Global PC Gaming Peripheral Market Data Survey Report 2013-2025
![](/report_cover/10278/global-pc-gaming-peripheral-market-data-survey-report-2013-2025_en.gif)
SUMMARY
PC Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
The global PC Gaming Peripheral market will reach xxx Million USD in 2019 with CAGR xx% 2019-2025. The main contents of the report including:
Global market size and forecast
Regional market size, production data and export & import
Key manufacturers profile, products & services, sales data of business
Global market size by Major Application
Global market size by Major Type
Key manufacturers are included based on company profile, sales data and product specifications etc.:
PC Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
The global PC Gaming Peripheral market will reach xxx Million USD in 2019 with CAGR xx% 2019-2025. The main contents of the report including:
Global market size and forecast
Regional market size, production data and export & import
Key manufacturers profile, products & services, sales data of business
Global market size by Major Application
Global market size by Major Type
Key manufacturers are included based on company profile, sales data and product specifications etc.:
- Razer
- Logitech G (ASTRO)
- Turtle Beach
- Corsair
- Sennheiser
- Plantronics
- SteelSeries
- Mad Catz
- ROCCAT
- QPAD
- Thrustmaster
- HyperX
- Tt eSPORTS
- Cooler Master
- ZOWIE
- Sharkoon
- Trust
- Distribution Channels
- Third-Party Retail Channels
- Direct Channels
- Headsets
- Mice
- Keyboards
- Surfaces
- Controllers
- Asia-Pacific
- North America
- Europe
- South America
- Middle East & Africa
1 GLOBAL MARKET OVERVIEW
1.1 Scope of Statistics
1.1.1 Scope of Products
1.1.2 Scope of Manufacturers
1.1.3 Scope of Application
1.1.4 Scope of Type
1.1.5 Scope of Regions/Countries
1.2 Global Market Size
2 REGIONAL MARKET
2.1 Regional Production
2.2 Regional Demand
2.3 Regional Trade
3 KEY MANUFACTURERS
3.1 Razer
3.1.1 Company Information
3.1.2 Product & Services
3.1.3 Business Data (Sales Revenue, Cost and Margin)
3.1.4 Recent Development
3.2 Logitech G (ASTRO)
3.2.1 Company Information
3.2.2 Product & Services
3.2.3 Business Data (Sales Revenue, Cost and Margin)
3.2.4 Recent Development
3.3 Turtle Beach
3.3.1 Company Information
3.3.2 Product & Services
3.3.3 Business Data (Sales Revenue, Cost and Margin)
3.3.4 Recent Development
3.4 Corsair
3.4.1 Company Information
3.4.2 Product & Services
3.4.3 Business Data (Sales Revenue, Cost and Margin)
3.4.4 Recent Development
3.5 Sennheiser
3.5.1 Company Information
3.5.2 Product & Services
3.5.3 Business Data (Sales Revenue, Cost and Margin)
3.5.4 Recent Development
3.6 Plantronics
3.6.1 Company Information
3.6.2 Product & Services
3.6.3 Business Data (Sales Revenue, Cost and Margin)
3.6.4 Recent Development
3.7 SteelSeries
3.7.1 Company Information
3.7.2 Product & Services
3.7.3 Business Data (Sales Revenue, Cost and Margin)
3.7.4 Recent Development
3.8 Mad Catz
3.8.1 Company Information
3.8.2 Product & Services
3.8.3 Business Data (Sales Revenue, Cost and Margin)
3.8.4 Recent Development
3.9 ROCCAT
3.9.1 Company Information
3.9.2 Product & Services
3.9.3 Business Data (Sales Revenue, Cost and Margin)
3.9.4 Recent Development
