago Gaming Company Product Portfolio
  4.6.5 Chicago Gaming Company Recent Developments
4.7 Amatic Industries
  4.7.1 Amatic Industries Coin-operated Amusement Devices Company Information
  4.7.2 Amatic Industries Coin-operated Amusement Devices Business Overview
  4.7.3 Amatic Industries Coin-operated Amusement Devices Production, Value and Gross Margin (2018-2023)
  4.7.4 Amatic Industries Product Portfolio
  4.7.5 Amatic Industries Recent Developments
4.8 APEX Gaming Technology
  4.8.1 APEX Gaming Technology Coin-operated Amusement Devices Company Information
  4.8.2 APEX Gaming Technology Coin-operated Amusement Devices Business Overview
  4.8.3 APEX Gaming Technology Coin-operated Amusement Devices Production, Value and Gross Margin (2018-2023)
  4.8.4 APEX Gaming Technology Product Portfolio
  4.8.5 APEX Gaming Technology Recent Developments
4.9 Aruze Gaming
  4.9.1 Aruze Gaming Coin-operated Amusement Devices Company Information
  4.9.2 Aruze Gaming Coin-operated Amusement Devices Business Overview
  4.9.3 Aruze Gaming Coin-operated Amusement Devices Production, Value and Gross Margin (2018-2023)
  4.9.4 Aruze Gaming Product Portfolio
  4.9.5 Aruze Gaming Recent Developments
4.10 Astro Corp.
  4.10.1 Astro Corp. Coin-operated Amusement Devices Company Information
  4.10.2 Astro Corp. Coin-operated Amusement Devices Business Overview
  4.10.3 Astro Corp. Coin-operated Amusement Devices Production, Value and Gross Margin (2018-2023)
  4.10.4 Astro Corp. Product Portfolio
  4.10.5 Astro Corp. Recent Developments
7.11 Belatra Co. Ltd.
  7.11.1 Belatra Co. Ltd. Coin-operated Amusement Devices Company Information
  7.11.2 Belatra Co. Ltd. Coin-operated Amusement Devices Business Overview
  4.11.3 Belatra Co. Ltd. Coin-operated Amusement Devices Production, Value and Gross Margin (2018-2023)
  7.11.4 Belatra Co. Ltd. Product Portfolio
  7.11.5 Belatra Co. Ltd. Recent Developments
7.12 Casino Technology
  7.12.1 Casino Technology Coin-operated Amusement Devices Company Information
  7.12.2 Casino Technology Coin-operated Amusement Devices Business Overview
  7.12.3 Casino Technology Coin-operated Amusement Devices Production, Value and Gross Margin (2018-2023)
  7.12.4 Casino Technology Product Portfolio
  7.12.5 Casino Technology Recent Developments
7.13 Gauselmann Group
  7.13.1 Gauselmann Group Coin-operated Amusement Devices Company Information
  7.13.2 Gauselmann Group Coin-operated Amusement Devices Business Overview
  7.13.3 Gauselmann Group Coin-operated Amusement Devices Production, Value and Gross Margin (2018-2023)
  7.13.4 Gauselmann Group Product Portfolio
  7.13.5 Gauselmann Group Recent Developments
7.14 Everi
  7.14.1 Everi Coin-operated Amusement Devices Company Information
  7.14.2 Everi Coin-operated Amusement Devices Business Overview
  7.14.3 Everi Coin-operated Amusement Devices Production, Value and Gross Margin (2018-2023)
  7.14.4 Everi Product Portfolio
  7.14.5 Everi Recent Developments

5 GLOBAL COIN-OPERATED AMUSEMENT DEVICES PRODUCTION BY REGION

5.1 Global Coin-operated Amusement Devices Production Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
5.2 Global Coin-operated Amusement Devices Production by Region: 2018-2029
  5.2.1 Global Coin-operated Amusement Devices Production by Region: 2018-2023
  5.2.2 Global Coin-operated Amusement Devices Production Forecast by Region (2024-2029)
5.3 Global Coin-operated Amusement Devices Production Value Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
5.4 Global Coin-operated Amusement Devices Production Value by Region: 2018-2029
  5.4.1 Global Coin-operated Amusement Devices Production Value by Region: 2018-2023
  5.4.2 Global Coin-operated Amusement Devices Production Value Forecast by Region (2024-2029)
5.5 Global Coin-operated Amusement Devices Market Price Analysis by Region (2018-2023)
5.6 Global Coin-operated Amusement Devices Production and Value, YOY Growth
  5.6.1 North America Coin-operated Amusement Devices Production Value Estimates and Forecasts (2018-2029)
  5.6.2 Europe Coin-operated Amusement Devices Production Value Estimates and Forecasts (2018-2029)
  5.6.3 China Coin-operated Amusement Devices Production Value Estimates and Forecasts (2018-2029)
  5.6.4 Japan Coin-operated Amusement Devices Production Value Estimates and Forecasts (2018-2029)
  5.6.5 Australia Coin-operated Amusement Devices Production Value Estimates and Forecasts (2018-2029)

