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Global Esport Market Status, Trends and COVID-19 Impact Report 2022

March 2023 | 120 pages | ID: G68E17AFB6FEEN
BisReport Information Consulting CO., Ltd

US$ 2,350.00

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In the past few years, the Esport market experienced a huge change under the influence of COVID-19 and Russia-Ukraine War, the global market size of Esport reached XXX million $ in 2022 from XXX in 2017 with a CAGR of 15 from 2017-2022. Facing the complicated international situation, the future of the Esport market is full of uncertain. BisReport predicts that the global Esport market size will reach XXX million $in 2028 with a CAGR of xx% from 2022-2028.

Since the outbreak of COVID-19, the world economy continues to suffer from a series of destabilizing shocks, many companies experienced bankruptcy and a sharp decline in turnover. After more than two years of pandemic, global economy began to recover, entering 2022, the Russian Federation’s invasion of Ukraine and its global effects on commodity markets, supply chains, inflation, and financial conditions have steepened the slowdown in global growth. In particular, the war in Ukraine is leading to soaring prices and volatility in energy markets, with improvements in activity in energy exporters more than offset by headwinds to activity in most other economies. The invasion of Ukraine has also led to a significant increase in agricultural commodity prices, which is exacerbating food insecurity and extreme poverty in many emerging market and developing economies.

Numerous risks could further derail what is now a precarious recovery. Among them is, in particular, the possibility of stubbornly high global inflation accompanied by tepid growth, reminiscent of the stagflation of the 1970s. This could eventually result in a sharp tightening of monetary policy in advanced economies to rein in inflation, lead to surging borrowing costs, and possibly culminate in financial stress in some emerging market and developing economies. A forceful and wide-ranging policy response is required by policy makers in these economies and the global community to boost growth, bolster macroeconomic frameworks, reduce financial vulnerabilities, provide support to vulnerable population groups, and attenuate the long-term impacts of the global shocks of recent years.

In this complex international situation, BisReport published Global Esport Market Status, Trends and COVID-19 Impact Report 2022, which provides a comprehensive analysis of the global Esport market , This Report covers the manufacturer data, including: sales volume, price, revenue, gross margin, business distribution etc., these data help the consumer know about the competitors better. This report also covers all the regions and countries of the world, which shows the regional development status, including market size, volume and value, as well as price data. Besides, the report also covers segment data, including: type segment, application segment, channel segment etc. historic data period is from 2017-2022, the forecast data from 2023-2028.

Section 1: 100 USD——Market Overview

Section (2 3): 1200 USD——Manufacturer Detail
Modern Times Group
Activision Blizzard
Valve Corporation
CJ Corporation
Electronic Arts
Nintendo
Turner Broadcasting System
Faceit
Gfinity
Hi Rez Studios
Kabum
Wargaming Public
Rovio Entertainment
Gungho Online Entertainment
Alisports

Section 4: 900 USD——Region Segment
North America (United States, Canada, Mexico)
South America (Brazil, Argentina, Other)
Asia Pacific (China, Japan, India, Korea, Southeast Asia)
Europe (Germany, UK, France, Spain, Russia, Italy)
Middle East and Africa (Middle East, South Africa, Egypt)

Section (5 6 7): 700 USD——
Product Type Segment
Real-time strategy (RTS)
First-person shooter (FPS)
Multiplayer online battle arena (MOBA)

Application Segment
Mobilehone & Tablet
PC
Video Game

Channel Segment (Direct Sales, Distribution Channel)

Section 8: 500 USD——Market Forecast (2023-2028)

Section 9: 600 USD——Downstream Customers

Section 10: 200 USD——Raw Material and Manufacturing Cost

Section 11: 500 USD——Conclusion

Section 12: Research Method and Data Source
SECTION 1 ESPORT MARKET OVERVIEW

1.1 Esport Market Scope
1.2 COVID-19 Impact on Esport Market
1.3 Global Esport Market Status and Forecast Overview
  1.3.1 Global Esport Market Status 2017-2022
  1.3.2 Global Esport Market Forecast 2023-2028
1.4 Global Esport Market Overview by Region
1.5 Global Esport Market Overview by Type
1.6 Global Esport Market Overview by Application

