Global Headphone Market Data Survey Report 2025
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Summary
Headphones (or head-phones in the early days of telephony and radio) are a pair of small listening devices that are designed to be worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound in the user's ear. Headphones are designed to allow a single user to listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air, for anyone nearby to hear. Headphones are also known as earspeakers, earphones or, colloquially, cans. Circumaural and supra-aural headphones use a band over the top of the head to hold the speakers in place. The other type, known as earbuds or earphones consist of individual units that plug into the user's ear canal. In the context of telecommunication, a headset is a combination of headphone and microphone. Headphones either connect directly to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game consoles, electronic musical instrument, or use wireless technology such as Bluetooth or FM radio. Early headphones were first used by radio pioneers (crystal sets) and also by radio telephone and telegraph operators allowing a better audio reception without disturbing others around. Initially the audio quality was mediocre and a step forward was the invention of high fidelity headphones.
The global Headphone market will reach xxx Million USD in 2017 with CAGR xx% from 2018-2025. The main contents of the report including:
Global market size and forecastRegional market size, production data and export & import
Key manufacturers (manufacturing sites, capacity and production, product specifications etc.)
Average market price by SUK
Major applications
Key manufacturers are included based on manufacturing sites, capacity and production, product specifications etc.:
Major applications as follows:
Headphones (or head-phones in the early days of telephony and radio) are a pair of small listening devices that are designed to be worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound in the user's ear. Headphones are designed to allow a single user to listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air, for anyone nearby to hear. Headphones are also known as earspeakers, earphones or, colloquially, cans. Circumaural and supra-aural headphones use a band over the top of the head to hold the speakers in place. The other type, known as earbuds or earphones consist of individual units that plug into the user's ear canal. In the context of telecommunication, a headset is a combination of headphone and microphone. Headphones either connect directly to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game consoles, electronic musical instrument, or use wireless technology such as Bluetooth or FM radio. Early headphones were first used by radio pioneers (crystal sets) and also by radio telephone and telegraph operators allowing a better audio reception without disturbing others around. Initially the audio quality was mediocre and a step forward was the invention of high fidelity headphones.
The global Headphone market will reach xxx Million USD in 2017 with CAGR xx% from 2018-2025. The main contents of the report including:
Global market size and forecastRegional market size, production data and export & import
Key manufacturers (manufacturing sites, capacity and production, product specifications etc.)
Average market price by SUK
Major applications
Key manufacturers are included based on manufacturing sites, capacity and production, product specifications etc.:
- Foster
- CRESYN
- Gerotek
- Fujikon
- Merry
- Foxlink
- Cosonic
- Hosiden
- AAC
- DUNU
- Eastern Technologies
- Voxtech
- SoundMAGIC
- OVC
- Sun Young
- DZL
- Beats
- Plantronics
- Sennheiser
- Sony
- GN Netcom
- Harman
- Bose
- JVC
- Philips
- Logitech
- Skullcandy
- Audio-Technica
Major applications as follows:
- Gaming Headphones
- Business Headphones
- Professional Headphones
- Ordinary Headphones
