[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Light Field Market by Technology (Hardware (Imaging Solutions, Light Field Displays), Software), Vertical (Media & Entertainment, Healthcare, Architecture, Industrial, Defense), and Region(North America, APAC, Europe, and RoW) - Global Forecast to 2026

September 2021 | 148 pages | ID: L907BF7B844EN
MarketsandMarkets

US$ 4,950.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
The light field market size is expected to grow from USD 76 million in 2021 to USD 154 million by 2026; it is expected to grow at a CAGR of 15.1% from 2021 to 2026. The key factors driving the growth of the light field market are improved visual effects technology in movies and games, customized marketing, escalated need for prototyping and medical imaging.

“Market for hardware segment to account for larger market share during the forecast period”

The hardware segment is expected to continue to hold a larger market size during the forecast period. The increasing research for developing light field displays such as VR headsets and light field screens is expected to fuel the light field market. The software segment of the light field market has also seen rising demand from the animation and VFX sectors of the media and entertainment industry.

“Media & entertainment vertical to hold the largest size during the forecast period”

The media & entertainment vertical is expected to hold the largest market size during the forecast period. The light field market is expected to dominate the media and entertainment vertical, with an increased focus on auto stereoscopy. Auto stereoscopy can display stereoscopic pictures on screens without the viewer wearing any 3D glasses. This technology works by utilizing motion parallax and wide viewing angles and provides viewers an illusion of 3D imaging. Presently, auto stereoscopy is used in AR and VR systems. AR technology is used to improve the perception of reality among viewers on screens or glasses. Similarly, VR technology also alters the real world with a simulated one on screens and glasses. The light field display development kit includes hardware, software, and support services, which enable businesses to create industry-leading mixed-reality products.

“North America is expected to capture largest market size during the forecast period”

Presently, the light field market in North America is the largest revenue contributor compared to other regions; organizations are extensively investing in light field and 3D imaging for technological advancements to fuel the market growth in North America. This region has been amenable toward adopting light field and 3D imaging in companies to enhance visualization and augmented customer experience.

The break-up of the profiles of primary participants for the report has been given below:
  • By Company Type: Tier 1 = 40%, Tier 2 = 35%, and Tier 3 = 25%
  • By Designation: C-Level Executives = 48%, Directors = 33%, and Others= 19%
  • By Region: North America = 35%, Europe = 18%, APAC = 40%, and RoW = 7%
Major players expected to operate in the light field market include Avegant (US), FoVI 3D (US), OTOY (US), Japan Display (Japan), Raytrix (Germany), Fathom Optics (US), NVIDIA (US), Light Field Lab (US), Holografika (Hungary), Leia (US), Quidient (US).

Research Coverage:

The research report on the global light field market covers the market based on technology, vertical, and region. Based on technology, the market has been segmented into hardware and software. Based on vertical, the light field market has been segmented into media & entertainment, healthcare, architecture, industrial, defense, and others. The report covers four major regions, namely, North America, Europe, Asia Pacific (APAC), and Rest of the World (RoW).

Key Benefits of Buying the Report:
  • This report segments the light field market comprehensively and provides the closest approximations of the overall market size, as well as that of the subsegments across different technology, vertical, and regions.
  • The report helps stakeholders understand the pulse of the market, expected market scenario and provides information on key market drivers, restraints, challenges, and opportunities.
  • The report helps to understand the COVID-19 impact on the light field market
1 INTRODUCTION

1.1 STUDY OBJECTIVES
1.2 MARKET DEFINITION AND SCOPE
  1.2.1 INCLUSIONS AND EXCLUSIONS
1.3 STUDY SCOPE
  1.3.1 MARKETS COVERED
  1.3.2 YEARS CONSIDERED
1.4 CURRENCY
1.5 LIMITATIONS
1.6 MARKET STAKEHOLDERS
1.7 SUMMARY OF CHANGES

