[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Electronic Games Market in Japan 2021

January 2022 | 15 pages | ID: E423BFB8E8AEEN
StrategyHelix Inc

US$ 550.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
Electronic game, also called computer game or video game, is any game where players interact with objects displayed on a screen for the sake of entertainment. Electronic game can be played on a computing device, such as a personal computer, gaming console or mobile phone. According to StrategyHelix, the electronic games market in Japan is expected to increase by US$ 155 million during 2021-2027, expanding at a CAGR of 0.2% during the forecast period. Awareness of the cognitive and intellectual benefits of video games, steady increase in the number of gamers, influence of technology in promoting video games, development of augmented reality (AR) and virtual reality (VR), continuously rising personnel disposable income levels are expected to boost the market growth in the coming years.

The report provides up-to-date market size data for period 2017-2020 and forecast to 2027 covering key market aspects like sales value for electronic games. The Japan electronic games market is segmented on the basis of product. Based on product, the electronic games market in Japan is categorized into games hardware, games software. In Japan, the games hardware segment made up the largest share of the electronic games market.

The Japan electronic games market is highly competitive. The prominent players operating in the Japan electronic games market include BANDAI NAMCO Holdings Inc., COLOPL Inc., CyberAgent Inc., Konami Holdings Corporation, mixi Inc., Nintendo Co. Ltd., Square Enix Holdings Co. Ltd., Type-Moon.

The report is an invaluable resource for companies and organizations active in this industry. It provides a cohesive picture of the electronic games market to help drive informed decision making for industry executives, policy makers, academic, and analysts.

Report Scope
Product: games hardware, games software
Years considered: this report covers the period 2017 to 2027

Key Benefits for Stakeholders
Get a comprehensive picture of the Japan electronic games market
Identify regional strategies and strategic priorities on the basis of local data
Pinpoint growth sectors and trends for investment
PART 1. INTRODUCTION

Study period
Geographical scope
Research methodology

PART 2. ELECTRONIC GAMES MARKET OVERVIEW

PART 3. MARKET BREAKDOWN BY PRODUCT

Games hardware
Games software

PART 4. KEY COMPANIES

BANDAI NAMCO Holdings Inc.
COLOPL Inc.
CyberAgent, Inc.
Konami Holdings Corporation
mixi, Inc.
Nintendo Co., Ltd.
Square Enix Holdings Co., Ltd.
Type-Moon
About StrategyHelix
Disclaimer


More Publications