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2015-2025 Global E-sports Market Research by Type, End-Use and Region (COVID-19 Version)

August 2020 | 95 pages | ID: 249CC9F4D9DCEN
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SUMMARY

The global E-sports market is expected to reach xxx Million USD by 2025, with a CAGR of xx% from 2020 to 2025.

Further key aspects of the report indicate that:
  • Chapter 1: Market Definition and Segment by Type, End-Use & Major Regions Market Size
  • Chapter 2: Global Production & Consumption Market by Type and End-Use
  • Chapter 3: Europe Production & Consumption Market by Type and End-Use
  • Chapter 4: America Production & Consumption Market by Type and End-Use
  • Chapter 5: Asia Production & Consumption Market by Type and End-Use
  • Chapter 6: Oceania Production & Consumption Market by Type and End-Use
  • Chapter 7: Africa Production & Consumption Market by Type and End-Use
  • Chapter 8: Global Market Forecast by Type, End-Use and Region
  • Chapter 9: Company information, Sales, Cost, Margin, news etc.
  • Chapter 10: Market Competition by Companies and Market Concentration Ratio
  • Chapter 11: Market Impact by Coronavirus.
  • Chapter 12: Industry Summary
Market Segment as follows:

Key Companies
  • Activision Blizzard
  • Epic Games
  • Nintendo
  • Riot Games
  • Valve Corporation
  • Wargaming.Net
  • EA Sports
  • Hi-Rez Studios
  • Microsoft Studios
Key Types
  • MOBA
  • FPS
  • RTS
  • Others
Key End-Use
  • Professional
  • Amateur
This report can be dispatched within 24-48 Hours.
CHAPTER 1 MARKET OVERVIEW

1.1 Market Definition and Segment
  1.1.1 Product Definition
  1.1.2 Product Type
  1.1.3 End-Use
  1.1.4 Marketing Channel
1.2 Major Regions
  1.2.1 Europe Market Size and Growth
Figure Europe E-sports Market Size and Growth Rate, 2015E-2020F (Million USD)
Figure Europe E-sports Market Forecast and Growth Rate, 2020E-2025F (Million USD)
  1.2.2 America Market Size and Growth
Figure America E-sports Market Size and Growth Rate, 2015E-2020F (Million USD)
Figure America E-sports Market Forecast and Growth Rate, 2020E-2025F (Million USD)
  1.2.3 Asia Market Size and Growth
Figure Asia E-sports Market Size and Growth Rate, 2015E-2020F (Million USD)
Figure AsiaE-sports Market Forecast and Growth Rate, 2020E-2025F (Million USD)
  1.2.4 Oceania Market Size and Growth
Figure Oceania E-sports Market Size and Growth Rate, 2015E-2020F (Million USD)
Figure Oceania E-sports Market Forecast and Growth Rate, 2020E-2025F (Million USD)
  1.2.5 Africa Market Size and Growth
Figure Africa E-sports Market Size and Growth Rate, 2015E-2020F (Million USD)
Figure Africa E-sports Market Forecast and Growth Rate, 2020E-2025F (Million USD)

CHAPTER 2 GLOBAL MARKET SEGMENTATION

2.1 Global Production Overview
Table Global E-sports Production Volume (Volume), Ex-factory Price, Revenue (Million USD) and Gross Margin (%) List, 2015-2020
2.2 Global Consumption Overview
Table Global E-sports Consumption Volume (Volume), Terminal Price and Consumption Value (Million USD) List, 2015-2020
2.3 Global Production by Type
Table Global E-sports Revenue by Type, 2015-2020 (Million USD)
Figure Global E-sports Revenue Share by Type in 2020 (Million USD)
Table Global E-sports Production Volume by Type, 2015-2020 (Volume)
Figure Global E-sports Production Volume Share by Type in 2020 (Volume)
2.4 Global Consumption by End-Use
Table Global E-sports Consumption Value by End-Use, 2015-2020 (Million USD)
Figure Global E-sports Consumption Value Share by End-Use in 2020 (Million USD)
Table Global E-sports Consumption Volume by End-Use, 2015-2020 (Volume)
Figure Global E-sports Consumption Volume Share by End-Use in 2020 (Volume)
2.5 Global Consumption by Region
Table Global E-sports Consumption Value by Region, 2015-2020 (Million USD)
Table Global E-sports Consumption Volume by Region, 2015-2020 (Volume)

