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Global Gaming Peripheral Market Research Report 2022(Status and Outlook)

June 2022 | 124 pages | ID: GA40AA842FA6EN
Bosson Research

US$ 2,800.00

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Report Overview

The Global Gaming Peripheral Market Size was estimated at USD 3039.34 million in 2021 and is projected to reach USD 4424.65 million by 2028, exhibiting a CAGR of 5.51% during the forecast period.

This report provides a deep insight into the global Gaming Peripheral market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Gaming Peripheral Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Gaming Peripheral market in any manner.

Global Gaming Peripheral Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company
  • Razer
  • Logitech G (Astro)
  • Turtle Beach
  • Corsair
  • Sennheiser
  • Plantronics
  • SteelSeries
  • Mad Catz
  • Roccat
  • QPAD
  • Thrustmaster
  • HyperX
  • Tt eSPORTS
  • Cooler Master
  • ZOWIE
  • Sharkoon
  • Trust
Market Segmentation (by Type)
  • Headsets
  • Mouse
  • Mousepads
  • Keyboards
  • Controllers
  • Other
Market Segmentation (by Application)
  • Distribution Channels
  • Third-Party Retail Channels
  • Direct Channels
Geographic Segmentation
  • North America (USA, Canada, Mexico)
  • Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
  • South America (Brazil, Argentina, Columbia, Rest of South America)
  • The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)
Key Benefits of This Market Research:
  • Industry drivers, restraints, and opportunities covered in the study
  • Neutral perspective on the market performance
  • Recent industry trends and developments
  • Competitive landscape & strategies of key players
  • Potential & niche segments and regions exhibiting promising growth covered
  • Historical, current, and projected market size, in terms of value
  • In-depth analysis of the Gaming Peripheral Market
  • Overview of the regional outlook of the Gaming Peripheral Market:
Key Reasons to Buy this Report:
  • Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
  • This enables you to anticipate market changes to remain ahead of your competitors
  • You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
  • The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
  • Provision of market value (USD Billion) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • 6-month post-sales analyst support
Customization of the Report

In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.

Note: this report may need to undergo a final check or review and this could take about 48 hours.

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Gaming Peripheral Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the Market's Competitive Landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years.

Chapter 12 is the main points and conclusions of the report.
1 RESEARCH METHODOLOGY AND STATISTICAL SCOPE

1.1 Market Definition and Statistical Scope of Gaming Peripheral
1.2 Key Market Segments
  1.2.1 Gaming Peripheral Segment by Type
  1.2.2 Gaming Peripheral Segment by Application
1.3 Methodology & Sources of Information
  1.3.1 Research Methodology
  1.3.2 Research Process
  1.3.3 Market Breakdown and Data Triangulation
  1.3.4 Base Year
  1.3.5 Report Assumptions & Caveats

2 GAMING PERIPHERAL MARKET OVERVIEW

2.1 Global Market Overview
  2.1.1 Global Gaming Peripheral Market Size (M USD) Estimates and Forecasts (2017-2028)
  2.1.2 Global Gaming Peripheral Sales Estimates and Forecasts (2017-2028)
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region

3 GAMING PERIPHERAL MARKET COMPETITIVE LANDSCAPE

3.1 Global Gaming Peripheral Sales by Manufacturers (2017-2022)
3.2 Global Gaming Peripheral Revenue Market Share by Manufacturers (2017-2022)
3.3 Gaming Peripheral Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4 Global Gaming Peripheral Average Price by Manufacturers (2017-2022)
3.5 Manufacturers Gaming Peripheral Sales Sites, Area Served, Product Type
3.6 Gaming Peripheral Market Competitive Situation and Trends
  3.6.1 Gaming Peripheral Market Concentration Rate
  3.6.2 Global 5 and 10 Largest Gaming Peripheral Players Market Share by Revenue
  3.6.3 Mergers & Acquisitions, Expansion

4 GAMING PERIPHERAL INDUSTRY CHAIN ANALYSIS

4.1 Gaming Peripheral Industry Chain Analysis
4.2 Market Overview and Market Concentration Analysis of Key Raw Materials
4.3 Midstream Market Analysis
4.4 Downstream Customer Analysis