6 GLOBAL COIN-OPERATED AMUSEMENT DEVICES CONSUMPTION BY REGION

6.1 Global Coin-operated Amusement Devices Consumption Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
6.2 Global Coin-operated Amusement Devices Consumption by Region (2018-2029)
  6.2.1 Global Coin-operated Amusement Devices Consumption by Region: 2018-2029
  6.2.2 Global Coin-operated Amusement Devices Forecasted Consumption by Region (2024-2029)
6.3 North America
  6.3.1 North America Coin-operated Amusement Devices Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
  6.3.2 North America Coin-operated Amusement Devices Consumption by Country (2018-2029)
  6.3.3 U.S.
  6.3.4 Canada
6.4 Europe
  6.4.1 Europe Coin-operated Amusement Devices Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
  6.4.2 Europe Coin-operated Amusement Devices Consumption by Country (2018-2029)
  6.4.3 Germany
  6.4.4 France
  6.4.5 U.K.
  6.4.6 Italy
  6.4.7 Russia
6.5 Asia Pacific
  6.5.1 Asia Pacific Coin-operated Amusement Devices Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
  6.5.2 Asia Pacific Coin-operated Amusement Devices Consumption by Country (2018-2029)
  6.5.3 China
  6.5.4 Japan
  6.5.5 South Korea
  6.5.6 China Taiwan
  6.5.7 Southeast Asia
  6.5.8 India
  6.5.9 Australia
6.6 Latin America, Middle East & Africa
  6.6.1 Latin America, Middle East & Africa Coin-operated Amusement Devices Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
  6.6.2 Latin America, Middle East & Africa Coin-operated Amusement Devices Consumption by Country (2018-2029)
  6.6.3 Mexico
  6.6.4 Brazil
  6.6.5 Turkey
  6.6.5 GCC Countries

7 SEGMENT BY TYPE

7.1 Global Coin-operated Amusement Devices Production by Type (2018-2029)
  7.1.1 Global Coin-operated Amusement Devices Production by Type (2018-2029) & (K Units)
  7.1.2 Global Coin-operated Amusement Devices Production Market Share by Type (2018-2029)
7.2 Global Coin-operated Amusement Devices Production Value by Type (2018-2029)
  7.2.1 Global Coin-operated Amusement Devices Production Value by Type (2018-2029) & (US$ Million)
  7.2.2 Global Coin-operated Amusement Devices Production Value Market Share by Type (2018-2029)
7.3 Global Coin-operated Amusement Devices Price by Type (2018-2029)

8 SEGMENT BY APPLICATION

8.1 Global Coin-operated Amusement Devices Production by Application (2018-2029)
  8.1.1 Global Coin-operated Amusement Devices Production by Application (2018-2029) & (K Units)
  8.1.2 Global Coin-operated Amusement Devices Production by Application (2018-2029) & (K Units)
8.2 Global Coin-operated Amusement Devices Production Value by Application (2018-2029)
  8.2.1 Global Coin-operated Amusement Devices Production Value by Application (2018-2029) & (US$ Million)
  8.2.2 Global Coin-operated Amusement Devices Production Value Market Share by Application (2018-2029)
8.3 Global Coin-operated Amusement Devices Price by Application (2018-2029)

9 VALUE CHAIN AND SALES CHANNELS ANALYSIS OF THE MARKET

9.1 Coin-operated Amusement Devices Value Chain Analysis
  9.1.1 Coin-operated Amusement Devices Key Raw Materials
  9.1.2 Raw Materials Key Suppliers
  9.1.3 Coin-operated Amusement Devices Production Mode & Process
9.2 Coin-operated Amusement Devices Sales Channels Analysis
  9.2.1 Direct Comparison with Distribution Share
  9.2.2 Coin-operated Amusement Devices Distributors
  9.2.3 Coin-operated Amusement Devices Customers

10 GLOBAL COIN-OPERATED AMUSEMENT DEVICES ANALYZING MARKET DYNAMICS

10.1 Coin-operated Amusement Devices Industry Trends
10.2 Coin-operated Amusement Devices Industry Drivers
10.3 Coin-operated Amusement Devices Industry Opportunities and Challenges
10.4 Coin-operated Amusement Devices Industry Restraints

11 REPORT CONCLUSION

12 DISCLAIMER



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