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Volumetric Video Market by Volumetric Capture (Hardware, Software, Service), Content Delivery, Application (Sports, Events & Entertainment, Medical, Education & Training, Signage & Advertisement) and Region - Global Forecast to 2028

May 2023 | 242 pages | ID: VAE491A9A39EN
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The global volumetric video market is expected to be valued at USD 2.2 billion in 2023 and is projected to reach USD 7.6 billion by 2028; it is expected to grow at a CAGR of 28.6% from 2023 to 2028. Volumetric capture technology enables the creation of images from virtual viewpoints without an actual camera, using 3D models generated from the captured footage. This process involves calibrating multiple cameras, developing 3D models of subjects, texture mapping to 3D models, and generating camerawork. Microsoft's Mixed Reality Capture Studio is one of the most prominent players in volumetric capture technology. It uses many cameras filming from different angles, and computer algorithms stitch the views together to create volumetric images.

“Hardware to account for the largest volumetric capture segment for volumetric video market”

The growth of this market is primarily influenced by two key factors: the rising presence of top-tier companies providing camera and volumetric capture solutions and the growing adoption of volumetric cameras in diverse domains such as sports, events, entertainment, and medical applications. These cameras offer users superior picture quality and 3D videos. Several renowned companies, including Microsoft, Intel, IO Industries Inc., and Raytrix, have introduced a range of cameras leveraging 6DOF volumetric capture and depth-sensing technology, driving the expansion of the volumetric video market. Intel, for instance, has unveiled RealSense 3D cameras (D415 and D435) suitable for both professional and consumer applications. Raytrix, on the other hand, offers light-field cameras designed explicitly for volumetric capture.

“Sports, events & entertainment application to capture highest market share for the volumetric video market.”

Volumetric video is gaining increasing significance in sports, events, and entertainment due to its ability to offer users an exceptional and immersive experience. As partnerships and agreements emerge, we can anticipate even more groundbreaking applications of volumetric video. In the entertainment industry, volumetric video is employed to craft unparalleled experiences for audiences. An outstanding illustration of this can be seen in the VOID, a virtual reality entertainment center that utilizes volumetric video to construct immersive encounters for its visitors. The VOID has formed partnerships with renowned franchises such as Star Wars and Ghostbusters, enabling fans to engage in interactive experiences that transport them into the very fabric of the storyline.

“China to grow at the highest CAGR for Asia Pacific volumetric video market.”

China is emerging as a prominent and rapidly expanding market for volumetric video technology. The country has recently witnessed substantial investments and partnerships in this sector. The increasing demand for volumetric content from video content and gaming companies is projected to be a key driver for the growth of the volumetric video market in China. QGene, a leading provider of volumetric capture services, boasts four volumetric capture stages within the country. With an anticipated AR/VR market size of $62 billion by 2023 (according to Statista), China is the world's largest market for virtual reality. It accounted for 40% of global VR headset shipments in Q1 2021, as reported by Qmdia.

The study contains various industry experts’ insights, from component suppliers to Tier 1 companies and OEMs. The break-up of the primaries is as follows:
  • By Company Type: Tier 1 – 15%, Tier 2 – 50%, and Tier 3 – 35%
  • By Designation: C-level Executives – 45%, Directors – 35%, and Others – 20%
  • By Region: North America – 45%, Europe – 35%, Asia Pacific – 12%, South America – 3%, Middle East & Africa – 5%
The key players operating in the volumetric video market are Microsoft Corporation(US), Intel Corporation (US), Unity Technologies (US), Alphabet Inc. (US), and Sony Corporation (Japan).

This research report categorizes the volumetric video market by volumetric capture (Hardware, Software, Service), by application (Sports, Events & Entertainment, Medical, Education & Training, Signage & Advertisement, Others), and by region (North America, Europe, Asia Pacific, and RoW). The report’s scope covers detailed information regarding the major factors, such as drivers, restraints, challenges, and opportunities, influencing the growth of the volumetric video market. A detailed analysis of the key industry players has provided insights into their business overview, solutions, services; key strategies; Contracts, partnerships, and agreements. New product & service launches, mergers and acquisitions, and recent developments associated with the volumetric video market. This report covers the competitive analysis of upcoming startups in the volumetric video market ecosystem.

Research Coverage:

Key Benefits of Buying the Report
  • Analysis of critical drivers (Increasing demand for virtual reality (VR) and augmented reality (AR) applications, Increasing use of volumetric video in the entertainment industry, Advancements in camera and display technologies, and Rising investments in the AR/VR ecosystem), restraints (High maintenance, High cost of equipment and software, Lack of standardization and Limited content, and Less effective projection under sunlight), opportunities (Growing use of volumetric video in e-commerce, Increasing use of volumetric video in education and training, Growing applications of volumetric video for advanced medical imaging and image-guided surgery), and challenges (Lack of standardization for 3D content creation, and Regulatory and ethical concerns) influencing the growth of the volumetric video market.
  • Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the volumetric video market
  • Market Development: Comprehensive information about lucrative markets – the report analyses the volumetric video market across varied regions.
  • Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the volumetric video market
  • Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading players like Microsoft Corporation(US), Intel Corporation (US), Unity Technologies (US), Alphabet Inc. (US), and Sony Corporation (Japan) among others in the volumetric video market.
1 INTRODUCTION

