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Global Online Gaming Market Professional Survey Report 2017

November 2017 | 114 pages | ID: GBC4D1E9D24WEN
QYResearch

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This report studies Online Gaming in Global market, especially in North America, China, Europe, Southeast Asia, Japan and India, with production, revenue, consumption, import and export in these regions, from 2012 to 2016, and forecast to 2022.

This report focuses on top manufacturers in global market, with production, price, revenue and market share for each manufacturer, covering
  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Giant Interactive Group Inc
  • GungHo Online Entertainment Inc.
  • King Digital Entertainment
  • Microsoft Corp
  • NCSOFT Corp
  • Sony Corp
  • Take-Two Interactive Software Inc
  • Tencent Holdings Ltd
  • Zynga Inc
By types, the market can be split into
  • Smartphones Online Gaming
  • Tablets Online Gaming
  • Others
By Application, the market can be split into
  • Young Adults
  • Adults
  • Mature Adults
  • Seniors
By Regions, this report covers (we can add the regions/countries as you want)
  • North America
  • China
  • Europe
  • Southeast Asia
  • Japan
  • India
If you have any special requirements, please let us know and we will offer you the report as you want.
Global Online Gaming Market Professional Survey Report 2017

1 INDUSTRY OVERVIEW OF ONLINE GAMING

1.1 Definition and Specifications of Online Gaming
  1.1.1 Definition of Online Gaming
  1.1.2 Specifications of Online Gaming
1.2 Classification of Online Gaming
  1.2.1 Smartphones Online Gaming
  1.2.2 Tablets Online Gaming
  1.2.3 Others
1.3 Applications of Online Gaming
  1.3.1 Young Adults
  1.3.2 Adults
  1.3.3 Mature Adults
  1.3.4 Seniors
1.4 Market Segment by Regions
  1.4.1 North America
  1.4.2 China
  1.4.3 Europe
  1.4.4 Southeast Asia
  1.4.5 Japan
  1.4.6 India

2 MANUFACTURING COST STRUCTURE ANALYSIS OF ONLINE GAMING

2.1 Raw Material and Suppliers
2.2 Manufacturing Cost Structure Analysis of Online Gaming
2.3 Manufacturing Process Analysis of Online Gaming
2.4 Industry Chain Structure of Online Gaming

3 TECHNICAL DATA AND MANUFACTURING PLANTS ANALYSIS OF ONLINE GAMING

3.1 Capacity and Commercial Production Date of Global Online Gaming Major Manufacturers in 2016
3.2 Manufacturing Plants Distribution of Global Online Gaming Major Manufacturers in 2016
3.3 R&D Status and Technology Source of Global Online Gaming Major Manufacturers in 2016
3.4 Raw Materials Sources Analysis of Global Online Gaming Major Manufacturers in 2016

4 GLOBAL ONLINE GAMING OVERALL MARKET OVERVIEW

4.1 2012-2017E Overall Market Analysis
4.2 Capacity Analysis
  4.2.1 2012-2017E Global Online Gaming Capacity and Growth Rate Analysis
  4.2.2 2016 Online Gaming Capacity Analysis (Company Segment)
4.3 Sales Analysis
  4.3.1 2012-2017E Global Online Gaming Sales and Growth Rate Analysis
  4.3.2 2016 Online Gaming Sales Analysis (Company Segment)
4.4 Sales Price Analysis
  4.4.1 2012-2017E Global Online Gaming Sales Price
  4.4.2 2016 Online Gaming Sales Price Analysis (Company Segment)

