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Board Games Market - Global Outlook and Forecast 2021-2026

December 2020 | 282 pages | ID: B9263E8E1A0EN
Arizton Advisory & Intelligence

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In-depth Analysis and Data-driven Insights on the Impact of COVID-19 Included in this Global Board Games Market Report

The board games market by revenue is expected to grow at a CAGR of approx. 13% during the period 2021–2026.

The market has been experiencing popularity and acceptance among players despite intense competition from digital entertainment sources. However, the eruption of the COVID-19 pandemic has contracted the market slightly. Turbulences in the supply chain and restrict imposition of lockdowns across the globe have adversely affected retail board games. Cafes facilitating board games have witnessed a steep decline in footfall after the easing of lockdown restrictions across the world. These cafes in the US region have witnessed a 35% decline in footfall. However, there are several reasons for the significant growth of the global board games market, including the emergence of board game conventions, gaming cafes, and nerd culture.

The following factors are likely to contribute to the growth of the board games market during the forecast period:
  • Adoption of Digital-first Approach
  • Introduction of Strategic Products
  • Board Games Conventions
  • Incorporation of Learning Quotient
The study considers the present scenario of the board games market and its market dynamics for the period 2020?2026. It covers a detailed overview of several market growth enablers, restraints, and trends. The report offers both the demand and supply aspects of the market. It profiles and examines leading companies and other prominent ones operating in the market.

Global Board Games Market Segmentation

The global board games market research report includes a detailed segmentation by product, themes, distribution, geography. Puzzles have remained an exciting and most dominating sources of board game products over the last few decades. They also have an educational value for children in several age groups, which is increasing their adoption. With major vendors constituting a small portion of the market share, independent domestic vendors across the globe account for the majority of market shares.

On account of the outbreak of the COVID-19 pandemic, which has not only led to the closure of retail marketplaces but also the cancellation of several mega events and gaming conventions has drastically affected the board games market. Educational games gained popularity among parents owing to the closure of schools with the online sale increasing by 18% across the globe. However, the sales from retail outlets declined during Q2 and Q3 2020, recurring an estimated of over $50 million to market revenue in 2020. The segment is expected to reach $13 billion by 2026 due to the relevancy of these games among modern parents.

Board games are sold through online and retail distribution networks, including specialty stores, supermarkets and hypermarkets, mass-market players, department stores, small chain stores, free-standing toy stores, catalog stores, and other non-tracked retail outlets. The sale of board games via retail stores such as supermarkets and specialty stores has always remained high across the globe. Although the trend of online is growing, a significant share of board game distribution takes place through mass-market players and specialty stores. However, with the outbreak of the COVID-19 pandemic, the sale from retail sales has gone down drastically. Stores across the world have suffered an immense loss due to lockdowns and restrictions.

Products
  • Puzzles
  • Tabletop Board Games
  • Card & Dice Games
  • Collectible Card Games
  • Miniature Games
  • RPG Board Games
Theme
  • Strategy & War Games
  • Educational Games
  • Fantasy Games
  • Sports Games
  • Others
Distribution Channel
  • Online
  • Retail Channel
  • Specialty Stores
  • Mass Market Players
  • Other Retailers
INSIGHTS BY GEOGRAPHY

The increase in disposable incomes has been one of the major factors influencing the sale of board games in the APAC region. Countries such as China, India, Japan, and South Korea along with Malaysia and Indonesia are expected to witness decent growth in demand due to the improvement in living standards. Another major factor influencing the growth in the region is the presence of a large young population in China and India. The APAC board games market is one of the fastest-growing segments. India and China are registering demand for tabletop and card & dice games. In India, board games are associated with developing educational and critical thinking ability among grade-schoolers. Thus, parents are purchasing board games for their children to develop their educational and learning quotient.

Geography
  • North America
    • US
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Spain
    • Italy
    • Russia
  • APAC
    • China
    • Japan
    • South Korea
    • Australia
    • India
    • Indonesia
  • Latin America
    • Brazil
    • Mexico
    • Argentina
  • Middle East & Africa
    • Saudi Arabia
    • South Africa
    • UAE
INSIGHTS BY VENDORS

The board games market is slowly shifting from being concentrated to a fragmented one with several independent vendors barging in. The outbreak of the COVID-19 pandemic has increased the potential of board games across the globe. Board games worldwide have witnessed a significant push in popularity, especially among residential users. In addition, the product development cost requires a lower investment than electronic gadgets. However, product counterfeiting, especially for card and dice games, turned the market dynamic complex for major commercial players in 2020.

