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Global Gaming Peripheral Market Analysis 2016-2020 and Forecast 2021-2026

April 2021 | 118 pages | ID: G81F51ECFB2EN
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The global Gaming Peripheral market size is estimated at xxx million USD with a CAGR xx% from 2016-2020 and is expected to reach xxx Million USD in 2021 with a CAGR xx% from 2021 to 2026. The report begins from overview of Industry Chain structure, and describes industry environment, then analyses market size and forecast of Gaming Peripheral by product, region and application, in addition, this report introduces market competition situation among the vendors and company profile, besides, market price analysis and value chain features are covered in this report.

Product Type Coverage (Market Size & Forecast, Major Company of Product Type etc.):
  • Controllers
  • Headsets
  • Keyboards
  • Mouse
  • Others
Company Coverage (Company Profile, Sales Revenue, Price, Gross Margin, Main Products etc.):
  • Corsair Components
  • Logitech International
  • Mad Catz Interactive
  • Razer
  • SteelSeries
  • Sony
  • Microsoft
  • Cooler Master
  • Kingston
  • Gioteck
  • Fnatic Gear
  • BenQ
  • Gamdias
  • Mionix
  • QPAD
  • Tesoro Gaming
  • CM Storm
  • COUGAR
  • TTeSPORTS
  • Roccat
  • SteelSeries
Application Coverage (Market Size & Forecast, Different Demand Market by Region, Main Consumer Profile etc.):
  • Commercial
  • Personal
Region Coverage (Regional Production, Demand & Forecast by Countries etc.):
  • North America (U.S., Canada, Mexico)
  • Europe (Germany, U.K., France, Italy, Russia, Spain etc.)
  • Asia-Pacific (China, India, Japan, Southeast Asia etc.)
  • South America (Brazil, Argentina etc.)
  • Middle East & Africa (Saudi Arabia, South Africa etc.)
1 INDUSTRY OVERVIEW

1.1 Gaming Peripheral Industry
Figure Gaming Peripheral Industry Chain Structure
  1.1.1 Overview
  1.1.2 Development of Gaming Peripheral
1.2 Market Segment
  1.2.1 Upstream
Table Upstream Segment of Gaming Peripheral
  1.2.2 Downstream
Table Application Segment of Gaming Peripheral
Table Global Gaming Peripheral Market 2016-2026, by Application, in USD Million
  1.2.3 COVID-19 Impact
1.3 Cost Analysis

2 INDUSTRY ENVIRONMENT (PEST ANALYSIS)

2.1 Policy
2.2 Economics
2.3 Sociology
2.4 Technology

3 GAMING PERIPHERAL MARKET BY TYPE

3.1 By Type
  3.1.1 Controllers
Table Major Company List of Controllers
  3.1.2 Headsets
Table Major Company List of Headsets
  3.1.3 Keyboards
Table Major Company List of Keyboards
  3.1.4 Mouse
Table Major Company List of Mouse
  3.1.5 Others
Table Major Company List of Others
3.2 Market Size
Table Global Gaming Peripheral Market 2016-2020, by Type, in USD Million
Figure Global Gaming Peripheral Market Growth 2016-2020, by Type, in USD Million
Table Global Gaming Peripheral Market 2016-2020, by Type, in Volume
Figure Global Gaming Peripheral Market Growth 2016-2020, by Type, in Volume
3.3 Market Forecast
Table Global Gaming Peripheral Market Forecast 2021-2026, by Type, in USD Million
Table Global Gaming Peripheral Market Forecast 2021-2026, by Type, in Volume