1.1 STUDY OBJECTIVES
1.2 DEFINITION
  1.2.1 INCLUSIONS AND EXCLUSIONS
1.3 STUDY SCOPE
  1.3.1 MARKETS COVERED
FIGURE 1 VOLUMETRIC VIDEO MARKET SEGMENTATION
  1.3.2 GEOGRAPHIC SCOPE
  1.3.3 YEARS CONSIDERED
1.4 CURRENCY CONSIDERED
1.5 STAKEHOLDERS
1.6 SUMMARY OF CHANGES
1.7 RECESSION IMPACT ANALYSIS
FIGURE 2 GDP GROWTH PROJECTION UNTIL 2023 FOR MAJOR ECONOMIES WORLDWIDE

2 RESEARCH METHODOLOGY

2.1 RESEARCH DATA
FIGURE 3 VOLUMETRIC VIDEO MARKET: RESEARCH DESIGN
  2.1.1 SECONDARY DATA
    2.1.1.1 Major secondary sources
    2.1.1.2 Key data from secondary sources
  2.1.2 PRIMARY DATA
    2.1.2.1 Primary interviews with experts
    2.1.2.2 Key data from primary sources
    2.1.2.3 Key industry insights
    2.1.2.4 Breakdown of primaries
FIGURE 4 SECONDARY AND PRIMARY RESEARCH
2.2 MARKET SIZE ESTIMATION
FIGURE 5 RESEARCH FLOW OF MARKET SIZE ESTIMATION
  2.2.1 MARKET SIZE ESTIMATION METHODOLOGY (SUPPLY SIDE): REVENUE FROM SALES OF VOLUMETRIC VIDEO PRODUCTS AND SOLUTIONS
FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY (SUPPLY SIDE): REVENUE FROM SALES OF VOLUMETRIC VIDEO PRODUCTS AND SOLUTIONS
  2.2.2 BOTTOM-UP APPROACH
    2.2.2.1 Approach to arrive at market size using bottom-up analysis (demand side)
FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  2.2.3 TOP-DOWN APPROACH
    2.2.3.1 Approach to arrive at market size using top-down analysis (supply side)
FIGURE 8 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
2.3 DATA TRIANGULATION
FIGURE 9 DATA TRIANGULATION
2.4 RESEARCH ASSUMPTIONS
2.5 RISK ASSESSMENT
TABLE 1 RISK FACTOR ANALYSIS
2.6 PARAMETERS CONSIDERED TO ANALYZE RECESSION IMPACT
TABLE 2 RECESSION IMPACT ANALYSIS PARAMETERS
2.7 STUDY LIMITATIONS

3 EXECUTIVE SUMMARY

3.1 GROWTH RATE ASSUMPTIONS/FORECAST
FIGURE 10 HARDWARE SEGMENT TO DOMINATE MARKET, BY VOLUMETRIC CAPTURE, DURING FORECAST PERIOD
FIGURE 11 SIGNAGE & ADVERTISEMENT SEGMENT TO RECORD HIGHEST CAGR DURING FORECAST PERIOD
FIGURE 12 VOLUMETRIC VIDEO MARKET IN ASIA PACIFIC TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD

4 PREMIUM INSIGHTS

4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN VOLUMETRIC VIDEO MARKET
FIGURE 13 INCREASING DEMAND FOR 3D/360° CONTENT IN ENTERTAINMENT SECTOR TO DRIVE MARKET
4.2 VOLUMETRIC VIDEO MARKET IN NORTH AMERICA, BY COUNTRY AND VOLUMETRIC CAPTURE
FIGURE 14 US AND HARDWARE SEGMENT TO HOLD LARGEST SHARE OF NORTH AMERICAN VOLUMETRIC VIDEO MARKET IN 2023
4.3 VOLUMETRIC VIDEO MARKET FOR SERVICES, BY APPLICATION
FIGURE 15 SPORTS, EVENTS, & ENTERTAINMENT SEGMENT TO HOLD LARGEST MARKET SHARE DURING FORECAST PERIOD
4.4 VOLUMETRIC VIDEO MARKET, BY COUNTRY
FIGURE 16 VOLUMETRIC VIDEO MARKET IN CHINA TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD

