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Electronic Games Market in Netherlands 2021

January 2022 | 17 pages | ID: EBE904FC7556EN
StrategyHelix Inc

US$ 550.00

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Electronic game, also called computer game or video game, is any game where players interact with objects displayed on a screen for the sake of entertainment. Electronic game can be played on a computing device, such as a personal computer, gaming console or mobile phone. According to a report by StrategyHelix, the electronic games market in Netherlands is set to increase by US$ 493 million during 2021-2027, growing at a CAGR of 6.1% during the forecast period. Awareness of the cognitive and intellectual benefits of video games, steady increase in the number of gamers, influence of technology in promoting video games, development of augmented reality (AR) and virtual reality (VR), continuously rising personnel disposable income levels are expected to boost the market growth in the coming years.

The report provides up-to-date market size data for period 2017-2020 and forecast to 2027 covering key market aspects like sales value for electronic games. The Netherlands electronic games market is segmented on the basis of product. On the basis of product, the electronic games market in Netherlands has been segmented into games hardware, games software. The games hardware segment is estimated to account for the largest share of the electronic games market in Netherlands.

The Netherlands electronic games market is highly competitive. The report also includes the profiles of leading companies such as Activision Blizzard Inc., Electronic Arts Inc. (EA), Epic Games Inc., Microsoft Corporation, Niantic Inc., Nintendo Co. Ltd., Sony Corporation, Ubisoft Entertainment SA.

The report is an invaluable resource for companies and organizations active in this industry. It provides a cohesive picture of the electronic games market to help drive informed decision making for industry executives, policy makers, academic, and analysts.

Report Scope
Product: games hardware, games software
Years considered: this report covers the period 2017 to 2027

Key Benefits for Stakeholders
Get a comprehensive picture of the Netherlands electronic games market
Identify regional strategies and strategic priorities on the basis of local data
Pinpoint growth sectors and trends for investment
PART 1. INTRODUCTION

Study period
Geographical scope
Research methodology

PART 2. ELECTRONIC GAMES MARKET OVERVIEW

PART 3. MARKET BREAKDOWN BY PRODUCT

Games hardware
Games software

PART 4. KEY COMPANIES

Activision Blizzard, Inc.
Electronic Arts Inc. (EA)
Epic Games, Inc.
Microsoft Corporation
Niantic, Inc.
Nintendo Co., Ltd.
Sony Corporation
Ubisoft Entertainment SA
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