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Global Coin-operated Entertainment Machine Market Growth 2023-2029

February 2023 | 93 pages | ID: G334C1421A0EEN
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Coin-operated amusements include video games, pinball machines, jukeboxes, pool tables, slot machines, and other machines and gaming devices operated by coins or tokens inserted into the machines by individual users. These games are attractive to both children and adults, and can be found in a variety of locations, such as convenience stores, bars, restaurants, grocery stores, truck stops and bus terminals.

LPI (LP Information)' newest research report, the “Coin-operated Entertainment Machine Industry Forecast” looks at past sales and reviews total world Coin-operated Entertainment Machine sales in 2022, providing a comprehensive analysis by region and market sector of projected Coin-operated Entertainment Machine sales for 2023 through 2029. With Coin-operated Entertainment Machine sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Coin-operated Entertainment Machine industry.

This Insight Report provides a comprehensive analysis of the global Coin-operated Entertainment Machine landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Coin-operated Entertainment Machine portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global Coin-operated Entertainment Machine market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Coin-operated Entertainment Machine and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Coin-operated Entertainment Machine.

The global Coin-operated Entertainment Machine market size is projected to grow from US$ 9285.5 million in 2022 to US$ 11510 million in 2029; it is expected to grow at a CAGR of 11510 from 2023 to 2029.

Global athletic bags main players include IGT, Konami Gaming, Novomatic, Aristocrat Leisure, Scientific Games, Chicago Gaming Company, Amatic Industries, APEX Gaming Technology, Aruze Gaming, Astro Corp, Belatra Co. Ltd., Casino Technology, Gauselmann Group, Everi, etc., totally accounting for about 30%. North America is the largest market, with a share over 43%. As for the types of products, it can be divided into slot machine, dance dance revolution, arcade and racing type. The most common product is slot machine, holding a share over 38%. In terms of applications, it is widely used in casinos, amusement arcades and others. The most application is casinos, with a share over 42%.

This report presents a comprehensive overview, market shares, and growth opportunities of Coin-operated Entertainment Machine market by product type, application, key manufacturers and key regions and countries.

Market Segmentation:

Segmentation by type
  • Fighting Game
  • Speed Game
  • Puzzle Game
  • Others Game
Segmentation by application
  • Amusement Arcades
  • Commercial Place
This report also splits the market by region:
  • Americas
    • United States
    • Canada
    • Mexico
    • Brazil
  • APAC
    • China
    • Japan
    • Korea
    • Southeast Asia
    • India
    • Australia
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Middle East & Africa
    • Egypt
    • South Africa
    • Israel
    • Turkey
    • GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
  • BANDAI NAMCO Holdings Inc.
  • Raw Thrills, Inc.
  • UNIS Technology Co.Ltd.
  • Taito Corporation (Square Enix Holdings Co., Ltd.)
  • Dream Arcades
  • Bespoke Arcades
  • Rec Room Masters LLC
Key Questions Addressed in this Report

What is the 10-year outlook for the global Coin-operated Entertainment Machine market?

What factors are driving Coin-operated Entertainment Machine market growth, globally and by region?

Which technologies are poised for the fastest growth by market and region?

How do Coin-operated Entertainment Machine market opportunities vary by end market size?

How does Coin-operated Entertainment Machine break out type, application?

What are the influences of COVID-19 and Russia-Ukraine war?
1 SCOPE OF THE REPORT