2 RESEARCH METHODOLOGY

2.1 RESEARCH DATA
FIGURE 1 LIGHT FIELD MARKET: RESEARCH DESIGN
  2.1.1 SECONDARY DATA
    2.1.1.1 Key data from secondary sources
  2.1.2 PRIMARY DATA
    2.1.2.1 Breakdown of primaries
    2.1.2.2 Key data from primary sources
  2.1.3 SECONDARY AND PRIMARY RESEARCH
    2.1.3.1 Key industry insights
2.2 MARKET SIZE ESTIMATION
FIGURE 2 MARKET SIZE ESTIMATION METHODOLOGY (SUPPLY SIDE): REVENUE FROM PRODUCTS/SOLUTIONS/SERVICES OF LIGHT FIELD MARKET
  2.2.1 BOTTOM-UP APPROACH
    2.2.1.1 Approach for arriving at market size using bottom-up analysis
FIGURE 3 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  2.2.2 TOP-DOWN APPROACH
    2.2.2.1 Approach for arriving at market size using bottom-up analysis
FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
2.3 MARKET BREAKDOWN AND DATA TRIANGULATION
FIGURE 5 MARKET BREAKDOWN AND DATA TRIANGULATION
2.4 RESEARCH ASSUMPTIONS
FIGURE 6 ASSUMPTION FOR RESEARCH STUDY
2.5 RISK ASSESSMENT
TABLE 1 LIMITATIONS & ASSOCIATED RESULTS

3 EXECUTIVE SUMMARY

FIGURE 7 COVID-19 IMPACT ANALYSIS ON LIGHT FIELD MARKET
3.1 REALISTIC SCENARIO
3.2 PESSIMISTIC SCENARIO
3.3 OPTIMISTIC SCENARIO
FIGURE 8 HARDWARE SEGMENT ACCOUNTED FOR LARGER MARKET SHARE IN 2020
FIGURE 9 MEDIA & ENTERTAINMENT SEGMENT TO REGISTER HIGHEST CAGR
DURING FORECAST PERIOD
FIGURE 10 LIGHT FIELD MARKET TO WITNESS HIGHEST CAGR IN APAC
DURING FORECAST PERIOD

4 PREMIUM INSIGHTS

4.1 ATTRACTIVE OPPORTUNITIES IN LIGHT FIELD MARKET
FIGURE 11 INCREASING DEMAND FROM MEDIA & ENTERTAINMENT VERTICAL IS DRIVING LIGHT FIELD MARKET
4.2 LIGHT FIELD MARKET, BY TECHNOLOGY
FIGURE 12 HARDWARE SEGMENT TO HOLD LARGER SHARE IN LIGHT FIELD MARKET FROM 2021 TO 2026
4.3 LIGHT FIELD MARKET, BY VERTICAL AND REGION
FIGURE 13 MEDIA & ENTERTAINMENT VERTICAL AND NORTH AMERICA ACCOUNTED FOR LARGEST SHARES OF LIGHT FIELD MARKET IN 2020
4.4 LIGHT FIELD MARKET, BY GEOGRAPHY
FIGURE 14 US HELD LARGEST SHARE OF LIGHT FIELD MARKET IN 2020

5 MARKET OVERVIEW

5.1 INTRODUCTION
5.2 MARKET DYNAMICS
FIGURE 15 LIGHT FIELD MARKET DYNAMICS
  5.2.1 DRIVERS
    5.2.1.1 Improving visual effects technology in movies and games
    5.2.1.2 Customized marketing
    5.2.1.3 Rising need for prototyping and medical imaging
FIGURE 16 DRIVERS OF LIGHT FIELD MARKET AND THEIR IMPACTS
  5.2.2 RESTRAINTS
    5.2.2.1 Increasing software corruption and privacy concerns
FIGURE 17 RESTRAINTS FOR LIGHT FIELD MARKET AND THEIR IMPACTS
  5.2.3 OPPORTUNITIES
    5.2.3.1 Rising demand for HD viewing experience
    5.2.3.2 Development of artificial intelligence technologies
FIGURE 18 OPPORTUNITIES FOR LIGHT FIELD MARKET AND THEIR IMPACTS
  5.2.4 CHALLENGES
    5.2.4.1 Lack of expertise and skilled workforce
FIGURE 19 CHALLENGES FOR LIGHT FIELD MARKET AND THEIR IMPACT
5.3 VALUE CHAIN ANALYSIS
FIGURE 20 VALUE CHAIN ANALYSIS: LIGHT FIELD MARKET