CHAPTER 3 EUROPE MARKET SEGMENTATION

3.1 Europe Production Overview
Table Europe E-sports Production Volume (Volume), Ex-factory Price, Revenue (Million USD) and Gross Margin (%) List, 2015-2020
3.2 Europe Consumption Overview
Table Europe E-sports Consumption Volume (Volume), Terminal Price and Consumption Value (Million USD) List, 2015-2020
3.3 Europe Production by Type
Table Europe E-sports Revenue by Type, 2015-2020 (Million USD)
Figure Europe E-sports Revenue Share by Type in 2020 (Million USD)
Table Europe E-sports Production Volume by Type, 2015-2020 (Volume)
Figure Europe E-sports Production Volume Share by Type in 2020 (Volume)
3.4 Europe Consumption by End-Use
Table Europe E-sports Consumption Value by End-Use, 2015-2020 (Million USD)
Figure Europe E-sports Consumption Value Share by End-Use in 2020 (Million USD)
Table Europe E-sports Consumption Volume by End-Use, 2015-2020 (Volume)
Figure Europe E-sports Consumption Volume Share by End-Use in 2020 (Volume)
3.5 Europe Consumption by Region
Table Europe E-sports Consumption Value by Region, 2015-2020 (Million USD)
Table Europe E-sports Consumption Volume by Region, 2015-2020 (Volume)

CHAPTER 4 AMERICA MARKET SEGMENTATION

4.1 America Production Overview
Table America E-sports Production Volume (Volume), Ex-factory Price, Revenue (Million USD) and Gross Margin (%) List, 2015-2020
4.2 America Consumption Overview
Table America E-sports Consumption Volume (Volume), Terminal Price and Consumption Value (Million USD) List, 2015-2020
4.3 America Production by Type
Table America E-sports Revenue by Type, 2015-2020 (Million USD)
Figure America E-sports Revenue Share by Type in 2020 (Million USD)
Table America E-sports Production Volume by Type, 2015-2020 (Volume)
Figure America E-sports Production Volume Share by Type in 2020 (Volume)
4.4 America Consumption by End-Use
Table America E-sports Consumption Value by End-Use, 2015-2020 (Million USD)
Figure America E-sports Consumption Value Share by End-Use in 2020 (Million USD)
Table America E-sports Consumption Volume by End-Use, 2015-2020 (Volume)
Figure America E-sports Consumption Volume Share by End-Use in 2020 (Volume)
4.5 America Consumption by Region
Table America E-sports Consumption Value by Region, 2015-2020 (Million USD)
Table America E-sports Consumption Volume by Region, 2015-2020 (Volume)

CHAPTER 5 ASIA MARKET SEGMENTATION

5.1 Asia Production Overview
Table Asia E-sports Production Volume (Volume), Ex-factory Price, Revenue (Million USD) and Gross Margin (%) List, 2015-2020
5.2 Asia Consumption Overview
Table Asia E-sports Consumption Volume (Volume), Terminal Price and Consumption Value (Million USD) List, 2015-2020
5.3 Asia Production by Type
Table Asia E-sports Revenue by Type, 2015-2020 (Million USD)
Figure Asia E-sports Revenue Share by Type in 2020 (Million USD)
Table Asia E-sports Production Volume by Type, 2015-2020 (Volume)
Figure Asia E-sports Production Volume Share by Type in 2020 (Volume)
5.4 Asia Consumption by End-Use
Table Asia E-sports Consumption Value by End-Use, 2015-2020 (Million USD)
Figure Asia E-sports Consumption Value Share by End-Use in 2020 (Million USD)
Table Asia E-sports Consumption Volume by End-Use, 2015-2020 (Volume)
Figure Asia E-sports Consumption Volume Share by End-Use in 2020 (Volume)
5.5 Asia Consumption by Region
Table Asia E-sports Consumption Value by Region, 2015-2020 (Million USD)
Table Asia E-sports Consumption Volume by Region, 2015-2020 (Volume)

