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Toys and Games Market in Taiwan 2021

January 2022 | 22 pages | ID: T94FC648B658EN
StrategyHelix Inc

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Toys and games are found throughout the world and date back to early times. Playing with toys can be an enjoyable means of training young children for life experiences. A study by StrategyHelix indicates that the toys and games market in Taiwan is expected to increase by US$ 819 million from 2021 to 2027, garnering a CAGR of 6.6% during the forecast period. Awareness of the cognitive and intellectual benefits of outdoor and sports toys, influence of technology in promoting video games, rising demand for scientific and educational toys, continuously rising personnel disposable income levels are expected to boost the market growth in the coming years.

The report provides up-to-date market size data for period 2017-2020 and forecast to 2027 covering key market aspects like sales value for toys and games. The Taiwan toys and games market is segmented on the basis of product, and distribution channel. Based on product, the toys and games market in Taiwan is categorized into traditional toys & games, electronic games. The traditional toys & games segment captured the largest share of the market in 2020. On the basis of distribution channel, the toys and games market in Taiwan has been segmented into supermarkets & hypermarkets, specialty stores, online retailing, others. The online retailing segment held the largest share of the Taiwan toys and games market in 2020 and is anticipated to hold its share during the forecast period.

The traditional toys & games market is further segmented into action figures & accessories, arts & crafts, baby & pre-school toys, construction toys, dolls & accessories, games & puzzles, outdoor & sports toys, vehicles & remote control, and others. According to the research, the construction toys segment had the largest share in the toys and games market in Taiwan. Furthermore, the electronic games market has been categorized into electronic games hardware, and electronic games software. StrategyHelix research indicates that the electronic games software segment occupied the largest share of this market in 2020 and is expected to draw the highest demand in coming years.

The Taiwan toys and games market is highly competitive. Top players covered in Taiwan Toys and Games Market Study are Activision Blizzard Inc., BANDAI NAMCO Holdings Inc., Electronic Arts Inc. (EA), Epic Games Inc., Hasbro Inc., LEGO System A/S, Nintendo Co. Ltd., Sony Corporation, Take-Two Interactive Software Inc., TOMY Company Ltd., Ubisoft Entertainment SA.

The report is an invaluable resource for companies and organizations active in this industry. It provides a cohesive picture of the toys and games market to help drive informed decision making for industry executives, policy makers, academic, and analysts.

Report Scope
Product: traditional toys & games, electronic games
Distribution channel: supermarkets & hypermarkets, specialty stores, online retailing, others
Years considered: this report covers the period 2017 to 2027

Key Benefits for Stakeholders
Get a comprehensive picture of the Taiwan toys and games market
Identify regional strategies and strategic priorities on the basis of local data
Pinpoint growth sectors and trends for investment
PART 1. INTRODUCTION

Scope of the study
Study period
Geographical scope
Research methodology

PART 2. TOYS AND GAMES MARKET OVERVIEW

PART 3. MARKET BREAKDOWN BY PRODUCT

Traditional toys & games
Electronic games

PART 4. MARKET BREAKDOWN BY DISTRIBUTION CHANNEL

Supermarkets & hypermarkets
Specialty stores
Online retailing
Others

PART 5. KEY COMPANIES

Activision Blizzard, Inc.
BANDAI NAMCO Holdings Inc.
Electronic Arts Inc. (EA)
Epic Games, Inc.
Hasbro, Inc.
LEGO System A/S
Nintendo Co., Ltd.
Sony Corporation
Take-Two Interactive Software, Inc.
TOMY Company, Ltd.
Ubisoft Entertainment SA
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