5 MARKET OVERVIEW

5.1 INTRODUCTION
5.2 MARKET DYNAMICS
FIGURE 17 MARKET DYNAMICS: VOLUMETRIC VIDEO MARKET
  5.2.1 DRIVERS
    5.2.1.1 Growing demand for virtual reality (VR) and augmented reality (AR) applications
    5.2.1.2 Rising use of volumetric video in entertainment industry
    5.2.1.3 Rapid advancements in camera and display technologies
    5.2.1.4 Increasing investments in AR/VR ecosystem
FIGURE 18 VOLUMETRIC VIDEO MARKET: IMPACT ANALYSIS OF DRIVERS
  5.2.2 RESTRAINTS
    5.2.2.1 High costs associated with volumetric video technology
    5.2.2.2 Lack of standardization and limited content
FIGURE 19 VOLUMETRIC VIDEO MARKET: IMPACT ANALYSIS OF RESTRAINTS
  5.2.3 OPPORTUNITIES
    5.2.3.1 Rising adoption of volumetric video technology in e-commerce
    5.2.3.2 Increasing use of volumetric video content in education and training
    5.2.3.3 Growing applications of volumetric video technology in progressive medical imaging and image-guided surgeries
FIGURE 20 VOLUMETRIC VIDEO MARKET: IMPACT ANALYSIS OF OPPORTUNITIES
  5.2.4 CHALLENGES
    5.2.4.1 Lack of standardization for 3D content creation
    5.2.4.2 Regulatory and ethical concerns
FIGURE 21 VOLUMETRIC VIDEO MARKET: IMPACT ANALYSIS OF CHALLENGES
5.3 VALUE CHAIN ANALYSIS
FIGURE 22 VOLUMETRIC VIDEO MARKET: VALUE CHAIN ANALYSIS
5.4 ECOSYSTEM ANALYSIS
FIGURE 23 VOLUMETRIC VIDEO MARKET: KEY PLAYERS
TABLE 3 ROLE OF COMPANIES IN ECOSYSTEM/VALUE CHAIN
5.5 PORTER’S FIVE FORCES ANALYSIS
TABLE 4 VOLUMETRIC VIDEO MARKET: PORTER’S FIVE FORCES ANALYSIS
FIGURE 24 VOLUMETRIC VIDEO MARKET: PORTER’S FIVE FORCES ANALYSIS
  5.5.1 INTENSITY OF COMPETITIVE RIVALRY
  5.5.2 BARGAINING POWER OF SUPPLIERS
  5.5.3 BARGAINING POWER OF BUYERS
  5.5.4 THREAT OF SUBSTITUTES
  5.5.5 THREAT OF NEW ENTRANTS
5.6 KEY STAKEHOLDERS AND BUYING CRITERIA
  5.6.1 KEY STAKEHOLDERS IN BUYING PROCESS
FIGURE 25 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP 3 APPLICATIONS
TABLE 5 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP 3 APPLICATIONS (%)
  5.6.2 BUYING CRITERIA
FIGURE 26 KEY BUYING CRITERIA FOR TOP 3 APPLICATIONS
TABLE 6 KEY BUYING CRITERIA FOR TOP 3 APPLICATIONS
5.7 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
FIGURE 27 REVENUE SHIFT FOR PLAYERS IN VOLUMETRIC VIDEO MARKET
5.8 AVERAGE SELLING PRICE ANALYSIS
FIGURE 28 AVERAGE SELLING PRICE OF VOLUMETRIC VIDEO CAMERAS FOR TOP 3 APPLICATIONS
TABLE 7 AVERAGE SELLING PRICE OF VOLUMETRIC VIDEO CAMERAS, BY APPLICATION (USD)
  5.8.1 AVERAGE SELLING PRICE TRENDS
TABLE 8 ASP TRENDS OF VOLUMETRIC CAMERA SYSTEMS
5.9 CASE STUDY ANALYSIS
  5.9.1 USE OF VOLUMETRIC VIDEO TO OFFER STAR WARS UNIVERSE EXPERIENCE TO PARTICIPANTS
  5.9.2 ADOPTION OF VOLUMETRIC VIDEO IN HEALTHCARE SECTOR TO DEVELOP TREATMENT PLANS
  5.9.3 DEPLOYMENT OF VOLUMETRIC VIDEO IN VIRTUAL REALITY TRAINING
  5.9.4 UTILIZATION OF VOLUMETRIC VIDEO IN PERFORMING ARTS
  5.9.5 DEPLOYMENT OF V-SENSE VOLUMETRIC VIDEO DATASET IN R&D OF AR AND VR
5.10 TECHNOLOGY ANALYSIS
  5.10.1 KEY TECHNOLOGIES
    5.10.1.1 3D capture
    5.10.1.2 Computer vision
    5.10.1.3 Graphics processing
  5.10.2 COMPLEMENTARY TECHNOLOGIES
    5.10.2.1 Virtual reality (VR)
    5.10.2.2 Augmented reality (AR)
  5.10.3 ADJACENT TECHNOLOGIES
    5.10.3.1 Light-field displays
    5.10.3.2 Holographic displays
5.11 PATENT ANALYSIS
FIGURE 29 NUMBER OF PATENTS GRANTED IN VOLUMETRIC VIDEO MARKET, 2012–2022
TABLE 9 LIST OF KEY PATENTS IN VOLUMETRIC VIDEO MARKET, 2021–2023
5.12 TRADE ANALYSIS
TABLE 10 IMPORT DATA, BY COUNTRY, 2018–2022 (USD MILLION)
FIGURE 30 IMPORT DATA, BY COUNTRY, 2018–2022 (USD MILLION)
TABLE 11 EXPORT DATA, BY COUNTRY, 2018–2022 (USD MILLION)
FIGURE 31 EXPORT DATA, BY COUNTRY, 2018–2022 (USD MILLION)
5.13 TARIFF ANALYSIS
TABLE 12 MFN TARIFF FOR PRODUCTS EXPORTED BY US UNDER HS CODE 852580
TABLE 13 MFN TARIFF FOR PRODUCTS EXPORTED BY CHINA UNDER HS CODE 852580
TABLE 14 MFN TARIFF FOR PRODUCTS EXPORTED BY INDIA UNDER HS CODE 852580
5.14 STANDARDS AND REGULATORY LANDSCAPE
  5.14.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    5.14.1.1 North America: list of regulatory bodies, government agencies, and other organizations
TABLE 15 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    5.14.1.2 Europe: list of regulatory bodies, government agencies, and other organizations
TABLE 16 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    5.14.1.3 Asia Pacific: list of regulatory bodies, government agencies, and other organizations
TABLE 17 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    5.14.1.4 RoW: list of regulatory bodies, government agencies, and other organizations
TABLE 18 ROW: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  5.14.2 STANDARDS AND REGULATIONS RELATED TO VOLUMETRIC VIDEO MARKET
5.15 KEY CONFERENCES AND EVENTS, 2023–2024
TABLE 19 VOLUMETRIC VIDEO SYSTEMS MARKET: LIST OF MAJOR CONFERENCES AND EVENTS