1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats

2 EXECUTIVE SUMMARY

2.1 World Market Overview
  2.1.1 Global Coin-operated Entertainment Machine Annual Sales 2018-2029
  2.1.2 World Current & Future Analysis for Coin-operated Entertainment Machine by Geographic Region, 2018, 2022 & 2029
  2.1.3 World Current & Future Analysis for Coin-operated Entertainment Machine by Country/Region, 2018, 2022 & 2029
2.2 Coin-operated Entertainment Machine Segment by Type
  2.2.1 Fighting Game
  2.2.2 Speed Game
  2.2.3 Puzzle Game
  2.2.4 Others Game
2.3 Coin-operated Entertainment Machine Sales by Type
  2.3.1 Global Coin-operated Entertainment Machine Sales Market Share by Type (2018-2023)
  2.3.2 Global Coin-operated Entertainment Machine Revenue and Market Share by Type (2018-2023)
  2.3.3 Global Coin-operated Entertainment Machine Sale Price by Type (2018-2023)
2.4 Coin-operated Entertainment Machine Segment by Application
  2.4.1 Amusement Arcades
  2.4.2 Commercial Place
2.5 Coin-operated Entertainment Machine Sales by Application
  2.5.1 Global Coin-operated Entertainment Machine Sale Market Share by Application (2018-2023)
  2.5.2 Global Coin-operated Entertainment Machine Revenue and Market Share by Application (2018-2023)
  2.5.3 Global Coin-operated Entertainment Machine Sale Price by Application (2018-2023)

3 GLOBAL COIN-OPERATED ENTERTAINMENT MACHINE BY COMPANY

3.1 Global Coin-operated Entertainment Machine Breakdown Data by Company
  3.1.1 Global Coin-operated Entertainment Machine Annual Sales by Company (2018-2023)
  3.1.2 Global Coin-operated Entertainment Machine Sales Market Share by Company (2018-2023)
3.2 Global Coin-operated Entertainment Machine Annual Revenue by Company (2018-2023)
  3.2.1 Global Coin-operated Entertainment Machine Revenue by Company (2018-2023)
  3.2.2 Global Coin-operated Entertainment Machine Revenue Market Share by Company (2018-2023)
3.3 Global Coin-operated Entertainment Machine Sale Price by Company
3.4 Key Manufacturers Coin-operated Entertainment Machine Producing Area Distribution, Sales Area, Product Type
  3.4.1 Key Manufacturers Coin-operated Entertainment Machine Product Location Distribution
  3.4.2 Players Coin-operated Entertainment Machine Products Offered
3.5 Market Concentration Rate Analysis
  3.5.1 Competition Landscape Analysis
  3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2018-2023)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion

4 WORLD HISTORIC REVIEW FOR COIN-OPERATED ENTERTAINMENT MACHINE BY GEOGRAPHIC REGION

4.1 World Historic Coin-operated Entertainment Machine Market Size by Geographic Region (2018-2023)
  4.1.1 Global Coin-operated Entertainment Machine Annual Sales by Geographic Region (2018-2023)
  4.1.2 Global Coin-operated Entertainment Machine Annual Revenue by Geographic Region (2018-2023)
4.2 World Historic Coin-operated Entertainment Machine Market Size by Country/Region (2018-2023)
  4.2.1 Global Coin-operated Entertainment Machine Annual Sales by Country/Region (2018-2023)
  4.2.2 Global Coin-operated Entertainment Machine Annual Revenue by Country/Region (2018-2023)
4.3 Americas Coin-operated Entertainment Machine Sales Growth
4.4 APAC Coin-operated Entertainment Machine Sales Growth
4.5 Europe Coin-operated Entertainment Machine Sales Growth
4.6 Middle East & Africa Coin-operated Entertainment Machine Sales Growth

5 AMERICAS

5.1 Americas Coin-operated Entertainment Machine Sales by Country
  5.1.1 Americas Coin-operated Entertainment Machine Sales by Country (2018-2023)
  5.1.2 Americas Coin-operated Entertainment Machine Revenue by Country (2018-2023)
5.2 Americas Coin-operated Entertainment Machine Sales by Type
5.3 Americas Coin-operated Entertainment Machine Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil

6 APAC

6.1 APAC Coin-operated Entertainment Machine Sales by Region
  6.1.1 APAC Coin-operated Entertainment Machine Sales by Region (2018-2023)
  6.1.2 APAC Coin-operated Entertainment Machine Revenue by Region (2018-2023)
6.2 APAC Coin-operated Entertainment Machine Sales by Type
6.3 APAC Coin-operated Entertainment Machine Sales by Application
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan

7 EUROPE

7.1 Europe Coin-operated Entertainment Machine by Country
  7.1.1 Europe Coin-operated Entertainment Machine Sales by Country (2018-2023)
  7.1.2 Europe Coin-operated Entertainment Machine Revenue by Country (2018-2023)
7.2 Europe Coin-operated Entertainment Machine Sales by Type
7.3 Europe Coin-operated Entertainment Machine Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia

8 MIDDLE EAST & AFRICA

8.1 Middle East & Africa Coin-operated Entertainment Machine by Country
  8.1.1 Middle East & Africa Coin-operated Entertainment Machine Sales by Country (2018-2023)
  8.1.2 Middle East & Africa Coin-operated Entertainment Machine Revenue by Country (2018-2023)
8.2 Middle East & Africa Coin-operated Entertainment Machine Sales by Type
8.3 Middle East & Africa Coin-operated Entertainment Machine Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 MARKET DRIVERS, CHALLENGES AND TRENDS

9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends

10 MANUFACTURING COST STRUCTURE ANALYSIS

10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Coin-operated Entertainment Machine
10.3 Manufacturing Process Analysis of Coin-operated Entertainment Machine
10.4 Industry Chain Structure of Coin-operated Entertainment Machine

11 MARKETING, DISTRIBUTORS AND CUSTOMER

11.1 Sales Channel
  11.1.1 Direct Channels
  11.1.2 Indirect Channels
11.2 Coin-operated Entertainment Machine Distributors
11.3 Coin-operated Entertainment Machine Customer

12 WORLD FORECAST REVIEW FOR COIN-OPERATED ENTERTAINMENT MACHINE BY GEOGRAPHIC REGION

12.1 Global Coin-operated Entertainment Machine Market Size Forecast by Region
  12.1.1 Global Coin-operated Entertainment Machine Forecast by Region (2024-2029)
  12.1.2 Global Coin-operated Entertainment Machine Annual Revenue Forecast by Region (2024-2029)
12.2 Americas Forecast by Country
12.3 APAC Forecast by Region
12.4 Europe Forecast by Country
12.5 Middle East & Africa Forecast by Country
12.6 Global Coin-operated Entertainment Machine Forecast by Type
12.7 Global Coin-operated Entertainment Machine Forecast by Application

