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Global Virtual Reality (VR) Market Research Report 2020

July 2016 | 106 pages | ID: G88001CCD98EN
QYResearch

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This report studies Virtual Reality (VR) in Global market, especially in North America, Europe, China, Japan, Southeast Asia and India, focuses on top manufacturers in global market, with sales, price, revenue and market share for each manufacturer, covering
  • Oculus VR, Inc.
  • Sony Corporation
  • Samsung Electronics, Co., Ltd.
  • Sensics, Inc
  • Vuzix Corporation
  • Microsoft Corporation
  • EON Reality, Inc
  • Sixense International, Inc
  • Leap Motion, Inc
  • Barco N.V
Market Segment by Regions, this report splits Global into several key Region, with production, consumption, revenue, market share and growth rate of Virtual Reality (VR) in these regions, from 2011 to 2021 (forecast), like
  • North America
  • China
  • Europe
  • Japan
  • India
  • Southeast Asia
Split by product type, with production, revenue, price, market share and growth rate of each type, can be divided into
  • Mobile
  • Personal Computer (PC)
  • Console
Split by application, this report focuses on consumption, market share and growth rate of Virtual Reality (VR) in each application, can be divided into
  • Gaming
  • Entertainment
  • Retail and Advertising
  • Engineering and Design
  • Healthcare
  • Other
Global Virtual Reality (VR) Market Research Report 2021

1 VIRTUAL REALITY (VR) OVERVIEW

1.1 Product Overview and Scope of Virtual Reality (VR)
1.2 Virtual Reality (VR) Segment by Types
  1.2.1 Global Production Market Share of Virtual Reality (VR) by Type in 2015
  1.2.2 Mobile Overview and Price
    1.2.2.1 Mobile Overview
    1.2.2.2 Mobile Price List in 2015 and 2016
  1.2.3 Personal Computer (PC)
    1.2.3.1 Personal Computer (PC) Overview
    1.2.3.2 Personal Computer (PC) Price List in 2015 and 2016
  1.2.4 Console
    1.2.4.1 Console Overview
    1.2.4.2 Console Price List in 2015 and 2016
1.3 Virtual Reality (VR) Segment by Application
  1.3.1 Virtual Reality (VR) Consumption Market Share by Application in 2015
  1.3.2 Gaming and Major Clients (Buyers) List
  1.3.3 Entertainment and Major Clients (Buyers) List
  1.3.4 Retail and Advertising and Major Clients (Buyers) List
  1.3.5 Engineering and Design and Major Clients (Buyers) List
  1.3.6 Healthcare and Major Clients (Buyers) List
  1.3.7 Other and Major Clients (Buyers) List
1.4 Virtual Reality (VR) Market by Region
  1.4.1 North America Status and Prospect (2011-2021)
  1.4.2 China Status and Prospect (2011-2021)
  1.4.3 Europe Status and Prospect (2011-2021)
  1.4.4 Japan Status and Prospect (2011-2021)
  1.4.5 India Status and Prospect (2011-2021)
  1.4.6 Southeast Asia Status and Prospect (2011-2021)
1.5 Global Market Size (Value and Volume) of Virtual Reality (VR) (2011-2021)
  1.5.1 Global Virtual Reality (VR) Sales and Revenue (2011-2021)
  1.5.2 Global Virtual Reality (VR) Sales and Growth Rate (2011-2021)
  1.5.3 Global Virtual Reality (VR) Revenue and Growth Rate (2011-2021)

2 GLOBAL VIRTUAL REALITY (VR) MARKET COMPETITION BY MANUFACTURERS

2.1 Global Virtual Reality (VR) Production and Share by Manufacturers (2015 and 2016)
2.2 Global Virtual Reality (VR) Revenue and Share by Manufacturers (2015 and 2016)
2.3 Global Virtual Reality (VR) Average Price by Manufacturers (2015 and 2016)
2.4 Manufacturers Virtual Reality (VR) Manufacturing Base Distribution and Product Type
2.5 Competitive Situation and Trends
  2.5.1 Expansions
  2.5.2 New Product Launches
  2.5.3 Acquisitions
  2.5.4 Other Developments