6 VOLUMETRIC VIDEO CONTENT DELIVERY DEVICES

6.1 INTRODUCTION
6.2 PROJECTORS
  6.2.1 GROWING PRODUCTION OF 3D MOVIES TO DRIVE MARKET FOR INNOVATIVE AND ADVANCED 3D PROJECTORS
6.3 AR/VR HMDS
  6.3.1 VR HMD
    6.3.1.1 Gaming & entertainment, healthcare, retail, and e-commerce applications to fuel segmental growth
  6.3.2 AR HMDS
    6.3.2.1 Ability to blend virtual and real-world environments to increase demand for AR HMDs
6.4 SMARTPHONES
  6.4.1 USE OF SMARTPHONES TO STREAM 3D HOLOGRAMS IN REAL TIME TO PROPEL MARKET
6.5 VOLUMETRIC DISPLAYS
  6.5.1 SWEPT VOLUME DISPLAYS
    6.5.1.1 High adoption of swept volume displays in gaming and entertainment applications to boost market
    6.5.1.2 Oscillating swept volume displays
    6.5.1.3 Rotating swept volume displays
  6.5.2 STATIC VOLUME DISPLAYS
    6.5.2.1 Deployment of static volume displays to create 3D volumetric images in space without moving supporting parts
  6.5.3 MULTI-PLANAR VOLUMETRIC DISPLAYS
    6.5.3.1 Use of multi-planar displays to create static viewing zones for multiple perspectives and users

7 VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE

7.1 INTRODUCTION
FIGURE 32 SERVICES SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
TABLE 20 VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 21 VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
7.2 HARDWARE
  7.2.1 HARDWARE SEGMENT TO CAPTURE MAJORITY OF MARKET SHARE IN COMING YEARS
TABLE 22 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET, BY HARDWARE COMPONENT, 2019–2022 (USD MILLION)
TABLE 23 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET, BY HARDWARE COMPONENT, 2023–2028 (USD MILLION)
TABLE 24 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET, BY HARDWARE COMPONENT, 2019–2022 (THOUSAND UNITS)
TABLE 25 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET, BY HARDWARE COMPONENT, 2023–2028 (THOUSAND UNITS)
TABLE 26 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY REGION, 2019–2022 (USD MILLION)
TABLE 27 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY REGION, 2023–2028 (USD MILLION)
TABLE 28 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY APPLICATION, 2019–2022 (USD MILLION)
TABLE 29 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY APPLICATION, 2023–2028 (USD MILLION)
TABLE 30 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN NORTH AMERICA, BY COUNTRY, 2019–2022 (USD MILLION)
TABLE 31 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN NORTH AMERICA, BY COUNTRY, 2023–2028 (USD MILLION)
TABLE 32 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN EUROPE, BY COUNTRY, 2019–2022 (USD MILLION)
TABLE 33 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN EUROPE, BY COUNTRY, 2023–2028 (USD MILLION)
TABLE 34 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ASIA PACIFIC, BY COUNTRY, 2019–2022 (USD MILLION)
TABLE 35 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ASIA PACIFIC, BY COUNTRY, 2023–2028 (USD MILLION)
TABLE 36 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ROW, BY REGION, 2019–2022 (USD MILLION)
TABLE 37 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ROW, BY REGION, 2023–2028 (USD MILLION)
    7.2.1.1 Camera unit
    7.2.1.2 Processing unit
7.3 SOFTWARE
  7.3.1 GROWING DEMAND FROM SPORTS, EVENTS, & ENTERTAINMENT AND MEDICAL APPLICATIONS TO SUPPORT SEGMENTAL GROWTH
TABLE 38 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY REGION, 2019–2022 (USD MILLION)
TABLE 39 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY REGION, 2023–2028 (USD MILLION)
TABLE 40 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY APPLICATION, 2019–2022 (USD MILLION)
TABLE 41 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY APPLICATION, 2023–2028 (USD MILLION)
TABLE 42 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN NORTH AMERICA, BY COUNTRY, 2019–2022 (USD MILLION)
TABLE 43 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN NORTH AMERICA, BY COUNTRY, 2023–2028 (USD MILLION)
TABLE 44 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN EUROPE, BY COUNTRY, 2019–2022 (USD MILLION)
TABLE 45 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN EUROPE, BY COUNTRY, 2023–2028 (USD MILLION)
TABLE 46 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ASIA PACIFIC, BY COUNTRY, 2019–2022 (USD MILLION)
TABLE 47 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ASIA PACIFIC, BY COUNTRY, 2023–2028 (USD MILLION)
TABLE 48 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ROW, BY REGION, 2019–2022 (USD MILLION)
TABLE 49 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ROW, BY REGION, 2023–2028 (USD MILLION)
7.4 SERVICES
  7.4.1 SERVICES SEGMENT TO RECORD FASTEST GROWTH RATE DURING FORECAST PERIOD
TABLE 50 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES, BY REGION, 2019–2022 (USD MILLION)
TABLE 51 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES, BY REGION, 2023–2028 (USD MILLION)
TABLE 52 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES, BY APPLICATION, 2019–2022 (USD MILLION)
TABLE 53 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES, BY APPLICATION, 2023–2028 (USD MILLION)
TABLE 54 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN NORTH AMERICA, BY COUNTRY, 2019–2022 (USD MILLION)
TABLE 55 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN NORTH AMERICA, BY COUNTRY, 2023–2028 (USD MILLION)
TABLE 56 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN EUROPE, BY COUNTRY, 2019–2022 (USD MILLION)
TABLE 57 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN EUROPE, BY COUNTRY, 2023–2028 (USD MILLION)
TABLE 58 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN ASIA PACIFIC, BY COUNTRY, 2019–2022 (USD MILLION)
TABLE 59 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN ASIA PACIFIC, BY COUNTRY, 2023–2028 (USD MILLION)
TABLE 60 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN ROW, BY REGION, 2019–2022 (USD MILLION)
TABLE 61 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN ROW, BY REGION, 2023–2028 (USD MILLION)