Prominent Vendors
  • Asmod?e ?ditions (Group)
  • Hasbro
  • Mattel
  • Ravensburger
Other Prominent Vendors
  • Asmadi Games
  • Bezier Games
  • Mindware.com
  • Buffalo Games
  • Clementoni
  • CoolMiniOrNot (CMON)
  • Disney
  • Fremont Die Consumer Products
  • Funko
  • Games Workshop
  • Gibsons Games
  • Goliath
  • Grey Fox Games
  • IELLO Games
  • Indie Boards and Cards
  • INI
  • International Playthings
  • Kamings Trade
  • Learning Resources
  • Legendary Games
  • Loony Labs
  • Ludo Fact
  • Melissa & Doug
  • Boardgamedesign.com
  • North Star Games
  • Orchard Toys
  • Panda GM
  • Pegasus Spiele
  • Piatnik
  • Roosterfin
  • Reaper Miniatures
  • Rio Grande Games
  • Schmidt Spiele
  • Spin Master
  • Spontaneous Games
  • Surprised Stare Games
  • Sunsout
  • Talicor
  • The Regency Chess Company
  • Trend Enterprises
  • Ultra Pro International
  • University Games
  • USAOPOLY
  • Winning Moves Games
  • WizKids
  • Zobmondo
KEY QUESTIONS ANSWERED

1. What revenue figures are the board games market expected to reach during the forecast period 2021-2026?
2. Which region has experienced maturity during the forecast period?
3. What was the board games market size of India in 2020?
4. Who are the leading vendors? What are the threats to the new entrants in the market?
5. How is the revenue of the board games market share affected due to the COVID-19 outbreak?
1 RESEARCH METHODOLOGY

2 RESEARCH OBJECTIVES

3 RESEARCH PROCESS

4 SCOPE & COVERAGE

4.1 Market Definition
  4.1.1 Inclusions
  4.1.2 Exclusions
4.2 Base Year
4.3 Scope of The Study
  4.3.1 Market Segmentation by Product
  4.3.2 Market Segmentation by Theme
  4.3.3 Market Segmentation by Distribution Channel
  4.3.4 Market Segmentation by Geography

5 REPORT ASSUMPTIONS & CAVEATS

5.1 Key Caveats
5.2 Currency Conversion
5.3 Market Derivation

6 MARKET AT A GLANCE

7 INTRODUCTION

7.1 Overview
7.2 Global Economy: 2019-2020
  7.2.1 APAC
  7.2.2 Latin America
  7.2.3 US & Europe
  7.2.4 Middle East & Africa

8 MARKET OPPORTUNITY & TRENDS

8.1 Adoption Of Digital-First Approach
8.2 Strategic Product Introductions
8.3 Capitalization On Board Game Conventions

9 MARKET GROWTH ENABLERS

9.1 Desire To Experience Analog Games
9.2 Rising Number Of Board Game Cafes
9.3 Crowdfunding Platforms For Market
9.4 Incorporation Of Learning Quotient

10 MARKET RESTRAINTS

10.1 Market Disturbance Due To Tariffs & Trade Slumps
10.2 High Presence Of Alternatives
10.3 Supply Chain Disruptions

11 VALUE CHAIN

11.1 Overview
11.2 Value Chain Analysis
  11.2.1 Raw Material Suppliers
  11.2.2 Manufacturers
  11.2.3 Distributors/Retailers
  11.2.4 Retailers
  11.2.5 End-Users

12 MARKET LANDSCAPE

12.1 Overview
12.2 COVID-19 Impact On Gaming Industry
12.3 Market By Geography
12.4 Market By Product
12.5 Market By Theme
12.6 Five Forces Analysis
  12.6.1 Threat Of New Entrants
  12.6.2 Bargaining Power Of Suppliers
  12.6.3 Bargaining Power Of Buyers
  12.6.4 Threat Of Substitutes
  12.6.5 Competitive Rivalry