3 GLOBAL VIRTUAL REALITY (VR) ANALYSIS BY REGION

3.1 Global Virtual Reality (VR) Production, Revenue and Market Share by Region (2011-2021)
  3.1.1 Global Virtual Reality (VR) Production Market Share by Region (2011-2021)
  3.1.2 Global Virtual Reality (VR) Revenue Market Share by Region (2011-2021)
3.2 Global Virtual Reality (VR) Consumption by Region (2011-2021)
3.3 North America
  3.3.1 North America Virtual Reality (VR) Production, Revenue and Price (2011-2021)
  3.3.2 North America Virtual Reality (VR) Production, Revenue and Growth Rate (2011-2021)
3.4 Europe
  3.4.1 Europe Virtual Reality (VR) Production, Revenue and Price (2011-2021)
  3.4.2 Europe Virtual Reality (VR) Production, Revenue and Growth Rate (2011-2021)
3.5 China
  3.5.1 China Virtual Reality (VR) Production, Revenue and Price (2011-2021)
  3.5.2 China Virtual Reality (VR) Production, Revenue and Growth Rate (2011-2021)
3.6 Japan
  3.6.1 Japan Virtual Reality (VR) Production, Revenue and Price (2011-2021)
  3.6.2 Japan Virtual Reality (VR) Production, Revenue and Growth Rate (2011-2021)
3.7 India
  3.7.1 India Virtual Reality (VR) Production, Revenue and Price (2011-2021)
  3.7.2 India Virtual Reality (VR) Production, Revenue and Growth Rate (2011-2021)
3.8 Southeast Asia
  3.8.1 Southeast Asia Virtual Reality (VR) Production, Revenue and Price (2011-2021)
  3.8.2 Southeast Asia Virtual Reality (VR) Production, Revenue and Growth Rate (2011-2021)

4 GLOBAL VIRTUAL REALITY (VR) ANALYSIS BY TYPE

4.1 Global Virtual Reality (VR) Production, Revenue, Market Share and Growth Rate by Type (2011-2021)
  4.1.1 Global Virtual Reality (VR) Production and Market Share by Type (2011-2021)
  4.1.2 Global Virtual Reality (VR) Revenue, Market Share and Growth Rate by Type (2011-2021)
4.2 Mobile Production, Revenue, Price and Growth (2011-2021)
4.3 Personal Computer (PC) Production, Revenue, Price and Growth (2011-2021)
4.4 Console Production, Revenue, Price and Growth (2011-2021)

5 GLOBAL VIRTUAL REALITY (VR) MARKET ANALYSIS BY APPLICATION

5.1 Global Virtual Reality (VR) Consumption and Market Share by Application (2011-2021)
5.2 Major Regions Virtual Reality (VR) Consumption by Application in 2015 and 2016
  5.2.1 North America Virtual Reality (VR) Consumption by Application
  5.2.2 Europe Virtual Reality (VR) Consumption by Application
  5.2.3 China Virtual Reality (VR) Consumption by Application
  5.2.4 Japan Virtual Reality (VR) Consumption by Application
  5.2.5 India Virtual Reality (VR) Consumption by Application
  5.2.6 Southeast Asia Virtual Reality (VR) Consumption by Application
5.3 Global Virtual Reality (VR) Consumption Growth Rate by Application (2011-2021)
5.4 Market Drivers and Opportunities
  5.4.1 Potential Applications
  5.4.2 Emerging Markets/Countries