5 THE DEVELOPMENT AND DYNAMICS OF GAMING PERIPHERAL MARKET

5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
  5.5.1 New Product Developments
  5.5.2 Mergers & Acquisitions
  5.5.3 Expansions
  5.5.4 Collaboration/Supply Contracts
5.6 Industry Policies

6 GAMING PERIPHERAL MARKET SEGMENTATION BY TYPE

6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Gaming Peripheral Sales Market Share by Type (2017-2022)
6.3 Global Gaming Peripheral Market Size Market Share by Type (2017-2022)
6.4 Global Gaming Peripheral Price by Type (2017-2022)

7 GAMING PERIPHERAL MARKET SEGMENTATION BY APPLICATION

7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Gaming Peripheral Market Sales by Application (2017-2022)
7.3 Global Gaming Peripheral Market Size (M USD) by Application (2017-2022)
7.4 Global Gaming Peripheral Sales Growth Rate by Application (2017-2022)

8 GAMING PERIPHERAL MARKET SEGMENTATION BY REGION

8.1 Global Gaming Peripheral Sales by Region
  8.1.1 Global Gaming Peripheral Sales by Region
  8.1.2 Global Gaming Peripheral Sales Market Share by Region
8.2 North America
  8.2.1 North America Gaming Peripheral Sales by Country
  8.2.2 U.S.
  8.2.3 Canada
  8.2.4 Mexico
8.3 Europe
  8.3.1 Europe Gaming Peripheral Sales by Country
  8.3.2 Germany
  8.3.3 France
  8.3.4 U.K.
  8.3.5 Italy
  8.3.6 Russia
8.4 Asia Pacific
  8.4.1 Asia Pacific Gaming Peripheral Sales by Region
  8.4.2 China
  8.4.3 Japan
  8.4.4 South Korea
  8.4.5 India
  8.4.6 Southeast Asia
8.5 South America
  8.5.1 South America Gaming Peripheral Sales by Country
  8.5.2 Brazil
  8.5.3 Argentina
  8.5.4 Columbia
8.6 Middle East and Africa
  8.6.1 Middle East and Africa Gaming Peripheral Sales by Region
  8.6.2 Saudi Arabia
  8.6.3 UAE
  8.6.4 Egypt
  8.6.5 Nigeria
  8.6.6 South Africa