6 APPLICATIONS OF LIGHT FIELD TECHNOLOGY

6.1 INTRODUCTION
6.2 ILLUMINATION ENGINEERING
6.3 LIGHT FIELD RENDERING
6.4 SYNTHETIC APERTURE PHOTOGRAPHY
6.5 3D DISPLAY
6.6 BRAIN IMAGING

7 LIGHT FIELD MARKET, BY TECHNOLOGY

7.1 INTRODUCTION
FIGURE 21 HARDWARE SEGMENT TO HOLD LARGER SHARE IN LIGHT FIELD
MARKET DURING FORECAST PERIOD
TABLE 2 LIGHT FIELD MARKET, BY TECHNOLOGY, 2018–2020 (USD MILLION)
TABLE 3 LIGHT FIELD MARKET, BY TECHNOLOGY, 2021–2026 (USD MILLION)
7.2 HARDWARE
TABLE 4 LIGHT FIELD MARKET, BY HARDWARE, 2018–2020 (USD MILLION)
TABLE 5 LIGHT FIELD MARKET, BY HARDWARE, 2021–2026 (USD MILLION)
  7.2.1 IMAGING SOLUTIONS
    7.2.1.1 Light field camera
    7.2.1.2 Function
      7.2.1.2.1 3D Modeling
      7.2.1.2.2 3D Scanning
      7.2.1.2.3 Layout and Animation
      7.2.1.2.4 3D Rendering
      7.2.1.2.5 Image Reconstruction
TABLE 6 LIGHT FIELD IMAGING SOLUTIONS MARKET, BY VERTICAL, 2018–2020 (USD MILLION)
TABLE 7 LIGHT FIELD IMAGING SOLUTIONS MARKET, BY VERTICAL, 2021–2026 (USD THOUSAND)
  7.2.2 LIGHT FIELD DISPLAY
    7.2.2.1 VR glasses
    7.2.2.2 Light field projectors
    7.2.2.3 Light field screens
FIGURE 22 MEDIA & ENTERTAINMENT SEGMENT TO DOMINATE LIGHT FIELD DISPLAYS MARKET DURING FORECAST PERIOD
TABLE 8 LIGHT FIELD DISPLAYS MARKET, BY VERTICAL, 2018–2020 (USD MILLION)
TABLE 9 LIGHT FIELD DISPLAYS MARKET, BY VERTICAL, 2021–2026 (USD THOUSAND)
7.3 SOFTWARE
FIGURE 23 MEDIA & ENTERTAINMENT SEGMENT TO DOMINATE LIGHT FIELD SOFTWARE MARKET DURING FORECAST PERIOD
TABLE 10 LIGHT FIELD SOFTWARE MARKET, BY VERTICAL, 2018–2020 (USD MILLION)
TABLE 11 LIGHT FIELD SOFTWARE MARKET, BY VERTICAL, 2021–2026 (USD MILLION)

