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Visual Computing Market by Component (Hardware & Software), Display Platform (Interactive Whiteboards, Monitors, & Others), Industry Gaming, Media & Entertainment, Healthcare, & Others), & Geography - Global Forecast to 2020

July 2015 | 145 pages | ID: VAC8B3E6F9BEN
MarketsandMarkets

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The visual computing market is expected to grow at a rapid pace in most of the regions of the world due to a growing number of acquisitions and the focus of the industry players for incorporating the technology in various application areas such as gaming, media & entertainment, healthcare, automotive, and so on. A high demand from the gaming sector coupled with rich graphics is a major factor which is driving the market growth. The market is further driven by an enhanced user experience due to efficient interface and visualization. It provides a life-like and real world experience which is going to be a next-gen technology in the coming years. In 2014, the Americas were accounted for the largest share of the visual computing market, followed by Europe and APAC.

The growing demand for virtual reality and other simulation products is creating a huge market potential for visual computing market. The report reviews the latest market trends with an insight to disclose future growth and its prospects. An in-depth analysis on a geographic basis provides strategic business intelligence for investments in the market. The study reveals profitable investment strategies for product manufacturers, electronics companies, business executives, product marketing managers, new business investors, and others.

In this report, the market is segmented on the basis of component- hardware and software, display platform-interactive whiteboard, interactive kiosk, interactive table, interactive video wall, monitor, industry- gaming, media & entertainment, healthcare, automotive, manufacturing, and defense & intelligence. The competitive landscape section of the report primarily focuses on key players in the visual computing market, their latest developments, and respective market ranking. In addition to that, the report entails emerging market trends, advancements in the technological space, market demand of segments, key growth areas, market size projections, region-wise demand factors, and key competitors’ analysis.

The geographic segmentation of the report covers four major regions of the world, namely- Americas, Europe, Asia-Pacific, and Rest of the World (RoW). The report also profiles major players in the visual computing market. Some of the major players in this market are Nvidia Corporation (U.S.), Intel Corporation (U.S.), Advanced Micro Devices, Inc. (U.S.), ARM Holdings plc. (U.K.), Marvell Technology Group Ltd. (Bermuda), Imagination Technologies Group Plc. (U.K.), and so on.
1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY
1.2 MARKET DEFINITION
1.3 MARKETS COVERED
  1.3.1 GEOGRAPHIC SCOPE
  1.3.2 YEARS CONSIDERED FOR THE STUDY
1.4 CURRENCY
1.5 LIMITATIONS
1.6 STAKEHOLDERS

2 RESEARCH METHODOLOGY

2.1 RESEARCH DATA
  2.1.1 SECONDARY DATA
    2.1.1.1 Key data from secondary sources
  2.1.2 PRIMARY DATA
    2.1.2.1 Key data from primary sources
    2.1.2.2 Key industry insights
    2.1.2.3 Breakdown of primaries
2.2 FACTOR ANALYSIS OF VISUAL COMPUTING MARKET
  2.2.1 INTRODUCTION
  2.2.2 DEMAND-SIDE ANALYSIS
    2.2.2.1 Rise of 3D usage in education, healthcare, and other applications
    2.2.2.2 Growth of 3D animated movies using visual computing technology
2.3 MARKET SIZE ESTIMATION
2.4 MARKET BREAKDOWN & DATA TRIANGULATION
2.5 RESEARCH ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

4.1 ATTRACTIVE OPPORTUNITIES IN THE VISUAL COMPUTING MARKET
4.2 VISUAL COMPUTING MARKET, BY COMPONENT
4.3 VISUAL COMPUTING MARKET IN APAC
4.4 THE U.S. HELD THE LARGEST SHARE OF THE GLOBAL VISUAL COMPUTING MARKET
4.5 VISUAL COMPUTING MARKET, BY DISPLAY PLATFORM
4.6 THE LIFE CYCLE ANALYSIS, BY REGION