13 KEY PLAYERS ANALYSIS

13.1 BANDAI NAMCO Holdings Inc.
  13.1.1 BANDAI NAMCO Holdings Inc. Company Information
  13.1.2 BANDAI NAMCO Holdings Inc. Coin-operated Entertainment Machine Product Portfolios and Specifications
  13.1.3 BANDAI NAMCO Holdings Inc. Coin-operated Entertainment Machine Sales, Revenue, Price and Gross Margin (2018-2023)
  13.1.4 BANDAI NAMCO Holdings Inc. Main Business Overview
  13.1.5 BANDAI NAMCO Holdings Inc. Latest Developments
13.2 Raw Thrills, Inc.
  13.2.1 Raw Thrills, Inc. Company Information
  13.2.2 Raw Thrills, Inc. Coin-operated Entertainment Machine Product Portfolios and Specifications
  13.2.3 Raw Thrills, Inc. Coin-operated Entertainment Machine Sales, Revenue, Price and Gross Margin (2018-2023)
  13.2.4 Raw Thrills, Inc. Main Business Overview
  13.2.5 Raw Thrills, Inc. Latest Developments
13.3 UNIS Technology Co.Ltd.
  13.3.1 UNIS Technology Co.Ltd. Company Information
  13.3.2 UNIS Technology Co.Ltd. Coin-operated Entertainment Machine Product Portfolios and Specifications
  13.3.3 UNIS Technology Co.Ltd. Coin-operated Entertainment Machine Sales, Revenue, Price and Gross Margin (2018-2023)
  13.3.4 UNIS Technology Co.Ltd. Main Business Overview
  13.3.5 UNIS Technology Co.Ltd. Latest Developments
13.4 Taito Corporation (Square Enix Holdings Co., Ltd.)
  13.4.1 Taito Corporation (Square Enix Holdings Co., Ltd.) Company Information
  13.4.2 Taito Corporation (Square Enix Holdings Co., Ltd.) Coin-operated Entertainment Machine Product Portfolios and Specifications
  13.4.3 Taito Corporation (Square Enix Holdings Co., Ltd.) Coin-operated Entertainment Machine Sales, Revenue, Price and Gross Margin (2018-2023)
  13.4.4 Taito Corporation (Square Enix Holdings Co., Ltd.) Main Business Overview
  13.4.5 Taito Corporation (Square Enix Holdings Co., Ltd.) Latest Developments
13.5 Dream Arcades
  13.5.1 Dream Arcades Company Information
  13.5.2 Dream Arcades Coin-operated Entertainment Machine Product Portfolios and Specifications
  13.5.3 Dream Arcades Coin-operated Entertainment Machine Sales, Revenue, Price and Gross Margin (2018-2023)
  13.5.4 Dream Arcades Main Business Overview
  13.5.5 Dream Arcades Latest Developments
13.6 Bespoke Arcades
  13.6.1 Bespoke Arcades Company Information
  13.6.2 Bespoke Arcades Coin-operated Entertainment Machine Product Portfolios and Specifications
  13.6.3 Bespoke Arcades Coin-operated Entertainment Machine Sales, Revenue, Price and Gross Margin (2018-2023)
  13.6.4 Bespoke Arcades Main Business Overview
  13.6.5 Bespoke Arcades Latest Developments
13.7 Rec Room Masters LLC
  13.7.1 Rec Room Masters LLC Company Information
  13.7.2 Rec Room Masters LLC Coin-operated Entertainment Machine Product Portfolios and Specifications
  13.7.3 Rec Room Masters LLC Coin-operated Entertainment Machine Sales, Revenue, Price and Gross Margin (2018-2023)
  13.7.4 Rec Room Masters LLC Main Business Overview
  13.7.5 Rec Room Masters LLC Latest Developments