13 PRODUCT

13.1 Market Snapshot & Growth Engine
13.1 Market Overview
13.2 Impact Of COVID-19 In Product Segment
  13.2.1 Overview
13.3 Puzzles
  13.3.1 Market Size & Forecast
  13.3.2 Market By Geography
13.4 Tabletop Board Games
  13.4.1 Market Size & Forecast
  13.4.2 Market By Geography
13.5 Collectible Card Games
  13.5.1 Market Size & Forecast
  13.5.2 Market By Geography
13.6 Card & Dice Games
  13.6.1 Market Size & Forecast
  13.6.2 Market By Geography
13.7 Miniature Games
  13.7.1 Market Size & Forecast
  13.7.2 Market By Geography
13.8 RPG Board Games
  13.8.1 Market Size & Forecast
  13.8.2 Market By Geography

14 THEME

14.1 Market Snapshot & Growth Engine
14.2 Market Overview
14.3 Impact Of COVID-19 In Theme Segment
14.4 Educational Board Games
  14.4.1 Market Size & Forecast
  14.4.2 Market By Geography
14.5 Strategy & War Board Games
  14.5.1 Market Size & Forecast
  14.5.2 Market By Geography
14.6 Fantasy Board Games
  14.6.1 Market Size & Forecast
  14.6.2 Market By Geography
14.7 Sports Board Games
  14.7.1 Market Size & Forecast
  14.7.2 Market By Geography
14.8 Others
  14.8.1 Market Size & Forecast
  14.8.2 Market By Geography

15 DISTRIBUTION CHANNELS

15.1 Market Overview
15.2 COVID-19 Impact On Retail Marketplace
15.3 Manufactures, Production, And Distribution
15.4 Distribution Through Retail Stores
15.5 Distribution Through Online Websites

16 GEOGRAPHY

16.1 Market Snapshot & Growth Engine
16.2 Geographic Overview

17 NORTH AMERICA

17.1 Market Overview
  17.1.1 Historic Data 2015?2019
17.2 Market Size & Forecast 2020–2026
17.3 Market By Product
17.4 Market By Theme
17.5 Market Snapshot & Growth Engine
17.6 US: Market Size & Forecast
17.7 Canada: Market Size & Forecast

18 APAC

18.1 Market Overview
  18.1.1 Historic Data 2015?2019
18.2 Market Size & Forecast 2020–2026
18.3 Market By Product
18.4 Market By Theme
18.5 Market Snapshot & Growth Engine
18.6 China: Market Size & Forecast
18.7 India: Market Size & Forecast
18.8 Japan: Market Size & Forecast
18.9 Indonesia: Market Size & Forecast
18.1 South Korea: Market Size & Forecast
18.11 Australia: Market Size & Forecast
18.12 Malaysia: Market Size & Forecast
18.13 Singapore: Market Size & Forecast
18.14 Thailand: Market Size & Forecast
18.15 New Zealand: Market Size & Forecast
18.16 Vietnam: Market Size & Forecast

19 EUROPE

19.1 Market Overview
  19.1.1 Historic Data 2015?2019
19.2 Market Size & Forecast 2020–2026
19.3 Market By Product
19.4 Market By Theme
19.5 Market Snapshot & Growth Engine
19.6 Uk: Market Size & Forecast
19.7 France: Market Size & Forecast
19.8 Germany: Market Size & Forecast
19.9 Russia: Market Size & Forecast
19.1 Italy: Market Size & Forecast
19.11 Sweden: Market Size & Forecast
19.12 Norway: Market Size & Forecast
19.13 Spain: Market Size & Forecast
19.14 Denmark: Market Size & Forecast
19.15 Switzerland: Market Size & Forecast
19.16 Iceland: Market Size & Forecast

20 LATIN AMERICA

20.1 Market Overview
  20.1.1 Historic Data 2015?2019
20.2 Market Size & Forecast 2020–2026
20.3 Market By Product
20.4 Market By Theme
20.5 Market Snapshot & Growth Engine
20.6 Brazil: Market Size & Forecast
20.7 Mexico: Market Size & Forecast
20.8 Argentina: Market Size & Forecast

21 MIDDLE EAST & AFRICA

21.1 Market Overview
  21.1.1 Historic Data 2015?2019
21.2 Market Size & Forecast 2020–2026
21.3 Market By Product
21.4 Market By Theme
21.5 Market Snapshot & Growth Engine
21.6 Saudi Arabia: Market Size & Forecast
21.7 South Africa: Market Size & Forecast
21.8 UAE: Market Size & Forecast

