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2020-2025 Global Education Gamification Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

July 2021 | 103 pages | ID: 2D3309545219EN
Maia Research

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Gamification is the process of implementing game mechanics into non-gaming contexts to drive user engagement and to enhance problem-solving. Points, badges, leaderboards, challenges, and rewards are some examples of game mechanics. Gamification does not create real games but uses game techniques to engage students in comprehensive learning mechanisms.
This report elaborates the market size, market characteristics, and market growth of the Education Gamification industry, and breaks down according to the type, application, and consumption area of Education Gamification. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Education Gamification in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Education Gamification market covered in Chapter 13:
Fundamentor
GoGo Labs
6waves
GradeCraft
Kungfu-Math
Bunchball
Classcraft Studios
Recurrence
Gametize
Badgeville
Kuato Studios

In Chapter 6, on the basis of types, the Education Gamification market from 2015 to 2025 is primarily split into:
Software
Services

In Chapter 7, on the basis of applications, the Education Gamification market from 2015 to 2025 covers:
Academic
Corporate Training

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others

Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
1 EDUCATION GAMIFICATION MARKET - RESEARCH SCOPE

1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years

2 EDUCATION GAMIFICATION MARKET - RESEARCH METHODOLOGY

2.1 Methodology
2.2 Research Data Source
  2.2.1 Secondary Data
  2.2.2 Primary Data
  2.2.3 Market Size Estimation
  2.2.4 Legal Disclaimer

3 EDUCATION GAMIFICATION MARKET FORCES

3.1 Global Education Gamification Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
  3.2.1 Political Factors
  3.2.2 Economic Factors
  3.2.3 Social Factors
  3.2.4 Technological Factors
  3.2.5 Environmental Factors
  3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
  3.4.1 Risk Assessment on COVID-19
  3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
  3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment

4 EDUCATION GAMIFICATION MARKET - BY GEOGRAPHY

4.1 Global Education Gamification Market Value and Market Share by Regions
  4.1.1 Global Education Gamification Value ($) by Region (2015-2020)
  4.1.2 Global Education Gamification Value Market Share by Regions (2015-2020)
4.2 Global Education Gamification Market Production and Market Share by Major Countries
  4.2.1 Global Education Gamification Production by Major Countries (2015-2020)
  4.2.2 Global Education Gamification Production Market Share by Major Countries (2015-2020)
4.3 Global Education Gamification Market Consumption and Market Share by Regions
  4.3.1 Global Education Gamification Consumption by Regions (2015-2020)
  4.3.2 Global Education Gamification Consumption Market Share by Regions (2015-2020)

5 EDUCATION GAMIFICATION MARKET - BY TRADE STATISTICS

5.1 Global Education Gamification Export and Import
5.2 United States Education Gamification Export and Import (2015-2020)
5.3 Europe Education Gamification Export and Import (2015-2020)
5.4 China Education Gamification Export and Import (2015-2020)
5.5 Japan Education Gamification Export and Import (2015-2020)
5.6 India Education Gamification Export and Import (2015-2020)
5.7 ...

6 EDUCATION GAMIFICATION MARKET - BY TYPE

6.1 Global Education Gamification Production and Market Share by Types (2015-2020)
  6.1.1 Global Education Gamification Production by Types (2015-2020)
  6.1.2 Global Education Gamification Production Market Share by Types (2015-2020)
6.2 Global Education Gamification Value and Market Share by Types (2015-2020)
  6.2.1 Global Education Gamification Value by Types (2015-2020)
  6.2.2 Global Education Gamification Value Market Share by Types (2015-2020)
6.3 Global Education Gamification Production, Price and Growth Rate of Software (2015-2020)
6.4 Global Education Gamification Production, Price and Growth Rate of Services (2015-2020)

7 EDUCATION GAMIFICATION MARKET - BY APPLICATION

7.1 Global Education Gamification Consumption and Market Share by Applications (2015-2020)
  7.1.1 Global Education Gamification Consumption by Applications (2015-2020)
  7.1.2 Global Education Gamification Consumption Market Share by Applications (2015-2020)
7.2 Global Education Gamification Consumption and Growth Rate of Academic (2015-2020)
7.3 Global Education Gamification Consumption and Growth Rate of Corporate Training (2015-2020)