5 MARKET OVERVIEW

5.1 INTRODUCTION
5.2 EVOLUTION
5.3 MARKET SEGMENTATION
5.4 MARKET DYNAMICS
  5.4.1 DRIVERS
    5.4.1.1 Enhanced user experience in most applications
    5.4.1.2 Demand from the industries such as gaming, animation, healthcare would drive the market
  5.4.2 RESTRAINTS
    5.4.2.1 Requirement of hardware
    5.4.2.2 High power consumption
  5.4.3 OPPORTUNITIES
    5.4.3.1 Emerging applications
    5.4.3.2 Increase in R&D initiatives
  5.4.4 CHALLENGE
    5.4.4.1 The lack of awareness about the concept

6 INDUSTRY TRENDS

6.1 INTRODUCTION
6.2 VALUE CHAIN ANALYSIS
6.3 KEY INDUSTRY TRENDS
6.4 PORTER’S FIVE FORCES ANALYSIS
  6.4.1 BARGAINING POWER OF BUYERS
  6.4.2 BARGAINING POWER OF SUPPLIERS
  6.4.3 THREAT OF SUBSTITUTES
  6.4.4 THREAT OF NEW ENTRANTS
  6.4.5 INTENSITY OF RIVALRY

7 VISUAL COMPUTING MARKET, BY COMPONENT

7.1 INTRODUCTION
7.2 HARDWARE COMPONENT
7.3 SOFTWARE COMPONENT

8 VISUAL COMPUTING MARKET, BY DISPLAY PLATFORM

8.1 INTRODUCTION
8.2 INTERACTIVE WHITEBOARD
8.3 INTERACTIVE KIOSK
8.4 INTERACTIVE Table
8.5 INTERACTIVE VIDEO WALL
8.6 MONITOR
8.7 OTHERS

9 VISUAL COMPUTING MARKET, BY INDUSTRY

9.1 INTRODUCTION
9.2 GAMING
9.3 MEDIA & ENTERTAINMENT
9.4 HEALTHCARE
9.5 AUTOMOTIVE
9.6 MANUFACTURING
9.7 DEFENSE & INTELLIGENCE
9.8 OTHERS

10 GEOGRAPHIC ANALYSIS

10.1 INTRODUCTION
10.2 AMERICAS
  10.2.1 U.S.
  10.2.2 CANADA
  10.2.3 MEXICO
  10.2.4 REST OF THE AMERICAS
10.3 EUROPE
  10.3.1 U.K.
  10.3.2 GERMANY
  10.3.3 FRANCE
  10.3.4 REST OF EUROPE
10.4 ASIA-PACIFIC
  10.4.1 CHINA
  10.4.2 JAPAN
  10.4.3 INDIA
  10.4.4 SOUTH KOREA
  10.4.5 REST OF APAC
10.5 ROW

11 COMPETITIVE LANDSCAPE

11.1 OVERVIEW
11.2 MARKET RANKING FOR THE VISUAL COMPUTING MARKET, 2014
11.3 COMPETITIVE SITUATIONS & TRENDS
  11.3.1 NEW PRODUCT LAUNCHES AND DEVELOPMENTS
  11.3.2 PARTNERSHIPS & AGREEMENTS
  11.3.3 MERGERS & ACQUISITIONS
  11.3.4 CONTRACTS

12 COMPANY PROFILES

(Overview, Products and Services, Financials, Strategy & Development)*

12.1 INTRODUCTION
12.2 NVIDIA CORPORATION
12.3 INTEL CORPORATION
12.4 ADVANCED MICRO DEVICES, INC.
12.5 ARM LTD.
12.6 IMAGINATION TECHNOLOGIES LIMITED
12.7 MATROX
12.8 BIODIGITAL, INC.
12.9 EXXACT CORPORATION
12.10 CUBIX CORPORATION
12.11 SOFTKINETIC

*Details on Overview, Products and Services, Financials, Strategy & Development might not be Captured in case of Unlisted Companies.