4 MAJOR COMPANIES LIST

4.1 Corsair Components (Company Profile, Sales Data etc.)
  4.1.1 Corsair Components Profile
Table Corsair Components Overview List
  4.1.2 Corsair Components Products & Services
  4.1.3 Corsair Components Business Operation Conditions
Table Business Operation of Corsair Components (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
4.2 Logitech International (Company Profile, Sales Data etc.)
  4.2.1 Logitech International Profile
Table Logitech International Overview List
  4.2.2 Logitech International Products & Services
  4.2.3 Logitech International Business Operation Conditions
Table Business Operation of Logitech International (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
4.3 Mad Catz Interactive (Company Profile, Sales Data etc.)
  4.3.1 Mad Catz Interactive Profile
Table Mad Catz Interactive Overview List
  4.3.2 Mad Catz Interactive Products & Services
  4.3.3 Mad Catz Interactive Business Operation Conditions
Table Business Operation of Mad Catz Interactive (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
4.4 Razer (Company Profile, Sales Data etc.)
  4.4.1 Razer Profile
Table Razer Overview List
  4.4.2 Razer Products & Services
  4.4.3 Razer Business Operation Conditions
Table Business Operation of Razer (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
4.5 SteelSeries (Company Profile, Sales Data etc.)
  4.5.1 SteelSeries Profile
Table SteelSeries Overview List
  4.5.2 SteelSeries Products & Services
  4.5.3 SteelSeries Business Operation Conditions
Table Business Operation of SteelSeries (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
4.6 Sony (Company Profile, Sales Data etc.)
  4.6.1 Sony Profile
Table Sony Overview List
  4.6.2 Sony Products & Services
  4.6.3 Sony Business Operation Conditions
Table Business Operation of Sony (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
4.7 Microsoft (Company Profile, Sales Data etc.)
  4.7.1 Microsoft Profile
Table Microsoft Overview List
  4.7.2 Microsoft Products & Services
  4.7.3 Microsoft Business Operation Conditions
Table Business Operation of Microsoft (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
4.8 Cooler Master (Company Profile, Sales Data etc.)
  4.8.1 Cooler Master Profile
Table Cooler Master Overview List
  4.8.2 Cooler Master Products & Services
  4.8.3 Cooler Master Business Operation Conditions
Table Business Operation of Cooler Master (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
4.9 Kingston (Company Profile, Sales Data etc.)
  4.9.1 Kingston Profile
Table Kingston Overview List
  4.9.2 Kingston Products & Services
  4.9.3 Kingston Business Operation Conditions
Table Business Operation of Kingston (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
4.10 Gioteck (Company Profile, Sales Data etc.)
  4.10.1 Gioteck Profile
Table Gioteck Overview List
  4.10.2 Gioteck Products & Services
  4.10.3 Gioteck Business Operation Conditions
Table Business Operation of Gioteck (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
4.11 Fnatic Gear (Company Profile, Sales Data etc.)
  4.11.1 Fnatic Gear Profile
Table Fnatic Gear Overview List
  4.11.2 Fnatic Gear Products & Services
  4.11.3 Fnatic Gear Business Operation Conditions
Table Business Operation of Fnatic Gear (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
4.12 BenQ (Company Profile, Sales Data etc.)
  4.12.1 BenQ Profile
Table BenQ Overview List
  4.12.2 BenQ Products & Services
  4.12.3 BenQ Business Operation Conditions
Table Business Operation of BenQ (Sales Revenue, Cost, Gross Margin)
4.13 Gamdias (Company Profile, Sales Data etc.)
  4.13.1 Gamdias Profile
Table Gamdias Overview List
  4.13.2 Gamdias Products & Services
  4.13.3 Gamdias Business Operation Conditions
Table Business Operation of Gamdias (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
4.14 Mionix (Company Profile, Sales Data etc.)
  4.14.1 Mionix Profile
Table Mionix Overview List
  4.14.2 Mionix Products & Services
  4.14.3 Mionix Business Operation Conditions
Table Business Operation of Mionix (Sales Revenue, Cost, Gross Margin)
4.15 QPAD (Company Profile, Sales Data etc.)
  4.15.1 QPAD Profile
Table QPAD Overview List
  4.15.2 QPAD Products & Services
  4.15.3 QPAD Business Operation Conditions
Table Business Operation of QPAD (Sales Revenue, Cost, Gross Margin)
4.16 Tesoro Gaming (Company Profile, Sales Data etc.)
  4.16.1 Tesoro Gaming Profile
Table Tesoro Gaming Overview List
  4.16.2 Tesoro Gaming Products & Services
  4.16.3 Tesoro Gaming Business Operation Conditions
Table Business Operation of Tesoro Gaming (Sales Revenue, Cost, Gross Margin)
4.17 CM Storm (Company Profile, Sales Data etc.)
  4.17.1 CM Storm Profile
Table CM Storm Overview List
  4.17.2 CM Storm Products & Services
  4.17.3 CM Storm Business Operation Conditions
Table Business Operation of CM Storm (Sales Revenue, Cost, Gross Margin)
4.18 COUGAR (Company Profile, Sales Data etc.)
  4.18.1 COUGAR Profile
Table COUGAR Overview List
  4.18.2 COUGAR Products & Services
  4.18.3 COUGAR Business Operation Conditions
Table Business Operation of COUGAR (Sales Revenue, Cost, Gross Margin)
4.19 TTeSPORTS (Company Profile, Sales Data etc.)
  4.19.1 TTeSPORTS Profile
Table TTeSPORTS Overview List
  4.19.2 TTeSPORTS Products & Services
  4.19.3 TTeSPORTS Business Operation Conditions
Table Business Operation of TTeSPORTS (Sales Revenue, Cost, Gross Margin)
4.20 Roccat (Company Profile, Sales Data etc.)
  4.20.1 Roccat Profile
Table Roccat Overview List
  4.20.2 Roccat Products & Services
  4.20.3 Roccat Business Operation Conditions
Table Business Operation of Roccat (Sales Revenue, Cost, Gross Margin)
4.21 SteelSeries (Company Profile, Sales Data etc.)
  4.21.1 SteelSeries Profile
Table SteelSeries Overview List
  4.21.2 SteelSeries Products & Services
  4.21.3 SteelSeries Business Operation Conditions
Table Business Operation of SteelSeries (Sales Revenue, Cost, Gross Margin)

