[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

2020-2025 Global Animation, VFX & Game Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

June 2021 | 112 pages | ID: 2961F6ED0E08EN
Maia Research

US$ 3,360.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
This report elaborates the market size, market characteristics, and market growth of the Animation, VFX & Game industry, and breaks down according to the type, application, and consumption area of Animation, VFX & Game. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Animation, VFX & Game in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Animation, VFX & Game market covered in Chapter 13:
NBCUniversal
Netease
TOEI ANIMATION
Walt Disney Animation Studios
Activision Blizzard
Nintendo
Sony
Tencent
Framestore
Warner Bros
Microsoft

In Chapter 6, on the basis of types, the Animation, VFX & Game market from 2015 to 2025 is primarily split into:
Animation & VFX
Game & VFX

In Chapter 7, on the basis of applications, the Animation, VFX & Game market from 2015 to 2025 covers:
Anime
Film
Video Game

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others

Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
1 ANIMATION, VFX & GAME MARKET - RESEARCH SCOPE

1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years

2 ANIMATION, VFX & GAME MARKET - RESEARCH METHODOLOGY

2.1 Methodology
2.2 Research Data Source
  2.2.1 Secondary Data
  2.2.2 Primary Data
  2.2.3 Market Size Estimation
  2.2.4 Legal Disclaimer

3 ANIMATION, VFX & GAME MARKET FORCES

3.1 Global Animation, VFX & Game Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
  3.2.1 Political Factors
  3.2.2 Economic Factors
  3.2.3 Social Factors
  3.2.4 Technological Factors
  3.2.5 Environmental Factors
  3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
  3.4.1 Risk Assessment on COVID-19
  3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
  3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment

4 ANIMATION, VFX & GAME MARKET - BY GEOGRAPHY

4.1 Global Animation, VFX & Game Market Value and Market Share by Regions
  4.1.1 Global Animation, VFX & Game Value ($) by Region (2015-2020)
  4.1.2 Global Animation, VFX & Game Value Market Share by Regions (2015-2020)
4.2 Global Animation, VFX & Game Market Production and Market Share by Major Countries
  4.2.1 Global Animation, VFX & Game Production by Major Countries (2015-2020)
  4.2.2 Global Animation, VFX & Game Production Market Share by Major Countries (2015-2020)
4.3 Global Animation, VFX & Game Market Consumption and Market Share by Regions
  4.3.1 Global Animation, VFX & Game Consumption by Regions (2015-2020)
  4.3.2 Global Animation, VFX & Game Consumption Market Share by Regions (2015-2020)

5 ANIMATION, VFX & GAME MARKET - BY TRADE STATISTICS

5.1 Global Animation, VFX & Game Export and Import
5.2 United States Animation, VFX & Game Export and Import (2015-2020)
5.3 Europe Animation, VFX & Game Export and Import (2015-2020)
5.4 China Animation, VFX & Game Export and Import (2015-2020)
5.5 Japan Animation, VFX & Game Export and Import (2015-2020)
5.6 India Animation, VFX & Game Export and Import (2015-2020)
5.7 ...

6 ANIMATION, VFX & GAME MARKET - BY TYPE

6.1 Global Animation, VFX & Game Production and Market Share by Types (2015-2020)
  6.1.1 Global Animation, VFX & Game Production by Types (2015-2020)
  6.1.2 Global Animation, VFX & Game Production Market Share by Types (2015-2020)
6.2 Global Animation, VFX & Game Value and Market Share by Types (2015-2020)
  6.2.1 Global Animation, VFX & Game Value by Types (2015-2020)
  6.2.2 Global Animation, VFX & Game Value Market Share by Types (2015-2020)
6.3 Global Animation, VFX & Game Production, Price and Growth Rate of Animation & VFX (2015-2020)
6.4 Global Animation, VFX & Game Production, Price and Growth Rate of Game & VFX (2015-2020)

7 ANIMATION, VFX & GAME MARKET - BY APPLICATION

7.1 Global Animation, VFX & Game Consumption and Market Share by Applications (2015-2020)
  7.1.1 Global Animation, VFX & Game Consumption by Applications (2015-2020)
  7.1.2 Global Animation, VFX & Game Consumption Market Share by Applications (2015-2020)
7.2 Global Animation, VFX & Game Consumption and Growth Rate of Anime (2015-2020)
7.3 Global Animation, VFX & Game Consumption and Growth Rate of Film (2015-2020)
7.4 Global Animation, VFX & Game Consumption and Growth Rate of Video Game (2015-2020)