- Asia-Pacific
- North America
- Europe
- South America
- Middle East & Africa
1 GLOBAL MARKET OVERVIEW
1.1 Scope of Statistics
1.1.1 Scope of Products
1.1.2 Scope of Manufacturers
1.1.3 Scope of Application
1.1.4 Scope of Regions/Countries
1.2 Global Market Size
2 REGIONAL MARKET
2.1 Regional Production
2.2 Regional Demand
2.3 Regional Trade
3 KEY MANUFACTURERS
3.1 Foster
3.1.2 Company Information
3.1.2 Product Specifications
3.1.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.2 CRESYN
3.2.1 Company Information
3.2.2 Product Specifications
3.2.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.3 Gerotek
3.3.1 Company Information
3.3.2 Product Specifications
3.3.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.4 Fujikon
3.4.1 Company Information
3.4.2 Product Specifications
3.4.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.5 Merry
3.5.1 Company Information
3.5.2 Product Specifications
3.5.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.6 Foxlink
3.6.1 Company Information
3.6.2 Product Specifications
3.6.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.7 Cosonic
3.7.1 Company Information
3.7.2 Product Specifications
3.7.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.8 Hosiden
3.8.1 Company Information
3.8.2 Product Specifications
3.8.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.9 AAC
3.9.1 Company Information
3.9.2 Product Specifications
3.9.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.10 DUNU
3.10.1 Company Information
3.10.2 Product Specifications
3.10.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.11 Eastern Technologies
3.12 Voxtech
3.13 SoundMAGIC
3.14 OVC
3.15 Sun Young
3.16 DZL
3.17 Beats
3.18 Plantronics
3.19 Sennheiser
3.20 Sony
3.21 GN Netcom
3.22 Harman
3.23 Bose
3.24 JVC
3.25 Philips
3.26 Logitech
3.27 Skullcandy
3.28 Audio-Technica
4 MAJOR APPLICATION
4.1 Gaming Headphones
4.1.1 Overview
4.1.2 Gaming Headphones Market Size and Forecast
4.2 Business Headphones
4.2.1 Overview
4.2.2 Business Headphones Market Size and Forecast
4.3 Professional Headphones
4.3.1 Overview
4.3.2 Professional Headphones Market Size and Forecast
4.4 Ordinary Headphones
4.4.1 Overview
4.4.2 Ordinary Headphones Market Size and Forecast
5 MARKET PRICE
5.1 Overview
5.2 Price by SUK
6 CONCLUSION
1.1 Scope of Statistics
1.1.1 Scope of Products
1.1.2 Scope of Manufacturers
1.1.3 Scope of Application
1.1.4 Scope of Regions/Countries
1.2 Global Market Size
2 REGIONAL MARKET
2.1 Regional Production
2.2 Regional Demand
2.3 Regional Trade
3 KEY MANUFACTURERS
3.1 Foster
3.1.2 Company Information
3.1.2 Product Specifications
3.1.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.2 CRESYN
3.2.1 Company Information
3.2.2 Product Specifications
3.2.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.3 Gerotek
3.3.1 Company Information
3.3.2 Product Specifications
3.3.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.4 Fujikon
3.4.1 Company Information
3.4.2 Product Specifications
3.4.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.5 Merry
3.5.1 Company Information
3.5.2 Product Specifications
3.5.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.6 Foxlink
3.6.1 Company Information
3.6.2 Product Specifications
3.6.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.7 Cosonic
3.7.1 Company Information
3.7.2 Product Specifications
3.7.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.8 Hosiden
3.8.1 Company Information
3.8.2 Product Specifications
3.8.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.9 AAC
3.9.1 Company Information
3.9.2 Product Specifications
3.9.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.10 DUNU
3.10.1 Company Information
3.10.2 Product Specifications
3.10.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
3.11 Eastern Technologies
3.12 Voxtech
3.13 SoundMAGIC
3.14 OVC
3.15 Sun Young
3.16 DZL
3.17 Beats
3.18 Plantronics
3.19 Sennheiser
3.20 Sony
3.21 GN Netcom
3.22 Harman
3.23 Bose
