[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Electronic Games Market in Singapore 2021

January 2022 | 18 pages | ID: E48E10B07329EN
StrategyHelix Inc

US$ 550.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
Electronic game, also called computer game or video game, is any game where players interact with objects displayed on a screen for the sake of entertainment. Electronic game can be played on a computing device, such as a personal computer, gaming console or mobile phone. A study by StrategyHelix indicates that the electronic games market in Singapore is expected to increase by US$ 259 million from 2021 to 2027, garnering a CAGR of 8.2% during the forecast period. Awareness of the cognitive and intellectual benefits of video games, steady increase in the number of gamers, influence of technology in promoting video games, development of augmented reality (AR) and virtual reality (VR), continuously rising personnel disposable income levels are expected to boost the market growth in the coming years.

The report provides up-to-date market size data for period 2017-2020 and forecast to 2027 covering key market aspects like sales value for electronic games. The Singapore electronic games market is segmented on the basis of product. Based on product, the electronic games market in Singapore is categorized into games hardware, games software. The games hardware segment captured the largest share of the market in 2020.

The Singapore electronic games market is highly competitive. As of 2020, the major players in the Singapore electronic games market were Activision Blizzard Inc., Electronic Arts Inc. (EA), Nintendo Co. Ltd., Shanghai Moonton Technology Co. Ltd., Sony Corporation, Supercell Oy, Valve Corporation.

The report is an invaluable resource for companies and organizations active in this industry. It provides a cohesive picture of the electronic games market to help drive informed decision making for industry executives, policy makers, academic, and analysts.

Report Scope
Product: games hardware, games software
Years considered: this report covers the period 2017 to 2027

Key Benefits for Stakeholders
Get a comprehensive picture of the Singapore electronic games market
Identify regional strategies and strategic priorities on the basis of local data
Pinpoint growth sectors and trends for investment
PART 1. INTRODUCTION

Study period
Geographical scope
Research methodology

PART 2. ELECTRONIC GAMES MARKET OVERVIEW

PART 3. MARKET BREAKDOWN BY PRODUCT

Games hardware
Games software

PART 4. KEY COMPANIES

Activision Blizzard, Inc.
Electronic Arts Inc. (EA)
Nintendo Co., Ltd.
Shanghai Moonton Technology Co., Ltd.
Sony Corporation
Supercell Oy
Valve Corporation
About StrategyHelix
Disclaimer


More Publications