13 APPENDIX

13.1 INSIGHTS OF INDUSTRY EXPERTS
13.2 DISCUSSION GUIDE
13.3 INTRODUCING RT: REAL TIME MARKET INTELLIGENCE
13.4 AVAILABLE CUSTOMIZATIONS
13.5 RELATED REPORTS

LIST OF TABLES

Table 1 NUMBER OF 3D MOVIES RELEASED PER YEAR
Table 2 VISUAL COMPUTING MARKET, BY COMPONENT, 2013–2020 (USD BILLION)
Table 3 HARDWARE MARKET FOR VISUAL COMPUTING, BY PROCESSING UNIT, 2013–2020 (USD MILLION)
Table 4 HARDWARE MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013–2020 (USD MILLION)
Table 5 HARDWARE MARKET FOR VISUAL COMPUTING, BY INDUSTRY, 2013–2020 (USD MILLION)
Table 6 SOFTWARE MARKET IN VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013–2020 (USD MILLION)
Table 7 SOFTWARE MARKET FOR VISUAL COMPUTING, BY INDUSTRY, 2013–2020 (USD MILLION)
Table 8 VISUAL COMPUTING MARKET, BY DISPLAY PLATFORM, 2013–2020 (USD BILLION)
Table 9 INTERACTIVE WHITEBOARD MARKET FOR VISUAL COMPUTING, BY INDUSTRY, 2013–2020 (USD MILLION)
Table 10 INTERACTIVE WHITEBOARD MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013–2020 (USD MILLION)
Table 11 INTERACTIVE WHITEBOARD MARKET FOR VISUAL COMPUTING, BY REGION, 2013–2020 (USD MILLION)
Table 12 INTERACTIVE KIOSK MARKET FOR VISUAL COMPUTING, BY INDUSTRY, 2013–2020 (USD MILLION)
Table 13 INTERACTIVE KIOSK MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013–2020 (USD MILLION)
Table 14 INTERACTIVE KIOSK MARKET FOR VISUAL COMPUTING, BY REGION, 2013–2020 (USD MILLION)
Table 15 INTERACTIVE Table MARKET FOR VISUAL COMPUTING, BY INDUSTRY, 2013–2020 (USD MILLION)
Table 16 INTERACTIVE Table MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013–2020 (USD MILLION)
Table 17 INTERACTIVE Table MARKET FOR VISUAL COMPUTING, BY REGION, 2013–2020 (USD MILLION)
Table 18 INTERACTIVE VIDEO WALL MARKET FOR VISUAL COMPUTING, BY INDUSTRY, 2013–2020 (USD MILLION)
Table 19 INTERACTIVE VIDEO WALL MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013–2020 (USD MILLION)
Table 20 INTERACTIVE VIDEO WALL MARKET FOR VISUAL COMPUTING, BY REGION, 2013–2020 (USD MILLION)
Table 21 MONITOR MARKET FOR VISUAL COMPUTING, BY INDUSTRY, 2013–2020 (USD MILLION)
Table 22 MONITOR MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013–2020 (USD MILLION)
Table 23 MONITOR MARKET FOR VISUAL COMPUTING, BY REGION, 2013–2020 (USD MILLION)
Table 24 OTHERS MARKET FOR VISUAL COMPUTING, BY INDUSTRY, 2013–2020 (USD MILLION)
Table 25 OTHERS MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013–2020 (USD MILLION)
Table 26 OTHERS MARKET FOR VISUAL COMPUTING, BY REGION, 2013–2020 (USD MILLION)
Table 27 VISUAL COMPUTING MARKET, BY INDUSTRY, 2013–2020 (USD BILLION)
Table 28 GAMING MARKET FOR VISUAL COMPUTING, BY REGION, 2013–2020 (USD MILLION)
Table 29 GAMING MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013–2020 (USD MILLION)
Table 30 GAMING MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013–2020 (USD MILLION)
Table 31 MEDIA & ENTERTAINMENT MARKET FOR VISUAL COMPUTING, BY REGION, 2013–2020 (USD MILLION)