8 LIGHT FIELD MARKET, BY VERTICAL

8.1 INTRODUCTION
FIGURE 24 MEDIA & ENTERTAINMENT VERTICAL TO DOMINATE LIGHT FIELD MARKET DURING FORECAST PERIOD
TABLE 12 LIGHT FIELD MARKET, BY VERTICAL, 2018–2020 (USD MILLION)
TABLE 13 LIGHT FIELD MARKET, BY VERTICAL, 2021–2026 (USD MILLION)
8.2 MEDIA & ENTERTAINMENT
TABLE 14 LIGHT FIELD MARKET IN MEDIA & ENTERTAINMENT VERTICAL, BY HARDWARE, 2018–2020 (USD MILLION)
TABLE 15 LIGHT FIELD MARKET IN MEDIA & ENTERTAINMENT VERTICAL, BY HARDWARE, 2021–2026 (USD MILLION)
FIGURE 25 MEDIA & ENTERTAINMENT VERTICAL IN NORTH AMERICA TO
DOMINATE LIGHT FIELD MARKET DURING FORECAST PERIOD
TABLE 16 LIGHT FIELD MARKET IN MEDIA & ENTERTAINMENT VERTICAL, BY REGION, 2018–2020 (USD MILLION)
TABLE 17 LIGHT FIELD MARKET IN MEDIA & ENTERTAINMENT VERTICAL, BY REGION, 2021–2026 (USD MILLION)
8.3 HEALTHCARE
TABLE 18 LIGHT FIELD MARKET IN HEALTHCARE VERTICAL, BY HARDWARE, 2018–2020 (USD MILLION)
TABLE 19 LIGHT FIELD MARKET IN HEALTHCARE VERTICAL, BY HARDWARE, 2021–2026 (USD MILLION)
TABLE 20 LIGHT FIELD MARKET IN HEALTHCARE VERTICAL, BY REGION, 2018–2020 (USD MILLION)
TABLE 21 LIGHT FIELD MARKET IN HEALTHCARE VERTICAL, BY REGION, 2021–2026 (USD MILLION)
8.4 ARCHITECTURE
FIGURE 26 LIGHT FIELD DISPLAY IN ARCHITECTURE VERTICAL TO DOMINATE
LIGHT FIELD MARKET
TABLE 22 LIGHT FIELD MARKET IN ARCHITECTURE VERTICAL, BY HARDWARE, 2018–2020 (USD MILLION)
TABLE 23 LIGHT FIELD MARKET IN ARCHITECTURE VERTICAL, BY HARDWARE, 2021–2026 (USD MILLION)
TABLE 24 LIGHT FIELD MARKET IN ARCHITECTURE VERTICAL, BY REGION, 2018–2020 (USD MILLION)
TABLE 25 LIGHT FIELD MARKET IN ARCHITECTURE VERTICAL, BY REGION, 2021–2026 (USD THOUSAND)
8.5 INDUSTRIAL
TABLE 26 LIGHT FIELD MARKET IN INDUSTRIAL VERTICAL, BY HARDWARE, 2018–2020 (USD MILLION)
TABLE 27 LIGHT FIELD MARKET IN INDUSTRIAL VERTICAL, BY HARDWARE, 2021–2026 (USD MILLION)
TABLE 28 LIGHT FIELD MARKET IN INDUSTRIAL VERTICAL, BY REGION, 2018–2020 (USD THOUSAND)
TABLE 29 LIGHT FIELD MARKET IN INDUSTRIAL VERTICAL, BY REGION, 2021–2026 (USD THOUSAND)
8.6 DEFENSE
FIGURE 27 LIGHT FIELD DISPLAY IN DEFENSE VERTICAL TO DOMINATE
LIGHT FIELD MARKET DURING FORECAST PERIOD
TABLE 30 LIGHT FIELD MARKET IN DEFENSE VERTICAL, BY HARDWARE, 2018–2020 (USD MILLION)
TABLE 31 LIGHT FIELD MARKET IN DEFENSE VERTICAL, BY HARDWARE, 2021–2026 (USD MILLION)
TABLE 32 LIGHT FIELD MARKET IN DEFENSE VERTICAL, BY REGION, 2018–2020 (USD THOUSAND)
TABLE 33 LIGHT FIELD MARKET IN DEFENSE VERTICAL, BY REGION, 2021–2026 (USD THOUSAND)
8.7 OTHERS
TABLE 34 LIGHT FIELD MARKET IN OTHER VERTICAL, BY HARDWARE, 2018–2020 (USD THOUSAND)
TABLE 35 LIGHT FIELD MARKET IN OTHER VERTICAL, BY HARDWARE, 2021–2026 (USD MILLION)
FIGURE 28 OTHER VERTICAL IN NORTH AMERICA TO DOMINATE LIGHT FIELD MARKET DURING FORECAST PERIOD
TABLE 36 LIGHT FIELD MARKET IN OTHER VERTICAL, BY REGION, 2018–2020 (USD THOUSAND)
TABLE 37 LIGHT FIELD MARKET IN OTHER VERTICAL, BY REGION, 2021–2026 (USD THOUSAND)