8 NORTH AMERICA EDUCATION GAMIFICATION MARKET

8.1 North America Education Gamification Market Size
8.2 United States Education Gamification Market Size
8.3 Canada Education Gamification Market Size
8.4 Mexico Education Gamification Market Size
8.5 The Influence of COVID-19 on North America Market

9 EUROPE EDUCATION GAMIFICATION MARKET ANALYSIS

9.1 Europe Education Gamification Market Size
9.2 Germany Education Gamification Market Size
9.3 United Kingdom Education Gamification Market Size
9.4 France Education Gamification Market Size
9.5 Italy Education Gamification Market Size
9.6 Spain Education Gamification Market Size
9.7 The Influence of COVID-19 on Europe Market

10 ASIA-PACIFIC EDUCATION GAMIFICATION MARKET ANALYSIS

10.1 Asia-Pacific Education Gamification Market Size
10.2 China Education Gamification Market Size
10.3 Japan Education Gamification Market Size
10.4 South Korea Education Gamification Market Size
10.5 Southeast Asia Education Gamification Market Size
10.6 India Education Gamification Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market

11 MIDDLE EAST AND AFRICA EDUCATION GAMIFICATION MARKET ANALYSIS

11.1 Middle East and Africa Education Gamification Market Size
11.2 Saudi Arabia Education Gamification Market Size
11.3 UAE Education Gamification Market Size
11.4 South Africa Education Gamification Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market

12 SOUTH AMERICA EDUCATION GAMIFICATION MARKET ANALYSIS

12.1 South America Education Gamification Market Size
12.2 Brazil Education Gamification Market Size
12.3 The Influence of COVID-19 on South America Market

13 COMPANY PROFILES

13.1 Fundamentor
  13.1.1 Fundamentor Basic Information
  13.1.2 Fundamentor Product Profiles, Application and Specification
  13.1.3 Fundamentor Education Gamification Market Performance (2015-2020)
13.2 GoGo Labs
  13.2.1 GoGo Labs Basic Information
  13.2.2 GoGo Labs Product Profiles, Application and Specification
  13.2.3 GoGo Labs Education Gamification Market Performance (2015-2020)
13.3 6waves
  13.3.1 6waves Basic Information
  13.3.2 6waves Product Profiles, Application and Specification
  13.3.3 6waves Education Gamification Market Performance (2015-2020)
13.4 GradeCraft
  13.4.1 GradeCraft Basic Information
  13.4.2 GradeCraft Product Profiles, Application and Specification
  13.4.3 GradeCraft Education Gamification Market Performance (2015-2020)
13.5 Kungfu-Math
  13.5.1 Kungfu-Math Basic Information
  13.5.2 Kungfu-Math Product Profiles, Application and Specification
  13.5.3 Kungfu-Math Education Gamification Market Performance (2015-2020)
13.6 Bunchball
  13.6.1 Bunchball Basic Information
  13.6.2 Bunchball Product Profiles, Application and Specification
  13.6.3 Bunchball Education Gamification Market Performance (2015-2020)
13.7 Classcraft Studios
  13.7.1 Classcraft Studios Basic Information
  13.7.2 Classcraft Studios Product Profiles, Application and Specification
  13.7.3 Classcraft Studios Education Gamification Market Performance (2015-2020)
13.8 Recurrence
  13.8.1 Recurrence Basic Information
  13.8.2 Recurrence Product Profiles, Application and Specification
  13.8.3 Recurrence Education Gamification Market Performance (2015-2020)
13.9 Gametize
  13.9.1 Gametize Basic Information
  13.9.2 Gametize Product Profiles, Application and Specification
  13.9.3 Gametize Education Gamification Market Performance (2015-2020)
13.10 Badgeville
  13.10.1 Badgeville Basic Information
  13.10.2 Badgeville Product Profiles, Application and Specification
  13.10.3 Badgeville Education Gamification Market Performance (2015-2020)
13.11 Kuato Studios
  13.11.1 Kuato Studios Basic Information
  13.11.2 Kuato Studios Product Profiles, Application and Specification
  13.11.3 Kuato Studios Education Gamification Market Performance (2015-2020)