14 RESEARCH FINDINGS AND CONCLUSION
LIST OF TABLES

Table 1. Coin-operated Entertainment Machine Annual Sales CAGR by Geographic Region (2018, 2022 & 2029) & ($ millions)
Table 2. Coin-operated Entertainment Machine Annual Sales CAGR by Country/Region (2018, 2022 & 2029) & ($ millions)
Table 3. Major Players of Fighting Game
Table 4. Major Players of Speed Game
Table 5. Major Players of Puzzle Game
Table 6. Major Players of Others Game
Table 7. Global Coin-operated Entertainment Machine Sales by Type (2018-2023) & (K Units)
Table 8. Global Coin-operated Entertainment Machine Sales Market Share by Type (2018-2023)
Table 9. Global Coin-operated Entertainment Machine Revenue by Type (2018-2023) & ($ million)
Table 10. Global Coin-operated Entertainment Machine Revenue Market Share by Type (2018-2023)
Table 11. Global Coin-operated Entertainment Machine Sale Price by Type (2018-2023) & (USD/Unit)
Table 12. Global Coin-operated Entertainment Machine Sales by Application (2018-2023) & (K Units)
Table 13. Global Coin-operated Entertainment Machine Sales Market Share by Application (2018-2023)
Table 14. Global Coin-operated Entertainment Machine Revenue by Application (2018-2023)
Table 15. Global Coin-operated Entertainment Machine Revenue Market Share by Application (2018-2023)
Table 16. Global Coin-operated Entertainment Machine Sale Price by Application (2018-2023) & (USD/Unit)
Table 17. Global Coin-operated Entertainment Machine Sales by Company (2018-2023) & (K Units)
Table 18. Global Coin-operated Entertainment Machine Sales Market Share by Company (2018-2023)
Table 19. Global Coin-operated Entertainment Machine Revenue by Company (2018-2023) ($ Millions)
Table 20. Global Coin-operated Entertainment Machine Revenue Market Share by Company (2018-2023)
Table 21. Global Coin-operated Entertainment Machine Sale Price by Company (2018-2023) & (USD/Unit)
Table 22. Key Manufacturers Coin-operated Entertainment Machine Producing Area Distribution and Sales Area
Table 23. Players Coin-operated Entertainment Machine Products Offered
Table 24. Coin-operated Entertainment Machine Concentration Ratio (CR3, CR5 and CR10) & (2018-2023)
Table 25. New Products and Potential Entrants
Table 26. Mergers & Acquisitions, Expansion
Table 27. Global Coin-operated Entertainment Machine Sales by Geographic Region (2018-2023) & (K Units)
Table 28. Global Coin-operated Entertainment Machine Sales Market Share Geographic Region (2018-2023)
Table 29. Global Coin-operated Entertainment Machine Revenue by Geographic Region (2018-2023) & ($ millions)
Table 30. Global Coin-operated Entertainment Machine Revenue Market Share by Geographic Region (2018-2023)
Table 31. Global Coin-operated Entertainment Machine Sales by Country/Region (2018-2023) & (K Units)
Table 32. Global Coin-operated Entertainment Machine Sales Market Share by Country/Region (2018-2023)
Table 33. Global Coin-operated Entertainment Machine Revenue by Country/Region (2018-2023) & ($ millions)
Table 34. Global Coin-operated Entertainment Machine Revenue Market Share by Country/Region (2018-2023)
Table 35. Americas Coin-operated Entertainment Machine Sales by Country (2018-2023) & (K Units)
Table 36. Americas Coin-operated Entertainment Machine Sales Market Share by Country (2018-2023)
Table 37. Americas Coin-operated Entertainment Machine Revenue by Country (2018-2023) & ($ Millions)
Table 38. Americas Coin-operated Entertainment Machine Revenue Market Share by Country (2018-2023)
Table 39. Americas Coin-operated Entertainment Machine Sales by Type (2018-2023) & (K Units)
Table 40. Americas Coin-operated Entertainment Machine Sales by Application (2018-2023) & (K Units)
Table 41. APAC Coin-operated Entertainment Machine Sales by Region (2018-2023) & (K Units)
Table 42. APAC Coin-operated Entertainment Machine Sales Market Share by Region (2018-2023)
Table 43. APAC Coin-operated Entertainment Machine Revenue by Region (2018-2023) & ($ Millions)
Table 44. APAC Coin-operated Entertainment Machine Revenue Market Share by Region (2018-2023)
Table 45. APAC Coin-operated Entertainment Machine Sales by Type (2018-2023) & (K Units)
Table 46. APAC Coin-operated Entertainment Machine Sales by Application (2018-2023) & (K Units)
Table 47. Europe Coin-operated Entertainment Machine Sales by Country (2018-2023) & (K Units)
Table 48. Europe Coin-operated Entertainment Machine Sales Market Share by Country (2018-2023)
Table 49. Europe Coin-operated Entertainment Machine Revenue by Country (2018-2023) & ($ Millions)
Table 50. Europe Coin-operated Entertainment Machine Revenue Market Share by Country (2018-2023)
Table 51. Europe Coin-operated Entertainment Machine Sales by Type (2018-2023) & (K Units)
Table 52. Europe Coin-operated Entertainment Machine Sales by Application (2018-2023) & (K Units)
Table 53. Middle East & Africa Coin-operated Entertainment Machine Sales by Country (2018-2023) & (K Units)
Table 54. Middle East & Africa Coin-operated Entertainment Machine Sales Market Share by Country (2018-2023)
Table 55. Middle East & Africa Coin-operated Entertainment Machine Revenue by Country (2018-2023) & ($ Millions)
Table 56. Middle East & Africa Coin-operated Entertainment Machine Revenue Market Share by Country (2018-2023)
Table 57. Middle East & Africa Coin-operated Entertainment Machine Sales by Type (2018-2023) & (K Units)