5 MARKET COMPETITION

5.1 Company Competition
Table Global Gaming Peripheral Sales Revenue 2016-2020, by Company, in USD Million
Table Global Gaming Peripheral Sales Revenue Share 2016-2020, by Company, in USD Million
Figure Global Gaming Peripheral Sales Revenue Share in 2020, by Company, in USD Million
Table Global Gaming Peripheral Sales Volume 2016-2020, by Company, in Volume
Table Global Gaming Peripheral Sales Volume Share 2016-2020, by Company, in Volume
Figure Global Gaming Peripheral Sales Volume Share in 2020, by Company, in Volume
5.2 Regional Market by Company
Figure North America Gaming Peripheral Market Concentration, in 2020
Figure Europe Gaming Peripheral Market Market Concentration, in 2020
Figure Asia-Pacific Gaming Peripheral MMarket Concentration, in 2020
Figure South America Gaming Peripheral Market Concentration, in 2020
Figure Middle East & Africa Gaming Peripheral Market Concentration, in 2020

6 DEMAND BY END MARKET

6.1 Demand Situation
  6.1.1 Demand in Commercial
Figure Gaming Peripheral Demand in Commercial, 2016-2020, in USD Million
Figure Gaming Peripheral Demand in Commercial, 2016-2020, in Volume
  6.1.2 Demand in Personal
Figure Gaming Peripheral Demand in Personal, 2016-2020, in USD Million
Figure Gaming Peripheral Demand in Personal, 2016-2020, in Volume
6.2 Regional Demand Comparison
Table Regional Demand Comparison List
Table Major Application in Different Regions
6.3 Demand Forecast
Table Gaming Peripheral Demand Forecast 2021-2026, by Application, in USD Million
Figure Gaming Peripheral Market Growth 2021-2026, by Application, in USD Million
Figure Gaming Peripheral Market Share in 2026, by Application, in USD Million
Table Gaming Peripheral Demand Forecast 2021-2026, by Application, in Volume
Table Gaming Peripheral Market Growth 2021-2026, by Application, in Volume
Table Gaming Peripheral Market Share in 2026, by Application, in Volume
6.4 Impact of the COVID-19 on the Demand

