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EMEA (Europe, Middle East and Africa) Electronic Gaming Machines (EGM) Market Report 2017

December 2017 | 115 pages | ID: E7CBC32BF85EN
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In this report, the EMEA Electronic Gaming Machines (EGM) market is valued at USD XX million in 2016 and is expected to reach USD XX million by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.

Geographically, this report split EMEA into Europe, the Middle East and Africa, With sales (K Units), revenue (Million USD), market share and growth rate of Electronic Gaming Machines (EGM) for these regions, from 2012 to 2022 (forecast)
  • Europe: Germany, France, UK, Russia, Italy and Benelux;
  • Middle East: Saudi Arabia, Israel, UAE and Iran;
  • Africa: South Africa, Nigeria, Egypt and Algeria.
EMEA Electronic Gaming Machines (EGM) market competition by top manufacturers/players, with Electronic Gaming Machines (EGM) sales volume (K Units), price (USD/Unit), revenue (Million USD) and market share for each manufacturer/player; the top players including
  • Sega
  • Microsoft
  • PlayStation
  • Sony
  • Tai Rely
  • Nintendo
  • I-dong
  • Timetop
  • Subor
  • Alien technology
  • Uniscom
  • JXD
  • WINYSON
  • THRUSTMASTER
  • BLACK HORNS
  • BETOP
On the basis of product, this report displays the sales volume, revenue, product price, market share and growth rate of each type, primarily split into
  • Poker EGMs
  • TV EGMs
  • Large-scale EGMs
On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, sales volume, market share and growth rate for each application, including
  • TV Games
  • ARC Games
  • Poket Games
  • PC Games
If you have any special requirements, please let us know and we will offer you the report as you want.
EMEA (Europe, Middle East and Africa) Electronic Gaming Machines (EGM) Market Report 2017

1 ELECTRONIC GAMING MACHINES (EGM) OVERVIEW

1.1 Product Overview and Scope of Electronic Gaming Machines (EGM)
1.2 Classification of Electronic Gaming Machines (EGM)
  1.2.1 EMEA Electronic Gaming Machines (EGM) Market Size (Sales) Comparison by Type (2012-2022)
  1.2.2 EMEA Electronic Gaming Machines (EGM) Market Size (Sales) Market Share by Type (Product Category) in 2016
  1.2.3 Poker EGMs
  1.2.4 TV EGMs
  1.2.5 Large-scale EGMs
1.3 EMEA Electronic Gaming Machines (EGM) Market by Application/End Users
  1.3.1 EMEA Electronic Gaming Machines (EGM) Sales (Volume) and Market Share Comparison by Application (2012-2022
  1.3.2 TV Games
  1.3.3 ARC Games
  1.3.4 Poket Games
  1.3.5 PC Games
1.4 EMEA Electronic Gaming Machines (EGM) Market by Region
  1.4.1 EMEA Electronic Gaming Machines (EGM) Market Size (Value) Comparison by Region (2012-2022)
  1.4.2 Europe Status and Prospect (2012-2022)
  1.4.3 Middle East Status and Prospect (2012-2022)
  1.4.4 Africa Status and Prospect (2012-2022)
1.5 EMEA Market Size (Value and Volume) of Electronic Gaming Machines (EGM) (2012-2022)
  1.5.1 EMEA Electronic Gaming Machines (EGM) Sales and Growth Rate (2012-2022)
  1.5.2 EMEA Electronic Gaming Machines (EGM) Revenue and Growth Rate (2012-2022)