6 GLOBAL VIRTUAL REALITY (VR) MANUFACTURERS ANALYSIS

6.1 Oculus VR, Inc.
  6.1.1 Company Basic Information, Manufacturing Base and Competitors
  6.1.2 Virtual Reality (VR) Product Type and Technology
    6.1.2.1 Mobile
    6.1.2.2 Personal Computer (PC)
    6.1.2.3 Console
  6.1.3 Machinery & Equipment Production, Revenue, Price of Virtual Reality (VR) (2015 and 2016)
6.2 Sony Corporation
  6.2.1 Company Basic Information, Manufacturing Base and Competitors
  6.2.2 Virtual Reality (VR) Product Type and Technology
    6.2.2.1 Mobile
    6.2.2.2 Personal Computer (PC)
    6.2.2.3 Console
  6.2.3 Sony Corporation Production, Revenue, Price of Virtual Reality (VR) (2015 and 2016)
6.3 Samsung Electronics, Co., Ltd.
  6.3.1 Company Basic Information, Manufacturing Base and Competitors
  6.3.2 Virtual Reality (VR) Product Type and Technology
    6.3.2.1 Mobile
    6.3.2.2 Personal Computer (PC)
    6.3.2.3 Console
  6.3.3 Samsung Electronics, Co., Ltd. Production, Revenue, Price of Virtual Reality (VR) (2015 and 2016)
6.4 Sensics, Inc
  6.4.1 Company Basic Information, Manufacturing Base and Competitors
  6.4.2 Virtual Reality (VR) Product Type and Technology
    6.4.2.1 Mobile
    6.4.2.2 Personal Computer (PC)
  6.4.3 Sensics, Inc Production, Revenue, Price of Virtual Reality (VR) (2015 and 2016)
6.5 Vuzix Corporation
  6.5.1 Company Basic Information, Manufacturing Base and Competitors
  6.5.2 Virtual Reality (VR) Product Type and Technology
    6.5.2.1 Mobile
    6.5.2.2 Personal Computer (PC)
  6.5.3 Vuzix Corporation Production, Revenue, Price of Virtual Reality (VR) (2015 and 2016)
6.6 Microsoft Corporation
  6.6.1 Company Basic Information, Manufacturing Base and Competitors
  6.6.2 Virtual Reality (VR) Product Type and Technology
    6.6.2.1 Mobile
    6.6.2.2 Personal Computer (PC)
  6.6.3 Microsoft Corporation Production, Revenue, Price of Virtual Reality (VR) (2015 and 2016)
6.7 EON Reality, Inc
  6.7.1 Company Basic Information, Manufacturing Base and Competitors
  6.7.2 Virtual Reality (VR) Product Type and Technology
    6.7.2.1 Mobile
    6.7.2.2 Personal Computer (PC)
  6.7.3 EON Reality, Inc Production, Revenue, Price of Virtual Reality (VR) (2015 and 2016)
6.8 Sixense International, Inc
  6.8.1 Company Basic Information, Manufacturing Base and Competitors
  6.8.2 Virtual Reality (VR) Product Type and Technology
    6.8.2.1 Mobile
    6.8.2.2 Personal Computer (PC)
  6.8.3 Sixense International, Inc Production, Revenue, Price of Virtual Reality (VR) (2015 and 2016)
6.9 Leap Motion, Inc
  6.9.1 Company Basic Information, Manufacturing Base and Competitors
  6.9.2 Virtual Reality (VR) Product Type and Technology
    6.9.2.1 Mobile
    6.9.2.2 Personal Computer (PC)
  6.9.3 Leap Motion, Inc Production, Revenue, Price of Virtual Reality (VR) (2015 and 2016)
6.10 Barco N.V
  6.10.1 Company Basic Information, Manufacturing Base and Competitors
  6.10.2 Virtual Reality (VR) Product Type and Technology
    6.10.2.1 Mobile
    6.10.2.2 Personal Computer (PC)
  6.10.3 Barco N.V Production, Revenue, Price of Virtual Reality (VR) (2015 and 2016)