9 KEY COMPANIES PROFILED

9.1 Razer
  9.1.1 Razer Gaming Peripheral Basic Information
  9.1.2 Razer Gaming Peripheral Product Overview
  9.1.3 Razer Gaming Peripheral Product Market Performance
  9.1.4 Razer Business Overview
  9.1.5 Razer Gaming Peripheral SWOT Analysis
  9.1.6 Razer Recent Developments
9.2 Logitech G (Astro)
  9.2.1 Logitech G (Astro) Gaming Peripheral Basic Information
  9.2.2 Logitech G (Astro) Gaming Peripheral Product Overview
  9.2.3 Logitech G (Astro) Gaming Peripheral Product Market Performance
  9.2.4 Logitech G (Astro) Business Overview
  9.2.5 Logitech G (Astro) Gaming Peripheral SWOT Analysis
  9.2.6 Logitech G (Astro) Recent Developments
9.3 Turtle Beach
  9.3.1 Turtle Beach Gaming Peripheral Basic Information
  9.3.2 Turtle Beach Gaming Peripheral Product Overview
  9.3.3 Turtle Beach Gaming Peripheral Product Market Performance
  9.3.4 Turtle Beach Business Overview
  9.3.5 Turtle Beach Gaming Peripheral SWOT Analysis
  9.3.6 Turtle Beach Recent Developments
9.4 Corsair
  9.4.1 Corsair Gaming Peripheral Basic Information
  9.4.2 Corsair Gaming Peripheral Product Overview
  9.4.3 Corsair Gaming Peripheral Product Market Performance
  9.4.4 Corsair Business Overview
  9.4.5 Corsair Gaming Peripheral SWOT Analysis
  9.4.6 Corsair Recent Developments
9.5 Sennheiser
  9.5.1 Sennheiser Gaming Peripheral Basic Information
  9.5.2 Sennheiser Gaming Peripheral Product Overview
  9.5.3 Sennheiser Gaming Peripheral Product Market Performance
  9.5.4 Sennheiser Business Overview
  9.5.5 Sennheiser Gaming Peripheral SWOT Analysis
  9.5.6 Sennheiser Recent Developments
9.6 Plantronics
  9.6.1 Plantronics Gaming Peripheral Basic Information
  9.6.2 Plantronics Gaming Peripheral Product Overview
  9.6.3 Plantronics Gaming Peripheral Product Market Performance
  9.6.4 Plantronics Business Overview
  9.6.5 Plantronics Recent Developments
9.7 SteelSeries
  9.7.1 SteelSeries Gaming Peripheral Basic Information
  9.7.2 SteelSeries Gaming Peripheral Product Overview
  9.7.3 SteelSeries Gaming Peripheral Product Market Performance
  9.7.4 SteelSeries Business Overview
  9.7.5 SteelSeries Recent Developments
9.8 Mad Catz
  9.8.1 Mad Catz Gaming Peripheral Basic Information
  9.8.2 Mad Catz Gaming Peripheral Product Overview
  9.8.3 Mad Catz Gaming Peripheral Product Market Performance
  9.8.4 Mad Catz Business Overview
  9.8.5 Mad Catz Recent Developments
9.9 Roccat
  9.9.1 Roccat Gaming Peripheral Basic Information
  9.9.2 Roccat Gaming Peripheral Product Overview
  9.9.3 Roccat Gaming Peripheral Product Market Performance
  9.9.4 Roccat Business Overview
  9.9.5 Roccat Recent Developments
9.10 QPAD
  9.10.1 QPAD Gaming Peripheral Basic Information
  9.10.2 QPAD Gaming Peripheral Product Overview
  9.10.3 QPAD Gaming Peripheral Product Market Performance
  9.10.4 QPAD Business Overview
  9.10.5 QPAD Recent Developments
9.11 Thrustmaster
  9.11.1 Thrustmaster Gaming Peripheral Basic Information
  9.11.2 Thrustmaster Gaming Peripheral Product Overview
  9.11.3 Thrustmaster Gaming Peripheral Product Market Performance
  9.11.4 Thrustmaster Business Overview
  9.11.5 Thrustmaster Recent Developments
9.12 HyperX
  9.12.1 HyperX Gaming Peripheral Basic Information
  9.12.2 HyperX Gaming Peripheral Product Overview
  9.12.3 HyperX Gaming Peripheral Product Market Performance
  9.12.4 HyperX Business Overview
  9.12.5 HyperX Recent Developments
9.13 Tt eSPORTS
  9.13.1 Tt eSPORTS Gaming Peripheral Basic Information
  9.13.2 Tt eSPORTS Gaming Peripheral Product Overview
  9.13.3 Tt eSPORTS Gaming Peripheral Product Market Performance
  9.13.4 Tt eSPORTS Business Overview
  9.13.5 Tt eSPORTS Recent Developments
9.14 Cooler Master
  9.14.1 Cooler Master Gaming Peripheral Basic Information
  9.14.2 Cooler Master Gaming Peripheral Product Overview
  9.14.3 Cooler Master Gaming Peripheral Product Market Performance
  9.14.4 Cooler Master Business Overview
  9.14.5 Cooler Master Recent Developments
9.15 ZOWIE
  9.15.1 ZOWIE Gaming Peripheral Basic Information
  9.15.2 ZOWIE Gaming Peripheral Product Overview
  9.15.3 ZOWIE Gaming Peripheral Product Market Performance
  9.15.4 ZOWIE Business Overview
  9.15.5 ZOWIE Recent Developments
9.16 Sharkoon
  9.16.1 Sharkoon Gaming Peripheral Basic Information
  9.16.2 Sharkoon Gaming Peripheral Product Overview
  9.16.3 Sharkoon Gaming Peripheral Product Market Performance
  9.16.4 Sharkoon Business Overview
  9.16.5 Sharkoon Recent Developments
9.17 Trust
  9.17.1 Trust Gaming Peripheral Basic Information
  9.17.2 Trust Gaming Peripheral Product Overview
  9.17.3 Trust Gaming Peripheral Product Market Performance
  9.17.4 Trust Business Overview
  9.17.5 Trust Recent Developments