5 ONLINE GAMING REGIONAL MARKET ANALYSIS

5.1 North America Online Gaming Market Analysis
  5.1.1 North America Online Gaming Market Overview
  5.1.2 North America 2012-2017E Online Gaming Local Supply, Import, Export, Local Consumption Analysis
  5.1.3 North America 2012-2017E Online Gaming Sales Price Analysis
  5.1.4 North America 2016 Online Gaming Market Share Analysis
5.2 China Online Gaming Market Analysis
  5.2.1 China Online Gaming Market Overview
  5.2.2 China 2012-2017E Online Gaming Local Supply, Import, Export, Local Consumption Analysis
  5.2.3 China 2012-2017E Online Gaming Sales Price Analysis
  5.2.4 China 2016 Online Gaming Market Share Analysis
5.3 Europe Online Gaming Market Analysis
  5.3.1 Europe Online Gaming Market Overview
  5.3.2 Europe 2012-2017E Online Gaming Local Supply, Import, Export, Local Consumption Analysis
  5.3.3 Europe 2012-2017E Online Gaming Sales Price Analysis
  5.3.4 Europe 2016 Online Gaming Market Share Analysis
5.4 Southeast Asia Online Gaming Market Analysis
  5.4.1 Southeast Asia Online Gaming Market Overview
  5.4.2 Southeast Asia 2012-2017E Online Gaming Local Supply, Import, Export, Local Consumption Analysis
  5.4.3 Southeast Asia 2012-2017E Online Gaming Sales Price Analysis
  5.4.4 Southeast Asia 2016 Online Gaming Market Share Analysis
5.5 Japan Online Gaming Market Analysis
  5.5.1 Japan Online Gaming Market Overview
  5.5.2 Japan 2012-2017E Online Gaming Local Supply, Import, Export, Local Consumption Analysis
  5.5.3 Japan 2012-2017E Online Gaming Sales Price Analysis
  5.5.4 Japan 2016 Online Gaming Market Share Analysis
5.6 India Online Gaming Market Analysis
  5.6.1 India Online Gaming Market Overview
  5.6.2 India 2012-2017E Online Gaming Local Supply, Import, Export, Local Consumption Analysis
  5.6.3 India 2012-2017E Online Gaming Sales Price Analysis
  5.6.4 India 2016 Online Gaming Market Share Analysis

6 GLOBAL 2012-2017E ONLINE GAMING SEGMENT MARKET ANALYSIS (BY TYPE)

6.1 Global 2012-2017E Online Gaming Sales by Type
6.2 Different Types of Online Gaming Product Interview Price Analysis
6.3 Different Types of Online Gaming Product Driving Factors Analysis
  6.3.1 Smartphones Online Gaming of Online Gaming Growth Driving Factor Analysis
  6.3.2 Tablets Online Gaming of Online Gaming Growth Driving Factor Analysis
  6.3.3 Others of Online Gaming Growth Driving Factor Analysis

7 GLOBAL 2012-2017E ONLINE GAMING SEGMENT MARKET ANALYSIS (BY APPLICATION)

7.1 Global 2012-2017E Online Gaming Consumption by Application
7.2 Different Application of Online Gaming Product Interview Price Analysis
7.3 Different Application of Online Gaming Product Driving Factors Analysis
  7.3.1 Young Adults of Online Gaming Growth Driving Factor Analysis
  7.3.2 Adults of Online Gaming Growth Driving Factor Analysis
  7.3.3 Mature Adults of Online Gaming Growth Driving Factor Analysis
  7.3.4 Seniors of Online Gaming Growth Driving Factor Analysis