8 NORTH AMERICA ANIMATION, VFX & GAME MARKET

8.1 North America Animation, VFX & Game Market Size
8.2 United States Animation, VFX & Game Market Size
8.3 Canada Animation, VFX & Game Market Size
8.4 Mexico Animation, VFX & Game Market Size
8.5 The Influence of COVID-19 on North America Market

9 EUROPE ANIMATION, VFX & GAME MARKET ANALYSIS

9.1 Europe Animation, VFX & Game Market Size
9.2 Germany Animation, VFX & Game Market Size
9.3 United Kingdom Animation, VFX & Game Market Size
9.4 France Animation, VFX & Game Market Size
9.5 Italy Animation, VFX & Game Market Size
9.6 Spain Animation, VFX & Game Market Size
9.7 The Influence of COVID-19 on Europe Market

10 ASIA-PACIFIC ANIMATION, VFX & GAME MARKET ANALYSIS

10.1 Asia-Pacific Animation, VFX & Game Market Size
10.2 China Animation, VFX & Game Market Size
10.3 Japan Animation, VFX & Game Market Size
10.4 South Korea Animation, VFX & Game Market Size
10.5 Southeast Asia Animation, VFX & Game Market Size
10.6 India Animation, VFX & Game Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market

11 MIDDLE EAST AND AFRICA ANIMATION, VFX & GAME MARKET ANALYSIS

11.1 Middle East and Africa Animation, VFX & Game Market Size
11.2 Saudi Arabia Animation, VFX & Game Market Size
11.3 UAE Animation, VFX & Game Market Size
11.4 South Africa Animation, VFX & Game Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market

12 SOUTH AMERICA ANIMATION, VFX & GAME MARKET ANALYSIS

12.1 South America Animation, VFX & Game Market Size
12.2 Brazil Animation, VFX & Game Market Size
12.3 The Influence of COVID-19 on South America Market

13 COMPANY PROFILES

13.1 NBCUniversal
  13.1.1 NBCUniversal Basic Information
  13.1.2 NBCUniversal Product Profiles, Application and Specification
  13.1.3 NBCUniversal Animation, VFX & Game Market Performance (2015-2020)
13.2 Netease
  13.2.1 Netease Basic Information
  13.2.2 Netease Product Profiles, Application and Specification
  13.2.3 Netease Animation, VFX & Game Market Performance (2015-2020)
13.3 TOEI ANIMATION
  13.3.1 TOEI ANIMATION Basic Information
  13.3.2 TOEI ANIMATION Product Profiles, Application and Specification
  13.3.3 TOEI ANIMATION Animation, VFX & Game Market Performance (2015-2020)
13.4 Walt Disney Animation Studios
  13.4.1 Walt Disney Animation Studios Basic Information
  13.4.2 Walt Disney Animation Studios Product Profiles, Application and Specification
  13.4.3 Walt Disney Animation Studios Animation, VFX & Game Market Performance (2015-2020)
13.5 Activision Blizzard
  13.5.1 Activision Blizzard Basic Information
  13.5.2 Activision Blizzard Product Profiles, Application and Specification
  13.5.3 Activision Blizzard Animation, VFX & Game Market Performance (2015-2020)
13.6 Nintendo
  13.6.1 Nintendo Basic Information
  13.6.2 Nintendo Product Profiles, Application and Specification
  13.6.3 Nintendo Animation, VFX & Game Market Performance (2015-2020)
13.7 Sony
  13.7.1 Sony Basic Information
  13.7.2 Sony Product Profiles, Application and Specification
  13.7.3 Sony Animation, VFX & Game Market Performance (2015-2020)
13.8 Tencent
  13.8.1 Tencent Basic Information
  13.8.2 Tencent Product Profiles, Application and Specification
  13.8.3 Tencent Animation, VFX & Game Market Performance (2015-2020)
13.9 Framestore
  13.9.1 Framestore Basic Information
  13.9.2 Framestore Product Profiles, Application and Specification
  13.9.3 Framestore Animation, VFX & Game Market Performance (2015-2020)
13.10 Warner Bros
  13.10.1 Warner Bros Basic Information
  13.10.2 Warner Bros Product Profiles, Application and Specification
  13.10.3 Warner Bros Animation, VFX & Game Market Performance (2015-2020)
13.11 Microsoft
  13.11.1 Microsoft Basic Information
  13.11.2 Microsoft Product Profiles, Application and Specification
  13.11.3 Microsoft Animation, VFX & Game Market Performance (2015-2020)