2 EMEA ELECTRONIC GAMING MACHINES (EGM) COMPETITION BY MANUFACTURERS/PLAYERS/SUPPLIERS, REGION, TYPE AND APPLICATION

2.1 EMEA Electronic Gaming Machines (EGM) Market Competition by Players/Manufacturers
  2.1.1 EMEA Electronic Gaming Machines (EGM) Sales Volume and Market Share of Major Players (2012-2017)
  2.1.2 EMEA Electronic Gaming Machines (EGM) Revenue and Share by Players (2012-2017)
  2.1.3 EMEA Electronic Gaming Machines (EGM) Sale Price by Players (2012-2017)
2.2 EMEA Electronic Gaming Machines (EGM) (Volume and Value) by Type/Product Category
  2.2.1 EMEA Electronic Gaming Machines (EGM) Sales and Market Share by Type (2012-2017)
  2.2.2 EMEA Electronic Gaming Machines (EGM) Revenue and Market Share by Type (2012-2017)
  2.2.3 EMEA Electronic Gaming Machines (EGM) Sale Price by Type (2012-2017)
2.3 EMEA Electronic Gaming Machines (EGM) (Volume) by Application
2.4 EMEA Electronic Gaming Machines (EGM) (Volume and Value) by Region
  2.4.1 EMEA Electronic Gaming Machines (EGM) Sales and Market Share by Region (2012-2017)
  2.4.2 EMEA Electronic Gaming Machines (EGM) Revenue and Market Share by Region (2012-2017)
  2.4.3 EMEA Electronic Gaming Machines (EGM) Sales Price by Region (2012-2017)

3 EUROPE ELECTRONIC GAMING MACHINES (EGM) (VOLUME, VALUE AND SALES PRICE), BY PLAYERS, COUNTRIES, TYPE AND APPLICATION

3.1 Europe Electronic Gaming Machines (EGM) Sales and Value (2012-2017)
  3.1.1 Europe Electronic Gaming Machines (EGM) Sales Volume and Growth Rate (2012-2017)
  3.1.2 Europe Electronic Gaming Machines (EGM) Revenue and Growth Rate (2012-2017)
3.2 Europe Electronic Gaming Machines (EGM) Sales and Market Share by Type
3.3 Europe Electronic Gaming Machines (EGM) Sales and Market Share by Application
3.4 Europe Electronic Gaming Machines (EGM) Sales Volume and Value (Revenue) by Countries
  3.4.1 Europe Electronic Gaming Machines (EGM) Sales Volume by Countries (2012-2017)
  3.4.2 Europe Electronic Gaming Machines (EGM) Revenue by Countries (2012-2017)
  3.4.3 Germany Electronic Gaming Machines (EGM) Sales and Growth Rate (2012-2017)
  3.4.4 France Electronic Gaming Machines (EGM) Sales and Growth Rate (2012-2017)
  3.4.5 UK Electronic Gaming Machines (EGM) Sales and Growth Rate (2012-2017)
  3.4.6 Russia Electronic Gaming Machines (EGM) Sales and Growth Rate (2012-2017)
  3.4.7 Italy Electronic Gaming Machines (EGM) Sales and Growth Rate (2012-2017)
  3.4.8 Benelux Electronic Gaming Machines (EGM) Sales and Growth Rate (2012-2017)

4 MIDDLE EAST ELECTRONIC GAMING MACHINES (EGM) (VOLUME, VALUE AND SALES PRICE), BY REGION, TYPE AND APPLICATION

4.1 Middle East Electronic Gaming Machines (EGM) Sales and Value (2012-2017)
  4.1.1 Middle East Electronic Gaming Machines (EGM) Sales Volume and Growth Rate (2012-2017)
  4.1.2 Middle East Electronic Gaming Machines (EGM) Revenue and Growth Rate (2012-2017)
4.2 Middle East Electronic Gaming Machines (EGM) Sales and Market Share by Type
4.3 Middle East Electronic Gaming Machines (EGM) Sales and Market Share by Application
4.4 Middle East Electronic Gaming Machines (EGM) Sales Volume and Value (Revenue) by Countries
  4.4.1 Middle East Electronic Gaming Machines (EGM) Sales Volume by Countries (2012-2017)
  4.4.2 Middle East Electronic Gaming Machines (EGM) Revenue by Countries (2012-2017)
  4.4.3 Saudi Arabia Electronic Gaming Machines (EGM) Sales and Growth Rate (2012-2017)
  4.4.4 Israel Electronic Gaming Machines (EGM) Sales and Growth Rate (2012-2017)
  4.4.5 UAE Electronic Gaming Machines (EGM) Sales and Growth Rate (2012-2017)
  4.4.6 Iran Electronic Gaming Machines (EGM) Sales and Growth Rate (2012-2017)