10 GAMING PERIPHERAL MARKET FORECAST BY REGION

10.1 Global Gaming Peripheral Market Size Forecast
10.2 Global Gaming Peripheral Market Forecast by Region
  10.2.1 North America Market Size Forecast by Country
  10.2.2 Europe Gaming Peripheral Market Size Forecast by Country
  10.2.3 Asia Pacific Gaming Peripheral Market Size Forecast by Region
  10.2.4 South America Gaming Peripheral Market Size Forecast by Country
  10.2.5 Middle East and Africa Forecasted Consumption of Gaming Peripheral by Country

11 FORECAST MARKET BY TYPE AND BY APPLICATION (2022-2028)

11.1 Global Gaming Peripheral Market Forecast by Type (2022-2028)
  11.1.1 Global Forecasted Sales of Gaming Peripheral by Type (2022-2028)
  11.1.2 Global Gaming Peripheral Market Size Forecast by Type (2022-2028)
  11.1.3 Global Forecasted Price of Gaming Peripheral by Type (2022-2028)
11.2 Global Gaming Peripheral Market Forecast by Application (2022-2028)
  11.2.1 Global Gaming Peripheral Sales (K Units) Forecast by Application
  11.2.2 Global Gaming Peripheral Market Size (M USD) Forecast by Application (2022-2028)