7 REGION OPERATION

7.1 Regional Production
Table Gaming Peripheral Production 2016-2020, by Region, in USD Million
Table Gaming Peripheral Production 2016-2020, by Region, in Volume
7.2 Regional Market
Table Global Gaming Peripheral Market 2016-2020, by Region, in USD Million
Table Global Gaming Peripheral Market Share 2016-2020, by Region, in USD Million
Table Global Gaming Peripheral Market 2016-2020, by Region, in Volume
Table Global Gaming Peripheral Market Share 2016-2020, by Region, in Volume
7.3 by Region
  7.3.1 North America
    7.3.1.1 Overview
Figure North America Gaming Peripheral Market Size and Growth 2016-2020, in USD Million
Figure North America Gaming Peripheral Market Size and Growth 2016-2020, in Volume
    7.3.1.2 by Country (U.S., Canada, Mexico)
Table North America Gaming Peripheral Market Size 2016-2020, by Country, in USD Million
Table North America Gaming Peripheral Market Size 2016-2020, by Country, in Volume
  7.3.2 Europe
    7.3.2.1 Overview
Figure Europe Gaming Peripheral Market Size and Growth 2016-2020, in USD Million
Figure Europe Gaming Peripheral Market Size and Growth 2016-2020, in Volume
    7.3.2.2 by Country (Germany, U.K., France, Italy, Russia, Spain etc.)
Table Europe Gaming Peripheral Market Size 2016-2020, by Country, in USD Million
Table Europe Gaming Peripheral Market Size 2016-2020, by Country, in Volume
  7.3.3 Asia-Pacific
    7.3.3.1 Overview
Figure Asia-Pacific Gaming Peripheral Market Size and Growth 2016-2020, in USD Million
Figure Asia-Pacific Gaming Peripheral Market Size and Growth 2016-2020, in Volume
    7.3.3.2 by Country (China, India, Japan, Southeast Asia etc.)
Table Asia-Pacific Gaming Peripheral Market Size 2016-2020, by Country, in USD Million
Table Asia-Pacific Gaming Peripheral Market Size 2016-2020, by Country, in Volume
  7.3.4 South America
    7.3.4.1 Overview
Figure South America Gaming Peripheral Market Size and Growth 2016-2020, in USD Million
Figure South America Gaming Peripheral Market Size and Growth 2016-2020, in Volume
    7.3.4.2 by Country (Brazil, Argentina etc.)
Table South America Gaming Peripheral Market Size 2016-2020, by Country, in USD Million
Table South America Gaming Peripheral Market Size 2016-2020, by Country, in Volume
  7.3.5 Middle East & Africa
    7.3.5.1 Overview
Figure Middle East & Africa Gaming Peripheral Market Size and Growth 2016-2020, in USD Million
Figure Middle East & Africa Gaming Peripheral Market Size and Growth 2016-2020, in Volume
    7.3.5.2 by Country (Saudi Arabia, South Africa etc.)
Table Middle East & Africa Gaming Peripheral Market Size 2016-2020, by Country, in USD Million
Table Middle East & Africa Gaming Peripheral Market Size 2016-2020, by Country, in Volume
7.4 Regional Import & Export
7.5 Regional Forecast
Table Gaming Peripheral Market Forecast 2021-2026, by Region, in USD Million
Table Gaming Peripheral Market Forecast 2021-2026, by Region, in Volume

8 MARKETING & PRICE

8.1 Price and Margin
  8.1.1 Price Trends
  8.1.2 Factors of Price Change
Table Price Factors List
  8.1.3 Manufacturers Gross Margin Analysis
8.2 Marketing Channel
Figure Marketing Channels Overview