3.24 JVC
3.25 Philips
3.26 Logitech
3.27 Skullcandy
3.28 Audio-Technica
4 MAJOR APPLICATION
4.1 Gaming Headphones
4.1.1 Overview
4.1.2 Gaming Headphones Market Size and Forecast
4.2 Business Headphones
4.2.1 Overview
4.2.2 Business Headphones Market Size and Forecast
4.3 Professional Headphones
4.3.1 Overview
4.3.2 Professional Headphones Market Size and Forecast
4.4 Ordinary Headphones
4.4.1 Overview
4.4.2 Ordinary Headphones Market Size and Forecast
5 MARKET PRICE
5.1 Overview
5.2 Price by SUK
6 CONCLUSION
LIST OF TABLES
Tab REGIONAL PRODUCTION 2011-2017 (VALUE)
Tab Regional Production 2011-2017 (Volume)
Tab Regional Demand and CAGR 2011-2017 (Value)
Tab Regional Demand and CAGR 2011-2017 (Volume)
Tab Regional Demand Forecast and CAGR 2018-2025 (Value)
Tab Regional Demand Forecast and CAGR 2018-2025 (Volume)
Tab Regional Export 2011-2017 (Value)
Tab Regional Export 2011-2017 (Volume)
Tab Regional Import 2011-2017 (Value)
Tab Regional Import 2011-2017 (Volume)
Tab Sales Revenue, Volume, Price, Cost and Margin of Foster
Tab Sales Revenue, Volume, Price, Cost and Margin of CRESYN
Tab Sales Revenue, Volume, Price, Cost and Margin of Gerotek
Tab Sales Revenue, Volume, Price, Cost and Margin of Fujikon
Tab Sales Revenue, Volume, Price, Cost and Margin of Merry
Tab Sales Revenue, Volume, Price, Cost and Margin of Foxlink
Tab Sales Revenue, Volume, Price, Cost and Margin of Cosonic
Tab Sales Revenue, Volume, Price, Cost and Margin of Hosiden
Tab Sales Revenue, Volume, Price, Cost and Margin of AAC
Tab Sales Revenue, Volume, Price, Cost and Margin of DUNU
Tab Sales Revenue, Volume, Price, Cost and Margin of Eastern Technologies
Tab Sales Revenue, Volume, Price, Cost and Margin of Voxtech
Tab Sales Revenue, Volume, Price, Cost and Margin of SoundMAGIC
Tab Sales Revenue, Volume, Price, Cost and Margin of OVC
Tab Sales Revenue, Volume, Price, Cost and Margin of Sun Young
Tab Sales Revenue, Volume, Price, Cost and Margin of DZL
Tab Sales Revenue, Volume, Price, Cost and Margin of Beats
Tab Sales Revenue, Volume, Price, Cost and Margin of Plantronics
Tab Sales Revenue, Volume, Price, Cost and Margin of Sennheiser
Tab Sales Revenue, Volume, Price, Cost and Margin of Sony
Tab Sales Revenue, Volume, Price, Cost and Margin of GN Netcom
Tab Sales Revenue, Volume, Price, Cost and Margin of Harman
Tab Sales Revenue, Volume, Price, Cost and Margin of Bose
Tab Sales Revenue, Volume, Price, Cost and Margin of JVC
Tab Sales Revenue, Volume, Price, Cost and Margin of Philips
Tab Sales Revenue, Volume, Price, Cost and Margin of Logitech
Tab Sales Revenue, Volume, Price, Cost and Margin of Skullcandy
Tab Sales Revenue, Volume, Price, Cost and Margin of Audio-Technica
Tab Market Price by Region
Tab Market Price by Manufacturers
Tab Market Price by Application
Tab Price by SUK (Popular Goods on the Market)
Tab REGIONAL PRODUCTION 2011-2017 (VALUE)
Tab Regional Production 2011-2017 (Volume)
Tab Regional Demand and CAGR 2011-2017 (Value)
Tab Regional Demand and CAGR 2011-2017 (Volume)
Tab Regional Demand Forecast and CAGR 2018-2025 (Value)
Tab Regional Demand Forecast and CAGR 2018-2025 (Volume)
Tab Regional Export 2011-2017 (Value)
Tab Regional Export 2011-2017 (Volume)
Tab Regional Import 2011-2017 (Value)
Tab Regional Import 2011-2017 (Volume)
Tab Sales Revenue, Volume, Price, Cost and Margin of Foster
Tab Sales Revenue, Volume, Price, Cost and Margin of CRESYN
Tab Sales Revenue, Volume, Price, Cost and Margin of Gerotek
Tab Sales Revenue, Volume, Price, Cost and Margin of Fujikon
Tab Sales Revenue, Volume, Price, Cost and Margin of Merry
Tab Sales Revenue, Volume, Price, Cost and Margin of Foxlink
Tab Sales Revenue, Volume, Price, Cost and Margin of Cosonic
Tab Sales Revenue, Volume, Price, Cost and Margin of Hosiden
Tab Sales Revenue, Volume, Price, Cost and Margin of AAC
Tab Sales Revenue, Volume, Price, Cost and Margin of DUNU
Tab Sales Revenue, Volume, Price, Cost and Margin of Eastern Technologies
