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Global Earphones and Headphones Market - Premium Insight, Competitive News Feed Analysis, Company Usability Profiles, Market Sizing & Forecasts to 2025

December 2019 | 119 pages | ID: GB4CD90C7171EN
360iResearch

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The Global Earphones and Headphones Market is expected to grow from USD 8,256.36 Million in 2018 to USD 12,526.98 Million by the end of 2025 at a Compound Annual Growth Rate (CAGR) of 6.13%.

The positioning of the Global Earphones and Headphones Market vendors in FPNV Positioning Matrix are determined by Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) and placed into four quadrants (F: Forefront, P: Pathfinders, N: Niche, and V: Vital).

The report deeply explores the recent significant developments by the leading vendors and innovation profiles in the Global Earphones and Headphones Market including are Bose Corporation, Jaybird LLC, Shure Incorporated, Skullcandy Inc., and Sony Corporation.

On the basis of Product, the Global Earphones and Headphones Market is studied across In-Ear and Over-Ear.

On the basis of Technology, the Global Earphones and Headphones Market is studied across Wired and Wireless.

On the basis of Price, the Global Earphones and Headphones Market is studied across Above 100 USD, Between 50 to 100 USD, and Less than 50 USD.

On the basis of Application, the Global Earphones and Headphones Market is studied across Fitness or Sports, Gaming, Music & Entertainment, and Virtual Reality.

For the detailed coverage of the study, the market has been geographically divided into the Americas, Asia-Pacific, and Europe, Middle East & Africa. The report provides details of qualitative and quantitative insights about the major countries in the region and taps the major regional developments in detail.

In the report, we have covered two proprietary models, the FPNV Positioning Matrix and Competitive Strategic Window. The FPNV Positioning Matrix analyses the competitive market place for the players in terms of product satisfaction and business strategy they adopt to sustain in the market. The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies. The Competitive Strategic Window helps the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. During a forecast period, it defines the optimal or favorable fit for the vendors to adopt successive merger and acquisitions strategies, geography expansion, research & development, new product introduction strategies to execute further business expansion and growth.

Research Methodology:

Our market forecasting is based on a market model derived from market connectivity, dynamics, and identified influential factors around which assumptions about the market are made. These assumptions are enlightened by fact-bases, put by primary and secondary research instruments, regressive analysis and an extensive connect with industry people. Market forecasting derived from in-depth understanding attained from future market spending patterns provides quantified insight to support your decision-making process. The interview is recorded, and the information gathered in put on the drawing board with the information collected through secondary research.

The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on sulfuric acid offered by the key players in the Global Earphones and Headphones Market
2. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and new product developments in the Global Earphones and Headphones Market
3. Market Development: Provides in-depth information about lucrative emerging markets and analyzes the markets for the Global Earphones and Headphones Market
4. Market Diversification: Provides detailed information about new products launches, untapped geographies, recent developments, and investments in the Global Earphones and Headphones Market
5. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, and manufacturing capabilities of the leading players in the Global Earphones and Headphones Market

The report answers questions such as:
1. What is the market size of Earphones and Headphones market in the Global?
2. What are the factors that affect the growth in the Global Earphones and Headphones Market over the forecast period?
3. What is the competitive position in the Global Earphones and Headphones Market?
4. Which are the best product areas to be invested in over the forecast period in the Global Earphones and Headphones Market?
5. What are the opportunities in the Global Earphones and Headphones Market?
6. What are the modes of entering the Global Earphones and Headphones Market?
1. PREFACE

1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders

2. RESEARCH & FORECASTING

2.1. Research Methodology
  2.1.1. Research Process
  2.1.2. Research Framework
  2.1.3. Research Reliability & Validity
  2.1.4. Research Assumptions
2.2. Forecasting Methodology
2.3. Research Outcome
  2.3.1. 360iResearch Competitive Strategic Window
    2.3.1.1. Leverage Zone
    2.3.1.2. Vantage Zone
    2.3.1.3. Speculative Zone
    2.3.1.4. Bottleneck Zone
  2.3.2. 360iResearch FPNV Positioning Matrix
    2.3.2.1. 360iResearch Quadrants
      2.3.2.1.1. Forefront
      2.3.2.1.2. Pathfinders
      2.3.2.1.3. Niche
      2.3.2.1.4. Vital
    2.3.2.2. Business Strategy
      2.3.2.2.1. Business Growth
      2.3.2.2.2. Industry Coverage
      2.3.2.2.3. Financial Viability
      2.3.2.2.4. Channel Support
    2.3.2.3. Product Satisfaction
      2.3.2.3.1. Value for Money
      2.3.2.3.2. Ease of Use
      2.3.2.3.3. Product Features
      2.3.2.3.4. Customer Support