5 AFRICA ELECTRONIC GAMING MACHINES (EGM) (VOLUME, VALUE AND SALES PRICE) BY PLAYERS, COUNTRIES, TYPE AND APPLICATION

5.1 Africa Electronic Gaming Machines (EGM) Sales and Value (2012-2017)
  5.1.1 Africa Electronic Gaming Machines (EGM) Sales Volume and Growth Rate (2012-2017)
  5.1.2 Africa Electronic Gaming Machines (EGM) Revenue and Growth Rate (2012-2017)
5.2 Africa Electronic Gaming Machines (EGM) Sales and Market Share by Type
5.3 Africa Electronic Gaming Machines (EGM) Sales and Market Share by Application
5.4 Africa Electronic Gaming Machines (EGM) Sales Volume and Value (Revenue) by Countries
  5.4.1 Africa Electronic Gaming Machines (EGM) Sales Volume by Countries (2012-2017)
  5.4.2 Africa Electronic Gaming Machines (EGM) Revenue by Countries (2012-2017)
  5.4.3 South Africa Electronic Gaming Machines (EGM) Sales and Growth Rate (2012-2017)
  5.4.4 Nigeria Electronic Gaming Machines (EGM) Sales and Growth Rate (2012-2017)
  5.4.5 Egypt Electronic Gaming Machines (EGM) Sales and Growth Rate (2012-2017)
  5.4.6 Algeria Electronic Gaming Machines (EGM) Sales and Growth Rate (2012-2017)

6 EMEA ELECTRONIC GAMING MACHINES (EGM) MANUFACTURERS/PLAYERS PROFILES AND SALES DATA

6.1 Sega
  6.1.1 Company Basic Information, Manufacturing Base and Competitors
  6.1.2 Electronic Gaming Machines (EGM) Product Type, Application and Specification
    6.1.2.1 Product A
    6.1.2.2 Product B
  6.1.3 Sega Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2012-2017)
  6.1.4 Main Business/Business Overview
6.2 Microsoft
  6.2.1 Company Basic Information, Manufacturing Base and Competitors
  6.2.2 Electronic Gaming Machines (EGM) Product Type, Application and Specification
    6.2.2.1 Product A
    6.2.2.2 Product B
  6.2.3 Microsoft Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2012-2017)
  6.2.4 Main Business/Business Overview
6.3 PlayStation
  6.3.1 Company Basic Information, Manufacturing Base and Competitors
  6.3.2 Electronic Gaming Machines (EGM) Product Type, Application and Specification
    6.3.2.1 Product A
    6.3.2.2 Product B
  6.3.3 PlayStation Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2012-2017)
  6.3.4 Main Business/Business Overview
6.4 Sony
  6.4.1 Company Basic Information, Manufacturing Base and Competitors
  6.4.2 Electronic Gaming Machines (EGM) Product Type, Application and Specification
    6.4.2.1 Product A
    6.4.2.2 Product B
  6.4.3 Sony Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2012-2017)
  6.4.4 Main Business/Business Overview
6.5 Tai Rely
  6.5.1 Company Basic Information, Manufacturing Base and Competitors
  6.5.2 Electronic Gaming Machines (EGM) Product Type, Application and Specification
    6.5.2.1 Product A
    6.5.2.2 Product B
  6.5.3 Tai Rely Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2012-2017)
  6.5.4 Main Business/Business Overview
6.6 Nintendo
  6.6.1 Company Basic Information, Manufacturing Base and Competitors
  6.6.2 Electronic Gaming Machines (EGM) Product Type, Application and Specification
    6.6.2.1 Product A
    6.6.2.2 Product B
  6.6.3 Nintendo Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2012-2017)
  6.6.4 Main Business/Business Overview
6.7 I-dong
  6.7.1 Company Basic Information, Manufacturing Base and Competitors
  6.7.2 Electronic Gaming Machines (EGM) Product Type, Application and Specification
    6.7.2.1 Product A
    6.7.2.2 Product B
  6.7.3 I-dong Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2012-2017)
  6.7.4 Main Business/Business Overview
6.8 Timetop
  6.8.1 Company Basic Information, Manufacturing Base and Competitors
  6.8.2 Electronic Gaming Machines (EGM) Product Type, Application and Specification
    6.8.2.1 Product A
    6.8.2.2 Product B
  6.8.3 Timetop Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2012-2017)
  6.8.4 Main Business/Business Overview
6.9 Subor
  6.9.1 Company Basic Information, Manufacturing Base and Competitors
  6.9.2 Electronic Gaming Machines (EGM) Product Type, Application and Specification
    6.9.2.1 Product A
    6.9.2.2 Product B
  6.9.3 Subor Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2012-2017)
  6.9.4 Main Business/Business Overview
6.10 Alien technology
  6.10.1 Company Basic Information, Manufacturing Base and Competitors
  6.10.2 Electronic Gaming Machines (EGM) Product Type, Application and Specification
    6.10.2.1 Product A
    6.10.2.2 Product B
  6.10.3 Alien technology Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2012-2017)
  6.10.4 Main Business/Business Overview
6.11 Uniscom
6.12 JXD
6.13 WINYSON
6.14 THRUSTMASTER
6.15 BLACK HORNS
6.16 BETOP