8 MAJOR MANUFACTURERS ANALYSIS OF ONLINE GAMING

8.1 Activision Blizzard Inc.
  8.1.1 Company Profile
  8.1.2 Product Picture and Specifications
    8.1.2.1 Product A
    8.1.2.2 Product B
  8.1.3 Activision Blizzard Inc. 2016 Online Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.1.4 Activision Blizzard Inc. 2016 Online Gaming Business Region Distribution Analysis
8.2 Electronic Arts Inc.
  8.2.1 Company Profile
  8.2.2 Product Picture and Specifications
    8.2.2.1 Product A
    8.2.2.2 Product B
  8.2.3 Electronic Arts Inc. 2016 Online Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.2.4 Electronic Arts Inc. 2016 Online Gaming Business Region Distribution Analysis
8.3 Giant Interactive Group Inc
  8.3.1 Company Profile
  8.3.2 Product Picture and Specifications
    8.3.2.1 Product A
    8.3.2.2 Product B
  8.3.3 Giant Interactive Group Inc 2016 Online Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.3.4 Giant Interactive Group Inc 2016 Online Gaming Business Region Distribution Analysis
8.4 GungHo Online Entertainment Inc.
  8.4.1 Company Profile
  8.4.2 Product Picture and Specifications
    8.4.2.1 Product A
    8.4.2.2 Product B
  8.4.3 GungHo Online Entertainment Inc. 2016 Online Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.4.4 GungHo Online Entertainment Inc. 2016 Online Gaming Business Region Distribution Analysis
8.5 King Digital Entertainment
  8.5.1 Company Profile
  8.5.2 Product Picture and Specifications
    8.5.2.1 Product A
    8.5.2.2 Product B
  8.5.3 King Digital Entertainment 2016 Online Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.5.4 King Digital Entertainment 2016 Online Gaming Business Region Distribution Analysis
8.6 Microsoft Corp
  8.6.1 Company Profile
  8.6.2 Product Picture and Specifications
    8.6.2.1 Product A
    8.6.2.2 Product B
  8.6.3 Microsoft Corp 2016 Online Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.6.4 Microsoft Corp 2016 Online Gaming Business Region Distribution Analysis
8.7 NCSOFT Corp
  8.7.1 Company Profile
  8.7.2 Product Picture and Specifications
    8.7.2.1 Product A
    8.7.2.2 Product B
  8.7.3 NCSOFT Corp 2016 Online Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.7.4 NCSOFT Corp 2016 Online Gaming Business Region Distribution Analysis
8.8 Sony Corp
  8.8.1 Company Profile
  8.8.2 Product Picture and Specifications
    8.8.2.1 Product A
    8.8.2.2 Product B
  8.8.3 Sony Corp 2016 Online Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.8.4 Sony Corp 2016 Online Gaming Business Region Distribution Analysis
8.9 Take-Two Interactive Software Inc
  8.9.1 Company Profile
  8.9.2 Product Picture and Specifications
    8.9.2.1 Product A
    8.9.2.2 Product B
  8.9.3 Take-Two Interactive Software Inc 2016 Online Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.9.4 Take-Two Interactive Software Inc 2016 Online Gaming Business Region Distribution Analysis
8.10 Tencent Holdings Ltd
  8.10.1 Company Profile
  8.10.2 Product Picture and Specifications
    8.10.2.1 Product A
    8.10.2.2 Product B
  8.10.3 Tencent Holdings Ltd 2016 Online Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.10.4 Tencent Holdings Ltd 2016 Online Gaming Business Region Distribution Analysis
8.11 Zynga Inc

9 DEVELOPMENT TREND OF ANALYSIS OF ONLINE GAMING MARKET

9.1 Global Online Gaming Market Trend Analysis
  9.1.1 Global 2017-2022 Online Gaming Market Size (Volume and Value) Forecast
  9.1.2 Global 2017-2022 Online Gaming Sales Price Forecast
9.2 Online Gaming Regional Market Trend
  9.2.1 North America 2017-2022 Online Gaming Consumption Forecast
  9.2.2 China 2017-2022 Online Gaming Consumption Forecast
  9.2.3 Europe 2017-2022 Online Gaming Consumption Forecast
  9.2.4 Southeast Asia 2017-2022 Online Gaming Consumption Forecast
  9.2.5 Japan 2017-2022 Online Gaming Consumption Forecast
  9.2.6 India 2017-2022 Online Gaming Consumption Forecast
9.3 Online Gaming Market Trend (Product Type)
9.4 Online Gaming Market Trend (Application)

10 ONLINE GAMING MARKETING TYPE ANALYSIS

10.1 Online Gaming Regional Marketing Type Analysis
10.2 Online Gaming International Trade Type Analysis
10.3 Traders or Distributors with Contact Information of Online Gaming by Region
10.4 Online Gaming Supply Chain Analysis

11 CONSUMERS ANALYSIS OF ONLINE GAMING

11.1 Consumer 1 Analysis
11.2 Consumer 2 Analysis
11.3 Consumer 3 Analysis
11.4 Consumer 4 Analysis

12 CONCLUSION OF THE GLOBAL ONLINE GAMING MARKET PROFESSIONAL SURVEY REPORT 2017

Methodology
Analyst Introduction
Data Source


The report requires updating with new data and is sent in 2-3 business days after order is placed.