7 VIRTUAL REALITY (VR) TECHNOLOGY AND DEVELOPMENT TREND

7.1 Virtual Reality (VR) Technology Analysis
7.2 Virtual Reality (VR) Technology Development Trend

8 RESEARCH FINDINGS AND CONCLUSION
LIST OF TABLES AND FIGURES

Figure Picture of Virtual Reality (VR)
Figure Global Production Market Share of Virtual Reality (VR) by Type in 2015
Table Virtual Reality (VR) Product Types of by Manufacturers
Figure Product Picture of Mobile
Table Mobile Price List in 2015 and 2016
Figure Product Picture of Personal Computer (PC)
Table Personal Computer (PC) Price List in 2015 and 2016
Figure Product Picture of Console
Table Console Price List in 2015 and 2016
Table Virtual Reality (VR) Consumption Market Share by Applications in 2015 and 2016
Table Virtual Reality (VR) Major Clients (Buyers) List in Gaming
Table Virtual Reality (VR) Major Clients (Buyers) List in Entertainment
Table Virtual Reality (VR) Major Clients (Buyers) List in Retail and Advertising
Table Virtual Reality (VR) Major Clients (Buyers) List in Engineering and Design
Table Virtual Reality (VR) Major Clients (Buyers) List in Healthcare
Table Virtual Reality (VR) Major Clients (Buyers) List in Other
Figure North America Virtual Reality (VR) Production and Growth Rate (2011-2021)
Figure North America Virtual Reality (VR) Consumption and Growth Rate (2011-2021)
Figure China Virtual Reality (VR) Production and Growth Rate (2011-2021)
Figure China Virtual Reality (VR) Consumption and Growth Rate (2011-2021)
Figure Europe Virtual Reality (VR) Production and Growth Rate (2011-2021)
Figure Europe Virtual Reality (VR) Consumption and Growth Rate (2011-2021)
Figure Japan Virtual Reality (VR) Production and Growth Rate (2011-2021)
Figure Japan Virtual Reality (VR) Consumption and Growth Rate (2011-2021)
Figure India Virtual Reality (VR) Production and Growth Rate (2011-2021)
Figure India Virtual Reality (VR) Consumption and Growth Rate (2011-2021)
Figure Southeast Asia Virtual Reality (VR) Production and Growth Rate (2011-2021)
Figure Southeast Asia Virtual Reality (VR) Consumption and Growth Rate (2011-2021)
Table Global Virtual Reality (VR) Production and Revenue (2011-2021)
Figure Global Virtual Reality (VR) Production and Growth Rate (2011-2021)
Figure Global Virtual Reality (VR) Revenue and Growth Rate (2011-2021)
Table Global Virtual Reality (VR) Production of Key Manufacturers (2015 and 2016)
Table Global Virtual Reality (VR) Production Share by Manufacturers (2015 and 2016)
Figure 2015 Virtual Reality (VR) Production Share by Manufacturers
Figure 2016 Virtual Reality (VR) Production Share by Manufacturers
Table Global Virtual Reality (VR) Revenue by Manufacturers (2015 and 2016)
Table Global Virtual Reality (VR) Revenue Share by Manufacturers (2015 and 2016)
Table 2015 Global Virtual Reality (VR) Revenue Share by Manufacturers
Table 2016 Global Virtual Reality (VR) Revenue Share by Manufacturers
Table Global Market Virtual Reality (VR) Average Price of Key Manufacturers (2015 and 2016)
Table Manufacturers Virtual Reality (VR) Manufacturing Base Distribution and Product Type
Table Global Virtual Reality (VR) Production Market by Region (2011-2021)
Figure Global Virtual Reality (VR) Production Market by Region (2011-2021)
Figure Global Virtual Reality (VR) Production Market Share by Region (2011-2021)
Table Global Virtual Reality (VR) Revenue Market by Region (2011-2021)
Table Global Virtual Reality (VR) Revenue Market Share by Region (2011-2021)
Table Global Virtual Reality (VR) Consumption Market by Region (2011-2021)
Table Global Virtual Reality (VR) Consumption Market Share by Region (2011-2021)
Figure Global Virtual Reality (VR) Consumption Market Share by Region (2011-2021)
Table North America Virtual Reality (VR) Production, Revenue and Price (2011-2021)
Figure North America Virtual Reality (VR) Production, Revenue and Growth Rate (2011-2021)
Table Europe Virtual Reality (VR) Production, Revenue and Price (2011-2021)