SECTION 2 GLOBAL ESPORT MARKET MANUFACTURER SHARE

2.1 Global Manufacturer Esport Sales Volume
2.2 Global Manufacturer Esport Business Revenue
2.3 Global Manufacturer Esport Price

SECTION 3 MANUFACTURER ESPORT BUSINESS INTRODUCTION

3.1 Modern Times Group Esport Business Introduction
  3.1.1 Modern Times Group Esport Sales Volume, Price, Revenue and Gross margin 2017-2022
  3.1.2 Modern Times Group Esport Business Distribution by Region
  3.1.3 Modern Times Group Interview Record
  3.1.4 Modern Times Group Esport Business Profile
  3.1.5 Modern Times Group Esport Product Specification
3.2 Activision Blizzard Esport Business Introduction
  3.2.1 Activision Blizzard Esport Sales Volume, Price, Revenue and Gross margin 2017-2022
  3.2.2 Activision Blizzard Esport Business Distribution by Region
  3.2.3 Interview Record
  3.2.4 Activision Blizzard Esport Business Overview
  3.2.5 Activision Blizzard Esport Product Specification
3.3 Manufacturer three Esport Business Introduction
  3.3.1 Manufacturer three Esport Sales Volume, Price, Revenue and Gross margin 2017-2022
  3.3.2 Manufacturer three Esport Business Distribution by Region
  3.3.3 Interview Record
  3.3.4 Manufacturer three Esport Business Overview
  3.3.5 Manufacturer three Esport Product Specification
3.4 Manufacturer four Esport Business Introduction
  3.4.1 Manufacturer four Esport Sales Volume, Price, Revenue and Gross margin 2017-2022
  3.4.2 Manufacturer four Esport Business Distribution by Region
  3.4.3 Interview Record
  3.4.4 Manufacturer four Esport Business Overview
  3.4.5 Manufacturer four Esport Product Specification
3.5
3.6

SECTION 4 GLOBAL ESPORT MARKET SEGMENT (BY REGION)

4.1 North America Country
  4.1.1 United States Esport Market Size and Price Analysis 2017-2022
  4.1.2 Canada Esport Market Size and Price Analysis 2017-2022
  4.1.3 Mexico Esport Market Size and Price Analysis 2017-2022
4.2 South America Country
  4.2.1 Brazil Esport Market Size and Price Analysis 2017-2022
  4.2.2 Argentina Esport Market Size and Price Analysis 2017-2022
4.3 Asia Pacific
  4.3.1 China Esport Market Size and Price Analysis 2017-2022
  4.3.2 Japan Esport Market Size and Price Analysis 2017-2022
  4.3.3 India Esport Market Size and Price Analysis 2017-2022
  4.3.4 Korea Esport Market Size and Price Analysis 2017-2022
  4.3.5 Southeast Asia Esport Market Size and Price Analysis 2017-2022
4.4 Europe Country
  4.4.1 Germany Esport Market Size and Price Analysis 2017-2022
  4.4.2 UK Esport Market Size and Price Analysis 2017-2022
  4.4.3 France Esport Market Size and Price Analysis 2017-2022
  4.4.4 Spain Esport Market Size and Price Analysis 2017-2022
  4.4.5 Russia Esport Market Size and Price Analysis 2017-2022
  4.4.6 Italy Esport Market Size and Price Analysis 2017-2022
4.5 Middle East and Africa
  4.5.1 Middle East Esport Market Size and Price Analysis 2017-2022
  4.5.2 South Africa Esport Market Size and Price Analysis 2017-2022
  4.5.3 Egypt Esport Market Size and Price Analysis 2017-2022
4.6 Global Esport Market Segment (By Region) Analysis 2017-2022
4.7 Global Esport Market Segment (By Country) Analysis 2017-2022
4.8 Global Esport Market Segment (By Region) Analysis

SECTION 5 GLOBAL ESPORT MARKET SEGMENT (BY PRODUCT TYPE)