Table 32 MEDIA & ENTERTAINMENT MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013–2020 (USD MILLION)
Table 33 MEDIA & ENTERTAINMENT MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013–2020 (USD MILLION)
Table 34 HEALTHCARE MARKET FOR VISUAL COMPUTING, BY REGION, 2013–2020 (USD MILLION)
Table 35 HEALTHCARE MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013–2020 (USD MILLION)
Table 36 HEALTHCARE MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013–2020 (USD MILLION)
Table 37 AUTOMOTIVE MARKET FOR VISUAL COMPUTING, BY REGION, 2013–2020 (USD MILLION)
Table 38 AUTOMOTIVE MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013–2020 (USD MILLION)
Table 39 AUTOMOTIVE MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013–2020 (USD MILLION)
Table 40 MANUFACTURING MARKET FOR VISUAL COMPUTING, BY REGION, 2013–2020 (USD MILLION)
Table 41 MANUFACTURING MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013–2020 (USD MILLION)
Table 42 MANUFACTURING MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013–2020 (USD MILLION)
Table 43 DEFENSE & INTELLIGENCE MARKET FOR VISUAL COMPUTING, BY REGION, 2013–2020 (USD MILLION)
Table 44 DEFENSE & INTELLIGENCE MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013–2020 (USD MILLION)
Table 45 DEFENSE & INTELLIGENCE MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013–2020 (USD MILLION)
Table 46 OTHERS MARKET FOR VISUAL COMPUTING, BY REGION, 2013–2020 (USD MILLION)
Table 47 OTHERS MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013–2020 (USD MILLION)
Table 48 OTHERS MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013–2020 (USD MILLION)
Table 49 VISUAL COMPUTING MARKET, BY REGION, 2013–2020 (USD BILLION)
Table 50 VISUAL COMPUTING MARKET IN THE AMERICAS, BY COUNTRY, 2013–2020 (USD MILLION)
Table 51 VISUAL COMPUTING MARKET IN THE AMERICAS, BY INDUSTRY, 2013–2020 (USD MILLION)
Table 52 VISUAL COMPUTING MARKET IN THE AMERICAS, BY DISPLAY PLATFORM, 2013–2020 (USD MILLION)
Table 53 VISUAL COMPUTING MARKET IN EUROPE, BY COUNTRY, 2013–2020 (USD MILLION)
Table 54 VISUAL COMPUTING MARKET IN EUROPE, BY INDUSTRY, 2013–2020 (USD MILLION)
Table 55 VISUAL COMPUTING MARKET IN EUROPE, BY DISPLAY PLATFORM, 2013–2020 (USD MILLION)
Table 56 VISUAL COMPUTING MARKET IN APAC, BY COUNTRY, 2013–2020 (USD MILLION)
Table 57 VISUAL COMPUTING MARKET IN APAC, BY INDUSTRY, 2013–2020 (USD MILLION)
Table 58 VISUAL COMPUTING MARKET IN APAC, BY DISPLAY PLATFORM, 2013–2020 (USD MILLION)
Table 59 VISUAL COMPUTING MARKET IN ROW, BY REGION, 2013–2020 (USD MILLION)
Table 60 VISUAL COMPUTING MARKET IN ROW, BY INDUSTRY, 2013–2020 (USD MILLION)
Table 61 VISUAL COMPUTING MARKET IN ROW, BY DISPLAY PLATFORM, 2013–2020 (USD MILLION)
Table 62 NEW PRODUCT LAUNCHES AND DEVELOPMENTS, 2014–2015
Table 63 PARTNERSHIPS & AGREEMENTS, 2014–2015
Table 64 MERGERS & ACQUISITIONS, 2013–2014
Table 65 CONTRACTS, 2014-2015