LIST OF TABLES AND FIGURES

Figure Picture of Online Gaming
Table Product Specifications of Online Gaming
Table Classification of Online Gaming
Figure Global Production Market Share of Online Gaming by Type in 2016
Figure Smartphones Online Gaming Picture
Table Major Manufacturers of Smartphones Online Gaming
Figure Tablets Online Gaming Picture
Table Major Manufacturers of Tablets Online Gaming
Figure Others Picture
Table Major Manufacturers of Others
Table Applications of Online Gaming
Figure Global Consumption Volume Market Share of Online Gaming by Application in 2016
Figure Young Adults Examples
Table Major Consumers of Young Adults
Figure Adults Examples
Table Major Consumers of Adults
Figure Mature Adults Examples
Table Major Consumers of Mature Adults
Figure Seniors Examples
Table Major Consumers of Seniors
Figure Market Share of Online Gaming by Regions
Figure North America Online Gaming Market Size (Million USD) (2012-2022)
Figure China Online Gaming Market Size (Million USD) (2012-2022)
Figure Europe Online Gaming Market Size (Million USD) (2012-2022)
Figure Southeast Asia Online Gaming Market Size (Million USD) (2012-2022)
Figure Japan Online Gaming Market Size (Million USD) (2012-2022)
Figure India Online Gaming Market Size (Million USD) (2012-2022)
Table Online Gaming Raw Material and Suppliers
Table Manufacturing Cost Structure Analysis of Online Gaming in 2016
Figure Manufacturing Process Analysis of Online Gaming
Figure Industry Chain Structure of Online Gaming
Table Capacity and Commercial Production Date of Global Online Gaming Major Manufacturers in 2016
Table Manufacturing Plants Distribution of Global Online Gaming Major Manufacturers in 2016
Table R&D Status and Technology Source of Global Online Gaming Major Manufacturers in 2016
Table Raw Materials Sources Analysis of Global Online Gaming Major Manufacturers in 2016
Table Global Capacity, Sales, Price, Cost, Sales Revenue (M USD) and Gross Margin of Online Gaming 2012-2017
Figure Global 2012-2017E Online Gaming Market Size (Volume) and Growth Rate
Figure Global 2012-2017E Online Gaming Market Size (Value) and Growth Rate
Table 2012-2017E Global Online Gaming Capacity and Growth Rate
Table 2016 Global Online Gaming Capacity (K Units) List (Company Segment)
Table 2012-2017E Global Online Gaming Sales (K Units) and Growth Rate
Table 2016 Global Online Gaming Sales (K Units) List (Company Segment)
Table 2012-2017E Global Online Gaming Sales Price (USD/Unit)
Table 2016 Global Online Gaming Sales Price (USD/Unit) List (Company Segment)
Figure North America Capacity Overview
Table North America Supply, Import, Export and Consumption (K Units) of Online Gaming 2012-2017E
Figure North America 2012-2017E Online Gaming Sales Price (USD/Unit)
Figure North America 2016 Online Gaming Sales Market Share
Figure China Capacity Overview
Table China Supply, Import, Export and Consumption (K Units) of Online Gaming 2012-2017E
Figure China 2012-2017E Online Gaming Sales Price (USD/Unit)
Figure China 2016 Online Gaming Sales Market Share
Figure Europe Capacity Overview
Table Europe Supply, Import, Export and Consumption (K Units) of Online Gaming 2012-2017E
Figure Europe 2012-2017E Online Gaming Sales Price (USD/Unit)
Figure Europe 2016 Online Gaming Sales Market Share
Figure Southeast Asia Capacity Overview
Table Southeast Asia Supply, Import, Export and Consumption (K Units) of Online Gaming 2012-2017E
Figure Southeast Asia 2012-2017E Online Gaming Sales Price (USD/Unit)
Figure Southeast Asia 2016 Online Gaming Sales Market Share
Figure Japan Capacity Overview
Table Japan Supply, Import, Export and Consumption (K Units) of Online Gaming 2012-2017E
Figure Japan 2012-2017E Online Gaming Sales Price (USD/Unit)
Figure Japan 2016 Online Gaming Sales Market Share
Figure India Capacity Overview
Table India Supply, Import, Export and Consumption (K Units) of Online Gaming 2012-2017E
Figure India 2012-2017E Online Gaming Sales Price (USD/Unit)
Figure India 2016 Online Gaming Sales Market Share
Table Global 2012-2017E Online Gaming Sales (K Units) by Type
Table Different Types Online Gaming Product Interview Price