8 VOLUMETRIC VIDEO MARKET, BY APPLICATION

8.1 INTRODUCTION
FIGURE 33 SPORTS, EVENTS, & ENTERTAINMENT APPLICATIONS TO HOLD MAJORITY OF MARKET SHARE THROUGHOUT FORECAST PERIOD
TABLE 62 VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2019–2022 (USD MILLION)
TABLE 63 VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
8.2 SPORTS, EVENTS, & ENTERTAINMENT
  8.2.1 RISING USE OF VOLUMETRIC VIDEOS TO ENHANCE EXPERIENCE OF EVENT PARTICIPANTS TO SUPPORT MARKET GROWTH
TABLE 64 SPORTS, EVENTS, & ENTERTAINMENT: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 65 SPORTS, EVENTS, & ENTERTAINMENT: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
8.3 MEDICAL
  8.3.1 RAPID TECHNOLOGICAL ADVANCEMENTS IN MEDICAL FIELD TO BOOST DEMAND FOR VOLUMETRIC VIDEO TECHNOLOGY
TABLE 66 MEDICAL: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 67 MEDICAL: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
8.4 SIGNAGE & ADVERTISEMENT
  8.4.1 INCREASING USE OF VOLUMETRIC VIDEOS TO SHOWCASE PRODUCTS AND SERVICES TO CONTRIBUTE TO MARKET GROWTH
TABLE 68 SIGNAGE & ADVERTISEMENT: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 69 SIGNAGE & ADVERTISEMENT: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
8.5 EDUCATION & TRAINING
  8.5.1 NEED FOR INTERACTIVE LEARNING TO DRIVE DEMAND FOR VOLUMETRIC VIDEOS IN EDUCATION & TRAINING
TABLE 70 EDUCATION & TRAINING: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 71 EDUCATION & TRAINING: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
8.6 OTHER APPLICATIONS
TABLE 72 OTHER APPLICATIONS: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 73 OTHER APPLICATIONS: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)