CHAPTER 6 OCEANIA MARKET SEGMENTATION

6.1 Oceania Production Overview
Table Oceania E-sports Production Volume (Volume), Ex-factory Price, Revenue (Million USD) and Gross Margin (%) List, 2015-2020
6.2 Oceania Consumption Overview
Table Oceania E-sports Consumption Volume (Volume), Terminal Price and Consumption Value (Million USD) List, 2015-2020
6.3 Oceania Production by Type
Table Oceania E-sports Revenue by Type, 2015-2020 (Million USD)
Figure Oceania E-sports Revenue Share by Type in 2020 (Million USD)
Table Oceania E-sports Production Volume by Type, 2015-2020 (Volume)
Figure Oceania E-sports Production Volume Share by Type in 2020 (Volume)
6.4 Oceania Consumption by End-Use
Table Oceania E-sports Consumption Value by End-Use, 2015-2020 (Million USD)
Figure Oceania E-sports Consumption Value Share by End-Use in 2020 (Million USD)
Table Oceania E-sports Consumption Volume by End-Use, 2015-2020 (Volume)
Figure Oceania E-sports Consumption Volume Share by End-Use in 2020 (Volume)
6.5 Oceania Consumption by Region
Table Oceania E-sports Consumption Value by Region, 2015-2020 (Million USD)
Table Oceania E-sports Consumption Volume by Region, 2015-2020 (Volume)

CHAPTER 7 AFRICA MARKET SEGMENTATION

7.1 Africa Production Overview
Table Africa E-sports Production Volume (Volume), Ex-factory Price, Revenue (Million USD) and Gross Margin (%) List, 2015-2020
7.2 Africa Consumption Overview
Table Africa E-sports Consumption Volume (Volume), Terminal Price and Consumption Value (Million USD) List, 2015-2020
7.3 Africa Production by Type
Table Africa E-sports Revenue by Type, 2015-2020 (Million USD)
Figure Africa E-sports Revenue Share by Type in 2020 (Million USD)
Table Africa E-sports Production Volume by Type, 2015-2020 (Volume)
Figure Africa E-sports Production Volume Share by Type in 2020 (Volume)
7.4 Africa Consumption by End-Use
Table Africa E-sports Consumption Value by End-Use, 2015-2020 (Million USD)
Figure Africa E-sports Consumption Value Share by End-Use in 2020 (Million USD)
Table Africa E-sports Consumption Volume by End-Use, 2015-2020 (Volume)
Figure Africa E-sports Consumption Volume Share by End-Use in 2020 (Volume)
7.5 Africa Consumption by Region
Table Africa E-sports Consumption Value by Region, 2015-2020 (Million USD)
Table Africa E-sports Consumption Volume by Region, 2015-2020 (Volume)

CHAPTER 8 GLOBAL MARKET FORECAST

8.1 Global E-sports Production Forecast
Figure Global E-sports Revenue and Growth Rate Forecast 2020E-2025F (Million USD)
Figure Global E-sports Production Volume and Growth Rate Forecast 2020E-2025F (Volume)
8.2 Global E-sports Forecast by Type
Table Global E-sports Revenue by Type, 2020E-2025F (Million USD)
Figure Global E-sports Revenue Share by Type in 2025 (Million USD)
Table Global E-sports Production Volume by Type, 2020E-2025F (Volume)
Figure Global E-sports Production Volume Share by Type in 2025 (Volume)
8.3 Global E-sports Forecast by End-Use (2020E-2025F)
Table Global E-sports Consumption Value by End-Use, 2020E-2025F (Million USD)
Figure Global E-sports Consumption Value Share by End-Use in 2025 (Million USD)
Table Global E-sports Consumption Volume by End-Use, 2020E-2025F (Volume)
8.4 Global E-sports Forecast by Region (2020E-2025F)
Table Global E-sports Consumption Value by Region, 2020E-2025F (Million USD)
Figure Global E-sports Consumption Value Share by Region in 2025 (Million USD)
Table Global E-sports Consumption Volume by Region, 2020E-2025F (Volume)
Figure Global E-sports Consumption Volume Share by Region in 2025 (Volume)

