3D Animation Software Market Report by Technology (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects (VFX), and Others), Service (Consulting, Support and Maintenance, Integration and Deployment, Education and Training), Deployment (On-premises, Cloud-based), Vertical (Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences, Manufacturing, Education and Research, and Others), and Region 2024-2032

July 2024 | 139 pages | ID: 37978D0BF237EN
IMARC Group

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The global 3D animation software market size reached US$ 13.7 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 32.9 Billion by 2032, exhibiting a growth rate (CAGR) of 10% during 2024-2032.

The 3D animation software refers to computer-generated imagery (CGI) application that is used for visualizing, developing and modifying static and dynamic 3D images and animations. The software integrates video footage and artificial images to create realistic objects and scenes through various technologies, such as visual effects (VFX), 3D modeling, motion graphics and 3D rendering. The software consists of customizable characters, libraries of animations, automatic lip-syncing and pre-defined sets. It is widely used for developing creative effects in brand advertisements and product promotions, visualization of scientific, product and system information, and visual analytics. It finds extensive applications across various industries, including media & entertainment, architecture, healthcare and life sciences.

3D Animation Software Market Trends:
The emerging trend of virtual reality (VR) and artificial intelligence (AI), along with the increasing demand for 3D mobile applications and games, is one of the key factors driving the growth of the 3D animation software market. In line with this, there is widespread adoption of animation software and stereoscopic 3D gaming platforms to create visually enhanced and immersive animations, along with life-like characters and scenarios, which is contributing to the market growth. Furthermore, various technological advancements and increasing utilization of the animation software for educational and academic applications are also providing a boost to the market growth. Educational content and e-learning platform developers are incorporating 3D animated videos in their curriculum to create an effective and engaging learning environment. Additionally, increasing utilization of this software for 3D mapping and laser screening for geospatial, geological, geophysical and mining applications is projected to drive the market further.

Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global 3D animation software market report, along with forecasts at the global, regional and country level from 2024-2032. Our report has categorized the market based on technology, service, deployment and vertical.

Breakup by Technology:

3D Modeling
Motion Graphics
3D Rendering
Visual Effects (VFX)
Others

Breakup by Service:

Consulting
Support and Maintenance
Integration and Deployment
Education and Training

Breakup by Deployment:

On-premises
Cloud-based

Breakup by Vertical:

Media and Entertainment
Construction and Architecture
Healthcare and Lifesciences
Manufacturing
Education and Research
Others

Breakup by Region:

North America
United States
Canada
Asia Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa

Competitive Landscape:
The report has also analysed the competitive landscape of the market with some of the key players being Adobe Systems Inc., Autodesk Inc., Autodessys Inc., Corel Corporation, Maxon Computer, Newtek Inc., Nvidia Corporation, Pixologic Inc., Sidefx Software, The Foundry Visionmongers Ltd., Toon Boom Animation Inc., Trimble Navigation Ltd., Zco Corporation, etc.

Key Questions Answered in This Report

1. What is the expected growth rate of the global 3D animation software market?
2. What are the key factors driving the global 3D animation software market?
3. What has been the impact of COVID-19 on the global 3D animation software market?
4. What is the breakup of the global 3D animation software market based on the deployment?
5. What is the breakup of the global 3D animation software market based on the vertical?
6. What are the key regions in the global 3D animation software market?
7. Who are the key players/companies in the global 3D animation software market?
1 PREFACE

2 SCOPE AND METHODOLOGY

2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
  2.3.1 Primary Sources
  2.3.2 Secondary Sources
2.4 Market Estimation
  2.4.1 Bottom-Up Approach
  2.4.2 Top-Down Approach
2.5 Forecasting Methodology

3 EXECUTIVE SUMMARY

4 INTRODUCTION

4.1 Overview
4.2 Key Industry Trends

5 GLOBAL 3D ANIMATION SOFTWARE MARKET

5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast

6 MARKET BREAKUP BY TECHNOLOGY

6.1 3D Modeling
  6.1.1 Market Trends
  6.1.2 Market Forecast
6.2 Motion Graphics
  6.2.1 Market Trends
  6.2.2 Market Forecast
6.3 3D Rendering
  6.3.1 Market Trends
  6.3.2 Market Forecast
6.4 Visual Effects (VFX)
  6.4.1 Market Trends
  6.4.2 Market Forecast
6.5 Others
  6.5.1 Market Trends
  6.5.2 Market Forecast

7 MARKET BREAKUP BY SERVICE

7.1 Consulting
  7.1.1 Market Trends
  7.1.2 Market Forecast
7.2 Support and Maintenance
  7.2.1 Market Trends
  7.2.2 Market Forecast
7.3 Integration and Deployment
  7.3.1 Market Trends
  7.3.2 Market Forecast
7.4 Education and Training
  7.4.1 Market Trends
  7.4.2 Market Forecast

8 MARKET BREAKUP BY DEPLOYMENT

8.1 On-premises
  8.1.1 Market Trends
  8.1.2 Market Forecast
8.2 Cloud-based
  8.2.1 Market Trends
  8.2.2 Market Forecast