9 VOLUMETRIC VIDEO MARKET, BY REGION

9.1 INTRODUCTION
FIGURE 34 ASIA PACIFIC TO BE FASTEST-GROWING MARKET DURING FORECAST PERIOD
TABLE 74 VOLUMETRIC VIDEO MARKET, BY REGION, 2019–2022 (USD MILLION)
TABLE 75 VOLUMETRIC VIDEO MARKET, BY REGION, 2023–2028 (USD MILLION)
9.2 NORTH AMERICA
  9.2.1 RECESSION IMPACT ON MARKET IN NORTH AMERICA
FIGURE 35 NORTH AMERICA: VOLUMETRIC VIDEO MARKET SNAPSHOT
TABLE 76 NORTH AMERICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 77 NORTH AMERICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
TABLE 78 NORTH AMERICA: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
TABLE 79 NORTH AMERICA: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
  9.2.2 US
    9.2.2.1 Increasing focus on delivering immersive media experience to potential customers to drive market
TABLE 80 US: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 81 US: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
  9.2.3 CANADA
    9.2.3.1 Rising consumer spending on sports, events, & entertainment programs to boost market
TABLE 82 CANADA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 83 CANADA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
  9.2.4 MEXICO
    9.2.4.1 Recent structural reforms to drive market
TABLE 84 MEXICO: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 85 MEXICO: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
9.3 EUROPE
  9.3.1 RECESSION IMPACT ON MARKET IN EUROPE
FIGURE 36 EUROPE: VOLUMETRIC VIDEO MARKET SNAPSHOT
TABLE 86 EUROPE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 87 EUROPE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
TABLE 88 EUROPE: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
TABLE 89 EUROPE: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
  9.3.2 UK
    9.3.2.1 Surging demand for AR/VR devices to drive market
TABLE 90 UK: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 91 UK: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
  9.3.3 GERMANY
    9.3.3.1 Technological advancements in volumetric videos to offer major growth opportunities
TABLE 92 GERMANY: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 93 GERMANY: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
  9.3.4 FRANCE
    9.3.4.1 Intensive industrial infrastructure to boost demand for volumetric video technology
TABLE 94 FRANCE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 95 FRANCE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
  9.3.5 REST OF EUROPE
TABLE 96 REST OF EUROPE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 97 REST OF EUROPE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
9.4 ASIA PACIFIC
  9.4.1 RECESSION IMPACT ON MARKET IN ASIA PACIFIC
FIGURE 37 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET SNAPSHOT
TABLE 98 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 99 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
TABLE 100 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
TABLE 101 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
  9.4.2 CHINA
    9.4.2.1 Growing demand for extended reality technology to fuel market
TABLE 102 CHINA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 103 CHINA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
  9.4.3 JAPAN
    9.4.3.1 Collaborations between volumetric capture providers and telecom companies to boost market
TABLE 104 JAPAN: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 105 JAPAN: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
  9.4.4 SOUTH KOREA
    9.4.4.1 Developments in extended reality market in South Korea to drive demand for volumetric videos
TABLE 106 SOUTH KOREA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 107 SOUTH KOREA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
  9.4.5 AUSTRALIA & NEW ZEALAND
    9.4.5.1 Sports, events, & entertainment, and healthcare applications to dominate volumetric video market in Australia and New Zealand
TABLE 108 AUSTRALIA & NEW ZEALAND: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 109 AUSTRALIA & NEW ZEALAND: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
  9.4.6 REST OF ASIA PACIFIC
TABLE 110 REST OF ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 111 REST OF ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
9.5 ROW
  9.5.1 RECESSION IMPACT ON MARKET IN ROW
TABLE 112 ROW: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 113 ROW: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
TABLE 114 ROW: VOLUMETRIC VIDEO MARKET, BY REGION, 2019–2022 (USD MILLION)
TABLE 115 ROW: VOLUMETRIC VIDEO MARKET, BY REGION, 2023–2028 (USD MILLION)
  9.5.2 SOUTH AMERICA
    9.5.2.1 Growing adoption of holography in medical and biomedical research to boost market
TABLE 116 SOUTH AMERICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 117 SOUTH AMERICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
  9.5.3 MIDDLE EAST & AFRICA
    9.5.3.1 Growing demand for volumetric video solutions in gaming and entertainment applications to drive market
TABLE 118 MIDDLE EAST & AFRICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
TABLE 119 MIDDLE EAST & AFRICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)

