Electronic Games Market in Philippines 2021
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Electronic game, also called computer game or video game, is any game where players interact with objects displayed on a screen for the sake of entertainment. Electronic game can be played on a computing device, such as a personal computer, gaming console or mobile phone. The electronic games market in Philippines is poised to grow by US$ 1,488 million during 2021-2027, progressing at a CAGR of 22.8% during the forecast period, according to data and analytics company StrategyHelix. Awareness of the cognitive and intellectual benefits of video games, steady increase in the number of gamers, influence of technology in promoting video games, development of augmented reality (AR) and virtual reality (VR), continuously rising personnel disposable income levels are expected to boost the market growth in the coming years.
The report provides up-to-date market size data for period 2017-2020 and forecast to 2027 covering key market aspects like sales value for electronic games. The Philippines electronic games market is segmented on the basis of product. By product, the electronic games market in Philippines has been segmented into games hardware, games software. The games hardware segment was the largest contributor to the Philippines electronic games market in 2020.
The Philippines electronic games market is highly competitive. The report also includes the profiles of leading companies such as Epic Games Inc., Garena Interactive Holding Limited, KRAFTON Inc., NetEase Inc., Nintendo Co. Ltd., Shanghai Moonton Technology Co. Ltd., Valve Corporation.
The report is an invaluable resource for companies and organizations active in this industry. It provides a cohesive picture of the electronic games market to help drive informed decision making for industry executives, policy makers, academic, and analysts.
Report Scope
Product: games hardware, games software
Years considered: this report covers the period 2017 to 2027
Key Benefits for Stakeholders
Get a comprehensive picture of the Philippines electronic games market
Identify regional strategies and strategic priorities on the basis of local data
Pinpoint growth sectors and trends for investment
The report provides up-to-date market size data for period 2017-2020 and forecast to 2027 covering key market aspects like sales value for electronic games. The Philippines electronic games market is segmented on the basis of product. By product, the electronic games market in Philippines has been segmented into games hardware, games software. The games hardware segment was the largest contributor to the Philippines electronic games market in 2020.
The Philippines electronic games market is highly competitive. The report also includes the profiles of leading companies such as Epic Games Inc., Garena Interactive Holding Limited, KRAFTON Inc., NetEase Inc., Nintendo Co. Ltd., Shanghai Moonton Technology Co. Ltd., Valve Corporation.
The report is an invaluable resource for companies and organizations active in this industry. It provides a cohesive picture of the electronic games market to help drive informed decision making for industry executives, policy makers, academic, and analysts.
Report Scope
Product: games hardware, games software
Years considered: this report covers the period 2017 to 2027
Key Benefits for Stakeholders
Get a comprehensive picture of the Philippines electronic games market
Identify regional strategies and strategic priorities on the basis of local data
Pinpoint growth sectors and trends for investment
PART 1. INTRODUCTION
Study period
Geographical scope
Research methodology
PART 2. ELECTRONIC GAMES MARKET OVERVIEW
PART 3. MARKET BREAKDOWN BY PRODUCT
Games hardware
Games software
PART 4. KEY COMPANIES
Epic Games, Inc.
Garena Interactive Holding Limited
KRAFTON, Inc.
NetEase, Inc.
Nintendo Co., Ltd.
Shanghai Moonton Technology Co., Ltd.
Valve Corporation
About StrategyHelix
Disclaimer
Study period
Geographical scope
Research methodology
PART 2. ELECTRONIC GAMES MARKET OVERVIEW
PART 3. MARKET BREAKDOWN BY PRODUCT
Games hardware
Games software
PART 4. KEY COMPANIES
Epic Games, Inc.
Garena Interactive Holding Limited
KRAFTON, Inc.
NetEase, Inc.
Nintendo Co., Ltd.
Shanghai Moonton Technology Co., Ltd.
Valve Corporation
About StrategyHelix
Disclaimer