3.10 QPAD
3.10.1 Company Information
3.10.2 Product & Services
3.10.3 Business Data (Sales Revenue, Cost and Margin)
3.10.4 Recent Development
3.11 Thrustmaster
3.11.1 Company Information
3.11.2 Product & Services
3.11.3 Business Data (Sales Revenue, Cost and Margin)
3.11.4 Recent Development
3.12 HyperX
3.12.1 Company Information
3.12.2 Product & Services
3.12.3 Business Data (Sales Revenue, Cost and Margin)
3.12.4 Recent Development
3.13 Tt eSPORTS
3.13.1 Company Information
3.13.2 Product & Services
3.13.3 Business Data (Sales Revenue, Cost and Margin)
3.13.4 Recent Development
3.14 Cooler Master
3.14.1 Company Information
3.14.2 Product & Services
3.14.3 Business Data (Sales Revenue, Cost and Margin)
3.14.4 Recent Development
3.15 ZOWIE
3.15.1 Company Information
3.15.2 Product & Services
3.15.3 Business Data (Sales Revenue, Cost and Margin)
3.15.4 Recent Development
3.16 Sharkoon
3.16.1 Company Information
3.16.2 Product & Services
3.16.3 Business Data (Sales Revenue, Cost and Margin)
3.17 Trust
3.17.1 Company Information
3.17.2 Product & Services
3.17.3 Business Data (Sales Revenue, Cost and Margin)
4 MAJOR APPLICATION
4.1 Distribution Channels
4.1.1 Overview
4.1.2 Distribution Channels Market Size and Forecast
4.2 Third-Party Retail Channels
4.2.1 Overview
4.2.2 Third-Party Retail Channels Market Size and Forecast
4.3 Direct Channels
4.3.1 Overview
4.3.2 Direct Channels Market Size and Forecast
5 MARKET BY TYPE BY HEADSETS
5.1 Headsets
5.1.1 Overview
5.1.2 Headsets Market Size and Forecast
5.2 Mice
5.2.1 Overview
5.2.2 Mice Market Size and Forecast
5.3 Keyboards
5.3.1 Overview
5.3.2 Keyboards Market Size and Forecast
5.4 Surfaces
5.4.1 Overview
5.4.2 Surfaces Market Size and Forecast
5.5 Controllers
5.5.1 Overview
5.5.2 Controllers Market Size and Forecast
6 CONCLUSION
1.1 Scope of Statistics
1.1.1 Scope of Products
1.1.2 Scope of Manufacturers
1.1.3 Scope of Application
1.1.4 Scope of Type
1.1.5 Scope of Regions/Countries
1.2 Global Market Size
2 REGIONAL MARKET
2.1 Regional Production
2.2 Regional Demand
2.3 Regional Trade
3 KEY MANUFACTURERS
3.1 Razer
3.1.1 Company Information
3.1.2 Product & Services
3.1.3 Business Data (Sales Revenue, Cost and Margin)
3.1.4 Recent Development
3.2 Logitech G (ASTRO)
3.2.1 Company Information
3.2.2 Product & Services
3.2.3 Business Data (Sales Revenue, Cost and Margin)
3.2.4 Recent Development
3.3 Turtle Beach
3.3.1 Company Information
3.3.2 Product & Services
3.3.3 Business Data (Sales Revenue, Cost and Margin)
3.3.4 Recent Development
3.4 Corsair
3.4.1 Company Information
3.4.2 Product & Services
3.4.3 Business Data (Sales Revenue, Cost and Margin)
3.4.4 Recent Development
3.5 Sennheiser
3.5.1 Company Information
3.5.2 Product & Services
3.5.3 Business Data (Sales Revenue, Cost and Margin)
3.5.4 Recent Development
3.6 Plantronics
3.6.1 Company Information
3.6.2 Product & Services
3.6.3 Business Data (Sales Revenue, Cost and Margin)
3.6.4 Recent Development
3.7 SteelSeries
3.7.1 Company Information
3.7.2 Product & Services
3.7.3 Business Data (Sales Revenue, Cost and Margin)
3.7.4 Recent Development
3.8 Mad Catz
3.8.1 Company Information
3.8.2 Product & Services
3.8.3 Business Data (Sales Revenue, Cost and Margin)
3.8.4 Recent Development
3.9 ROCCAT