12 CONCLUSION AND KEY FINDINGSLIST OF TABLES
Table 1. Introduction of the Type
Table 2. Introduction of the Application
Table 3. Market Size (M USD) Segment Executive Summary
Table 4. Gaming Peripheral Market Size (M USD) Comparison by Region (M USD)
Table 5. Global Gaming Peripheral Sales (K Units) by Manufacturers (2017-2022)
Table 6. Global Gaming Peripheral Sales Market Share by Manufacturers (2017-2022)
Table 7. Global Gaming Peripheral Revenue (M USD) by Manufacturers (2017-2022)
Table 8. Global Gaming Peripheral Revenue Share by Manufacturers (2017-2022)
Table 9. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Peripheral as of 2021)
Table 10. Global Market Gaming Peripheral Average Price (USD/Unit) of Key Manufacturers (2017-2022)
Table 11. Manufacturers Gaming Peripheral Sales Sites and Area Served
Table 12. Manufacturers Gaming Peripheral Product Type
Table 13. Global Gaming Peripheral Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Mergers & Acquisitions, Expansion Plans
Table 15. Industry Chain Map of Gaming Peripheral
Table 16. Raw Materials
Table 17. Midstream Market Analysis
Table 18. Downstream Customer Analysis
Table 19. Key Development Trends
Table 20. Driving Factors
Table 21. Gaming Peripheral Market Challenges
Table 22. Market Restraints
Table 23. Global Gaming Peripheral Sales by Type (K Units)
Table 24. Global Gaming Peripheral Market Size by Type (M USD)
Table 25. Global Gaming Peripheral Sales (K Units) by Type (2017-2022)
Table 26. Global Gaming Peripheral Sales Market Share by Type (2017-2022)
Table 27. Global Gaming Peripheral Market Size (M USD) by Type (2017-2022)
Table 28. Global Gaming Peripheral Market Size Share by Type (2017-2022)
Table 29. Global Gaming Peripheral Price (USD/Unit) by Type (2017-2022)
Table 30. Global Gaming Peripheral Sales (K Units) by Application
Table 31. Global Gaming Peripheral Market Size by Application
Table 32. Global Gaming Peripheral Sales by Application (2017-2022) & (K Units)
Table 33. Global Gaming Peripheral Sales Market Share by Application (2017-2022)
Table 34. Global Gaming Peripheral Sales by Application (2017-2022) & (M USD)
Table 35. Global Gaming Peripheral Market Share by Application (2017-2022)
Table 36. Global Gaming Peripheral Sales Growth Rate by Application (2017-2022)
Table 37. Global Gaming Peripheral Sales by Region (2017-2022) & (K Units)
Table 38. Global Gaming Peripheral Sales Market Share by Region (2017-2022)
Table 39. North America Gaming Peripheral Sales by Country (2017-2022) & (K Units)
Table 40. Europe Gaming Peripheral Sales by Country (2017-2022) & (K Units)
Table 41. Asia Pacific Gaming Peripheral Sales by Region (2017-2022) & (K Units)
Table 42. South America Gaming Peripheral Sales by Country (2017-2022) & (K Units)
Table 43. Middle East and Africa Gaming Peripheral Sales by Region (2017-2022) & (K Units)
Table 44. Razer Gaming Peripheral Basic Information
Table 45. Razer Gaming Peripheral Product Overview
Table 46. Razer Gaming Peripheral Sales (K Units), Market Size (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 47. Razer Business Overview
Table 48. Razer Gaming Peripheral SWOT Analysis
Table 49. Razer Recent Developments
Table 50. Logitech G (Astro) Gaming Peripheral Basic Information
Table 51. Logitech G (Astro) Gaming Peripheral Product Overview
Table 52. Logitech G (Astro) Gaming Peripheral Sales (K Units), Market Size (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 53. Logitech G (Astro) Business Overview
Table 54. Logitech G (Astro) Gaming Peripheral SWOT Analysis
Table 55. Logitech G (Astro) Recent Developments
Table 56. Turtle Beach Gaming Peripheral Basic Information
Table 57. Turtle Beach Gaming Peripheral Product Overview
Table 58. Turtle Beach Gaming Peripheral Sales (K Units), Market Size (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 59. Turtle Beach Business Overview
Table 60. Turtle Beach Gaming Peripheral SWOT Analysis
Table 61. Turtle Beach Recent Developments
Table 62. Corsair Gaming Peripheral Basic Information
Table 63. Corsair Gaming Peripheral Product Overview
Table 64. Corsair Gaming Peripheral Sales (K Units), Market Size (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 65. Corsair Business Overview
Table 66. Corsair Gaming Peripheral SWOT Analysis
Table 67. Corsair Recent Developments
Table 68. Sennheiser Gaming Peripheral Basic Information
Table 69. Sennheiser Gaming Peripheral Product Overview
Table 70. Sennheiser Gaming Peripheral Sales (K Units), Market Size (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 71. Sennheiser Business Overview
Table 72. Sennheiser Gaming Peripheral SWOT Analysis
Table 73. Sennheiser Recent Developments
Table 74. Plantronics Gaming Peripheral Basic Information
Table 75. Plantronics Gaming Peripheral Product Overview