14 MARKET FORECAST - BY REGIONS

14.1 North America Education Gamification Market Forecast (2020-2025)
14.2 Europe Education Gamification Market Forecast (2020-2025)
14.3 Asia-Pacific Education Gamification Market Forecast (2020-2025)
14.4 Middle East and Africa Education Gamification Market Forecast (2020-2025)
14.5 South America Education Gamification Market Forecast (2020-2025)

15 MARKET FORECAST - BY TYPE AND APPLICATIONS

15.1 Global Education Gamification Market Forecast by Types (2020-2025)
  15.1.1 Global Education Gamification Market Forecast Production and Market Share by Types (2020-2025)
  15.1.2 Global Education Gamification Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Education Gamification Market Forecast by Applications (2020-2025)
LIST OF TABLES AND FIGURES

Figure Education Gamification Picture
Table Education Gamification Key Market Segments
Figure Study and Forecasting Years
Figure Global Education Gamification Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Education Gamification Value ($) and Growth Rate (2015-2020)
Table Global Education Gamification Value ($) by Countries (2015-2020)
Table Global Education Gamification Value Market Share by Regions (2015-2020)
Figure Global Education Gamification Value Market Share by Regions in 2019
Figure Global Education Gamification Production and Growth Rate (2015-2020)
Table Global Education Gamification Production by Major Countries (2015-2020)
Table Global Education Gamification Production Market Share by Major Countries (2015-2020)
Figure Global Education Gamification Production Market Share by Regions in 2019
Figure Global Education Gamification Consumption and Growth Rate (2015-2020)
Table Global Education Gamification Consumption by Regions (2015-2020)
Table Global Education Gamification Consumption Market Share by Regions (2015-2020)
Figure Global Education Gamification Consumption Market Share by Regions in 2019
Table Global Education Gamification Export Top 3 Country 2019
Table Global Education Gamification Import Top 3 Country 2019
Table United States Education Gamification Export and Import (2015-2020)
Table Europe Education Gamification Export and Import (2015-2020)
Table China Education Gamification Export and Import (2015-2020)
Table Japan Education Gamification Export and Import (2015-2020)
Table India Education Gamification Export and Import (2015-2020)
Table Global Education Gamification Production by Types (2015-2020)
Table Global Education Gamification Production Market Share by Types (2015-2020)
Figure Global Education Gamification Production Share by Type (2015-2020)
Table Global Education Gamification Value by Types (2015-2020)
Table Global Education Gamification Value Market Share by Types (2015-2020)
Figure Global Education Gamification Value Share by Type (2015-2020)
Figure Global Software Production and Growth Rate (2015-2020)
Figure Global Software Price (2015-2020)
Figure Global Services Production and Growth Rate (2015-2020)
Figure Global Services Price (2015-2020)
Table Global Education Gamification Consumption by Applications (2015-2020)
Table Global Education Gamification Consumption Market Share by Applications (2015-2020)
Figure Global Education Gamification Consumption Share by Application (2015-2020)
Figure Global Academic Consumption and Growth Rate (2015-2020)
Figure Global Corporate Training Consumption and Growth Rate (2015-2020)
Figure North America Education Gamification Market Consumption and Growth Rate (2015-2020)
Table North America Education Gamification Consumption by Countries (2015-2020)
Table North America Education Gamification Consumption Market Share by Countries (2015-2020)
Figure North America Education Gamification Consumption Market Share by Countries (2015-2020)
Figure United States Education Gamification Market Consumption and Growth Rate (2015-2020)
Figure Canada Education Gamification Market Consumption and Growth Rate (2015-2020)
Figure Mexico Education Gamification Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Education Gamification Market Consumption and Growth Rate (2015-2020)
Table Europe Education Gamification Consumption by Countries (2015-2020)
Table Europe Education Gamification Consumption Market Share by Countries (2015-2020)
Figure Europe Education Gamification Consumption Market Share by Countries (2015-2020)
Figure Germany Education Gamification Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Education Gamification Market Consumption and Growth Rate (2015-2020)
Figure France Education Gamification Market Consumption and Growth Rate (2015-2020)
