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Global E-Sports Market Report 2021

July 2021 | 117 pages | ID: GB658E44486EN
BisReport Information Consulting CO., Ltd

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At the beginning of 2020, COVID-19 disease began to spread around the world, millions of people worldwide were infected with COVID-19 disease, and major countries around the world have implemented foot prohibitions and work stoppage orders. Except for the medical supplies and life support products industries, most industries have been greatly impacted, and E-Sports industries have also been greatly affected.

In the past few years, the E-Sports market experienced a growth of 8.39%, the global market size of E-Sports reached 219 million $ in 2020, of what is about 172 million $ in 2015.

From 2015 to 2019, the growth rate of global E-Sports market size was in the range of xxx%. At the end of 2019, COVID-19 began to erupt in China, Due to the huge decrease of global economy; we forecast the growth rate of global economy will show a decrease of about 4%, due to this reason, E-Sports market size in 2020 will be 219 with a growth rate of xxx%. This is xxx percentage points lower than in previous years.

As of the date of the report, there have been more than 20 million confirmed cases of CVOID-19 worldwide, and the epidemic has not been effectively controlled. Therefore, we predict that the global epidemic will be basically controlled by the end of 2020 and the global E-Sports market size will reach 295 million $ in 2025, with a CAGR of xxx% between 2020-2025.

This Report covers the manufacturers’ data, including: shipment, price, revenue, gross profit, interview record, business distribution etc., these data help the consumer know about the competitors better. This report also covers all the regions and countries of the world, which shows a regional development status, including market size, volume and value, as well as price data.

Besides, the report also covers segment data, including: type segment, industry segment, channel segment etc. cover different segment market size, both volume and value. Also cover different industries clients information, which is very important for the manufacturers. If you need more information, please contact BisReport

Section 1: Free——Definition

Section (2 3): 1200 USD——Manufacturer Detail
Activision Blizzard
Epic Games
Nintendo
Riot Games
Valve
Wargaming.net
EA Sports
Hi-Rez Studios
Microsoft Studios

Section 4: 900 USD——Region Segmentation
North America Country (United States, Canada)
South America
Asia Country (China, Japan, India, Korea)
Europe Country (Germany, UK, France, Italy)
Other Country (Middle East, Africa, GCC)

Section (5 6 7): 500 USD——
Product Type Segmentation
Multiplayer online battle arena (MOBA)
First-person shooter (FPS)
Real-time strategy (RTS)

Industry Segmentation
Advertising
Prize pool
Ticket sales

Channel (Direct Sales, Distributor) Segmentation

Section 8: 400 USD——Trend (2020-2025)

Section 9: 300 USD——Product Type Detail

Section 10: 700 USD——Downstream Consumer

Section 11: 200 USD——Cost Structure

Section 12: 500 USD——Conclusion
SECTION 1 E-SPORTS PRODUCT DEFINITION

SECTION 2 GLOBAL E-SPORTS MARKET MANUFACTURER SHARE AND MARKET OVERVIEW

2.1 Global Manufacturer E-Sports Shipments
2.2 Global Manufacturer E-Sports Business Revenue
2.3 Global E-Sports Market Overview
2.4 COVID-19 Impact on E-Sports Industry

SECTION 3 MANUFACTURER E-SPORTS BUSINESS INTRODUCTION

3.1 Activision Blizzard E-Sports Business Introduction
  3.1.1 Activision Blizzard E-Sports Shipments, Price, Revenue and Gross profit 2015-2020
  3.1.2 Activision Blizzard E-Sports Business Distribution by Region
  3.1.3 Activision Blizzard Interview Record
  3.1.4 Activision Blizzard E-Sports Business Profile
  3.1.5 Activision Blizzard E-Sports Product Specification
3.2 Epic Games E-Sports Business Introduction
  3.2.1 Epic Games E-Sports Shipments, Price, Revenue and Gross profit 2015-2020
  3.2.2 Epic Games E-Sports Business Distribution by Region
  3.2.3 Interview Record
  3.2.4 Epic Games E-Sports Business Overview
  3.2.5 Epic Games E-Sports Product Specification
3.3 Nintendo E-Sports Business Introduction
  3.3.1 Nintendo E-Sports Shipments, Price, Revenue and Gross profit 2015-2020
  3.3.2 Nintendo E-Sports Business Distribution by Region
  3.3.3 Interview Record
  3.3.4 Nintendo E-Sports Business Overview
  3.3.5 Nintendo E-Sports Product Specification
3.4 Riot Games E-Sports Business Introduction
3.5 Valve E-Sports Business Introduction
3.6 Wargaming.net E-Sports Business Introduction