9 GEOGRAPHIC ANALYSIS

9.1 INTRODUCTION
FIGURE 29 LIGHT FIELD MARKET IN CHINA PROJECTED TO GROW AT HIGHEST CAGR FROM 2021 TO 2026
TABLE 38 LIGHT FIELD MARKET, BY REGION, 2018–2020 (USD MILLION)
TABLE 39 LIGHT FIELD MARKET, BY REGION, 2021–2026 (USD MILLION)
9.2 NORTH AMERICA
FIGURE 30 NORTH AMERICA: LIGHT FIELD MARKET SNAPSHOT
  9.2.1 US
  9.2.2 CANADA
  9.2.3 MEXICO
TABLE 40 LIGHT FIELD MARKET IN NORTH AMERICA, BY COUNTRY, 2018–2020 (USD MILLION)
TABLE 41 LIGHT FIELD MARKET IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
TABLE 42 LIGHT FIELD MARKET IN NORTH AMERICA, BY VERTICAL, 2018–2020 (USD MILLION)
TABLE 43 LIGHT FIELD MARKET IN NORTH AMERICA, BY VERTICAL, 2021–2026 (USD MILLION)
9.3 EUROPE
FIGURE 31 EUROPE: LIGHT FIELD MARKET SNAPSHOT
  9.3.1 UK
  9.3.2 GERMANY
  9.3.3 FRANCE
  9.3.4 REST OF EUROPE
TABLE 44 LIGHT FIELD MARKET IN EUROPE, BY COUNTRY, 2018–2020 (USD MILLION)
TABLE 45 LIGHT FIELD MARKET IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION)
TABLE 46 LIGHT FIELD MARKET IN EUROPE, BY VERTICAL, 2018–2020 (USD MILLION)
TABLE 47 LIGHT FIELD MARKET IN EUROPE, BY VERTICAL, 2021–2026 (USD MILLION)
9.4 APAC
FIGURE 32 APAC: LIGHT FIELD MARKET SNAPSHOT
  9.4.1 CHINA
  9.4.2 JAPAN
  9.4.3 REST OF APAC (ROAPAC)
TABLE 48 LIGHT FIELD MARKET IN APAC, BY COUNTRY, 2018–2020 (USD MILLION)
TABLE 49 LIGHT FIELD MARKET IN APAC, BY COUNTRY, 2021–2026 (USD MILLION)
TABLE 50 LIGHT FIELD MARKET IN APAC, BY VERTICAL, 2018–2020 (USD MILLION)
TABLE 51 LIGHT FIELD MARKET IN APAC, BY VERTICAL, 2021–2026 (USD MILLION)
9.5 REST OF THE WORLD (ROW)
FIGURE 33 ROW: LIGHT FIELD MARKET SNAPSHOT
  9.5.1 MIDDLE EAST & AFRICA
  9.5.2 SOUTH AMERICA
TABLE 52 LIGHT FIELD MARKET IN ROW, BY REGION, 2018–2020 (USD MILLION)
TABLE 53 LIGHT FIELD MARKET IN ROW, BY REGION, 2021–2026 (USD MILLION)
TABLE 54 LIGHT FIELD MARKET IN ROW, BY VERTICAL, 2018–2020 (USD MILLION)
TABLE 55 LIGHT FIELD MARKET IN ROW, BY VERTICAL, 2021–2026 (USD MILLION)