22 COMPETITIVE LANDSCAPE

22.1 Overview
22.2 Vendor Share Analysis

23 KEY COMPANY PROFILES

23.1 ASMOD?E ?DITIONS (GROUP)
  23.1.1 Business Overview
  23.1.2 Major Product Offerings
  23.1.3 Key Strengths
  23.1.4 Key Strategies
  23.1.5 Key Opportunities
23.2 Hasbro
  23.2.1 Business Overview
  23.2.2 Major Product Offerings
  23.2.3 Key Strategies
  23.2.4 Key Strengths
  23.2.5 Key Opportunities
23.3 Mattel
  23.3.1 Business Overview
  23.3.2 Major Product Offerings
  23.3.3 Key Strategies
  23.3.4 Key Strengths
  23.3.5 Key Opportunities
23.4 Ravensburger
  23.4.1 Business Overview
  23.4.2 Major Product Offerings
  23.4.3 Key Strategies
  23.4.4 Key Strengths
  23.4.5 Key Opportunities

24 OTHER PROMINENT VENDOR

24.1 Asmadi Games
  24.1.1 Overview
24.2 Bezier Games
  24.2.1 Overview
24.3 Boardgamedesign.Com
  24.3.1 Overview
24.4 Buffalo Games
  24.4.1 Overview
24.5 Clementoni
  24.5.1 Overview
24.6 CMON
  24.6.1 Overview
24.7 Disney
  24.7.1 Overview
24.8 Fremont Die Consumer Products
  24.8.1 Overview
24.9 Funko
  24.9.1 Overview
24.10 Games Workshop
  24.10.1 Overview
24.11 Gibsons Games
  24.11.1 Overview
24.12 Goliath
  24.12.1 Overview
24.13 Grey Fox Games
  24.13.1 Overview
24.14 Iello Games
  24.14.1 Overview
24.15 Indie Boards And Cards
  24.15.1 Overview
24.16 INI
  24.16.1 Overview
24.17 International Playthings
  24.17.1 Overview
24.18 Kamings Trade
  24.18.1 Overview
24.19 Learning Resources
  24.19.1 Overview
24.20 Legendary Games
  24.20.1 Overview
24.21 Loony Labs
  24.21.1 Overview
24.22 Ludo Fact
  24.22.1 Overview
24.23 Melissa & Doug
  24.23.1 Overview
24.24 Mindware.Com
  24.24.1 Overview
24.25 North Star Games
  24.25.1 Overview
24.26 Orchard Toys
  24.26.1 Overview
24.27 Panda GM
  24.27.1 Overview
24.28 Pegasus Spiele
  24.28.1 Overview
24.29 Piatnik
  24.29.1 Overview
24.30 Roosterfin
  24.30.1 Overview
24.31 Reaper Miniatures
  24.31.1 Overview
24.32 Rio Grande Games
  24.32.1 Overview
24.33 Schmidt Spiele
  24.33.1 Overview
24.34 Spin Master
  24.34.1 Overview
24.35 Spontaneous Games
  24.35.1 Overview
24.36 Surprised Stare Games
  24.36.1 Overview
24.37 Sunsout
  24.37.1 Overview
24.38 Talicor
  24.38.1 Overview
24.39 The Regency Chess Company
  24.39.1 Overview
24.40 Trend Enterprises
  24.40.1 Overview
24.41 Ultra Pro International
  24.41.1 Overview
24.42 University Games
  24.42.1 Overview
24.43 Usaopoly
  24.43.1 Overview
24.44 Winning Moves Games
  24.44.1 Overview
24.45 Wizkids
  24.45.1 Overview
24.46 ZOBMONDO
  24.46.1 Overview

25 REPORT SUMMARY

25.1 Key Takeaways
25.2 Strategic Recommendations

26 QUANTITATIVE SUMMARY

26.1 Global Market
26.2 North America
  26.2.1 Market By Product
  26.2.2 Market By Theme
26.3 APAC
  26.3.1 Market By Product
  26.3.2 Market By Theme
26.4 EUROPE
  26.4.1 Market By Product
  26.4.2 Market By Theme
26.5 Latin America
  26.5.1 Market By Product
  26.5.2 Market By Theme
26.6 Middle East & Africa
  26.6.1 Market By Product
  26.6.2 Market By Theme
26.7 By Product
  26.7.1 Global
  26.7.2 Puzzles
  26.7.3 Tabletop
  26.7.4 Collectible Card Games
  26.7.5 Card & Dice Games
  26.7.6 Miniature Games
  26.7.7 RPG Board Games
26.8 Theme
  26.8.1 Global
  26.8.2 Strategy & War Board Games
  26.8.3 Fantasy Board Games
  26.8.4 Educational Board Games
  26.8.5 Sports Board Games
  26.8.6 Other Board Games