Figure Italy Education Gamification Market Consumption and Growth Rate (2015-2020)
Figure Spain Education Gamification Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Education Gamification Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Education Gamification Consumption by Countries (2015-2020)
Table Asia-Pacific Education Gamification Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Education Gamification Consumption Market Share by Countries (2015-2020)
Figure China Education Gamification Market Consumption and Growth Rate (2015-2020)
Figure Japan Education Gamification Market Consumption and Growth Rate (2015-2020)
Figure South Korea Education Gamification Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Education Gamification Market Consumption and Growth Rate (2015-2020)
Figure India Education Gamification Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Education Gamification Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Education Gamification Consumption by Countries (2015-2020)
Table Middle East and Africa Education Gamification Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Education Gamification Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Education Gamification Market Consumption and Growth Rate (2015-2020)
Figure UAE Education Gamification Market Consumption and Growth Rate (2015-2020)
Figure South Africa Education Gamification Market Consumption and Growth Rate (2015-2020)
Figure South America Education Gamification Market Consumption and Growth Rate (2015-2020)
Table South America Education Gamification Consumption by Countries (2015-2020)
Table South America Education Gamification Consumption Market Share by Countries (2015-2020)
Figure South America Education Gamification Consumption Market Share by Countries (2015-2020)
Figure Brazil Education Gamification Market Consumption and Growth Rate (2015-2020)
Table Fundamentor Company Profile
Table Fundamentor Production, Value, Price, Gross Margin 2015-2020
Figure Fundamentor Production and Growth Rate
Figure Fundamentor Value ($) Market Share 2015-2020
Table GoGo Labs Company Profile
Table GoGo Labs Production, Value, Price, Gross Margin 2015-2020
Figure GoGo Labs Production and Growth Rate
Figure GoGo Labs Value ($) Market Share 2015-2020
Table 6waves Company Profile
Table 6waves Production, Value, Price, Gross Margin 2015-2020
Figure 6waves Production and Growth Rate
Figure 6waves Value ($) Market Share 2015-2020
Table GradeCraft Company Profile
Table GradeCraft Production, Value, Price, Gross Margin 2015-2020
Figure GradeCraft Production and Growth Rate
Figure GradeCraft Value ($) Market Share 2015-2020
Table Kungfu-Math Company Profile
Table Kungfu-Math Production, Value, Price, Gross Margin 2015-2020
Figure Kungfu-Math Production and Growth Rate
Figure Kungfu-Math Value ($) Market Share 2015-2020
Table Bunchball Company Profile
Table Bunchball Production, Value, Price, Gross Margin 2015-2020
Figure Bunchball Production and Growth Rate
Figure Bunchball Value ($) Market Share 2015-2020
Table Classcraft Studios Company Profile
Table Classcraft Studios Production, Value, Price, Gross Margin 2015-2020
Figure Classcraft Studios Production and Growth Rate
Figure Classcraft Studios Value ($) Market Share 2015-2020
Table Recurrence Company Profile
Table Recurrence Production, Value, Price, Gross Margin 2015-2020
Figure Recurrence Production and Growth Rate
Figure Recurrence Value ($) Market Share 2015-2020
Table Gametize Company Profile
Table Gametize Production, Value, Price, Gross Margin 2015-2020
Figure Gametize Production and Growth Rate
Figure Gametize Value ($) Market Share 2015-2020
Table Badgeville Company Profile
Table Badgeville Production, Value, Price, Gross Margin 2015-2020
Figure Badgeville Production and Growth Rate
Figure Badgeville Value ($) Market Share 2015-2020
Table Kuato Studios Company Profile
Table Kuato Studios Production, Value, Price, Gross Margin 2015-2020
Figure Kuato Studios Production and Growth Rate
Figure Kuato Studios Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Education Gamification Market Forecast Production by Types (2020-2025)
Table Global Education Gamification Market Forecast Production Share by Types (2020-2025)
Table Global Education Gamification Market Forecast Value ($) by Types (2020-2025)
Table Global Education Gamification Market Forecast Value Share by Types (2020-2025)
Table Global Education Gamification Market Forecast Consumption by Applications (2020-2025)
Table Global Education Gamification Market Forecast Consumption Share by Applications (2020-2025)


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