SECTION 4 GLOBAL E-SPORTS MARKET SEGMENTATION (REGION LEVEL)

4.1 North America Country
  4.1.1 United States E-Sports Market Size and Price Analysis 2015-2020
  4.1.2 Canada E-Sports Market Size and Price Analysis 2015-2020
4.2 South America Country
  4.2.1 South America E-Sports Market Size and Price Analysis 2015-2020
4.3 Asia Country
  4.3.1 China E-Sports Market Size and Price Analysis 2015-2020
  4.3.2 Japan E-Sports Market Size and Price Analysis 2015-2020
  4.3.3 India E-Sports Market Size and Price Analysis 2015-2020
  4.3.4 Korea E-Sports Market Size and Price Analysis 2015-2020
4.4 Europe Country
  4.4.1 Germany E-Sports Market Size and Price Analysis 2015-2020
  4.4.2 UK E-Sports Market Size and Price Analysis 2015-2020
  4.4.3 France E-Sports Market Size and Price Analysis 2015-2020
  4.4.4 Italy E-Sports Market Size and Price Analysis 2015-2020
  4.4.5 Europe E-Sports Market Size and Price Analysis 2015-2020
4.5 Other Country and Region
  4.5.1 Middle East E-Sports Market Size and Price Analysis 2015-2020
  4.5.2 Africa E-Sports Market Size and Price Analysis 2015-2020
  4.5.3 GCC E-Sports Market Size and Price Analysis 2015-2020
4.6 Global E-Sports Market Segmentation (Region Level) Analysis 2015-2020
4.7 Global E-Sports Market Segmentation (Region Level) Analysis

SECTION 5 GLOBAL E-SPORTS MARKET SEGMENTATION (PRODUCT TYPE LEVEL)

5.1 Global E-Sports Market Segmentation (Product Type Level) Market Size 2015-2020
5.2 Different E-Sports Product Type Price 2015-2020
5.3 Global E-Sports Market Segmentation (Product Type Level) Analysis

SECTION 6 GLOBAL E-SPORTS MARKET SEGMENTATION (INDUSTRY LEVEL)

6.1 Global E-Sports Market Segmentation (Industry Level) Market Size 2015-2020
6.2 Different Industry Price 2015-2020
6.3 Global E-Sports Market Segmentation (Industry Level) Analysis

SECTION 7 GLOBAL E-SPORTS MARKET SEGMENTATION (CHANNEL LEVEL)

7.1 Global E-Sports Market Segmentation (Channel Level) Sales Volume and Share 2015-2020
7.2 Global E-Sports Market Segmentation (Channel Level) Analysis

SECTION 8 E-SPORTS MARKET FORECAST 2020-2025

8.1 E-Sports Segmentation Market Forecast (Region Level)
8.2 E-Sports Segmentation Market Forecast (Product Type Level)
8.3 E-Sports Segmentation Market Forecast (Industry Level)
8.4 E-Sports Segmentation Market Forecast (Channel Level)

SECTION 9 E-SPORTS SEGMENTATION PRODUCT TYPE

9.1 Multiplayer online battle arena (MOBA) Product Introduction
9.2 First-person shooter (FPS) Product Introduction
9.3 Real-time strategy (RTS) Product Introduction