3. EXECUTIVE SUMMARY

3.1. Outlook in the Earphones and Headphones Market
3.2. Opportunities in the Earphones and Headphones Market

4. PREMIUM INSIGHT

4.1. Market Connectivity
4.2. Market Dynamics
  4.2.1. Drivers
  4.2.2. Restraints
  4.2.3. Opportunities
  4.2.4. Challenges
4.3. Porter’s Five Forces Analysis
  4.3.1. Threat of New Entrants
  4.3.2. Threat of Substitutes
  4.3.3. Bargaining Power of Customers
  4.3.4. Bargaining Power of Suppliers
  4.3.5. Industry Rivalry
4.4. Industry Trends

5. GLOBAL EARPHONES AND HEADPHONES MARKET, BY PRODUCT

5.1. Overview
5.2. Market Sizing & Forecasting
5.3. In-Ear
5.4. Over-Ear

6. GLOBAL EARPHONES AND HEADPHONES MARKET, BY TECHNOLOGY

6.1. Overview
6.2. Market Sizing & Forecasting
6.3. Wired
6.4. Wireless

7. GLOBAL EARPHONES AND HEADPHONES MARKET, BY PRICE

7.1. Overview
7.2. Market Sizing & Forecasting
7.3. Above 100 USD
7.4. Between 50 to 100 USD
7.5. Less than 50 USD

8. GLOBAL EARPHONES AND HEADPHONES MARKET, BY APPLICATION

8.1. Overview
8.2. Market Sizing & Forecasting
8.3. Fitness or Sports
8.4. Gaming
8.5. Music & Entertainment
8.6. Virtual Reality

9. GLOBAL EARPHONES AND HEADPHONES MARKET, BY GEOGRAPHY

9.1. Overview
9.2. Market Sizing & Forecasting
9.3. Americas
  9.3.1. Overview
  9.3.2. Market Sizing & Forecasting
  9.3.3. Argentina
  9.3.4. Brazil
  9.3.5. Canada
  9.3.6. Mexico
  9.3.7. United States
9.4. Asia-Pacific
  9.4.1. Overview
  9.4.2. Market Sizing & Forecasting
  9.4.3. Australia
  9.4.4. China
  9.4.5. India
  9.4.6. Japan
9.5. Europe, Middle East & Africa
  9.5.1. Overview
  9.5.2. Market Sizing & Forecasting
  9.5.3. France
  9.5.4. Germany
  9.5.5. Italy
  9.5.6. Spain
  9.5.7. United Kingdom

10. COMPETITIVE LANDSCAPE

10.1. 360iResearch FPNV Positioning Matrix for Global Earphones and Headphones Market
10.2. Market Vendor Ranking Analysis for Global Earphones and Headphones Market
10.3. Competitive News Feed Analysis for Global Earphones and Headphones Market

11. COMPANY USABILITY PROFILES

11.1. Bose Corporation
  11.1.1. Overview
  11.1.2. Strategy
  11.1.3. SWOT
11.2. Jaybird LLC
  11.2.1. Overview
  11.2.2. Strategy
  11.2.3. SWOT
11.3. Shure Incorporated
  11.3.1. Overview
  11.3.2. Strategy
  11.3.3. SWOT
11.4. Skullcandy Inc.
  11.4.1. Overview
  11.4.2. Strategy
  11.4.3. SWOT
11.5. Sony Corporation
  11.5.1. Overview
  11.5.2. Strategy
  11.5.3. SWOT

12. APPENDIX

12.1. Discussion Guide
12.2. Top Reports
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  12.2.3. Global Payment Gateway Market - Premium Insight, Competitive News Feed Analysis, Company Usability Profiles, Market Sizing & Forecasts to 2025
  12.2.4. Global B2B Travel Market - Premium Insight, Competitive News Feed Analysis, Company Usability Profiles, Market Sizing & Forecasts to 2025
  12.2.5. Global Varicose Vein Treatment Devices Market - Premium Insight, Competitive News Feed Analysis, Company Usability Profiles, Market Sizing & Forecasts to 2025
12.3. Author Details


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