7 ELECTRONIC GAMING MACHINES (EGM) MANUFACTURING COST ANALYSIS

7.1 Electronic Gaming Machines (EGM) Key Raw Materials Analysis
  7.1.1 Key Raw Materials
  7.1.2 Price Trend of Key Raw Materials
  7.1.3 Key Suppliers of Raw Materials
  7.1.4 Market Concentration Rate of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
  7.2.1 Raw Materials
  7.2.2 Labor Cost
  7.2.3 Manufacturing Expenses
7.3 Manufacturing Process Analysis of Electronic Gaming Machines (EGM)

8 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS

8.1 Electronic Gaming Machines (EGM) Industrial Chain Analysis
8.2 Upstream Raw Materials Sourcing
8.3 Raw Materials Sources of Electronic Gaming Machines (EGM) Major Manufacturers in 2016
8.4 Downstream Buyers

9 MARKETING STRATEGY ANALYSIS, DISTRIBUTORS/TRADERS

9.1 Marketing Channel
  9.1.1 Direct Marketing
  9.1.2 Indirect Marketing
  9.1.3 Marketing Channel Development Trend
9.2 Market Positioning
  9.2.1 Pricing Strategy
  9.2.2 Brand Strategy
  9.2.3 Target Client
9.3 Distributors/Traders List

10 MARKET EFFECT FACTORS ANALYSIS

10.1 Technology Progress/Risk
  10.1.1 Substitutes Threat
  10.1.2 Technology Progress in Related Industry
10.2 Consumer Needs/Customer Preference Change
10.3 Economic/Political Environmental Change

11 EMEA ELECTRONIC GAMING MACHINES (EGM) MARKET FORECAST (2017-2022)

11.1 EMEA Electronic Gaming Machines (EGM) Sales, Revenue and Price Forecast (2017-2022)
  11.1.1 EMEA Electronic Gaming Machines (EGM) Sales and Growth Rate Forecast (2017-2022)
  11.1.2 EMEA Electronic Gaming Machines (EGM) Revenue and Growth Rate Forecast (2017-2022)
  11.1.3 EMEA Electronic Gaming Machines (EGM) Price and Trend Forecast (2017-2022)
11.2 EMEA Electronic Gaming Machines (EGM) Sales, Revenue and Growth Rate Forecast by Region (2017-2022)
11.3 Europe Electronic Gaming Machines (EGM) Sales, Revenue and Growth Rate Forecast by Region (2017-2022)
11.4 Middle Eastt Electronic Gaming Machines (EGM) Sales, Revenue and Growth Rate Forecast by Region (2017-2022)
11.5 Africa Electronic Gaming Machines (EGM) Sales, Revenue and Growth Rate Forecast by Region (2017-2022)
11.6 EMEA Electronic Gaming Machines (EGM) Sales Forecast by Type (2017-2022)
11.7 EMEA Electronic Gaming Machines (EGM) Sales Forecast by Application (2017-2022)

12 RESEARCH FINDINGS AND CONCLUSION

13 APPENDIX

13.1 Methodology/Research Approach
  13.1.1 Research Programs/Design
  13.1.2 Market Size Estimation
  13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
  13.2.1 Secondary Sources
  13.2.2 Primary Sources
13.3 Disclaimer


The report requires updating with new data and is sent in 2-3 business days after order is placed.
LIST OF TABLES AND FIGURES

