Electronic Games Market in Malaysia 2021
Electronic game, also called computer game or video game, is any game where players interact with objects displayed on a screen for the sake of entertainment. Electronic game can be played on a computing device, such as a personal computer, gaming console or mobile phone. The electronic games market in Malaysia is set to increase by US$ 244 million from 2021 to 2027, representing a compound annual growth rate (CAGR) of 10.8% during the forecast period. Awareness of the cognitive and intellectual benefits of video games, steady increase in the number of gamers, influence of technology in promoting video games, development of augmented reality (AR) and virtual reality (VR), continuously rising personnel disposable income levels are expected to boost the market growth in the coming years.
The report provides up-to-date market size data for period 2017-2020 and forecast to 2027 covering key market aspects like sales value for electronic games. The Malaysia electronic games market is segmented on the basis of product. On the basis of product, the electronic games market in Malaysia has been segmented into games hardware, games software. Among these, the games hardware segment was accounted for the highest revenue generator in 2020.
The Malaysia electronic games market is highly competitive. The key players in the electronic games market include Activision Blizzard Inc., Electronic Arts Inc. (EA), Nintendo Co. Ltd., Shanghai Moonton Technology Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Tencent Holdings Ltd.
The report is an invaluable resource for companies and organizations active in this industry. It provides a cohesive picture of the electronic games market to help drive informed decision making for industry executives, policy makers, academic, and analysts.
Report Scope
Product: games hardware, games software
Years considered: this report covers the period 2017 to 2027
Key Benefits for Stakeholders
Get a comprehensive picture of the Malaysia electronic games market
Identify regional strategies and strategic priorities on the basis of local data
Pinpoint growth sectors and trends for investment
The report provides up-to-date market size data for period 2017-2020 and forecast to 2027 covering key market aspects like sales value for electronic games. The Malaysia electronic games market is segmented on the basis of product. On the basis of product, the electronic games market in Malaysia has been segmented into games hardware, games software. Among these, the games hardware segment was accounted for the highest revenue generator in 2020.
The Malaysia electronic games market is highly competitive. The key players in the electronic games market include Activision Blizzard Inc., Electronic Arts Inc. (EA), Nintendo Co. Ltd., Shanghai Moonton Technology Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Tencent Holdings Ltd.
The report is an invaluable resource for companies and organizations active in this industry. It provides a cohesive picture of the electronic games market to help drive informed decision making for industry executives, policy makers, academic, and analysts.
Report Scope
Product: games hardware, games software
Years considered: this report covers the period 2017 to 2027
Key Benefits for Stakeholders
Get a comprehensive picture of the Malaysia electronic games market
Identify regional strategies and strategic priorities on the basis of local data
Pinpoint growth sectors and trends for investment
PART 1. INTRODUCTION
Study period
Geographical scope
Research methodology
PART 2. ELECTRONIC GAMES MARKET OVERVIEW
PART 3. MARKET BREAKDOWN BY PRODUCT
Games hardware
Games software
PART 4. KEY COMPANIES
Activision Blizzard, Inc.
Electronic Arts Inc. (EA)
Nintendo Co., Ltd.
Shanghai Moonton Technology Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Tencent Holdings Ltd.
About StrategyHelix
Disclaimer
Study period
Geographical scope
Research methodology
PART 2. ELECTRONIC GAMES MARKET OVERVIEW
PART 3. MARKET BREAKDOWN BY PRODUCT
Games hardware
Games software
PART 4. KEY COMPANIES
Activision Blizzard, Inc.
Electronic Arts Inc. (EA)
Nintendo Co., Ltd.
Shanghai Moonton Technology Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Tencent Holdings Ltd.
About StrategyHelix
Disclaimer