10 COMPETITIVE LANDSCAPE

10.1 OVERVIEW
10.2 STRATEGIES ADOPTED BY KEY PLAYERS
  10.2.1 OVERVIEW OF STRATEGIES FOLLOWED BY VOLUMETRIC VIDEO OEMS
10.3 REVENUE ANALYSIS OF TOP 5 COMPANIES IN VOLUMETRIC VIDEO MARKET, 2020–2022
FIGURE 38 THREE-YEAR REVENUE ANALYSIS OF TOP 5 PLAYERS IN VOLUMETRIC VIDEO MARKET
10.4 MARKET SHARE ANALYSIS, 2022
FIGURE 39 MARKET SHARES OF LEADING PLAYERS IN VOLUMETRIC VIDEO MARKET, 2022
TABLE 120 VOLUMETRIC VIDEO MARKET: DEGREE OF COMPETITION
10.5 COMPANY EVALUATION QUADRANT
  10.5.1 STARS
  10.5.2 PERVASIVE PLAYERS
  10.5.3 EMERGING LEADERS
  10.5.4 PARTICIPANTS
FIGURE 40 VOLUMETRIC VIDEO MARKET: COMPANY EVALUATION QUADRANT, 2022
10.6 STARTUPS/SMES EVALUATION QUADRANT
  10.6.1 PROGRESSIVE COMPANIES
  10.6.2 RESPONSIVE COMPANIES
  10.6.3 DYNAMIC COMPANIES
  10.6.4 STARTING BLOCKS
FIGURE 41 VOLUMETRIC VIDEO MARKET: STARTUPS/SMES EVALUATION QUADRANT, 2022
10.7 VOLUMETRIC VIDEO MARKET: COMPANY PRODUCT FOOTPRINT
TABLE 121 PRODUCT FOOTPRINT OF COMPANIES
TABLE 122 APPLICATION FOOTPRINT OF COMPANIES
TABLE 123 REGION FOOTPRINT OF COMPANIES
TABLE 124 VOLUMETRIC CAPTURE FOOTPRINT OF COMPANIES
10.8 STARTUPS/SMES EVALUATION MATRIX
  10.8.1 VOLUMETRIC VIDEO MARKET: LIST OF STARTUPS/SMES
TABLE 125 VOLUMETRIC VIDEO MARKET: LIST OF STARTUPS/SMES
  10.8.2 STARTUPS/SMES MATRIX: DETAILED LIST OF KEY STARTUPS/SMES
TABLE 126 STARTUPS/SMES MATRIX: DETAILED LIST OF KEY STARTUPS/SMES
TABLE 127 VOLUMETRIC VIDEO MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES, BY APPLICATION
TABLE 128 VOLUMETRIC VIDEO MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES, BY REGION
10.9 COMPETITIVE SCENARIOS AND TRENDS
  10.9.1 DEALS
TABLE 129 VOLUMETRIC VIDEO MARKET: DEALS, 2020–2023
TABLE 130 VOLUMETRIC VIDEO MARKET: PRODUCT LAUNCHES, 2020–2022
TABLE 131 VOLUMETRIC VIDEO MARKET: OTHERS, 2023

11 COMPANY PROFILES

(Business Overview, Products/Solutions/Services Offered, Recent Developments, MnM view (Key strengths/Right to win, Strategic choices made, Weakness/competitive threats)*
11.1 KEY PLAYERS
  11.1.1 MICROSOFT CORPORATION
TABLE 132 MICROSOFT CORPORATION: COMPANY OVERVIEW
FIGURE 42 MICROSOFT CORPORATION: COMPANY SNAPSHOT
TABLE 133 MICROSOFT CORPORATION: PRODUCT OFFERINGS
TABLE 134 MICROSOFT CORPORATION: DEALS
TABLE 135 MICROSOFT CORPORATION: PRODUCT LAUNCHES AND DEVELOPMENTS
TABLE 136 MICROSOFT CORPORATION: OTHERS
  11.1.2 INTEL CORPORATION
TABLE 137 INTEL CORPORATION: COMPANY OVERVIEW
FIGURE 43 INTEL CORPORATION: COMPANY SNAPSHOT
TABLE 138 INTEL CORPORATION: PRODUCT OFFERINGS
TABLE 139 INTEL CORPORATION: PRODUCT LAUNCHES AND DEVELOPMENTS
TABLE 140 INTEL CORPORATION: DEALS
  11.1.3 4DVIEWS
TABLE 141 4DVIEWS: COMPANY OVERVIEW
TABLE 142 4DVIEWS: PRODUCT OFFERINGS
TABLE 143 4DVIEWS: DEALS
  11.1.4 8I
TABLE 144 8I: COMPANY OVERVIEW
TABLE 145 8I: PRODUCT OFFERINGS
TABLE 146 8I: DEALS
TABLE 147 8I: PRODUCT LAUNCHES
  11.1.5 UNITY TECHNOLOGIES
TABLE 148 UNITY TECHNOLOGIES: COMPANY OVERVIEW
FIGURE 44 UNITY TECHNOLOGIES: COMPANY SNAPSHOT
TABLE 149 UNITY TECHNOLOGIES: PRODUCT OFFERINGS
TABLE 150 UNITY TECHNOLOGIES: DEALS
  11.1.6 ALPHABET, INC.
TABLE 151 ALPHABET, INC.: COMPANY OVERVIEW
FIGURE 45 ALPHABET, INC.: COMPANY SNAPSHOT
TABLE 152 ALPHABET, INC.: PRODUCT OFFERINGS
TABLE 153 ALPHABET, INC.: PRODUCT LAUNCHES AND DEVELOPMENTS
  11.1.7 SCATTER (DEPTHKIT)
TABLE 154 SCATTER (DEPTHKIT): COMPANY OVERVIEW
TABLE 155 SCATTER (DEPTHKIT): PRODUCT OFFERINGS
  11.1.8 STEREOLABS INC.
TABLE 156 STEREOLABS INC.: COMPANY OVERVIEW
TABLE 157 STEREOLABS INC.: PRODUCT OFFERINGS
TABLE 158 STEREOLABS INC: PRODUCT LAUNCHES
  11.1.9 MARK ROBERTS MOTION CONTROL (MRMC)
TABLE 159 MARK ROBERTS MOTION CONTROL (MRMC): COMPANY OVERVIEW
TABLE 160 MARK ROBERTS MOTION CONTROL (MRMC): PRODUCT OFFERINGS
TABLE 161 MARK ROBERTS MOTION CONTROL (MRMC): DEALS
TABLE 162 MARK ROBERTS MOTION CONTROL (MRMC): PRODUCT LAUNCHES
  11.1.10 METASTAGE
TABLE 163 METASTAGE: COMPANY OVERVIEW
TABLE 164 METASTAGE: PRODUCT OFFERINGS
TABLE 165 METASTAGE: DEALS
TABLE 166 METASTAGE: PRODUCT LAUNCHES
11.2 OTHER KEY PLAYERS
  11.2.1 META PLATFORMS, INC.
  11.2.2 MOD TECH LABS, INC.
  11.2.3 SONY CORPORATION
  11.2.4 CANON INC.
  11.2.5 DIMENSION STUDIO
  11.2.6 EVERCOAST
  11.2.7 VIVIDQ
  11.2.8 CORETEC GROUP
  11.2.9 VOXON PHOTONICS
  11.2.10 HOLOXICA
  11.2.11 VOLUCAP
  11.2.12 VOLOGRAMS LTD.
  11.2.13 HUMENSE PTY LTD
  11.2.14 DOUBLEME
  11.2.15 MANTIS VISION LTD.
  11.2.16 ATOMONTAGE
  11.2.17 SCANDY CO.
  11.2.18 DGENE
  11.2.19 TETAVI
  11.2.20 ARCTURUS STUDIOS HOLDINGS, INC.
  11.2.21 RAYTRIX GMBH
  11.2.22 MAGIC LEAP, INC.
*Details on Business Overview, Products/Solutions/Services Offered, Recent Developments, MnM view (Key strengths/Right to win, Strategic choices made, Weakness/competitive threats)* might not be captured in case of unlisted companies.

