Electronic Games Market in North America 2021
![](/report_cover/11753/electronic-games-market-in-north-america-2021_en.gif)
Electronic game, also called computer game or video game, is any game where players interact with objects displayed on a screen for the sake of entertainment. Electronic game can be played on a computing device, such as a personal computer, gaming console or mobile phone. The electronic games market in North America is poised to grow by US$ 36,079 million during 2021-2027, progressing at a CAGR of 9.6% during the forecast period, according to data and analytics company StrategyHelix. Awareness of the cognitive and intellectual benefits of video games, steady increase in the number of gamers, influence of technology in promoting video games, development of augmented reality (AR) and virtual reality (VR), continuously rising personnel disposable income levels are expected to boost the market growth in the coming years.
The report provides up-to-date market size data for period 2017-2020 and forecast to 2027 covering key market aspects like sales value for electronic games. The North America electronic games market is segmented on the basis of product, genre, platform, and country. By product, the electronic games market in North America has been segmented into games hardware, games software. According to the research, the games hardware segment had the largest share in the electronic games market in North America. Based upon genre, the electronic games market in North America is categorized into action, sports, role-playing games, adventure, others. On the basis of platform, the electronic games market in North America has been segmented into mobile, console, PC. Geographically, the electronic games market in North America is segmented into Canada, USA.
The North America electronic games market is highly competitive. The report also includes the profiles of leading companies such as Activision Blizzard Inc., Electronic Arts Inc. (EA), Microsoft Corporation, Nintendo Co. Ltd., Sony Corporation, Supercell Oy, Take-Two Interactive Software Inc., Ubisoft Entertainment SA.
Report Scope
Product: games hardware, games software
Genre: action, sports, role-playing games, adventure, others
Platform: mobile, console, PC
Country: Canada, USA
Years considered: this report covers the period 2017 to 2027
Key Benefits for Stakeholders
Get a comprehensive picture of the North America electronic games market
Identify regional strategies and strategic priorities on the basis of local data
Pinpoint growth sectors and trends for investment
The report provides up-to-date market size data for period 2017-2020 and forecast to 2027 covering key market aspects like sales value for electronic games. The North America electronic games market is segmented on the basis of product, genre, platform, and country. By product, the electronic games market in North America has been segmented into games hardware, games software. According to the research, the games hardware segment had the largest share in the electronic games market in North America. Based upon genre, the electronic games market in North America is categorized into action, sports, role-playing games, adventure, others. On the basis of platform, the electronic games market in North America has been segmented into mobile, console, PC. Geographically, the electronic games market in North America is segmented into Canada, USA.
The North America electronic games market is highly competitive. The report also includes the profiles of leading companies such as Activision Blizzard Inc., Electronic Arts Inc. (EA), Microsoft Corporation, Nintendo Co. Ltd., Sony Corporation, Supercell Oy, Take-Two Interactive Software Inc., Ubisoft Entertainment SA.
Report Scope
Product: games hardware, games software
Genre: action, sports, role-playing games, adventure, others
Platform: mobile, console, PC
Country: Canada, USA
Years considered: this report covers the period 2017 to 2027
Key Benefits for Stakeholders
Get a comprehensive picture of the North America electronic games market
Identify regional strategies and strategic priorities on the basis of local data
Pinpoint growth sectors and trends for investment
PART 1. INTRODUCTION
Scope of the study
Study period
Geographical scope
Research methodology
PART 2. ELECTRONIC GAMES MARKET OVERVIEW
PART 3. MARKET BREAKDOWN BY PRODUCT
Games hardware
Games software
PART 4. MARKET BREAKDOWN BY GENRE
Action
Sports
Role-playing games
Adventure
Others
PART 5. MARKET BREAKDOWN BY PLATFORM
Mobile
Console
PC
PART 6. MARKET BREAKDOWN BY COUNTRY
Canada
USA
PART 7. KEY COMPANIES
Activision Blizzard, Inc.
Electronic Arts Inc. (EA)
Microsoft Corporation
Nintendo Co., Ltd.
Sony Corporation
Supercell Oy
Take-Two Interactive Software, Inc.
Ubisoft Entertainment SA
About StrategyHelix
Disclaimer
Scope of the study
Study period
Geographical scope
Research methodology
PART 2. ELECTRONIC GAMES MARKET OVERVIEW
PART 3. MARKET BREAKDOWN BY PRODUCT
Games hardware
Games software
PART 4. MARKET BREAKDOWN BY GENRE
Action
Sports
Role-playing games
Adventure
Others
PART 5. MARKET BREAKDOWN BY PLATFORM
Mobile
Console
PC
PART 6. MARKET BREAKDOWN BY COUNTRY
Canada
USA
PART 7. KEY COMPANIES
Activision Blizzard, Inc.
Electronic Arts Inc. (EA)
Microsoft Corporation
Nintendo Co., Ltd.
Sony Corporation
Supercell Oy
Take-Two Interactive Software, Inc.
Ubisoft Entertainment SA
About StrategyHelix
Disclaimer