27 APPENDIX

27.1 Abbreviations

LIST OF EXHIBITS

Exhibit 1 Segmentation of Global Board Games Market
Exhibit 2 Market Size Calculation Approach 2020
Exhibit 1 Overview of Global Board Games Market
Exhibit 2 Quarterly Review of the Market in 2020
Exhibit 3 Approximate Loss in Board Games Market Post-COVID-19 Outbreak
Exhibit 4 Market Opportunity by 2026: Geography Wise
Exhibit 5 Hasbro Performance Comparison H2 2020 vs H1 2020
Exhibit 6 Average Ownership of Card & Board Games in 2019
Exhibit 7 Various Strategies Adopted by Market Vendors in 2020
Exhibit 8 Impact of Adoption of Digital-first Approach
Exhibit 9 Time Spent on Internet (Per Capita) (in Minutes)
Exhibit 10 Impact of Strategic Product Introductions
Exhibit 11 Impact of Capitalization on Board Game Conventions
Exhibit 12 Impact of Desire to Experience Analog Games
Exhibit 13 Popular traditional board games played by families in 2020
Exhibit 14 Impact of Rising Number of Board Game Cafes
Exhibit 15 Popular Board Game Cafes Across Major Countries by 2020
Exhibit 16 Impact of Crowdfunding Platforms for Market
Exhibit 17 Key Investments in Board Games Market (in million)
Exhibit 18 Impact of Incorporation of Learning Quotient
Exhibit 19 Impact of Market Disturbance due to Tariffs & Trade Slumps
Exhibit 20 Impact of High Presence of Alternatives
Exhibit 21 Key Alternatives Avilable in 2020
Exhibit 22 Impact of Supply Chain Disruptions
Exhibit 23 Global Board Games Market Value Chain Analysis
Exhibit 24 Global Board Games Market ($ billion)
Exhibit 25 Strategies adopted by Vendors to Handle COVID-19 Turbulence
Exhibit 26 2020: Social Media Insights for Marketing
Exhibit 27 Key Impact Factors for Board Games Market
Exhibit 28 Quarterly Comparative Snapshot of Hasbro in 2019 & 2020
Exhibit 29 Comparative Analysis of Pre-COVID and Post-COVID Market Dynamics
Exhibit 30 CAGR across Geographies 2020?2026
Exhibit 31 Global Gaming Market by Types in 2020
Exhibit 32 Five Forces Analysis 2020
Exhibit 33 Incremental Growth by Product Type 2020–2026 (Revenue)
Exhibit 34 Market Share of Board Games by Product Type 2020 and 2026 (%)
Exhibit 35 COVID Impact on the Product Segment
Exhibit 36 Global Puzzles Market 2020?2026 ($ million)
Exhibit 37 Global Tabletop Board Games Market 2020?2026 ($ million)
Exhibit 38 Global Collectible Card Games Market 2020?2026 ($ million)
Exhibit 39 Global Card & Dice Games Market 2020?2026 ($ million)
Exhibit 40 Global Miniature Games Market 2020?2026 ($ million)
Exhibit 41 Global RPG Board Games Market 2020?2026 ($ million)
Exhibit 42 Incremental Growth by Theme Type 2020–2026 (Revenue)
Exhibit 43 Market Share of Board Games Based on Theme Types 2020 and 2026 (%)
Exhibit 44 2020 Quarter-wise Development of Theme Segment
Exhibit 45 Global Educational Board Games Market 2020–2026 ($ million)
Exhibit 46 Popular Educational Board Games Developed Across Regions
Exhibit 47 Global Strategy & War Board Games Market 2020–2026 ($ million)
Exhibit 48 Famous Strategy & War Board Games
Exhibit 49 Global Fantasy Board Games Market 2020–2026($ million)
Exhibit 50 Global Sports Board Games Market 2020–2026($ million)
Exhibit 51 Popular Sports-based Board Games
Exhibit 52 Global Other Board Games Market 2020–2026($ million)
Exhibit 53 Distribution Channels of Board Games
Exhibit 54 Impact Analysis: Retail vs Consumer Market for Mattel
Exhibit 55 Global Comparison of Retail Footfall and E-commerce Traffic 2019–2020 (%)
Exhibit 56 Global Board Games Market Distribution Channels 2020
Exhibit 57 Incremental Growth by Geography 2020 & 2026