12 APPENDIX

12.1 DISCUSSION GUIDE
12.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
12.3 CUSTOMIZATION OPTIONS
12.4 RELATED REPORTS
12.5 AUTHOR DETAILS

According to the new market research report "Volumetric Video Market by Volumetric Capture & Content Creation (Hardware (Camera & Processing Unit), Software, and Services), Application (Sports & Entertainment, Medical, Signage, Education & Training), and Geography - Global Forecast to 2023", The volumetric video market is expected to grow from USD 578.3 Million in 2018 to USD 2,780.0 Million by 2023, at a CAGR of 36.9% between 2018 and 2023. The report covers professional/non-consumer applications of volumetric video. Growing demand for 3D/360-degree content in entertainment and AR/VR applications; growing applications of volumetric technology in several end-user industries such as healthcare, architecture, real estate, and media and advertising are major factors driving the growth of the volumetric video market.

The report profiles the most promising players in the Volumetric Video Market

  • Microsoft (US)
  • Intel (US)
  • Facebook (US)
  • Google (US)
  • LightSpace Technologies (Latvia)
  • The Coretec Group (US)
  • 8i (New Zealand)
  • Realview Imaging (Israel)
  • Holoxica (UK)
  • Voxon Photonics (Australia)
  • Unity (US)
  • Lytro (US)
  • Raytrix (Germany)
  • OTOY (US)
  • Stereolabs (US)
  • Uncorporeal (US)
  • Hype VR (US)
  • Scatter (US)
  • VividQ (UK)
  • Hammerhead VR (UK)
  • Fraunhofer HHI (Germany)

Hardware to hold the largest size of the volumetric video market during the forecast period

The volumetric video technology captures images of real persons with multiple cameras at the same time and creates naturally moving dynamic 3D models, which can be observed from arbitrary viewpoints in a virtual scene. These systems generally consists of cameras (or array of cameras; vary from manufacturer to manufacturer) that capture images in volumetric detail. The 3D information captured from different viewpoints around a person is fused and transformed to a consistent, natural, and dynamic 3D representation. Hardware for volumetric capture includes professional level depth sensing 360-degree cameras and processing unit. The volumetric video hardware market is driven by the presence of various vendors that offer volumetric hardware and the presence of various AR and VR vendors who demand volumetric video content in filmmaking and gaming.

Medical application is expected to grow rapidly, while sports, events, & entertainment application is likely to hold the largest size of the volumetric video market during the forecast period

Volumetric video technology is expected to be deployed for a growing number of applications as demand from end users is increasing for personal and interactive experiences. Many industry experts believe that volumetric video technology will revolutionize sports and entertainment, and medical industries owing to the change in user interaction. Several companies have started investing heavily in developing volumetric content. Medical application is expected to drive the volumetric video market in the near future. This can be attributed to the increasing use of holograms in medical imaging by surgeons to view a specific diseased part or an organ of a body in 360 degrees. The entertainment industry is among the major markets for volumetric video technology. Volumetric video with virtual or augmented reality devices, allows 3D images to be viewed in a 360-degree environment.

North America is expected to hold the largest share of the volumetric video market between 2018 and 2023

North America led the volumetric video market in 2017 in terms of size and revenue generated from various applications. The volumetric video market is estimated to grow considerably in subsequent years in this region. The use of volumetric video, especially in sports, events, & entertainment, is helping the growth of the volumetric video market. Applications such as medical, signage, & advertisement, and education & training mainly utilize volumetric video technology in this region. The US is home to many global players that offer volumetric solutions. This helps North America to represent as the major region in the global volumetric video market.



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