5.1 Product Introduction by Type
  5.1.1 Real-time strategy (RTS) Product Introduction
  5.1.2 First-person shooter (FPS) Product Introduction
  5.1.3 Multiplayer online battle arena (MOBA) Product Introduction
5.2 Global Esport Sales Volume (by Type) 2017-2022
5.3 Global Esport Market Size (by Type) 2017-2022
5.4 Different Esport Product Type Price 2017-2022
5.5 Global Esport Market Segment (By Type) Analysis

SECTION 6 GLOBAL ESPORT MARKET SEGMENT (BY APPLICATION)

6.1 Global Esport Sales Volume (by Application) 2017-2022
6.2 Global Esport Market Size (by Application) 2017-2022
6.3 Esport Price in Different Application Field 2017-2022
6.4 Global Esport Market Segment (By Application) Analysis

SECTION 7 GLOBAL ESPORT MARKET SEGMENT (BY CHANNEL)

7.1 Global Esport Market Segment (By Channel) Sales Volume and Share 2017-2022
7.2 Global Esport Market Segment (By Channel) Analysis

SECTION 8 GLOBAL ESPORT MARKET FORECAST 2023-2028

8.1 Esport Segment Market Forecast 2023-2028 (By Region)
8.2 Esport Segment Market Forecast 2023-2028 (By Type)
8.3 Esport Segment Market Forecast 2023-2028 (By Application)
8.4 Esport Segment Market Forecast 2023-2028 (By Channel)
8.5 Global Esport Price (USD/Unit) Forecast

