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Toys and Games Market in Philippines 2021

January 2022 | 19 pages | ID: TDB706DD6DC7EN
StrategyHelix Inc

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Toys and games are found throughout the world and date back to early times. Playing with toys can be an enjoyable means of training young children for life experiences. According to StrategyHelix, the toys and games market in Philippines is expected to increase by US$ 1,019 million during 2021-2027, expanding at a CAGR of 11.6% during the forecast period. Awareness of the cognitive and intellectual benefits of outdoor and sports toys, influence of technology in promoting video games, rising demand for scientific and educational toys, continuously rising personnel disposable income levels are expected to boost the market growth in the coming years.

The report provides up-to-date market size data for period 2017-2020 and forecast to 2027 covering key market aspects like sales value for toys and games. The Philippines toys and games market is segmented on the basis of product, and distribution channel. Based on product, the toys and games market in Philippines is categorized into traditional toys & games, electronic games. In Philippines, the traditional toys & games segment made up the largest share of the toys and games market. On the basis of distribution channel, the toys and games market in Philippines has been segmented into supermarkets & hypermarkets, specialty stores, online retailing, others. The online retailing segment captured the largest share of the market in 2020.

The traditional toys & games market is further segmented into action figures & accessories, arts & crafts, baby & pre-school toys, construction toys, dolls & accessories, games & puzzles, outdoor & sports toys, vehicles & remote control, and others. The construction toys segment was the largest contributor to the Philippines toys and games market in 2020. Furthermore, the electronic games market has been categorized into electronic games hardware, and electronic games software. The electronic games software segment is estimated to account for the largest share of the toys and games market in Philippines.

The Philippines toys and games market is highly competitive. Key companies profiled in the report include BANDAI NAMCO Holdings Inc., Epic Games Inc., Garena Interactive Holding Limited, Hasbro Inc., JAKKS Pacific Inc., KRAFTON Inc., LEGO System A/S, Mattel Inc., Nintendo Co. Ltd., Shanghai Moonton Technology Co. Ltd., Valve Corporation, VTech Holdings Limited.

The report is an invaluable resource for companies and organizations active in this industry. It provides a cohesive picture of the toys and games market to help drive informed decision making for industry executives, policy makers, academic, and analysts.

Report Scope
Product: traditional toys & games, electronic games
Distribution channel: supermarkets & hypermarkets, specialty stores, online retailing, others
Years considered: this report covers the period 2017 to 2027

Key Benefits for Stakeholders
Get a comprehensive picture of the Philippines toys and games market
Identify regional strategies and strategic priorities on the basis of local data
Pinpoint growth sectors and trends for investment
PART 1. INTRODUCTION

Scope of the study
Study period
Geographical scope
Research methodology

PART 2. TOYS AND GAMES MARKET OVERVIEW

PART 3. MARKET BREAKDOWN BY PRODUCT

Traditional toys & games
Electronic games

PART 4. MARKET BREAKDOWN BY DISTRIBUTION CHANNEL

Supermarkets & hypermarkets
Specialty stores
Online retailing
Others

PART 5. KEY COMPANIES

BANDAI NAMCO Holdings Inc.
Epic Games, Inc.
Garena Interactive Holding Limited
Hasbro, Inc.
JAKKS Pacific, Inc.
KRAFTON, Inc.
LEGO System A/S
Mattel, Inc.
Nintendo Co., Ltd.
Shanghai Moonton Technology Co., Ltd.
Valve Corporation
VTech Holdings Limited
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