Table 58. Middle East & Africa Coin-operated Entertainment Machine Sales by Application (2018-2023) & (K Units)
Table 59. Key Market Drivers & Growth Opportunities of Coin-operated Entertainment Machine
Table 60. Key Market Challenges & Risks of Coin-operated Entertainment Machine
Table 61. Key Industry Trends of Coin-operated Entertainment Machine
Table 62. Coin-operated Entertainment Machine Raw Material
Table 63. Key Suppliers of Raw Materials
Table 64. Coin-operated Entertainment Machine Distributors List
Table 65. Coin-operated Entertainment Machine Customer List
Table 66. Global Coin-operated Entertainment Machine Sales Forecast by Region (2024-2029) & (K Units)
Table 67. Global Coin-operated Entertainment Machine Revenue Forecast by Region (2024-2029) & ($ millions)
Table 68. Americas Coin-operated Entertainment Machine Sales Forecast by Country (2024-2029) & (K Units)
Table 69. Americas Coin-operated Entertainment Machine Revenue Forecast by Country (2024-2029) & ($ millions)
Table 70. APAC Coin-operated Entertainment Machine Sales Forecast by Region (2024-2029) & (K Units)
Table 71. APAC Coin-operated Entertainment Machine Revenue Forecast by Region (2024-2029) & ($ millions)
Table 72. Europe Coin-operated Entertainment Machine Sales Forecast by Country (2024-2029) & (K Units)
Table 73. Europe Coin-operated Entertainment Machine Revenue Forecast by Country (2024-2029) & ($ millions)
Table 74. Middle East & Africa Coin-operated Entertainment Machine Sales Forecast by Country (2024-2029) & (K Units)
Table 75. Middle East & Africa Coin-operated Entertainment Machine Revenue Forecast by Country (2024-2029) & ($ millions)
Table 76. Global Coin-operated Entertainment Machine Sales Forecast by Type (2024-2029) & (K Units)
Table 77. Global Coin-operated Entertainment Machine Revenue Forecast by Type (2024-2029) & ($ Millions)
Table 78. Global Coin-operated Entertainment Machine Sales Forecast by Application (2024-2029) & (K Units)
Table 79. Global Coin-operated Entertainment Machine Revenue Forecast by Application (2024-2029) & ($ Millions)
Table 80. BANDAI NAMCO Holdings Inc. Basic Information, Coin-operated Entertainment Machine Manufacturing Base, Sales Area and Its Competitors
Table 81. BANDAI NAMCO Holdings Inc. Coin-operated Entertainment Machine Product Portfolios and Specifications
Table 82. BANDAI NAMCO Holdings Inc. Coin-operated Entertainment Machine Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 83. BANDAI NAMCO Holdings Inc. Main Business
Table 84. BANDAI NAMCO Holdings Inc. Latest Developments
Table 85. Raw Thrills, Inc. Basic Information, Coin-operated Entertainment Machine Manufacturing Base, Sales Area and Its Competitors
Table 86. Raw Thrills, Inc. Coin-operated Entertainment Machine Product Portfolios and Specifications
Table 87. Raw Thrills, Inc. Coin-operated Entertainment Machine Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 88. Raw Thrills, Inc. Main Business
Table 89. Raw Thrills, Inc. Latest Developments
Table 90. UNIS Technology Co.Ltd. Basic Information, Coin-operated Entertainment Machine Manufacturing Base, Sales Area and Its Competitors
Table 91. UNIS Technology Co.Ltd. Coin-operated Entertainment Machine Product Portfolios and Specifications
Table 92. UNIS Technology Co.Ltd. Coin-operated Entertainment Machine Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 93. UNIS Technology Co.Ltd. Main Business
Table 94. UNIS Technology Co.Ltd. Latest Developments
Table 95. Taito Corporation (Square Enix Holdings Co., Ltd.) Basic Information, Coin-operated Entertainment Machine Manufacturing Base, Sales Area and Its Competitors
Table 96. Taito Corporation (Square Enix Holdings Co., Ltd.) Coin-operated Entertainment Machine Product Portfolios and Specifications
Table 97. Taito Corporation (Square Enix Holdings Co., Ltd.) Coin-operated Entertainment Machine Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 98. Taito Corporation (Square Enix Holdings Co., Ltd.) Main Business
Table 99. Taito Corporation (Square Enix Holdings Co., Ltd.) Latest Developments
Table 100. Dream Arcades Basic Information, Coin-operated Entertainment Machine Manufacturing Base, Sales Area and Its Competitors
Table 101. Dream Arcades Coin-operated Entertainment Machine Product Portfolios and Specifications
Table 102. Dream Arcades Coin-operated Entertainment Machine Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 103. Dream Arcades Main Business
Table 104. Dream Arcades Latest Developments
Table 105. Bespoke Arcades Basic Information, Coin-operated Entertainment Machine Manufacturing Base, Sales Area and Its Competitors
Table 106. Bespoke Arcades Coin-operated Entertainment Machine Product Portfolios and Specifications
Table 107. Bespoke Arcades Coin-operated Entertainment Machine Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 108. Bespoke Arcades Main Business
Table 109. Bespoke Arcades Latest Developments
Table 110. Rec Room Masters LLC Basic Information, Coin-operated Entertainment Machine Manufacturing Base, Sales Area and Its Competitors
Table 111. Rec Room Masters LLC Coin-operated Entertainment Machine Product Portfolios and Specifications
Table 112. Rec Room Masters LLC Coin-operated Entertainment Machine Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 113. Rec Room Masters LLC Main Business
Table 114. Rec Room Masters LLC Latest Developments