14 MARKET FORECAST - BY REGIONS

14.1 North America Animation, VFX & Game Market Forecast (2020-2025)
14.2 Europe Animation, VFX & Game Market Forecast (2020-2025)
14.3 Asia-Pacific Animation, VFX & Game Market Forecast (2020-2025)
14.4 Middle East and Africa Animation, VFX & Game Market Forecast (2020-2025)
14.5 South America Animation, VFX & Game Market Forecast (2020-2025)

15 MARKET FORECAST - BY TYPE AND APPLICATIONS

15.1 Global Animation, VFX & Game Market Forecast by Types (2020-2025)
  15.1.1 Global Animation, VFX & Game Market Forecast Production and Market Share by Types (2020-2025)
  15.1.2 Global Animation, VFX & Game Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Animation, VFX & Game Market Forecast by Applications (2020-2025)
LIST OF TABLES AND FIGURES

Figure Animation, VFX & Game Picture
Table Animation, VFX & Game Key Market Segments
Figure Study and Forecasting Years
Figure Global Animation, VFX & Game Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Animation, VFX & Game Value ($) and Growth Rate (2015-2020)
Table Global Animation, VFX & Game Value ($) by Countries (2015-2020)
Table Global Animation, VFX & Game Value Market Share by Regions (2015-2020)
Figure Global Animation, VFX & Game Value Market Share by Regions in 2019
Figure Global Animation, VFX & Game Production and Growth Rate (2015-2020)
Table Global Animation, VFX & Game Production by Major Countries (2015-2020)
Table Global Animation, VFX & Game Production Market Share by Major Countries (2015-2020)
Figure Global Animation, VFX & Game Production Market Share by Regions in 2019
Figure Global Animation, VFX & Game Consumption and Growth Rate (2015-2020)
Table Global Animation, VFX & Game Consumption by Regions (2015-2020)
Table Global Animation, VFX & Game Consumption Market Share by Regions (2015-2020)
Figure Global Animation, VFX & Game Consumption Market Share by Regions in 2019
Table Global Animation, VFX & Game Export Top 3 Country 2019
Table Global Animation, VFX & Game Import Top 3 Country 2019
Table United States Animation, VFX & Game Export and Import (2015-2020)
Table Europe Animation, VFX & Game Export and Import (2015-2020)
Table China Animation, VFX & Game Export and Import (2015-2020)
Table Japan Animation, VFX & Game Export and Import (2015-2020)
Table India Animation, VFX & Game Export and Import (2015-2020)
Table Global Animation, VFX & Game Production by Types (2015-2020)
Table Global Animation, VFX & Game Production Market Share by Types (2015-2020)
Figure Global Animation, VFX & Game Production Share by Type (2015-2020)
Table Global Animation, VFX & Game Value by Types (2015-2020)
Table Global Animation, VFX & Game Value Market Share by Types (2015-2020)
Figure Global Animation, VFX & Game Value Share by Type (2015-2020)
Figure Global Animation & VFX Production and Growth Rate (2015-2020)
Figure Global Animation & VFX Price (2015-2020)
Figure Global Game & VFX Production and Growth Rate (2015-2020)
Figure Global Game & VFX Price (2015-2020)
Table Global Animation, VFX & Game Consumption by Applications (2015-2020)
Table Global Animation, VFX & Game Consumption Market Share by Applications (2015-2020)
Figure Global Animation, VFX & Game Consumption Share by Application (2015-2020)
Figure Global Anime Consumption and Growth Rate (2015-2020)
Figure Global Film Consumption and Growth Rate (2015-2020)
Figure Global Video Game Consumption and Growth Rate (2015-2020)
Figure North America Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Table North America Animation, VFX & Game Consumption by Countries (2015-2020)
Table North America Animation, VFX & Game Consumption Market Share by Countries (2015-2020)
Figure North America Animation, VFX & Game Consumption Market Share by Countries (2015-2020)
Figure United States Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Figure Canada Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Figure Mexico Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Table Europe Animation, VFX & Game Consumption by Countries (2015-2020)
Table Europe Animation, VFX & Game Consumption Market Share by Countries (2015-2020)
Figure Europe Animation, VFX & Game Consumption Market Share by Countries (2015-2020)