Exhibit 58 Market Share of Geographies 2020
Exhibit 59 Market Share of Geographies in Global Board Games Market 2026
Exhibit 60 North America: Historical Data 2015?2018 ($ million)
Exhibit 61 Board Games Market in North America 2020–2026($ million)
Exhibit 62 Incremental Growth by Country 2020 & 2026
Exhibit 63 Board Games Market in US 2020–2026($ million)
Exhibit 64 Board Games Market in Canada 2020–2026($ million)
Exhibit 65 APAC: Board Games Market Historical Data 2015?2019 ($ million)
Exhibit 66 Quarterly Revenue Disruption Post-COVID-19 Outbreak ($ million)
Exhibit 67 Board Games Market in APAC 2020–2026 ($ million)
Exhibit 68 Incremental Growth by Country 2020 & 2026
Exhibit 69 Board Games Market in China 2020–2026 ($ million)
Exhibit 70 Urban Households in China: Income Breakup 2010?2020
Exhibit 71 Board Games Market in India 2020–2026 ($ million)
Exhibit 72 Popular Board Game Cafes in India 2020
Exhibit 73 Pre-COVID-19 Vs Post-COVID-19: Loss in Revenue
Exhibit 74 Board Games Market in Japan 2020–2026 ($ million)
Exhibit 75 Board Games Market in Indonesia 2020–2026 ($ million)
Exhibit 76 Board Games Market in South Korea 2020–2026 ($ million)
Exhibit 77 Board Games Market in Australia 2020–2026 ($ million)
Exhibit 78 Board Games Market in Malaysia 2020–2026 ($ million)
Exhibit 79 Board Games Market in Singapore 2020–2026 ($ million)
Exhibit 80 Board Games Market in Thailand 2020–2026 ($ million)
Exhibit 81 Board Games Market in New Zealand 2020–2026 ($ million)
Exhibit 82 Board Games Market in Vietnam 2020–2026 ($ million)
Exhibit 83 Europe: Historical Data 2015?2015 ($ million)
Exhibit 84 Board Games Market in Europe 2020–2026 ($ million)
Exhibit 85 Disrupted Quarterly Revenue Distribution Due to COVID-19 ($ million)
Exhibit 86 Incremental Growth by Country 2020 & 2026
Exhibit 87 Board Games Market in UK 2020–2026 ($ million)
Exhibit 88 Board Games Market in France 2020–2026 ($ million)
Exhibit 89 Board Games Market in Germany 2020–2026 ($ million)
Exhibit 90 Board Games Market in Russia 2020–2026 ($ million)
Exhibit 91 Board Games Market in Italy 2020–2026 ($ million)
Exhibit 92 Board Games Market in Sweden 2020–2026 ($ million)
Exhibit 93 Board Games Market in Norway 2020–2026 ($ million)
Exhibit 94 Board Games Market in Spain 2020–2026 ($ million)
Exhibit 95 Board Games Market in Denmark 2020–2026 ($ million)
Exhibit 96 Board Games Market in Switzerland 2020–2026 ($ million)
Exhibit 97 Board Games Market in Iceland 2020–2026 ($ million)
Exhibit 98 Latin America: Historical Data 2015?2019 ($ million)
Exhibit 99 Disrupted Quarterly Revenue Distribution Due to COVID-19 ($ million)
Exhibit 100 Board Games Market in Latin America 2020–2026($ million)
Exhibit 101 Incremental Growth by Country 2020 & 2026
Exhibit 102 Board Games Market in Brazil 2020–2026 ($ million)
Exhibit 103 Board Games Market in Mexico 2020–2026($ million)
Exhibit 104 Board Games Market in Argentina 2020–2026($ million)
Exhibit 105 Middle East & Africa: Board Games Market Historic Data 2015 ?2019 ($ million)
Exhibit 106 Disrupted Quarterly Revenue Distribution Due to COVID-19 ($ million)
Exhibit 107 Board Games Market in MEA 2020–2026($ million)
Exhibit 108 Incremental Growth by Country 2020 & 2026
Exhibit 109 Board Games Market in Saudi Arabia 2020–2026($ million)
Exhibit 110 Board Games Market in South Africa 2020–2026($ million)
Exhibit 111 Board Games Market in UAE 2020–2026($ million)
Exhibit 112 Competition Spectrum at a Glance
Exhibit 113 Market Share Analysis 2019
Exhibit 114 Key Strategic Recommendation