Figure Product Picture of Electronic Gaming Machines (EGM)
Figure EMEA Electronic Gaming Machines (EGM) Sales Volume (K Units) by Type (2012-2022)
Figure EMEA Electronic Gaming Machines (EGM) Sales Volume Market Share by Type (Product Category) in 2016
Figure Poker EGMs Product Picture
Figure TV EGMs Product Picture
Figure Large-scale EGMs Product Picture
Figure EMEA Electronic Gaming Machines (EGM) Sales Volume (K Units) by Application (2012-2022)
Figure EMEA Sales Market Share of Electronic Gaming Machines (EGM) by Application in 2016
Figure TV Games Examples
Table Key Downstream Customer in TV Games
Figure ARC Games Examples
Table Key Downstream Customer in ARC Games
Figure Poket Games Examples
Table Key Downstream Customer in Poket Games
Figure PC Games Examples
Table Key Downstream Customer in PC Games
Figure EMEA Electronic Gaming Machines (EGM) Market Size (Million USD) by Region (2012-2022)
Figure Europe Electronic Gaming Machines (EGM) Revenue (Million USD) and Growth Rate (2012-2022)
Figure Europe Electronic Gaming Machines (EGM) Revenue (Million USD) Status and Forecast by Countries
Figure Middle East Electronic Gaming Machines (EGM) Revenue (Million USD) and Growth Rate (2012-2022)
Figure Middle East Electronic Gaming Machines (EGM) Revenue (Million USD) Status and Forecast by Countries
Figure Africa Electronic Gaming Machines (EGM) Revenue (Million USD) and Growth Rate (2012-2022)
Figure Africa Electronic Gaming Machines (EGM) Revenue (Million USD) Status and Forecast by Countries
Figure EMEA Electronic Gaming Machines (EGM) Sales Volume and Growth Rate (2012-2022)
Figure EMEA Electronic Gaming Machines (EGM) Revenue (Million USD) and Growth Rate (2012-2022)
Figure EMEA Electronic Gaming Machines (EGM) Market Major Players Product Sales Volume (K Units) (2012-2017)
Table EMEA Electronic Gaming Machines (EGM) Sales Volume (K Units) of Major Players (2012-2017)
Table EMEA Electronic Gaming Machines (EGM) Sales Share by Players (2012-2017)
Figure 2016 Electronic Gaming Machines (EGM) Sales Share by Players
Figure 2017 Electronic Gaming Machines (EGM) Sales Share by Players
Figure EMEA Electronic Gaming Machines (EGM) Market Major Players Product Revenue (Million USD) (2012-2017)
Table EMEA Electronic Gaming Machines (EGM) Revenue (Million USD) by Players (2012-2017)
Table EMEA Electronic Gaming Machines (EGM) Revenue Share by Players (2012-2017)
Table 2016 EMEA Electronic Gaming Machines (EGM) Revenue Share by Players
Table 2017 EMEA Electronic Gaming Machines (EGM) Revenue Share by Players
Table EMEA Electronic Gaming Machines (EGM) Sale Price (USD/Unit) by Players (2012-2017)
Table EMEA Electronic Gaming Machines (EGM) Sales (K Units) and Market Share by Type (2012-2017)
Table EMEA Electronic Gaming Machines (EGM) Sales Share by Type (2012-2017)
Figure Sales Market Share of Electronic Gaming Machines (EGM) by Type (2012-2017)
Figure EMEA Electronic Gaming Machines (EGM) Sales Market Share by Type (2012-2017)
Table EMEA Electronic Gaming Machines (EGM) Revenue (Million USD) and Market Share by Type (2012-2017)
Table EMEA Electronic Gaming Machines (EGM) Revenue Share by Type (2012-2017)
Figure Revenue Market Share of Electronic Gaming Machines (EGM) by Type in 2016
Table EMEA Electronic Gaming Machines (EGM) Sale Price (USD/Unit) by Type (2012-2017)
Table EMEA Electronic Gaming Machines (EGM) Sales (K Units) and Market Share by Application (2012-2017)
Table EMEA Electronic Gaming Machines (EGM) Sales Share by Application (2012-2017)
Figure Sales Market Share of Electronic Gaming Machines (EGM) by Application (2012-2017)
Figure EMEA Electronic Gaming Machines (EGM) Sales Market Share by Application in 2016
Table EMEA Electronic Gaming Machines (EGM) Sales (K Units) and Market Share by Region (2012-2017)
Table EMEA Electronic Gaming Machines (EGM) Sales Share by Region (2012-2017)
Figure Sales Market Share of Electronic Gaming Machines (EGM) by Region (2012-2017)
Figure EMEA Electronic Gaming Machines (EGM) Sales Market Share in 2016
Table EMEA Electronic Gaming Machines (EGM) Revenue (Million USD) and Market Share by Region (2012-2017)