9 RESEARCH CONCLUSION
LIST OF TABLES
1. Table Upstream Segment of Gaming Peripheral
2. Table Application Segment of Gaming Peripheral
3. Table Global Gaming Peripheral Market 2016-2026, by Application, in USD Million
4. Table Major Company List of Headsets
5. Table Major Company List of Keyboards
6. Table Major Company List of Mouse
7. Table Major Company List of Others
8. Table Global Gaming Peripheral Market 2016-2020, by Type, in USD Million
9. Table Global Gaming Peripheral Market 2016-2020, by Type, in Volume
10. Table Global Gaming Peripheral Market Forecast 2021-2026, by Type, in USD Million
11. Table Global Gaming Peripheral Market Forecast 2021-2026, by Type, in Volume
12. Table Corsair Components Overview List
13. Table Business Operation of Corsair Components (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
14. Table Logitech International Overview List
15. Table Business Operation of Logitech International (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
16. Table Mad Catz Interactive Overview List
17. Table Business Operation of Mad Catz Interactive (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
18. Table Razer Overview List
19. Table Business Operation of Razer (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
20. Table SteelSeries Overview List
21. Table Business Operation of SteelSeries (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
22. Table Sony Overview List
23. Table Business Operation of Sony (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
24. Table Microsoft Overview List
25. Table Business Operation of Microsoft (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
26. Table Cooler Master Overview List
27. Table Business Operation of Cooler Master (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
28. Table Kingston Overview List
29. Table Business Operation of Kingston (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
30. Table Gioteck Overview List
31. Table Business Operation of Gioteck (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
32. Table Fnatic Gear Overview List
33. Table Business Operation of Fnatic Gear (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
34. Table BenQ Overview List
35. Table Business Operation of BenQ (Sales Revenue, Cost, Gross Margin)
36. Table Gamdias Overview List
37. Table Business Operation of Gamdias (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
38. Table Mionix Overview List
39. Table Business Operation of Mionix (Sales Revenue, Cost, Gross Margin)
40. Table QPAD Overview List
41. Table Business Operation of QPAD (Sales Revenue, Cost, Gross Margin)
42. Table Tesoro Gaming Overview List
43. Table Business Operation of Tesoro Gaming (Sales Revenue, Cost, Gross Margin)
44. Table CM Storm Overview List
45. Table Business Operation of CM Storm (Sales Revenue, Cost, Gross Margin)
46. Table COUGAR Overview List
47. Table Business Operation of COUGAR (Sales Revenue, Cost, Gross Margin)
48. Table TTeSPORTS Overview List
49. Table Business Operation of TTeSPORTS (Sales Revenue, Cost, Gross Margin)
50. Table Roccat Overview List
51. Table Business Operation of Roccat (Sales Revenue, Cost, Gross Margin)
52. Table SteelSeries Overview List
53. Table Business Operation of SteelSeries (Sales Revenue, Cost, Gross Margin)
54. Table Global Gaming Peripheral Sales Revenue 2016-2020, by Company, in USD Million
55. Table Global Gaming Peripheral Sales Revenue Share 2016-2020, by Company, in USD Million
56. Table Global Gaming Peripheral Sales Volume 2016-2020, by Company, in Volume
57. Table Global Gaming Peripheral Sales Volume Share 2016-2020, by Company, in Volume
58. Table Regional Demand Comparison List
59. Table Major Application in Different Regions
60. Table Gaming Peripheral Demand Forecast 2021-2026, by Application, in USD Million
61. Table Gaming Peripheral Demand Forecast 2021-2026, by Application, in Volume