LIST OF TABLES

Table 1 Key Caveats
Table 2 Currency Conversion 2013?2020
Table 3 List Of Games Offered by Mattel for Different Age Groups
Table 4 Global Board Games Market by Geography 2020–2026($ million)
Table 5 Global Board Games Market by Product 2020–2026 ($ million)
Table 6 Global Board Games Market by Theme 2020–2026($ million)
Table 7 Global Puzzles Market by Geography 2020–2026($ million)
Table 8 Global Tabletop Board Games Market by Geography 2020–2026($ million)
Table 9 Global Collectible Card Games Market by Geography 2020–2026($ million)
Table 10 Global Card & Dice Games Market by Geography 2020–2026($ million)
Table 11 Global Miniature Games Market by Geography 2020–2026($ million)
Table 12 Global RPG Board Games Market by Geography 2020–2026($ million)
Table 13 Global Educational Board Games Market by Geography 2020–2026($ million)
Table 14 Global Strategy & War Board Games Market by Geography 2020–2026 ($ million)
Table 15 Global Fantasy Board Games Market by Geography 2020–2026($ million)
Table 16 Global Sports Board Games Market by Geography 2020–2026($ million)
Table 17 Global Other Board Games Market by Geography 2020–2026($ million)
Table 18 North American Board Games Market by Product 2020–2026($ million)
Table 19 North American Board Games Market by Theme 2020–2026($ million)
Table 20 APAC Board Games Market by Product 2020–2026 ($ million)
Table 21 APAC Board Games Market by Theme 2020–2026 ($ million)
Table 22 Europe Board Games Market by Product 2020–2026 ($ million)
Table 23 Europe Board Games Market by Theme 2020–2026 ($ million)
Table 24 Latin America Board Games Market by Product 2020–2026($ million)
Table 25 Latin America Board Games Market by Theme 2020–2026($ million)
Table 26 MEA Board Games Market by Product 2020–2026($ million)
Table 27 MEA Board Games Market by Theme 2020–2026($ million)
Table 28 Major Studios Operated by Asmod?e ?ditions (Group)
Table 29 Asmod?e ?ditions: Product Offerings
Table 30 Hasbro: Product Offerings
Table 31 Mattel: Product Offerings
Table 32 Ravensburger: Product Offerings
Table 33 Global Board Games Market by Geography 2020–2026 ($ million)
Table 34 North America Board Games Market by Product 2020–2026($ million)
Table 35 North America Board Games Market by Theme 2020–2026($ million)
Table 36 APAC Board Games Market by Product 2020–2026 ($ million)
Table 37 APAC Board Games Market by Theme 2020–2026 ($ million)
Table 38 Europe Board Games Market by Product 2020–2026 ($ million)
Table 39 Europe Board Games Market by Theme 2020–2026 ($ million)
Table 40 Latin America Board Games Market by Product 2020–2026($ million)
Table 41 Latin America Board Games Market by Theme 2020–2026($ million)
Table 42 MEA Board Games Market by Product 2020–2026($ million)
Table 43 MEA Board Games Market by Theme 2020–2026($ million)
Table 44 Global Board Games Market by Product 2020–2026 ($ million)
Table 45 Global Puzzles Market by Geography 2020–2026($ million)
Table 46 Global Tabletop Board Games Market by Geography 2020–2026($ million)
Table 47 Global Collectible Card Games Market by Geography 2020–2026($ million)
Table 48 Global Card & Dice Games Market by Geography 2020–2026($ million)
Table 49 Global Miniature Games Market by Geography 2020–2026($ million)
Table 50 Global RPG Board Games Market by Geography 2020–2026($ million)
Table 51 Global Board Games Market by Theme 2020–2026($ million)
Table 52 Global Strategy & War Board Games Market by Geography 2020–2026 ($ million)
Table 53 Global Fantasy Board Games Market by Geography 2020–2026($ million)
Table 54 Global Educational Board Games Market by Geography 2020–2026($ million)
Table 55 Global Sports Board Games Market by Geography 2020–2026($ million)
Table 56 Global Other Board Games Market by Geography 2020–2026($ million)


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