9 MARKET BREAKUP BY VERTICAL

9.1 Media and Entertainment
  9.1.1 Market Trends
  9.1.2 Market Forecast
9.2 Construction and Architecture
  9.2.1 Market Trends
  9.2.2 Market Forecast
9.3 Healthcare and Lifesciences
  9.3.1 Market Trends
  9.3.2 Market Forecast
9.4 Manufacturing
  9.4.1 Market Trends
  9.4.2 Market Forecast
9.5 Education and Research
  9.5.1 Market Trends
  9.5.2 Market Forecast
9.6 Others
  9.6.1 Market Trends
  9.6.2 Market Forecast

10 MARKET BREAKUP BY REGION

10.1 North America
  10.1.1 United States
    10.1.1.1 Market Trends
    10.1.1.2 Market Forecast
  10.1.2 Canada
    10.1.2.1 Market Trends
    10.1.2.2 Market Forecast
10.2 Asia Pacific
  10.2.1 China
    10.2.1.1 Market Trends
    10.2.1.2 Market Forecast
  10.2.2 Japan
    10.2.2.1 Market Trends
    10.2.2.2 Market Forecast
  10.2.3 India
    10.2.3.1 Market Trends
    10.2.3.2 Market Forecast
  10.2.4 South Korea
    10.2.4.1 Market Trends
    10.2.4.2 Market Forecast
  10.2.5 Australia
    10.2.5.1 Market Trends
    10.2.5.2 Market Forecast
  10.2.6 Indonesia
    10.2.6.1 Market Trends
    10.2.6.2 Market Forecast
  10.2.7 Others
    10.2.7.1 Market Trends
    10.2.7.2 Market Forecast
10.3 Europe
  10.3.1 Germany
    10.3.1.1 Market Trends
    10.3.1.2 Market Forecast
  10.3.2 France
    10.3.2.1 Market Trends
    10.3.2.2 Market Forecast
  10.3.3 United Kingdom
    10.3.3.1 Market Trends
    10.3.3.2 Market Forecast
  10.3.4 Italy
    10.3.4.1 Market Trends
    10.3.4.2 Market Forecast
  10.3.5 Spain
    10.3.5.1 Market Trends
    10.3.5.2 Market Forecast
  10.3.6 Russia
    10.3.6.1 Market Trends
    10.3.6.2 Market Forecast
  10.3.7 Others
    10.3.7.1 Market Trends
    10.3.7.2 Market Forecast
10.4 Latin America
  10.4.1 Brazil
    10.4.1.1 Market Trends
    10.4.1.2 Market Forecast
  10.4.2 Mexico
    10.4.2.1 Market Trends
    10.4.2.2 Market Forecast
  10.4.3 Others
    10.4.3.1 Market Trends
    10.4.3.2 Market Forecast
10.5 Middle East and Africa
  10.5.1 Market Trends
  10.5.2 Market Breakup by Country
  10.5.3 Market Forecast

11 SWOT ANALYSIS

11.1 Overview
11.2 Strengths
11.3 Weaknesses
11.4 Opportunities
11.5 Threats

12 VALUE CHAIN ANALYSIS

13 PORTERS FIVE FORCES ANALYSIS

13.1 Overview
13.2 Bargaining Power of Buyers
13.3 Bargaining Power of Suppliers
13.4 Degree of Competition
13.5 Threat of New Entrants
13.6 Threat of Substitutes

14 PRICE ANALYSIS

15 COMPETITIVE LANDSCAPE

15.1 Market Structure
15.2 Key Players
15.3 Profiles of Key Players
  15.3.1 Adobe Systems Inc.
    15.3.1.1 Company Overview
    15.3.1.2 Product Portfolio
  15.3.2 Autodesk Inc.
    15.3.2.1 Company Overview
    15.3.2.2 Product Portfolio
  15.3.3 Autodessys Inc.
    15.3.3.1 Company Overview
    15.3.3.2 Product Portfolio
  15.3.4 Corel Corporation
    15.3.4.1 Company Overview
    15.3.4.2 Product Portfolio
  15.3.5 Maxon Computer
    15.3.5.1 Company Overview
    15.3.5.2 Product Portfolio
  15.3.6 Newtek Inc.
    15.3.6.1 Company Overview
    15.3.6.2 Product Portfolio
  15.3.7 Nvidia Corporation
    15.3.7.1 Company Overview
    15.3.7.2 Product Portfolio
  15.3.8 Pixologic Inc.
    15.3.8.1 Company Overview
    15.3.8.2 Product Portfolio
  15.3.9 Sidefx Software
    15.3.9.1 Company Overview
    15.3.9.2 Product Portfolio
  15.3.10 The Foundry Visionmongers Ltd.
    15.3.10.1 Company Overview
    15.3.10.2 Product Portfolio
  15.3.11 Toon Boom Animation Inc.
    15.3.11.1 Company Overview
    15.3.11.2 Product Portfolio
  15.3.12 Trimble Navigation Ltd.
    15.3.12.1 Company Overview
    15.3.12.2 Product Portfolio
  15.3.13 Zco Corporation
    15.3.13.1 Company Overview
    15.3.13.2 Product Portfolio


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