3.9.1 Company Information
3.9.2 Product & Services
3.9.3 Business Data (Sales Revenue, Cost and Margin)
3.9.4 Recent Development
3.10 QPAD
3.10.1 Company Information
3.10.2 Product & Services
3.10.3 Business Data (Sales Revenue, Cost and Margin)
3.10.4 Recent Development
3.11 Thrustmaster
3.11.1 Company Information
3.11.2 Product & Services
3.11.3 Business Data (Sales Revenue, Cost and Margin)
3.11.4 Recent Development
3.12 HyperX
3.12.1 Company Information
3.12.2 Product & Services
3.12.3 Business Data (Sales Revenue, Cost and Margin)
3.12.4 Recent Development
3.13 Tt eSPORTS
3.13.1 Company Information
3.13.2 Product & Services
3.13.3 Business Data (Sales Revenue, Cost and Margin)
3.13.4 Recent Development
3.14 Cooler Master
3.14.1 Company Information
3.14.2 Product & Services
3.14.3 Business Data (Sales Revenue, Cost and Margin)
3.14.4 Recent Development
3.15 ZOWIE
3.15.1 Company Information
3.15.2 Product & Services
3.15.3 Business Data (Sales Revenue, Cost and Margin)
3.15.4 Recent Development
3.16 Sharkoon
3.16.1 Company Information
3.16.2 Product & Services
3.16.3 Business Data (Sales Revenue, Cost and Margin)
3.17 Trust
3.17.1 Company Information
3.17.2 Product & Services
3.17.3 Business Data (Sales Revenue, Cost and Margin)
4 MAJOR APPLICATION
4.1 Distribution Channels
4.1.1 Overview
4.1.2 Distribution Channels Market Size and Forecast
4.2 Third-Party Retail Channels
4.2.1 Overview
4.2.2 Third-Party Retail Channels Market Size and Forecast
4.3 Direct Channels
4.3.1 Overview
4.3.2 Direct Channels Market Size and Forecast
5 MARKET BY TYPE BY HEADSETS
5.1 Headsets
5.1.1 Overview
5.1.2 Headsets Market Size and Forecast
5.2 Mice
5.2.1 Overview
5.2.2 Mice Market Size and Forecast
5.3 Keyboards
5.3.1 Overview
5.3.2 Keyboards Market Size and Forecast
5.4 Surfaces
5.4.1 Overview
5.4.2 Surfaces Market Size and Forecast
5.5 Controllers
5.5.1 Overview
5.5.2 Controllers Market Size and Forecast
6 CONCLUSION
LIST OF TABLES
Tab Regional Production 2013-2018 (Million USD)
Tab Regional Demand and CAGR 2013-2018 (Million USD)
Tab Regional Demand Forecast and CAGR 2019-2025 (Million USD)
Tab Regional Export 2013-2018 (Million USD)
Tab Regional Import 2013-2018 (Million USD)
Tab Sales Revenue, Cost and Margin of Razer
Tab Sales Revenue, Cost and Margin of Logitech G (ASTRO)
Tab Sales Revenue, Cost and Margin of Turtle Beach
Tab Sales Revenue, Cost and Margin of Corsair
Tab Sales Revenue, Cost and Margin of Sennheiser
Tab Sales Revenue, Cost and Margin of Plantronics
Tab Sales Revenue, Cost and Margin of SteelSeries
Tab Sales Revenue, Cost and Margin of Mad Catz
Tab Sales Revenue, Cost and Margin of ROCCAT
Tab Sales Revenue, Cost and Margin of QPAD
Tab Sales Revenue, Cost and Margin of Thrustmaster
Tab Sales Revenue, Cost and Margin of HyperX
Tab Sales Revenue, Cost and Margin of Tt eSPORTS
Tab Sales Revenue, Cost and Margin of Cooler Master
Tab Sales Revenue, Cost and Margin of ZOWIE
Tab Sales Revenue, Cost and Margin of Sharkoon
Tab Sales Revenue, Cost and Margin of Trust
Tab Regional Production 2013-2018 (Million USD)
Tab Regional Demand and CAGR 2013-2018 (Million USD)
Tab Regional Demand Forecast and CAGR 2019-2025 (Million USD)
Tab Regional Export 2013-2018 (Million USD)