Table EMEA Electronic Gaming Machines (EGM) Revenue Share by Region (2012-2017)
Figure Revenue Market Share of Electronic Gaming Machines (EGM) by Region (2012-2017)
Figure EMEA Electronic Gaming Machines (EGM) Revenue Market Share Regions in 2016
Table EMEA Electronic Gaming Machines (EGM) Sales Price (USD/Unit) by Region (2012-2017)
Figure Europe Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Europe Electronic Gaming Machines (EGM) Revenue and Growth Rate (2012-2017)
Table Europe Electronic Gaming Machines (EGM) Sales (K Units) by Type (2012-2017)
Table Europe Electronic Gaming Machines (EGM) Market Share by Type (2012-2017)
Figure Europe Electronic Gaming Machines (EGM) Market Share by Type in 2016
Table Europe Electronic Gaming Machines (EGM) Sales (K Units) by Application (2012-2017)
Table Europe Electronic Gaming Machines (EGM) Market Share by Application (2012-2017)
Figure Europe Electronic Gaming Machines (EGM) Market Share by Application in 2016
Table Europe Electronic Gaming Machines (EGM) Sales (K Units) by Countries (2012-2017)
Table Europe Electronic Gaming Machines (EGM) Sales Market Share by Countries (2012-2017)
Figure Europe Electronic Gaming Machines (EGM) Sales Market Share by Countries (2012-2017)
Figure Europe Electronic Gaming Machines (EGM) Sales Market Share by Countries in 2016
Table Europe Electronic Gaming Machines (EGM) Revenue (Million USD) by Countries (2012-2017)
Table Europe Electronic Gaming Machines (EGM) Revenue Market Share by Countries (2012-2017)
Figure Europe Electronic Gaming Machines (EGM) Revenue Market Share by Countries (2012-2017)
Figure Europe Electronic Gaming Machines (EGM) Revenue Market Share by Countries in 2016
Figure Germany Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure France Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure UK Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Russia Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Italy Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Benelux Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Middle East Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Middle East Electronic Gaming Machines (EGM) Revenue (Million USD) and Growth Rate (2012-2017)
Table Middle East Electronic Gaming Machines (EGM) Sales (K Units) by Type (2012-2017)
Table Middle East Electronic Gaming Machines (EGM) Market Share by Type (2012-2017)
Figure Middle East Electronic Gaming Machines (EGM) Market Share by Type (2012-2017)
Table Middle East Electronic Gaming Machines (EGM) Sales (K Units) by Applications (2012-2017)
Table Middle East Electronic Gaming Machines (EGM) Market Share by Applications (2012-2017)
Figure Middle East Electronic Gaming Machines (EGM) Sales Market Share by Application in 2016
Table Middle East Electronic Gaming Machines (EGM) Sales Volume (K Units) by Countries (2012-2017)
Table Middle East Electronic Gaming Machines (EGM) Sales Volume Market Share by Countries (2012-2017)
Figure Middle East Electronic Gaming Machines (EGM) Sales Volume Market Share by Countries in 2016
Table Middle East Electronic Gaming Machines (EGM) Revenue (Million USD) by Countries (2012-2017)
Table Middle East Electronic Gaming Machines (EGM) Revenue Market Share by Countries (2012-2017)
Figure Middle East Electronic Gaming Machines (EGM) Revenue Market Share by Countries (2012-2017)
Figure Middle East Electronic Gaming Machines (EGM) Revenue Market Share by Countries in 2016
Figure Saudi Arabia Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Israel Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure UAE Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Iran Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Africa Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Africa Electronic Gaming Machines (EGM) Revenue (Million USD) and Growth Rate (2012-2017)
Table Africa Electronic Gaming Machines (EGM) Sales (K Units) by Type (2012-2017)
Table Africa Electronic Gaming Machines (EGM) Sales Market Share by Type (2012-2017)
Figure Africa Electronic Gaming Machines (EGM) Sales Market Share by Type (2012-2017)
Figure Africa Electronic Gaming Machines (EGM) Sales Market Share by Type in 2016