Table 76. Plantronics Gaming Peripheral Sales (K Units), Market Size (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 77. Plantronics Business Overview
Table 78. Plantronics Recent Developments
Table 79. SteelSeries Gaming Peripheral Basic Information
Table 80. SteelSeries Gaming Peripheral Product Overview
Table 81. SteelSeries Gaming Peripheral Sales (K Units), Market Size (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 82. SteelSeries Business Overview
Table 83. SteelSeries Recent Developments
Table 84. Mad Catz Gaming Peripheral Basic Information
Table 85. Mad Catz Gaming Peripheral Product Overview
Table 86. Mad Catz Gaming Peripheral Sales (K Units), Market Size (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 87. Mad Catz Business Overview
Table 88. Mad Catz Recent Developments
Table 89. Roccat Gaming Peripheral Basic Information
Table 90. Roccat Gaming Peripheral Product Overview
Table 91. Roccat Gaming Peripheral Sales (K Units), Market Size (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 92. Roccat Business Overview
Table 93. Roccat Recent Developments
Table 94. QPAD Gaming Peripheral Basic Information
Table 95. QPAD Gaming Peripheral Product Overview
Table 96. QPAD Gaming Peripheral Sales (K Units), Market Size (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 97. QPAD Business Overview
Table 98. QPAD Recent Developments
Table 99. Thrustmaster Gaming Peripheral Basic Information
Table 100. Thrustmaster Gaming Peripheral Product Overview
Table 101. Thrustmaster Gaming Peripheral Sales (K Units), Market Size (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 102. Thrustmaster Business Overview
Table 103. Thrustmaster Recent Developments
Table 104. HyperX Gaming Peripheral Basic Information
Table 105. HyperX Gaming Peripheral Product Overview
Table 106. HyperX Gaming Peripheral Sales (K Units), Market Size (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 107. HyperX Business Overview
Table 108. HyperX Recent Developments
Table 109. Tt eSPORTS Gaming Peripheral Basic Information
Table 110. Tt eSPORTS Gaming Peripheral Product Overview
Table 111. Tt eSPORTS Gaming Peripheral Sales (K Units), Market Size (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 112. Tt eSPORTS Business Overview
Table 113. Tt eSPORTS Recent Developments
Table 114. Cooler Master Gaming Peripheral Basic Information
Table 115. Cooler Master Gaming Peripheral Product Overview
Table 116. Cooler Master Gaming Peripheral Sales (K Units), Market Size (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 117. Cooler Master Business Overview
Table 118. Cooler Master Recent Developments
Table 119. ZOWIE Gaming Peripheral Basic Information
Table 120. ZOWIE Gaming Peripheral Product Overview
Table 121. ZOWIE Gaming Peripheral Sales (K Units), Market Size (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 122. ZOWIE Business Overview
Table 123. ZOWIE Recent Developments
Table 124. Sharkoon Gaming Peripheral Basic Information
Table 125. Sharkoon Gaming Peripheral Product Overview
Table 126. Sharkoon Gaming Peripheral Sales (K Units), Market Size (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 127. Sharkoon Business Overview
Table 128. Sharkoon Recent Developments
Table 129. Trust Gaming Peripheral Basic Information
Table 130. Trust Gaming Peripheral Product Overview
Table 131. Trust Gaming Peripheral Sales (K Units), Market Size (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 132. Trust Business Overview
Table 133. Trust Recent Developments
Table 134. Global Gaming Peripheral Sales Forecast by Region (K Units)
Table 135. Global Gaming Peripheral Market Size Forecast by Region (M USD)
Table 136. North America Gaming Peripheral Sales Forecast by Country (2022-2028) & (K Units)
Table 137. North America Gaming Peripheral Market Size Forecast by Country (2022-2028) & (M USD)
Table 138. Europe Gaming Peripheral Sales Forecast by Country (2022-2028) & (K Units)
Table 139. Europe Gaming Peripheral Market Size Forecast by Country (2022-2028) & (M USD)
Table 140. Asia Pacific Gaming Peripheral Sales Forecast by Region (2022-2028) & (K Units)
Table 141. Asia Pacific Gaming Peripheral Market Size Forecast by Region (2022-2028) & (M USD)
Table 142. South America Gaming Peripheral Sales Forecast by Country (2022-2028) & (K Units)
Table 143. South America Gaming Peripheral Market Size Forecast by Country (2022-2028) & (M USD)
Table 144. Middle East and Africa Gaming Peripheral Consumption Forecast by Country (2022-2028) & (Units)
Table 145. Middle East and Africa Gaming Peripheral Market Size Forecast by Country (2022-2028) & (M USD)
Table 146. Global Gaming Peripheral Sales Forecast by Type (2022-2028) & (K Units)
Table 147. Global Gaming Peripheral Market Size Forecast by Type (2022-2028) & (M USD)
Table 148. Global Gaming Peripheral Price Forecast by Type (2022-2028) & (USD/Unit)