Tab Regional Import 2013-2018 (Million USD)
Tab Sales Revenue, Cost and Margin of Razer
Tab Sales Revenue, Cost and Margin of Logitech G (ASTRO)
Tab Sales Revenue, Cost and Margin of Turtle Beach
Tab Sales Revenue, Cost and Margin of Corsair
Tab Sales Revenue, Cost and Margin of Sennheiser
Tab Sales Revenue, Cost and Margin of Plantronics
Tab Sales Revenue, Cost and Margin of SteelSeries
Tab Sales Revenue, Cost and Margin of Mad Catz
Tab Sales Revenue, Cost and Margin of ROCCAT
Tab Sales Revenue, Cost and Margin of QPAD
Tab Sales Revenue, Cost and Margin of Thrustmaster
Tab Sales Revenue, Cost and Margin of HyperX
Tab Sales Revenue, Cost and Margin of Tt eSPORTS
Tab Sales Revenue, Cost and Margin of Cooler Master
Tab Sales Revenue, Cost and Margin of ZOWIE
Tab Sales Revenue, Cost and Margin of Sharkoon
Tab Sales Revenue, Cost and Margin of Trust
LIST OF FIGURES
Fig Global PC Gaming Peripheral Market Size and CAGR 2013-2018 (Million USD)
Fig Global PC Gaming Peripheral Market Forecast and CAGR 2019-2025 (Million USD)
Fig Distribution Channels Market Size and CAGR 2013-2018 (Million USD)
Fig Distribution Channels Market Forecast and CAGR 2019-2025 (Million USD)
Fig Third-Party Retail Channels Market Size and CAGR 2013-2018 (Million USD)
Fig Third-Party Retail Channels Market Forecast and CAGR 2019-2025 (Million USD)
Fig Direct Channels Market Size and CAGR 2013-2018 (Million USD)
Fig Direct Channels Market Forecast and CAGR 2019-2025 (Million USD)
Fig Headsets Market Size and CAGR 2013-2018 (Million USD)
Fig Headsets Market Forecast and CAGR 2019-2025 (Million USD)
Fig Mice Market Size and CAGR 2013-2018 (Million USD)
Fig Mice Market Forecast and CAGR 2019-2025 (Million USD)
Fig Keyboards Market Size and CAGR 2013-2018 (Million USD)
Fig Keyboards Market Forecast and CAGR 2019-2025 (Million USD)
Fig Surfaces Market Size and CAGR 2013-2018 (Million USD)
Fig Surfaces Market Forecast and CAGR 2019-2025 (Million USD)
Fig Controllers Market Size and CAGR 2013-2018 (Million USD)
Fig Controllers Market Forecast and CAGR 2019-2025 (Million USD)
Fig Global PC Gaming Peripheral Market Size and CAGR 2013-2018 (Million USD)
Fig Global PC Gaming Peripheral Market Forecast and CAGR 2019-2025 (Million USD)
Fig Distribution Channels Market Size and CAGR 2013-2018 (Million USD)
Fig Distribution Channels Market Forecast and CAGR 2019-2025 (Million USD)
Fig Third-Party Retail Channels Market Size and CAGR 2013-2018 (Million USD)
Fig Third-Party Retail Channels Market Forecast and CAGR 2019-2025 (Million USD)
Fig Direct Channels Market Size and CAGR 2013-2018 (Million USD)
Fig Direct Channels Market Forecast and CAGR 2019-2025 (Million USD)
Fig Headsets Market Size and CAGR 2013-2018 (Million USD)
Fig Headsets Market Forecast and CAGR 2019-2025 (Million USD)
Fig Mice Market Size and CAGR 2013-2018 (Million USD)
Fig Mice Market Forecast and CAGR 2019-2025 (Million USD)
Fig Keyboards Market Size and CAGR 2013-2018 (Million USD)
Fig Keyboards Market Forecast and CAGR 2019-2025 (Million USD)
Fig Surfaces Market Size and CAGR 2013-2018 (Million USD)
Fig Surfaces Market Forecast and CAGR 2019-2025 (Million USD)
Fig Controllers Market Size and CAGR 2013-2018 (Million USD)
Fig Controllers Market Forecast and CAGR 2019-2025 (Million USD)