Table Africa Electronic Gaming Machines (EGM) Sales (K Units) by Application (2012-2017)
Table Africa Electronic Gaming Machines (EGM) Sales Market Share by Application (2012-2017)
Figure Africa Electronic Gaming Machines (EGM) Sales Market Share by Application (2012-2017)
Table Africa Electronic Gaming Machines (EGM) Sales Volume (K Units) by Countries (2012-2017)
Table Africa Electronic Gaming Machines (EGM) Sales Market Share by Countries (2012-2017)
Figure Africa Electronic Gaming Machines (EGM) Sales Market Share by Countries (2012-2017)
Figure Africa Electronic Gaming Machines (EGM) Sales Market Share by Countries in 2016
Table Africa Electronic Gaming Machines (EGM) Revenue (Million USD) by Countries (2012-2017)
Table Africa Electronic Gaming Machines (EGM) Revenue Market Share by Countries (2012-2017)
Figure Africa Electronic Gaming Machines (EGM) Revenue Market Share by Countries (2012-2017)
Figure Africa Electronic Gaming Machines (EGM) Revenue Market Share by Countries in 2016
Figure South Africa Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Nigeria Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Egypt Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Algeria Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Table Sega Electronic Gaming Machines (EGM) Basic Information List
Table Sega Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Sega Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Sega Electronic Gaming Machines (EGM) Sales Market Share in EMEA (2012-2017)
Figure Sega Electronic Gaming Machines (EGM) Revenue Market Share in EMEA (2012-2017)
Table Microsoft Electronic Gaming Machines (EGM) Basic Information List
Table Microsoft Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Microsoft Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Microsoft Electronic Gaming Machines (EGM) Sales Market Share in EMEA (2012-2017)
Figure Microsoft Electronic Gaming Machines (EGM) Revenue Market Share in EMEA (2012-2017)
Table PlayStation Electronic Gaming Machines (EGM) Basic Information List
Table PlayStation Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure PlayStation Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure PlayStation Electronic Gaming Machines (EGM) Sales Market Share in EMEA (2012-2017)
Figure PlayStation Electronic Gaming Machines (EGM) Revenue Market Share in EMEA (2012-2017)
Table Sony Electronic Gaming Machines (EGM) Basic Information List
Table Sony Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Sony Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Sony Electronic Gaming Machines (EGM) Sales Market Share in EMEA (2012-2017)
Figure Sony Electronic Gaming Machines (EGM) Revenue Market Share in EMEA (2012-2017)
Table Tai Rely Electronic Gaming Machines (EGM) Basic Information List
Table Tai Rely Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Tai Rely Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Tai Rely Electronic Gaming Machines (EGM) Sales Market Share in EMEA (2012-2017)
Figure Tai Rely Electronic Gaming Machines (EGM) Revenue Market Share in EMEA (2012-2017)
Table Nintendo Electronic Gaming Machines (EGM) Basic Information List
Table Nintendo Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Nintendo Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Nintendo Electronic Gaming Machines (EGM) Sales Market Share in EMEA (2012-2017)
Figure Nintendo Electronic Gaming Machines (EGM) Revenue Market Share in EMEA (2012-2017)
Table I-dong Electronic Gaming Machines (EGM) Basic Information List
Table I-dong Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure I-dong Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure I-dong Electronic Gaming Machines (EGM) Sales Market Share in EMEA (2012-2017)
Figure I-dong Electronic Gaming Machines (EGM) Revenue Market Share in EMEA (2012-2017)
Table Timetop Electronic Gaming Machines (EGM) Basic Information List
Table Timetop Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Timetop Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Timetop Electronic Gaming Machines (EGM) Sales Market Share in EMEA (2012-2017)
Figure Timetop Electronic Gaming Machines (EGM) Revenue Market Share in EMEA (2012-2017)