LIST OF FIGURES

Figure 1 RESEARCH DESIGN
Figure 2 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
Figure 3 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
Figure 4 MARKET BREAKDOWN & DATA TRIANGULATION
Figure 5 ASSUMPTIONS OF THE RESEARCH STUDY
Figure 6 SOFTWARE COMPONENTS ARE EXPECTED TO HOLD THE LARGEST MARKET SIZE OF THE VISUAL COMPUTING MARKET DURING THE FORECAST PERIOD
Figure 7 HEALTHCARE INDUSTRY IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
Figure 8 MONITOR MARKET IS ESTIMATED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD
Figure 9 THE AMERICAS HELD THE LARGEST MARKET SHARE IN THE VISUAL COMPUTING MARKET, IN 2014
Figure 10 INCREASING ADOPTION OF VISUAL COMPUTING TECHNOLOGY IS EXPECTED IN THE APAC REGION BETWEEN 2015 AND 2020
Figure 11 THE SOFTWARE COMPONENT IS EXPECTED TO HOLD THE MAXIMUM MARKET SHARE DURING THE FORECAST PERIOD
Figure 12 HEALTHCARE INDUSTRY IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
Figure 13 THE U.S. DOMINATED THE GLOBAL VISUAL COMPUTING MARKET IN 2014
Figure 14 MONITORS ARE LIKELY TO DOMINATE THE VISUAL COMPUTING MARKET DURING THE FORECAST PERIOD
Figure 15 APAC HAS THE HIGHEST GROWTH RATE, FOLLOWED BY EUROPE AND THE AMERICAS DURING THE FORECAST PERIOD
Figure 16 EVOLUTION OF THE VISUAL COMPUTING MARKET
Figure 17 VISUAL COMPUTING MARKET, BY COMPONENT
Figure 18 VISUAL COMPUTING MARKET, BY DISPLAY PLATFORM
Figure 19 VISUAL COMPUTING MARKET, BY INDUSTRY
Figure 20 VISUAL COMPUTING MARKET, BY GEOGRAPHY
Figure 21 DEMAND FROM THE INDUSTRIES SUCH AS GAMING, ANIMATION, HEALTHCARE WOULD DRIVE THE MARKET
Figure 22 THE COMPONENT MANUFACTURERS AND SOFTWARE SOLUTION PROVIDERS INTEGRATION ENABLES VISUAL COMPUTING TECHNOLOGY
Figure 23 INCREASING RESEARCH & DEVELOPMENT IS A LEADING TREND AMONG THE KEY MARKET PLAYERS
Figure 24 PORTER’S FIVE FORCES ANALYSIS FOR THE VISUAL COMPUTING MARKET
Figure 25 PORTER’S FIVE FORCES ANALYSIS - IMPACT ANALYSIS, 2014
Figure 26 BARGAINING POWER OF BUYERS IN THE VISUAL COMPUTING MARKET, 2014
Figure 27 BARGAINING POWER OF SUPPLIERS IN THE VISUAL COMPUTING MARKET, 2014
Figure 28 THREAT OF SUBSTITUTES IN THE VISUAL COMPUTING MARKET, 2014
Figure 29 THREAT OF NEW ENTRANTS IN THE VISUAL COMPUTING MARKET, 2014
Figure 30 INTENSITY OF RIVALRY IN THE VISUAL COMPUTING MARKET, 2014
Figure 31 VISUAL COMPUTING MARKET, BY COMPONENT
Figure 32 SOFTWARE COMPONENT IN THE VISUAL COMPUTING MARKET IS LIKELY TO HOLD THE LARGEST MARKET SIZE DURING THE FORECAST PERIOD
Figure 33 THE MARKET FOR INTERACTIVE MONITORS IS EXPECTED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD
Figure 34 GAMING INDUSTRY IS LIKELY TO HOLD THE LARGEST SHARE IN THE VISUAL COMPUTING MARKET DURING THE FORECAST PERIOD
Figure 35 VISUAL COMPUTING MARKET, BY DISPLAY PLATFORM
Figure 36 MONITORS ARE ESTIMATED TO GROW AT THE FASTEST RATE IN THE VISUAL COMPUTING MARKET DURING THE FORECAST PERIOD
Figure 37 INTERACTIVE WHITEBOARD INTEGRATED WITH VISUAL COMPUTING TECHNOLOGY LIKELY TO HAVE HIGHEST GROWTH RATE IN THE HEALTHCARE INDUSTRY DURING THE FORECAST PERIOD
Figure 38 THE SOFTWARE COMPONENT HOLDS THE MAXIMUM SHARE OF THE INTERACTIVE KIOSK MARKET WITH VISUAL COMPUTING TECHNOLOGY
Figure 39 ASIA PACIFIC MARKET IS EXPECTED TO GROW AT THE HIGHEST RATE IN THE INTERACTIVE Table MARKET WITH VISUAL COMPUTING TECHNOLOGY BETWEEN 2015 AND 2020
Figure 40 THE MONITOR MARKET IN THE HEALTHCARE INDUSTRY IS EXPECTED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD
Figure 41 VISUAL COMPUTING MARKET, BY INDUSTRY
Figure 42 THE APPLICATION OF VISUAL COMPUTING TECHNOLOGY IN HEALTHCARE IS EXPECTED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD
Figure 43 THE MONITOR MARKET IN THE GAMING INDUSTRY IS EXPECTED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD
Figure 44 THE HEALTHCARE INDUSTRY FOR VISUAL COMPUTING IN ASIA-PACIFIC IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
Figure 45 MARKET SHARE FOR INTERACTIVE KIOSKS WITH VISUAL COMPUTING TECHNOLOGY IN THE AUTOMOTIVE INDUSTRY IS ESTIMATED TO BE THE HIGHEST IN 2015
Figure 46 THE GROWTH RATE OF MONITORS IS EXPECTED TO BE THE HIGHEST IN THE MANUFACTURING INDUSTRY BETWEEN 2015 AND 2020
Figure 47 THE SOFTWARE COMPONENT IS LIKELY TO HOLD THE MAXIMUM SHARE IN THE DEFENSE & INTELLIGENCE INDUSTRY IN 2015
Figure 48 VISUAL COMPUTING MARKET, BY GEOGRAPHY
Figure 49 GEOGRAPHIC SNAPSHOT FOR VISUAL COMPUTING MARKET (2015–2020)
Figure 50 SEGMENTATION: AMERICAS
Figure 51 AMERICAS MARKET SNAPSHOT
Figure 52 SEGMENTATION: EUROPE
Figure 53 EUROPE MARKET SNAPSHOT
Figure 54 SEGMENTATION: ASIA-PACIFIC
Figure 55 ASIA-PACIFIC MARKET SNAPSHOT
Figure 56 SEGMENTATION: ROW
Figure 57 ROW MARKET SNAPSHOT
Figure 58 NEW PRODUCT DEVELOPMENT WAS THE MAJOR STRATEGY ADOPTED BY THE KEY PLAYERS, 2012–2015
Figure 59 MARKET EVALUATION FRAMEWORK
Figure 60 BATTLE FOR MARKET SHARE: NEW PRODUCT DEVELOPMENT WAS THE KEY STRATEGY, 2013–2015
Figure 61 GEOGRAPHIC REVENUE MIX OF TOP PLAYERS
Figure 62 NVIDIA CORPORATION: COMPANY SNAPSHOT
Figure 63 INTEL CORPORATION: COMPANY SNAPSHOT
Figure 64 ADVANCED MICRO DEVICES, INC.: COMPANY SNAPSHOT
Figure 65 ARM LTD.: COMPANY SNAPSHOT
Figure 66 IMAGINATION TECHNOLOGIES LIMITED: COMPANY SNAPSHOT


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