10 COMPETITIVE LANDSCAPE

10.1 INTRODUCTION
10.2 MARKET SHARE ANALYSIS OF PLAYERS, 2020
TABLE 56 LIGHT FIELD MARKET: CONSOLIDATED
10.3 COMPETITIVE EVALUATION QUADRANT
  10.3.1 STAR
  10.3.2 EMERGING LEADER
  10.3.3 PERVASIVE
  10.3.4 PARTICIPANT
FIGURE 34 LIGHT FIELD MARKET (GLOBAL) COMPETITIVE LEADERSHIP MAPPING, 2020
TABLE 57 COMPANY FOOTPRINT ANALYSIS OF TOP PLAYERS IN LIGHT FIELD MARKET
10.4 COMPETITIVE SITUATIONS AND TRENDS
  10.4.1 PRODUCT LAUNCHES
TABLE 58 LIGHT FIELD MARKET: PRODUCT LAUNCHES, JANUARY 2018 – JANUARY 2021
  10.4.2 DEALS
TABLE 59 LIGHT FIELD MARKET: DEALS. JANUARY 2018 – JANUARY 2021

11 COMPANY PROFILES

11.1 KEY PLAYERS
(Business Overview, Products and Solutions Offered, Recent Developments, and MnM View)*
  11.1.1 AVEGANT
TABLE 60 AVEGANT: BUSINESS OVERVIEW
  11.1.2 FOVI 3D
TABLE 61 FOVI 3D: BUSINESS OVERVIEW
  11.1.3 OTOY
TABLE 62 OTOY: BUSINESS OVERVIEW
  11.1.4 JAPAN DISPLAY
TABLE 63 JAPAN DISPLAY: BUSINESS OVERVIEW
FIGURE 35 JAPAN DISPLAY: COMPANY SNAPSHOT
  11.1.5 RAYTRIX
TABLE 64 RAYTRIX: BUSINESS OVERVIEW
  11.1.6 FATHOM OPTICS
TABLE 65 FATHOM OPTICS: BUSINESS OVERVIEW
  11.1.7 NVIDIA
TABLE 66 NVIDIA: BUSINESS OVERVIEW
FIGURE 36 NVIDIA: COMPANY SNAPSHOT
  11.1.8 LIGHT FIELD LAB
TABLE 67 LIGHT FIELD LAB: BUSINESS OVERVIEW
  11.1.9 HOLOGRAFIKA
TABLE 68 HOLOGRAFIKA: BUSINESS OVERVIEW
  11.1.10 LEIA
TABLE 69 LEIA: BUSINESS OVERVIEW
  11.1.11 QUIDIENT
TABLE 70 QUIDIENT: BUSINESS OVERVIEW
* Business Overview, Products and Solutions Offered, Recent Developments, and MnM View might not be captured in case of unlisted companies.
11.2 OTHER KEY PLAYERS
  11.2.1 APPLE INC.
  11.2.2 SONY CORPORATION
  11.2.3 GOOGLE LLC
  11.2.4 TOSHIBA
  11.2.5 K | LENS GMBH
  11.2.6 CREAL
  11.2.7 AYE3D
  11.2.8 MOPIC LABS
  11.2.9 PHOTONIC CRYSTAL CO.
  11.2.10 LOOKING GLASS FACTORY
  11.2.11 DIMENCO
  11.2.12 WOOPTIX
  11.2.13 POLIGHT
  11.2.14 SURFACE OPTICS CORPORATION