CHAPTER 9 GLOBAL MAJOR COMPANIES LIST

9.1 Activision Blizzard
  9.1.1 Activision Blizzard Profile
Table Activision Blizzard Overview List
  9.1.2 Activision Blizzard Products & Services
  9.1.3 Activision Blizzard Company Dynamics & News
  9.1.4 Activision Blizzard Business Operation Conditions
Table Business Operation of Activision Blizzard (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
9.2 Epic Games
  9.2.1 Epic Games Profile
Table Epic Games Overview List
  9.2.2 Epic Games Products & Services
  9.2.3 Epic Games Company Dynamics & News
  9.2.4 Epic Games Business Operation Conditions
Table Business Operation of Epic Games (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
9.3 Nintendo
  9.3.1 Nintendo Profile
Table Nintendo Overview List
  9.3.2 Nintendo Products & Services
  9.3.3 Nintendo Company Dynamics & News
  9.3.4 Nintendo Business Operation Conditions
Table Business Operation of Nintendo (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
9.4 Riot Games
  9.4.1 Riot Games Profile
Table Riot Games Overview List
  9.4.2 Riot Games Products & Services
  9.4.3 Riot Games Company Dynamics & News
  9.4.4 Riot Games Business Operation Conditions
Table Business Operation of Riot Games (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
9.5 Valve Corporation
  9.5.1 Valve Corporation Profile
Table Valve Corporation Overview List
  9.5.2 Valve Corporation Products & Services
  9.5.3 Valve Corporation Company Dynamics & News
  9.5.4 Valve Corporation Business Operation Conditions
Table Business Operation of Valve Corporation (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
9.6 Wargaming.Net
  9.6.1 Wargaming.Net Profile
Table Wargaming.Net Overview List
  9.6.2 Wargaming.Net Products & Services
  9.6.3 Wargaming.Net Company Dynamics & News
  9.6.4 Wargaming.Net Business Operation Conditions
Table Business Operation of Wargaming.Net (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
9.7 EA Sports
  9.7.1 EA Sports Profile
Table EA Sports Overview List
  9.7.2 EA Sports Products & Services
  9.7.3 EA Sports Company Dynamics & News
  9.7.4 EA Sports Business Operation Conditions
Table Business Operation of EA Sports (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
9.8 Hi-Rez Studios
  9.8.1 Hi-Rez Studios Profile
Table Hi-Rez Studios Overview List
  9.8.2 Hi-Rez Studios Products & Services
  9.8.3 Hi-Rez Studios Company Dynamics & News
  9.8.4 Hi-Rez Studios Business Operation Conditions
Table Business Operation of Hi-Rez Studios (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
9.9 Microsoft Studios
  9.9.1 Microsoft Studios Profile
Table Microsoft Studios Overview List
  9.9.2 Microsoft Studios Products & Services
  9.9.3 Microsoft Studios Company Dynamics & News
  9.9.4 Microsoft Studios Business Operation Conditions
Table Business Operation of Microsoft Studios (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)

PART 10 MARKET COMPETITION

10.1 Key Company Market Share
Table Global E-sports Sales Revenue 2015-2020E, by Companies, in USD Million
Table Global E-sports Sales Revenue Share, 2015-2020E, by Companies, in USD
Table Global E-sports Sales Volume by Companies, 2015-2020E (Volume)
Table Global E-sports Sales Volume Share by Companies, 2015-2020E (Volume)
10.2 Regional Market Concentration
Figure Europe E-sports Market Concentration Ratio in 2020E
Figure America E-sports Market Concentration Ratio in 2020E
Figure Asia E-sports Market Concentration Ratio in 2020E
Figure Oceania E-sports Market Concentration Ratio in 2020E
Figure Africa E-sports Market Concentration Ratio in 2020E

PART 11 CORONAVIRUS IMPACT ON E-SPORTS INDUSTRY

11.1 Impact on Industry Upstream
11.2 Impact on Industry Downstream
11.3 Impact on Industry Channels
11.4 Impact on Industry Competition
11.5 Impact on Industry Obtain Employment