62. Table Gaming Peripheral Market Growth 2021-2026, by Application, in Volume
63. Table Gaming Peripheral Market Share in 2026, by Application, in Volume
64. Table Gaming Peripheral Production 2016-2020, by Region, in USD Million
65. Table Gaming Peripheral Production 2016-2020, by Region, in Volume
66. Table Global Gaming Peripheral Market 2016-2020, by Region, in USD Million
67. Table Global Gaming Peripheral Market Share 2016-2020, by Region, in USD Million
68. Table Global Gaming Peripheral Market 2016-2020, by Region, in Volume
69. Table Global Gaming Peripheral Market Share 2016-2020, by Region, in Volume
70. Table North America Gaming Peripheral Market Size 2016-2020, by Country, in USD Million
71. Table North America Gaming Peripheral Market Size 2016-2020, by Country, in Volume
72. Table Europe Gaming Peripheral Market Size 2016-2020, by Country, in USD Million
73. Table Europe Gaming Peripheral Market Size 2016-2020, by Country, in Volume
74. Table Asia-Pacific Gaming Peripheral Market Size 2016-2020, by Country, in USD Million
75. Table Asia-Pacific Gaming Peripheral Market Size 2016-2020, by Country, in Volume
76. Table South America Gaming Peripheral Market Size 2016-2020, by Country, in USD Million
77. Table South America Gaming Peripheral Market Size 2016-2020, by Country, in Volume
78. Table Middle East & Africa Gaming Peripheral Market Size 2016-2020, by Country, in USD Million
79. Table Middle East & Africa Gaming Peripheral Market Size 2016-2020, by Country, in Volume
80. Table Gaming Peripheral Market Forecast 2021-2026, by Region, in USD Million
81. Table Gaming Peripheral Market Forecast 2021-2026, by Region, in Volume
82. Table Price Factors List
LIST OF FIGURES
1. Figure Gaming Peripheral Industry Chain Structure
2. Figure Global Gaming Peripheral Market Growth 2016-2020, by Type, in USD Million
3. Figure Global Gaming Peripheral Market Growth 2016-2020, by Type, in Volume
4. Figure Global Gaming Peripheral Sales Revenue Share in 2020, by Company, in USD Million
5. Figure Global Gaming Peripheral Sales Volume Share in 2020, by Company, in Volume
6. Figure North America Gaming Peripheral Market Concentration, in 2020
7. Figure Europe Gaming Peripheral Market Market Concentration, in 2020
8. Figure Asia-Pacific Gaming Peripheral MMarket Concentration, in 2020
9. Figure South America Gaming Peripheral Market Concentration, in 2020
10. Figure Middle East & Africa Gaming Peripheral Market Concentration, in 2020
11. Figure Gaming Peripheral Demand in Commercial, 2016-2020, in USD Million
12. Figure Gaming Peripheral Demand in Commercial, 2016-2020, in Volume
13. Figure Gaming Peripheral Demand in Personal, 2016-2020, in USD Million
14. Figure Gaming Peripheral Demand in Personal, 2016-2020, in Volume
15. Figure Gaming Peripheral Market Growth 2021-2026, by Application, in USD Million
16. Figure Gaming Peripheral Market Share in 2026, by Application, in USD Million
17. Figure North America Gaming Peripheral Market Size and Growth 2016-2020, in USD Million
18. Figure North America Gaming Peripheral Market Size and Growth 2016-2020, in Volume
19. Figure Europe Gaming Peripheral Market Size and Growth 2016-2020, in USD Million
20. Figure Europe Gaming Peripheral Market Size and Growth 2016-2020, in Volume
21. Figure Asia-Pacific Gaming Peripheral Market Size and Growth 2016-2020, in USD Million
22. Figure Asia-Pacific Gaming Peripheral Market Size and Growth 2016-2020, in Volume
23. Figure South America Gaming Peripheral Market Size and Growth 2016-2020, in USD Million
24. Figure South America Gaming Peripheral Market Size and Growth 2016-2020, in Volume
25. Figure Middle East & Africa Gaming Peripheral Market Size and Growth 2016-2020, in USD Million
26. Figure Middle East & Africa Gaming Peripheral Market Size and Growth 2016-2020, in Volume
27. Figure Marketing Channels Overview


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