Table 149. Global Gaming Peripheral Sales (K Units) Forecast by Application (2022-2028)
Table 150. Global Gaming Peripheral Market Size Forecast by Application (2022-2028) & (M USD)
LIST OF FIGURES
Figure 1. Product Picture of Gaming Peripheral
Figure 2. Data Triangulation
Figure 3. Key Caveats
Figure 4. Global Gaming Peripheral Market Size (M USD), 2017-2028
Figure 5. Global Gaming Peripheral Market Size (M USD) (2017-2028)
Figure 6. Global Gaming Peripheral Sales (K Units) & (2017-2028)
Figure 7. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 8. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 9. Evaluation Matrix of Regional Market Development Potential
Figure 10. Gaming Peripheral Market Size (M USD) by Country (M USD)
Figure 11. Gaming Peripheral Sales Share by Manufacturers in 2020
Figure 12. Global Gaming Peripheral Revenue Share by Manufacturers in 2020
Figure 13. Gaming Peripheral Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2017 VS 2021
Figure 14. Global Market Gaming Peripheral Average Price (USD/Unit) of Key Manufacturers in 2020
Figure 15. The Global 5 and 10 Largest Players: Market Share by Gaming Peripheral Revenue in 2021
Figure 16. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 17. Global Gaming Peripheral Market Share by Type
Figure 18. Sales Market Share of Gaming Peripheral by Type (2017-2022)
Figure 19. Sales Market Share of Gaming Peripheral by Type in 2021
Figure 20. Market Size Share of Gaming Peripheral by Type (2017-2022)
Figure 21. Market Size Market Share of Gaming Peripheral by Type in 2020
Figure 22. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 23. Global Gaming Peripheral Market Share by Application
Figure 24. Global Gaming Peripheral Sales Market Share by Application (2017-2022)
Figure 25. Global Gaming Peripheral Sales Market Share by Application in 2021
Figure 26. Global Gaming Peripheral Market Share by Application (2017-2022)
Figure 27. Global Gaming Peripheral Market Share by Application in 2020
Figure 28. Global Gaming Peripheral Sales Growth Rate by Application (2017-2022)
Figure 29. Global Gaming Peripheral Sales Market Share by Region (2017-2022)
Figure 30. North America Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 31. North America Gaming Peripheral Sales Market Share by Country in 2020
Figure 32. U.S. Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 33. Canada Gaming Peripheral Sales (K Units) and Growth Rate (2017-2022)
Figure 34. Mexico Gaming Peripheral Sales (Units) and Growth Rate (2017-2022)
Figure 35. Europe Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 36. Europe Gaming Peripheral Sales Market Share by Country in 2020
Figure 37. Germany Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 38. France Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 39. U.K. Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 40. Italy Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 41. Russia Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 42. Asia Pacific Gaming Peripheral Sales and Growth Rate (K Units)
Figure 43. Asia Pacific Gaming Peripheral Sales Market Share by Region in 2020
Figure 44. China Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 45. Japan Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 46. South Korea Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 47. India Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 48. Southeast Asia Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 49. South America Gaming Peripheral Sales and Growth Rate (K Units)
Figure 50. South America Gaming Peripheral Sales Market Share by Country in 2020
Figure 51. Brazil Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 52. Argentina Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 53. Columbia Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 54. Middle East and Africa Gaming Peripheral Sales and Growth Rate (K Units)
Figure 55. Middle East and Africa Gaming Peripheral Sales Market Share by Region in 2020
Figure 56. Saudi Arabia Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 57. UAE Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 58. Egypt Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 59. Nigeria Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 60. South Africa Gaming Peripheral Sales and Growth Rate (2017-2022) & (K Units)
Figure 61. Global Gaming Peripheral Sales Forecast by Volume (2017-2028) & (K Units)
Figure 62. Global Gaming Peripheral Market Size Forecast by Value (2017-2028) & (M USD)
Figure 63. Global Gaming Peripheral Sales Market Share Forecast by Type (2022-2028)
Figure 64. Global Gaming Peripheral Market Share Forecast by Type (2022-2028)
Figure 65. Global Gaming Peripheral Sales Forecast by Application (2022-2028)
Figure 66. Global Gaming Peripheral Market Share Forecast by Application (2022-2028)


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