Table Subor Electronic Gaming Machines (EGM) Basic Information List
Table Subor Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Subor Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Subor Electronic Gaming Machines (EGM) Sales Market Share in EMEA (2012-2017)
Figure Subor Electronic Gaming Machines (EGM) Revenue Market Share in EMEA (2012-2017)
Table Alien technology Electronic Gaming Machines (EGM) Basic Information List
Table Alien technology Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Alien technology Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate (2012-2017)
Figure Alien technology Electronic Gaming Machines (EGM) Sales Market Share in EMEA (2012-2017)
Figure Alien technology Electronic Gaming Machines (EGM) Revenue Market Share in EMEA (2012-2017)
Table Uniscom Electronic Gaming Machines (EGM) Basic Information List
Table JXD Electronic Gaming Machines (EGM) Basic Information List
Table WINYSON Electronic Gaming Machines (EGM) Basic Information List
Table THRUSTMASTER Electronic Gaming Machines (EGM) Basic Information List
Table BLACK HORNS Electronic Gaming Machines (EGM) Basic Information List
Table BETOP Electronic Gaming Machines (EGM) Basic Information List
Table Production Base and Market Concentration Rate of Raw Material
Figure Price Trend of Key Raw Materials
Table Key Suppliers of Raw Materials
Figure Manufacturing Cost Structure of Electronic Gaming Machines (EGM)
Figure Manufacturing Process Analysis of Electronic Gaming Machines (EGM)
Figure Electronic Gaming Machines (EGM) Industrial Chain Analysis
Table Raw Materials Sources of Electronic Gaming Machines (EGM) Major Manufacturers in 2016
Table Major Buyers of Electronic Gaming Machines (EGM)
Table Distributors/Traders List
Figure EMEA Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate Forecast (2017-2022)
Figure EMEA Electronic Gaming Machines (EGM) Revenue and Growth Rate Forecast (2017-2022)
Figure EMEA Electronic Gaming Machines (EGM) Price (USD/Unit) and Trend Forecast (2017-2022)
Table EMEA Electronic Gaming Machines (EGM) Sales (K Units) Forecast by Region (2017-2022)
Figure EMEA Electronic Gaming Machines (EGM) Sales Market Share Forecast by Region (2017-2022)
Table EMEA Electronic Gaming Machines (EGM) Revenue (Million USD) Forecast by Region (2017-2022)
Figure EMEA Electronic Gaming Machines (EGM) Revenue Market Share Forecast by Region (2017-2022)
Table Europe Electronic Gaming Machines (EGM) Sales (K Units) Forecast by Countries (2017-2022)
Figure Europe Electronic Gaming Machines (EGM) Sales Market Share Forecast by Countries (2017-2022)
Table Europe Electronic Gaming Machines (EGM) Revenue (Million USD) Forecast by Countries (2017-2022)
Figure Europe Electronic Gaming Machines (EGM) Revenue Market Share Forecast by Countries (2017-2022)
Table Middle East Electronic Gaming Machines (EGM) Sales (K Units) Forecast by Countries (2017-2022)
Figure Middle East Electronic Gaming Machines (EGM) Sales Market Share Forecast by Countries (2017-2022)
Table Middle East Electronic Gaming Machines (EGM) Revenue (Million USD) Forecast by Countries (2017-2022)
Figure Middle East Electronic Gaming Machines (EGM) Revenue Market Share Forecast by Countries (2017-2022)
Table Africa Electronic Gaming Machines (EGM) Sales (K Units) Forecast by Countries (2017-2022)
Figure Africa Electronic Gaming Machines (EGM) Sales Market Share Forecast by Countries (2017-2022)
Table Africa Electronic Gaming Machines (EGM) Revenue (Million USD) Forecast by Countries (2017-2022)
Figure Africa Electronic Gaming Machines (EGM) Revenue Market Share Forecast by Countries (2017-2022)
Table EMEA Electronic Gaming Machines (EGM) Sales (K Units) Forecast by Type (2017-2022)
Figure EMEA Electronic Gaming Machines (EGM) Sales Market Share Forecast by Type (2017-2022)
Table EMEA Electronic Gaming Machines (EGM) Sales (K Units) Forecast by Application (2017-2022)
Figure EMEA Electronic Gaming Machines (EGM) Sales Market Share Forecast by Application (2017-2022)
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources


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