Figure Germany Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Figure France Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Figure Italy Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Figure Spain Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Animation, VFX & Game Consumption by Countries (2015-2020)
Table Asia-Pacific Animation, VFX & Game Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Animation, VFX & Game Consumption Market Share by Countries (2015-2020)
Figure China Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Figure Japan Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Figure South Korea Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Figure India Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Animation, VFX & Game Consumption by Countries (2015-2020)
Table Middle East and Africa Animation, VFX & Game Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Animation, VFX & Game Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Figure UAE Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Figure South Africa Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Figure South America Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Table South America Animation, VFX & Game Consumption by Countries (2015-2020)
Table South America Animation, VFX & Game Consumption Market Share by Countries (2015-2020)
Figure South America Animation, VFX & Game Consumption Market Share by Countries (2015-2020)
Figure Brazil Animation, VFX & Game Market Consumption and Growth Rate (2015-2020)
Table NBCUniversal Company Profile
Table NBCUniversal Production, Value, Price, Gross Margin 2015-2020
Figure NBCUniversal Production and Growth Rate
Figure NBCUniversal Value ($) Market Share 2015-2020
Table Netease Company Profile
Table Netease Production, Value, Price, Gross Margin 2015-2020
Figure Netease Production and Growth Rate
Figure Netease Value ($) Market Share 2015-2020
Table TOEI ANIMATION Company Profile
Table TOEI ANIMATION Production, Value, Price, Gross Margin 2015-2020
Figure TOEI ANIMATION Production and Growth Rate
Figure TOEI ANIMATION Value ($) Market Share 2015-2020
Table Walt Disney Animation Studios Company Profile
Table Walt Disney Animation Studios Production, Value, Price, Gross Margin 2015-2020
Figure Walt Disney Animation Studios Production and Growth Rate
Figure Walt Disney Animation Studios Value ($) Market Share 2015-2020
Table Activision Blizzard Company Profile
Table Activision Blizzard Production, Value, Price, Gross Margin 2015-2020
Figure Activision Blizzard Production and Growth Rate
Figure Activision Blizzard Value ($) Market Share 2015-2020
Table Nintendo Company Profile
Table Nintendo Production, Value, Price, Gross Margin 2015-2020
Figure Nintendo Production and Growth Rate
Figure Nintendo Value ($) Market Share 2015-2020
Table Sony Company Profile
Table Sony Production, Value, Price, Gross Margin 2015-2020
Figure Sony Production and Growth Rate
Figure Sony Value ($) Market Share 2015-2020
Table Tencent Company Profile
Table Tencent Production, Value, Price, Gross Margin 2015-2020
Figure Tencent Production and Growth Rate
Figure Tencent Value ($) Market Share 2015-2020
Table Framestore Company Profile
Table Framestore Production, Value, Price, Gross Margin 2015-2020
Figure Framestore Production and Growth Rate
Figure Framestore Value ($) Market Share 2015-2020
Table Warner Bros Company Profile
Table Warner Bros Production, Value, Price, Gross Margin 2015-2020
Figure Warner Bros Production and Growth Rate
Figure Warner Bros Value ($) Market Share 2015-2020
Table Microsoft Company Profile
Table Microsoft Production, Value, Price, Gross Margin 2015-2020
Figure Microsoft Production and Growth Rate
Figure Microsoft Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Animation, VFX & Game Market Forecast Production by Types (2020-2025)
Table Global Animation, VFX & Game Market Forecast Production Share by Types (2020-2025)
Table Global Animation, VFX & Game Market Forecast Value ($) by Types (2020-2025)
Table Global Animation, VFX & Game Market Forecast Value Share by Types (2020-2025)
Table Global Animation, VFX & Game Market Forecast Consumption by Applications (2020-2025)
Table Global Animation, VFX & Game Market Forecast Consumption Share by Applications (2020-2025)


More Publications