PART 12 E-SPORTS INDUSTRY SUMMARY & CONCLUSION
LIST OF TABLES
Table Global E-sports Revenue by Type, 2015-2020 (Million USD)
Table Global E-sports Production Volume by Type, 2015-2020 (Volume)
Table Global E-sports Consumption Value by End-Use, 2015-2020 (Million USD)
Table Global E-sports Consumption Volume by End-Use, 2015-2020 (Volume)
Table Global E-sports Consumption Value by Region, 2015-2020 (Million USD)
Table Global E-sports Consumption Volume by Region, 2015-2020 (Volume)
Table Europe E-sports Production Volume (Volume), Ex-factory Price, Revenue (Million USD) and Gross Margin (%) List, 2015-2020
Table Europe E-sports Consumption Volume (Volume), Terminal Price and Consumption Value (Million USD) List, 2015-2020
Table Europe E-sports Revenue by Type, 2015-2020 (Million USD)
Table Europe E-sports Production Volume by Type, 2015-2020 (Volume)
Table Europe E-sports Consumption Value by End-Use, 2015-2020 (Million USD)
Table Europe E-sports Consumption Volume by End-Use, 2015-2020 (Volume)
Table Europe E-sports Consumption Value by Region, 2015-2020 (Million USD)
Table Europe E-sports Consumption Volume by Region, 2015-2020 (Volume)
Table America E-sports Production Volume (Volume), Ex-factory Price, Revenue (Million USD) and Gross Margin (%) List, 2015-2020
Table America E-sports Consumption Volume (Volume), Terminal Price and Consumption Value (Million USD) List, 2015-2020
Table America E-sports Revenue by Type, 2015-2020 (Million USD)
Table America E-sports Production Volume by Type, 2015-2020 (Volume)
Table America E-sports Consumption Value by End-Use, 2015-2020 (Million USD)
Table America E-sports Consumption Volume by End-Use, 2015-2020 (Volume)
Table America E-sports Consumption Value by Region, 2015-2020 (Million USD)
Table America E-sports Consumption Volume by Region, 2015-2020 (Volume)
Table Asia E-sports Production Volume (Volume), Ex-factory Price, Revenue (Million USD) and Gross Margin (%) List, 2015-2020
Table Asia E-sports Consumption Volume (Volume), Terminal Price and Consumption Value (Million USD) List, 2015-2020
Table Asia E-sports Revenue by Type, 2015-2020 (Million USD)
Table Asia E-sports Production Volume by Type, 2015-2020 (Volume)
Table Asia E-sports Consumption Value by End-Use, 2015-2020 (Million USD)
Table Asia E-sports Consumption Volume by End-Use, 2015-2020 (Volume)
Table Asia E-sports Consumption Value by Region, 2015-2020 (Million USD)
Table Asia E-sports Consumption Volume by Region, 2015-2020 (Volume)
Table Oceania E-sports Production Volume (Volume), Ex-factory Price, Revenue (Million USD) and Gross Margin (%) List, 2015-2020
Table Oceania E-sports Consumption Volume (Volume), Terminal Price and Consumption Value (Million USD) List, 2015-2020
Table Oceania E-sports Revenue by Type, 2015-2020 (Million USD)
Table Oceania E-sports Production Volume by Type, 2015-2020 (Volume)
Table Oceania E-sports Consumption Value by End-Use, 2015-2020 (Million USD)
Table Oceania E-sports Consumption Volume by End-Use, 2015-2020 (Volume)
Table Oceania E-sports Consumption Value by Region, 2015-2020 (Million USD)
Table Oceania E-sports Consumption Volume by Region, 2015-2020 (Volume)
Table Africa E-sports Production Volume (Volume), Ex-factory Price, Revenue (Million USD) and Gross Margin (%) List, 2015-2020
Table Africa E-sports Consumption Volume (Volume), Terminal Price and Consumption Value (Million USD) List, 2015-2020
Table Africa E-sports Revenue by Type, 2015-2020 (Million USD)
Table Africa E-sports Production Volume by Type, 2015-2020 (Volume)
Table Africa E-sports Consumption Value by End-Use, 2015-2020 (Million USD)
Table Africa E-sports Consumption Volume by End-Use, 2015-2020 (Volume)
Table Africa E-sports Consumption Value by Region, 2015-2020 (Million USD)
Table Africa E-sports Consumption Volume by Region, 2015-2020 (Volume)
Table Global E-sports Revenue by Type, 2020E-2025F (Million USD)
Table Global E-sports Production Volume by Type, 2020E-2025F (Volume)
Table Global E-sports Consumption Value by End-Use, 2020E-2025F (Million USD)
Table Global E-sports Consumption Volume by End-Use, 2020E-2025F (Volume)
Table Global E-sports Consumption Value by Region, 2020E-2025F (Million USD)
Table Global E-sports Consumption Volume by Region, 2020E-2025F (Volume)
Table Activision Blizzard Overview List
Table Business Operation of Activision Blizzard (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table Epic Games Overview List