SECTION 10 E-SPORTS SEGMENTATION INDUSTRY

10.1 Advertising Clients
10.2 Prize pool Clients
10.3 Ticket sales Clients

SECTION 11 E-SPORTS COST OF PRODUCTION ANALYSIS

11.1 Raw Material Cost Analysis
11.2 Technology Cost Analysis
11.3 Labor Cost Analysis
11.4 Cost Overview

SECTION 12 CONCLUSION

CHART AND FIGURE

Figure E-Sports Product Picture from Activision Blizzard
Chart 2015-2020 Global Manufacturer E-Sports Shipments (Units)
Chart 2015-2020 Global Manufacturer E-Sports Shipments Share
Chart 2015-2020 Global Manufacturer E-Sports Business Revenue (Million USD)
Chart 2015-2020 Global Manufacturer E-Sports Business Revenue Share
Chart Activision Blizzard E-Sports Shipments, Price, Revenue and Gross profit 2015-2020
Chart Activision Blizzard E-Sports Business Distribution
Chart Activision Blizzard Interview Record (Partly)
Figure Activision Blizzard E-Sports Product Picture
Chart Activision Blizzard E-Sports Business Profile
Table Activision Blizzard E-Sports Product Specification
Chart Epic Games E-Sports Shipments, Price, Revenue and Gross profit 2015-2020
Chart Epic Games E-Sports Business Distribution
Chart Epic Games Interview Record (Partly)
Figure Epic Games E-Sports Product Picture
Chart Epic Games E-Sports Business Overview
Table Epic Games E-Sports Product Specification
Chart Nintendo E-Sports Shipments, Price, Revenue and Gross profit 2015-2020
Chart Nintendo E-Sports Business Distribution
Chart Nintendo Interview Record (Partly)
Figure Nintendo E-Sports Product Picture
Chart Nintendo E-Sports Business Overview
Table Nintendo E-Sports Product Specification
3.4 Riot Games E-Sports Business Introduction
Chart United States E-Sports Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart United States E-Sports Sales Price ($/Unit) 2015-2020
Chart Canada E-Sports Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart Canada E-Sports Sales Price ($/Unit) 2015-2020
Chart South America E-Sports Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart South America E-Sports Sales Price ($/Unit) 2015-2020
Chart China E-Sports Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart China E-Sports Sales Price ($/Unit) 2015-2020
Chart Japan E-Sports Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart Japan E-Sports Sales Price ($/Unit) 2015-2020
Chart India E-Sports Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart India E-Sports Sales Price ($/Unit) 2015-2020
Chart Korea E-Sports Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart Korea E-Sports Sales Price ($/Unit) 2015-2020
Chart Germany E-Sports Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart Germany E-Sports Sales Price ($/Unit) 2015-2020
Chart UK E-Sports Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart UK E-Sports Sales Price ($/Unit) 2015-2020
Chart France E-Sports Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart France E-Sports Sales Price ($/Unit) 2015-2020
Chart Italy E-Sports Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart Italy E-Sports Sales Price ($/Unit) 2015-2020
Chart Europe E-Sports Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart Europe E-Sports Sales Price ($/Unit) 2015-2020
Chart Middle East E-Sports Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart Middle East E-Sports Sales Price ($/Unit) 2015-2020
Chart Africa E-Sports Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart Africa E-Sports Sales Price ($/Unit) 2015-2020
Chart GCC E-Sports Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart GCC E-Sports Sales Price ($/Unit) 2015-2020
Chart Global E-Sports Market Segmentation (Region Level) Sales Volume 2015-2020
Chart Global E-Sports Market Segmentation (Region Level) Market size 2015-2020
Chart E-Sports Market Segmentation (Product Type Level) Volume (Units) 2015-2020
Chart E-Sports Market Segmentation (Product Type Level) Market Size (Million $) 2015-2020
Chart Different E-Sports Product Type Price ($/Unit) 2015-2020
Chart E-Sports Market Segmentation (Industry Level) Market Size (Volume) 2015-2020
Chart E-Sports Market Segmentation (Industry Level) Market Size (Share) 2015-2020
Chart E-Sports Market Segmentation (Industry Level) Market Size (Value) 2015-2020
Chart Global E-Sports Market Segmentation (Channel Level) Sales Volume (Units) 2015-2020
Chart Global E-Sports Market Segmentation (Channel Level) Share 2015-2020
Chart E-Sports Segmentation Market Forecast (Region Level) 2020-2025
Chart E-Sports Segmentation Market Forecast (Product Type Level) 2020-2025
Chart E-Sports Segmentation Market Forecast (Industry Level) 2020-2025
Chart E-Sports Segmentation Market Forecast (Channel Level) 2020-2025
Chart Multiplayer online battle arena (MOBA) Product Figure
Chart Multiplayer online battle arena (MOBA) Product Advantage and Disadvantage Comparison
Chart First-person shooter (FPS) Product Figure
Chart First-person shooter (FPS) Product Advantage and Disadvantage Comparison
Chart Real-time strategy (RTS) Product Figure
Chart Real-time strategy (RTS) Product Advantage and Disadvantage Comparison
Chart Advertising Clients
Chart Prize pool Clients
Chart Ticket sales Clients


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