Table Global 2012-2017E Online Gaming Sales (K Units) by Application
Table Different Application Online Gaming Product Interview Price
Table Activision Blizzard Inc. Information List
Table Product A Overview
Table Product B Overview
Table 2016 Activision Blizzard Inc. Online Gaming Revenue (Million USD), Sales (K Units), Ex-factory Price (USD/Unit)
Figure 2016 Activision Blizzard Inc. Online Gaming Business Region Distribution
Table Electronic Arts Inc. Information List
Table Product A Overview
Table Product B Overview
Table 2016 Electronic Arts Inc. Online Gaming Revenue (Million USD), Sales (K Units), Ex-factory Price (USD/Unit)
Figure 2016 Electronic Arts Inc. Online Gaming Business Region Distribution
Table Giant Interactive Group Inc Information List
Table Product A Overview
Table Product B Overview
Table 2015 Giant Interactive Group Inc Online Gaming Revenue (Million USD), Sales (K Units), Ex-factory Price (USD/Unit)
Figure 2016 Giant Interactive Group Inc Online Gaming Business Region Distribution
Table GungHo Online Entertainment Inc. Information List
Table Product A Overview
Table Product B Overview
Table 2016 GungHo Online Entertainment Inc. Online Gaming Revenue (Million USD), Sales (K Units), Ex-factory Price (USD/Unit)
Figure 2016 GungHo Online Entertainment Inc. Online Gaming Business Region Distribution
Table King Digital Entertainment Information List
Table Product A Overview
Table Product B Overview
Table 2016 King Digital Entertainment Online Gaming Revenue (Million USD), Sales (K Units), Ex-factory Price (USD/Unit)
Figure 2016 King Digital Entertainment Online Gaming Business Region Distribution
Table Microsoft Corp Information List
Table Product A Overview
Table Product B Overview
Table 2016 Microsoft Corp Online Gaming Revenue (Million USD), Sales (K Units), Ex-factory Price (USD/Unit)
Figure 2016 Microsoft Corp Online Gaming Business Region Distribution
Table NCSOFT Corp Information List
Table Product A Overview
Table Product B Overview
Table 2016 NCSOFT Corp Online Gaming Revenue (Million USD), Sales (K Units), Ex-factory Price (USD/Unit)
Figure 2016 NCSOFT Corp Online Gaming Business Region Distribution
Table Sony Corp Information List
Table Product A Overview
Table Product B Overview
Table 2016 Sony Corp Online Gaming Revenue (Million USD), Sales (K Units), Ex-factory Price (USD/Unit)
Figure 2016 Sony Corp Online Gaming Business Region Distribution
Table Take-Two Interactive Software Inc Information List
Table Product A Overview
Table Product B Overview
Table 2016 Take-Two Interactive Software Inc Online Gaming Revenue (Million USD), Sales (K Units), Ex-factory Price (USD/Unit)
Figure 2016 Take-Two Interactive Software Inc Online Gaming Business Region Distribution
Table Tencent Holdings Ltd Information List
Table Product A Overview
Table Product B Overview
Table 2016 Tencent Holdings Ltd Online Gaming Revenue (Million USD), Sales (K Units), Ex-factory Price (USD/Unit)
Figure 2016 Tencent Holdings Ltd Online Gaming Business Region Distribution
Table Zynga Inc Information List
Figure Global 2017-2022 Online Gaming Market Size (K Units) and Growth Rate Forecast
Figure Global 2017-2022 Online Gaming Market Size (Million USD) and Growth Rate Forecast
Figure Global 2017-2022 Online Gaming Sales Price (USD/Unit) Forecast
Figure North America 2017-2022 Online Gaming Consumption Volume (K Units) and Growth Rate Forecast
Figure China 2017-2022 Online Gaming Consumption Volume (K Units) and Growth Rate Forecast
Figure Europe 2017-2022 Online Gaming Consumption Volume (K Units) and Growth Rate Forecast
Figure Southeast Asia 2017-2022 Online Gaming Consumption Volume (K Units) and Growth Rate Forecast
Figure Japan 2017-2022 Online Gaming Consumption Volume (K Units) and Growth Rate Forecast
Figure India 2017-2022 Online Gaming Consumption Volume (K Units) and Growth Rate Forecast
Table Global Sales Volume (K Units) of Online Gaming by Type 2017-2022
Table Global Consumption Volume (K Units) of Online Gaming by Application 2017-2022
Table Traders or Distributors with Contact Information of Online Gaming by Region


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