12 ADJACENT & RELATED MARKET

12.1 INTRODUCTION
12.2 LIMITATIONS
12.3 AUGMENTED REALITY AND VIRTUAL REALITY MARKET
  12.3.1 DEFINITION
  12.3.2 MARKET OVERVIEW
  12.3.3 AR MARKET BY REGION
TABLE 71 AUGMENTED REALITY MARKET, BY REGION, 2016–2019 (USD MILLION)
TABLE 72 AUGMENTED REALITY MARKET, BY REGION, 2020–2025 (USD MILLION)
TABLE 73 VIRTUAL REALITY MARKET, BY REGION, 2016–2019 (USD MILLION)
TABLE 74 VIRTUAL REALITY MARKET, BY REGION, 2020–2025 (USD MILLION)
    12.3.3.1 North America
TABLE 75 AUGMENTED REALITY MARKET IN NORTH AMERICA, BY APPLICATION, 2016–2019 (USD MILLION)
TABLE 76 AUGMENTED REALITY MARKET IN NORTH AMERICA, BY APPLICATION, 2020–2025 (USD MILLION)
TABLE 77 AUGMENTED REALITY MARKET IN NORTH AMERICA, BY COUNTRY, 2016–2019 (USD MILLION)
TABLE 78 AUGMENTED REALITY MARKET IN NORTH AMERICA, BY COUNTRY, 2020–2025 (USD MILLION)
TABLE 79 VIRTUAL REALITY MARKET IN NORTH AMERICA, BY APPLICATION, 2016–2019 (USD MILLION)
TABLE 80 VIRTUAL REALITY MARKET IN NORTH AMERICA, BY APPLICATION, 2020–2025 (USD MILLION)
TABLE 81 VIRTUAL REALITY MARKET IN NORTH AMERICA, BY COUNTRY, 2016–2019 (USD MILLION)
TABLE 82 VIRTUAL REALITY MARKET IN NORTH AMERICA, BY COUNTRY, 2020–2025 (USD MILLION)
    12.3.3.2 Europe
TABLE 83 AUGMENTED REALITY MARKET IN EUROPE, BY APPLICATION, 2016–2019 (USD MILLION)
TABLE 84 AUGMENTED REALITY MARKET IN EUROPE, BY APPLICATION, 2020–2025 (USD MILLION)
TABLE 85 AUGMENTED REALITY MARKET IN EUROPE, BY COUNTRY, 2016–2019 (USD MILLION)
TABLE 86 AUGMENTED REALITY MARKET IN EUROPE, BY COUNTRY, 2020–2025 (USD MILLION)
TABLE 87 VIRTUAL REALITY MARKET IN EUROPE, BY APPLICATION, 2016–2019 (USD MILLION)
TABLE 88 VIRTUAL REALITY MARKET IN EUROPE, BY APPLICATION, 2020–2025 (USD MILLION)
TABLE 89 VIRTUAL REALITY MARKET IN EUROPE, BY COUNTRY, 2016–2019 (USD MILLION)
TABLE 90 VR MARKET IN EUROPE, BY COUNTRY, 2020–2025 (USD MILLION)
    12.3.3.3 APAC
TABLE 91 AUGMENTED REALITY MARKET IN APAC, BY APPLICATION, 2016–2019 (USD MILLION)
TABLE 92 AUGMENTED REALITY MARKET IN APAC, BY APPLICATION, 2020–2025 (USD MILLION)
TABLE 93 AUGMENTED REALITY MARKET IN APAC, BY COUNTRY, 2016–2019 (USD MILLION)
TABLE 94 AUGMENTED REALITY MARKET IN APAC, BY COUNTRY, 2020–2025 (USD MILLION)
TABLE 95 VIRTUAL REALITY MARKET IN APAC, BY APPLICATION, 2016–2019 (USD MILLION)
TABLE 96 VIRTUAL REALITY MARKET IN APAC, BY APPLICATION, 2020–2025 (USD MILLION)
TABLE 97 VIRTUAL REALITY MARKET IN APAC, BY COUNTRY, 2016–2019 (USD MILLION)
TABLE 98 VIRTUAL REALITY MARKET IN APAC, BY COUNTRY, 2020–2025 (USD MILLION)
    12.3.3.4 ROW
TABLE 99 AUGMENTED REALITY MARKET IN ROW, BY APPLICATION, 2016–2019 (USD MILLION)
TABLE 100 AUGMENTED REALITY MARKET IN ROW, BY APPLICATION, 2020–2025 (USD MILLION)
TABLE 101 AUGMENTED REALITY MARKET IN ROW, BY REGION, 2016–2019 (USD MILLION)
TABLE 102 AUGMENTED REALITY MARKET IN ROW, BY REGION, 2020–2025 (USD MILLION)
TABLE 103 VIRTUAL REALITY MARKET IN ROW, BY APPLICATION, 2016–2019 (USD MILLION)
TABLE 104 VIRTUAL REALITY MARKET IN ROW, BY APPLICATION, 2020–2025 (USD MILLION)
TABLE 105 VIRTUAL REALITY MARKET IN ROW, BY REGION, 2016–2019 (USD MILLION)
TABLE 106 VIRTUAL REALITY MARKET IN ROW, BY REGION, 2020–2025 (USD MILLION)
TABLE 107 AUGMENTED REALITY MARKET IN KSA, BY APPLICATION, 2016–2019 (USD MILLION)
TABLE 108 AUGMENTED REALITY MARKET IN KSA, BY APPLICATION, 2020–2025 (USD MILLION)
TABLE 109 VIRTUAL REALITY MARKET IN KSA, BY APPLICATION, 2016–2019 (USD MILLION)
TABLE 110 VIRTUAL REALITY MARKET IN KSA, BY APPLICATION, 2020–2025 (USD MILLION)