Figure Europe Virtual Reality (VR) Production, Revenue and Growth Rate (2011-2021)
Table China Virtual Reality (VR) Production, Revenue and Price (2011-2021)
Figure China Virtual Reality (VR) Production, Revenue and Growth Rate (2011-2021)
Table Japan Virtual Reality (VR) Production, Revenue and Price (2011-2021)
Figure Japan Virtual Reality (VR) Production, Revenue and Growth Rate (2011-2021)
Table India Virtual Reality (VR) Production, Revenue and Price (2011-2021)
Figure India Virtual Reality (VR) Production, Revenue and Growth Rate (2011-2021)
Table Southeast Asia Virtual Reality (VR) Production, Revenue and Price (2011-2021)
Figure Southeast Asia Virtual Reality (VR) Production, Revenue and Growth Rate (2011-2021)
Table Global Virtual Reality (VR) Production by Type (2011-2021)
Table Global Virtual Reality (VR) Production Share by Type (2011-2021)
Figure Production Market Share of Virtual Reality (VR) by Type (2011-2021)
Figure Global Virtual Reality (VR) Production Growth Rate by Type (2011-2021)
Table Global Virtual Reality (VR) Revenue by Type (2011-2021)
Table Global Virtual Reality (VR) Revenue Share by Type (2011-2021)
Figure Global Virtual Reality (VR) Revenue Growth Rate by Type (2011-2021)
Figure Mobile Production, Revenue and Growth (2011-2021)
Figure Mobile Price Trend (2011-2021)
Figure Personal Computer (PC) Production, Revenue and Growth (2011-2021)
Figure Personal Computer (PC) Price Trend (2011-2021)
Figure Console Production, Revenue and Growth (2011-2021)
Figure Console Price Trend (2011-2021)
Table Global Virtual Reality (VR) Consumption by Application (2011-2021)
Table Global Virtual Reality (VR) Consumption Market Share by Application (2011-2021)
Figure Global Virtual Reality (VR) Consumption Market Share by Application in 2015
Figure Global Virtual Reality (VR) Consumption Market Share by Application in 2021
Table North America Virtual Reality (VR) Consumption by Application (2015 and 2016)
Table Europe Virtual Reality (VR) Consumption by Application (2015 and 2016)
Table China Virtual Reality (VR) Consumption by Application (2015 and 2016)
Table Japan Virtual Reality (VR) Consumption by Application (2015 and 2016)
Table India Virtual Reality (VR) Consumption by Application (2015 and 2016)
Table Southeast Asia Virtual Reality (VR) Consumption by Application (2015 and 2016)
Table Global Virtual Reality (VR) Consumption Growth Rate by Application (2011-2021)
Figure Global Virtual Reality (VR) Consumption Growth Rate by Application (2011-2021)
Table Oculus VR, Inc. Basic Information List
Table Virtual Reality (VR) Production, Revenue, Price of Oculus VR, Inc. (2015 and 2016)
Table Sony Corporation Basic Information List
Table Virtual Reality (VR) Production, Revenue, Price of Sony Corporation (2015 and 2016)
Table Samsung Electronics, Co., Ltd. Basic Information List
Table Virtual Reality (VR) Production, Revenue, Price of Samsung Electronics, Co., Ltd. (2015 and 2016)
Table Sensics, Inc Basic Information List
Table Virtual Reality (VR) Production, Revenue, Price of Sensics, Inc (2015 and 2016)
Table Vuzix Corporation Basic Information List
Table Virtual Reality (VR) Production, Revenue, Price of Vuzix Corporation (2015 and 2016)
Table Microsoft Corporation Basic Information List
Table Virtual Reality (VR) Production, Revenue, Price of Microsoft Corporation (2015 and 2016)
Table EON Reality, Inc Basic Information List
Table Virtual Reality (VR) Production, Revenue, Price of EON Reality, Inc (2015 and 2016)
Table Sixense International, Inc Basic Information List
Table Virtual Reality (VR) Production, Revenue, Price of Sixense International, Inc (2015 and 2016)
Table Leap Motion, Inc Basic Information List
Table Virtual Reality (VR) Production, Revenue, Price of Leap Motion, Inc (2015 and 2016)
Table Barco N.V Basic Information List
Table Virtual Reality (VR) Production, Revenue, Price of Barco N.V (2015 and 2016)


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