SECTION 9 ESPORT APPLICATION AND CUSTOMER ANALYSIS

9.1 Mobilehone & Tablet Customers
9.2 PC Customers
9.3 Video Game Customers

SECTION 10 ESPORT MANUFACTURING COST OF ANALYSIS

10.1 Raw Material Cost Analysis
10.2 Labor Cost Analysis
10.3 Cost Overview

SECTION 11 CONCLUSION

12 RESEARCH METHOD AND DATA SOURCE

CHART AND FIGURE

Figure Esport Product Picture
Chart Global Esport Market Size (with or without the impact of COVID-19)
Chart Global Esport Sales Volume (Units) and Growth Rate 2017-2022
Chart Global Esport Market Size (Million $) and Growth Rate 2017-2022
Chart Global Esport Sales Volume (Units) and Growth Rate 2023-2028
Chart Global Esport Market Size (Million $) and Growth Rate 2023-2028
Table Global Esport Market Overview by Region
Table Global Esport Market Overview by Type
Table Global Esport Market Overview by Application
Chart 2017-2022 Global Manufacturer Esport Sales Volume (Units)
Chart 2017-2022 Global Manufacturer Esport Sales Volume Share
Chart 2017-2022 Global Manufacturer Esport Business Revenue (Million USD)
Chart 2017-2022 Global Manufacturer Esport Business Revenue Share
Chart 2017-2022 Global Manufacturer Esport Business Price (USD/Unit)
Chart Modern Times Group Esport Sales Volume, Price, Revenue and Gross margin 2017-2022
Chart Modern Times Group Esport Business Distribution
Chart Modern Times Group Interview Record (Partly)
Chart Modern Times Group Esport Business Profile
Table Modern Times Group Esport Product Specification
Chart United States Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart United States Esport Sales Price (USD/Unit) 2017-2022
Chart Canada Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart Canada Esport Sales Price (USD/Unit) 2017-2022
Chart Mexico Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart Mexico Esport Sales Price (USD/Unit) 2017-2022
Chart Brazil Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart Brazil Esport Sales Price (USD/Unit) 2017-2022
Chart Argentina Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart Argentina Esport Sales Price (USD/Unit) 2017-2022
Chart China Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart China Esport Sales Price (USD/Unit) 2017-2022
Chart Japan Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart Japan Esport Sales Price (USD/Unit) 2017-2022
Chart India Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart India Esport Sales Price (USD/Unit) 2017-2022
Chart Korea Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart Korea Esport Sales Price (USD/Unit) 2017-2022
Chart Southeast Asia Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart Southeast Asia Esport Sales Price (USD/Unit) 2017-2022
Chart Germany Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart Germany Esport Sales Price (USD/Unit) 2017-2022
Chart UK Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart UK Esport Sales Price (USD/Unit) 2017-2022
Chart France Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart France Esport Sales Price (USD/Unit) 2017-2022
Chart Spain Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart Spain Esport Sales Price (USD/Unit) 2017-2022
Chart Russia Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart Russia Esport Sales Price (USD/Unit) 2017-2022
Chart Italy Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart Italy Esport Sales Price (USD/Unit) 2017-2022
Chart Middle East Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart Middle East Esport Sales Price (USD/Unit) 2017-2022
Chart South Africa Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart South Africa Esport Sales Price (USD/Unit) 2017-2022
Chart Egypt Esport Sales Volume (Units) and Market Size (Million $) 2017-2022
Chart Egypt Esport Sales Price (USD/Unit) 2017-2022
Chart Global Esport Market Segment Sales Volume (Units) by Region 2017-2022
Chart Global Esport Market Segment Sales Volume (Units) Share by Region 2017-2022
Chart Global Esport Market Segment Market size (Million $) by Region 2017-2022
Chart Global Esport Market Segment Market size (Million $) Share by Region 2017-2022
Chart Global Esport Market Segment Sales Volume (Units) by Country 2017-2022
Chart Global Esport Market Segment Sales Volume (Units) Share by Country 2017-2022
Chart Global Esport Market Segment Market size (Million $) by Country 2017-2022
Chart Global Esport Market Segment Market size (Million $) Share by Country 2017-2022
Chart Real-time strategy (RTS) Product Figure
Chart Real-time strategy (RTS) Product Description
Chart First-person shooter (FPS) Product Figure
Chart First-person shooter (FPS) Product Description
Chart Multiplayer online battle arena (MOBA) Product Figure
Chart Multiplayer online battle arena (MOBA) Product Description
Chart Esport Sales Volume by Type (Units) 2017-2022
Chart Esport Sales Volume (Units) Share by Type
Chart Esport Market Size by Type (Million $) 2017-2022
Chart Esport Market Size (Million $) Share by Type
Chart Different Esport Product Type Price (USD/Unit) 2017-2022
Chart Esport Sales Volume by Application (Units) 2017-2022
Chart Esport Sales Volume (Units) Share by Application
Chart Esport Market Size by Application (Million $) 2017-2022
Chart Esport Market Size (Million $) Share by Application
Chart Esport Price in Different Application Field 2017-2022
Chart Global Esport Market Segment (By Channel) Sales Volume (Units) 2017-2022
Chart Global Esport Market Segment (By Channel) Share 2017-2022
Chart Esport Segment Market Sales Volume (Units) Forecast (by Region) 2023-2028
Chart Esport Segment Market Sales Volume Forecast (By Region) Share 2023-2028
Chart Esport Segment Market Size (Million USD) Forecast (By Region) 2023-2028
Chart Esport Segment Market Size Forecast (By Region) Share 2023-2028
Chart Esport Market Segment (By Type) Volume (Units) 2023-2028
Chart Esport Market Segment (By Type) Volume (Units) Share 2023-2028
Chart Esport Market Segment (By Type) Market Size (Million $) 2023-2028
Chart Esport Market Segment (By Type) Market Size (Million $) 2023-2028
Chart Esport Market Segment (By Application) Market Size (Volume) 2023-2028
Chart Esport Market Segment (By Application) Market Size (Volume) Share 2023-2028
Chart Esport Market Segment (By Application) Market Size (Value) 2023-2028
Chart Esport Market Segment (By Application) Market Size (Value) Share 2023-2028
Chart Global Esport Market Segment (By Channel) Sales Volume (Units) 2023-2028
Chart Global Esport Market Segment (By Channel) Share 2023-2028
Chart Global Esport Price Forecast 2023-2028
Chart Mobilehone & Tablet Customers
Chart PC Customers
Chart Video Game Customers


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