13 APPENDIX

13.1 INSIGHTS OF INDUSTRY EXPERTS
13.2 DISCUSSION GUIDE
13.3 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
13.4 AVAILABLE CUSTOMIZATIONS
13.5 RELATED REPORTS
13.6 AUTHOR DETAILS

The report "Light Field Market by Technology (Imaging Solution, Display), Vertical (Healthcare and Medical, Defense and Security, Media and Entertainment, Architecture and Engineering, Industrial), and Geography - Global Forecast to 2023", The light field market was valued at USD 924.7 Million in 2018 and is expected to reach USD 1,822.3 Million by 2023, at a CAGR of 14.5% between 2018 and 2023. The increasing demand for light field technology in visual effects technology in movies, just-in-time marketing, rising need of prototyping, and emerging 4D & 5D technologies are the key driving factors for the light field market. 

Major players in the light field market include

 

  • Lytro (US)
  • Avegant (US)
  • FoVI 3D (US)
  • Japan Display Inc. (JDI) (Japan)
  • OTOY (US)
  • Light Field Lab (US)
  • Holografika (Hungary)
  • Lumii (US)
  • Raytrix (Germany)
  • Leia (US)
  • NVIDIA (US)
  • Toshiba (Japan)
  • Ricoh Innovations (US)

 

Rising demand of high-definition viewing experience and evolvement of virtual & artificial technologies offers enormous opportunities in the light field market

Light field imaging is one of the most researched 3D imaging technologies because of its potential to create a natural viewing environment. After the evolution of the 3D technology, developments can be witnessed in terms of enhancing the content quality and improving the user-viewing experience. The availability of 3D technology now has started providing high-definition (HD) content to enhance viewing experience through advanced 3D-enabled devices such as 3D display units and VR devices. Light field technology is used to capture real-world objects and scenes and digitizing them with realistic results. Virtual reality (VR) technology generates realistic images, sounds, and other perceptions that replicate a real environment or create an imaginary scenery. 3D animation using VR can simulate a users physical presence in the virtual environment. It mainly simulates the realistic and immersive replication of a 3D-360-degree virtual environment, which offers interactive and real-time simulation or experience controlled by body movements. VR in coordination with 3D animation is mainly used in video games, which have an ability to transmit vibrations and other sensations to a user through the game controller.

Media and entertainment is expected to drive the light field market during the forecast period

Light field is an emerging concept for representing rich 3D visual information, which is able to capture real-world phenomena with unparalleled image quality. The healthcare and medical vertical is likely to continue to hold the largest size of the light field market during 2018-2023. The light field market is expected to register the highest growth in media and entertainment vertical with high focus on auto stereoscopy.

North America is expected to hold the largest market share, whereas APAC is expected to witness the highest CAGR between 2017 and 2023

North America held the largest share in the global light field market in 2017; however, Asia-Pacific is the most promising region for the light field market and is expected to grow at the highest CAGR during the forecast period. North America has been a predominately receptive market toward the adoption of light field-based 3D imaging. There has been an expansive usage of light field and 3D imaging technologies and solutions in this region. Moreover, in this region, organizations are mainly investing in light field and 3D imaging for technological advancements to fuel the market growth. This region has been amenable toward adopting light field and 3D imaging within the companies for enhancing visualization and augmented customer experience.



More Publications