Table Business Operation of Epic Games (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table Nintendo Overview List
Table Business Operation of Nintendo (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table Riot Games Overview List
Table Business Operation of Riot Games (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table Valve Corporation Overview List
Table Business Operation of Valve Corporation (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table Wargaming.Net Overview List
Table Business Operation of Wargaming.Net (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table EA Sports Overview List
Table Business Operation of EA Sports (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table Hi-Rez Studios Overview List
Table Business Operation of Hi-Rez Studios (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table Microsoft Studios Overview List
Table Business Operation of Microsoft Studios (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
Table Global E-sports Sales Revenue 2015-2020E, by Companies, in USD Million
Table Global E-sports Sales Revenue Share, 2015-2020E, by Companies, in USD
Table Global E-sports Sales Volume by Companies, 2015-2020E (Volume)
Table Global E-sports Sales Volume Share by Companies, 2015-2020E (Volume)
LIST OF FIGURES
Figure Europe E-sports Market Size and Growth Rate, 2015E-2020F (Million USD)
Figure Europe E-sports Market Forecast and Growth Rate, 2020E-2025F (Million USD)
Figure America E-sports Market Size and Growth Rate, 2015E-2020F (Million USD)
Figure America E-sports Market Forecast and Growth Rate, 2020E-2025F (Million USD)
Figure Asia E-sports Market Size and Growth Rate, 2015E-2020F (Million USD)
Figure AsiaE-sports Market Forecast and Growth Rate, 2020E-2025F (Million USD)
Figure Oceania E-sports Market Size and Growth Rate, 2015E-2020F (Million USD)
Figure Oceania E-sports Market Forecast and Growth Rate, 2020E-2025F (Million USD)
Figure Africa E-sports Market Size and Growth Rate, 2015E-2020F (Million USD)
Figure Africa E-sports Market Forecast and Growth Rate, 2020E-2025F (Million USD)
Figure Global E-sports Revenue Share by Type in 2020 (Million USD)
Figure Global E-sports Production Volume Share by Type in 2020 (Volume)
Figure Global E-sports Consumption Value Share by End-Use in 2020 (Million USD)
Figure Global E-sports Consumption Volume Share by End-Use in 2020 (Volume)
Figure Europe E-sports Revenue Share by Type in 2020 (Million USD)
Figure Europe E-sports Production Volume Share by Type in 2020 (Volume)
Figure Europe E-sports Consumption Value Share by End-Use in 2020 (Million USD)
Figure Europe E-sports Consumption Volume Share by End-Use in 2020 (Volume)
Figure America E-sports Revenue Share by Type in 2020 (Million USD)
Figure America E-sports Production Volume Share by Type in 2020 (Volume)
Figure America E-sports Consumption Value Share by End-Use in 2020 (Million USD)
Figure America E-sports Consumption Volume Share by End-Use in 2020 (Volume)
Figure Asia E-sports Revenue Share by Type in 2020 (Million USD)
Figure Asia E-sports Production Volume Share by Type in 2020 (Volume)
Figure Asia E-sports Consumption Value Share by End-Use in 2020 (Million USD)
Figure Asia E-sports Consumption Volume Share by End-Use in 2020 (Volume)
Figure Oceania E-sports Revenue Share by Type in 2020 (Million USD)
Figure Oceania E-sports Production Volume Share by Type in 2020 (Volume)
Figure Oceania E-sports Consumption Value Share by End-Use in 2020 (Million USD)
Figure Oceania E-sports Consumption Volume Share by End-Use in 2020 (Volume)
Figure Africa E-sports Revenue Share by Type in 2020 (Million USD)
Figure Africa E-sports Production Volume Share by Type in 2020 (Volume)
Figure Africa E-sports Consumption Value Share by End-Use in 2020 (Million USD)
Figure Africa E-sports Consumption Volume Share by End-Use in 2020 (Volume)
Figure Global E-sports Revenue and Growth Rate Forecast 2020E-2025F (Million USD)
Figure Global E-sports Production Volume and Growth Rate Forecast 2020E-2025F (Volume)
Figure Global E-sports Revenue Share by Type in 2025 (Million USD)
Figure Global E-sports Production Volume Share by Type in 2025 (Volume)
Figure Global E-sports Consumption Value Share by End-Use in 2025 (Million USD)
Figure Global E-sports Consumption Value Share by Region in 2025 (Million USD)
Figure Global E-sports Consumption Volume Share by Region in 2025 (Volume)


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