Tab Sales Revenue, Volume, Price, Cost and Margin of Voxtech
Tab Sales Revenue, Volume, Price, Cost and Margin of SoundMAGIC
Tab Sales Revenue, Volume, Price, Cost and Margin of OVC
Tab Sales Revenue, Volume, Price, Cost and Margin of Sun Young
Tab Sales Revenue, Volume, Price, Cost and Margin of DZL
Tab Sales Revenue, Volume, Price, Cost and Margin of Beats
Tab Sales Revenue, Volume, Price, Cost and Margin of Plantronics
Tab Sales Revenue, Volume, Price, Cost and Margin of Sennheiser
Tab Sales Revenue, Volume, Price, Cost and Margin of Sony
Tab Sales Revenue, Volume, Price, Cost and Margin of GN Netcom
Tab Sales Revenue, Volume, Price, Cost and Margin of Harman
Tab Sales Revenue, Volume, Price, Cost and Margin of Bose
Tab Sales Revenue, Volume, Price, Cost and Margin of JVC
Tab Sales Revenue, Volume, Price, Cost and Margin of Philips
Tab Sales Revenue, Volume, Price, Cost and Margin of Logitech
Tab Sales Revenue, Volume, Price, Cost and Margin of Skullcandy
Tab Sales Revenue, Volume, Price, Cost and Margin of Audio-Technica
Tab Market Price by Region
Tab Market Price by Manufacturers
Tab Market Price by Application
Tab Price by SUK (Popular Goods on the Market)
LIST OF FIGURES
Fig Global Headphone Market Size and CAGR 2011-2017 (Value)
Fig Global Headphone Market Size and CAGR 2011-2017 (Volume)
Fig Global Headphone Market Forecast and CAGR 2018-2025 (Value)
Fig Global Headphone Market Forecast and CAGR 2018-2025 (Volume)
Fig Gaming Headphones Market Size and CAGR 2011-2017 (Value)
Fig Gaming Headphones Market Size and CAGR 2011-2017 (Volume)
Fig Gaming Headphones Market Forecast and CAGR 2018-2025 (Value)
Fig Gaming Headphones Market Forecast and CAGR 2018-2025 (Volume)
Fig Business Headphones Market Size and CAGR 2011-2017 (Value)
Fig Business Headphones Market Size and CAGR 2011-2017 (Volume)
Fig Business Headphones Market Forecast and CAGR 2018-2025 (Value)
Fig Business Headphones Market Forecast and CAGR 2018-2025 (Volume)
Fig Professional Headphones Market Size and CAGR 2011-2017 (Value)
Fig Professional Headphones Market Size and CAGR 2011-2017 (Volume)
Fig Professional Headphones Market Forecast and CAGR 2018-2025 (Value)
Fig Professional Headphones Market Forecast and CAGR 2018-2025 (Volume)
Fig Ordinary Headphones Market Size and CAGR 2011-2017 (Value)
Fig Ordinary Headphones Market Size and CAGR 2011-2017 (Volume)
Fig Ordinary Headphones Market Forecast and CAGR 2018-2025 (Value)
Fig Ordinary Headphones Market Forecast and CAGR 2018-2025 (Volume)
Fig Global Market Price 2011-2017
Fig Global Market Price 2018-2025
Fig Global Headphone Market Size and CAGR 2011-2017 (Value)
Fig Global Headphone Market Size and CAGR 2011-2017 (Volume)
Fig Global Headphone Market Forecast and CAGR 2018-2025 (Value)
Fig Global Headphone Market Forecast and CAGR 2018-2025 (Volume)
Fig Gaming Headphones Market Size and CAGR 2011-2017 (Value)
Fig Gaming Headphones Market Size and CAGR 2011-2017 (Volume)
Fig Gaming Headphones Market Forecast and CAGR 2018-2025 (Value)
Fig Gaming Headphones Market Forecast and CAGR 2018-2025 (Volume)
Fig Business Headphones Market Size and CAGR 2011-2017 (Value)
Fig Business Headphones Market Size and CAGR 2011-2017 (Volume)
Fig Business Headphones Market Forecast and CAGR 2018-2025 (Value)
Fig Business Headphones Market Forecast and CAGR 2018-2025 (Volume)
Fig Professional Headphones Market Size and CAGR 2011-2017 (Value)
Fig Professional Headphones Market Size and CAGR 2011-2017 (Volume)
Fig Professional Headphones Market Forecast and CAGR 2018-2025 (Value)
Fig Professional Headphones Market Forecast and CAGR 2018-2025 (Volume)
Fig Ordinary Headphones Market Size and CAGR 2011-2017 (Value)
Fig Ordinary Headphones Market Size and CAGR 2011-2017 (Volume)
Fig Ordinary Headphones Market Forecast and CAGR 2018-2025 (Value)
Fig Ordinary Headphones Market Forecast and CAGR 2018-2025 (Volume)
Fig Global Market Price 2011-2017
Fig Global Market Price 2018-2025