LIST OF FIGURES

Figure 1. Picture of Coin-operated Entertainment Machine
Figure 2. Coin-operated Entertainment Machine Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global Coin-operated Entertainment Machine Sales Growth Rate 2018-2029 (K Units)
Figure 7. Global Coin-operated Entertainment Machine Revenue Growth Rate 2018-2029 ($ Millions)
Figure 8. Coin-operated Entertainment Machine Sales by Region (2018, 2022 & 2029) & ($ Millions)
Figure 9. Product Picture of Fighting Game
Figure 10. Product Picture of Speed Game
Figure 11. Product Picture of Puzzle Game
Figure 12. Product Picture of Others Game
Figure 13. Global Coin-operated Entertainment Machine Sales Market Share by Type in 2022
Figure 14. Global Coin-operated Entertainment Machine Revenue Market Share by Type (2018-2023)
Figure 15. Coin-operated Entertainment Machine Consumed in Amusement Arcades
Figure 16. Global Coin-operated Entertainment Machine Market: Amusement Arcades (2018-2023) & (K Units)
Figure 17. Coin-operated Entertainment Machine Consumed in Commercial Place
Figure 18. Global Coin-operated Entertainment Machine Market: Commercial Place (2018-2023) & (K Units)
Figure 19. Global Coin-operated Entertainment Machine Sales Market Share by Application (2022)
Figure 20. Global Coin-operated Entertainment Machine Revenue Market Share by Application in 2022
Figure 21. Coin-operated Entertainment Machine Sales Market by Company in 2022 (K Units)
Figure 22. Global Coin-operated Entertainment Machine Sales Market Share by Company in 2022
Figure 23. Coin-operated Entertainment Machine Revenue Market by Company in 2022 ($ Million)
Figure 24. Global Coin-operated Entertainment Machine Revenue Market Share by Company in 2022
Figure 25. Global Coin-operated Entertainment Machine Sales Market Share by Geographic Region (2018-2023)
Figure 26. Global Coin-operated Entertainment Machine Revenue Market Share by Geographic Region in 2022
Figure 27. Americas Coin-operated Entertainment Machine Sales 2018-2023 (K Units)
Figure 28. Americas Coin-operated Entertainment Machine Revenue 2018-2023 ($ Millions)
Figure 29. APAC Coin-operated Entertainment Machine Sales 2018-2023 (K Units)
Figure 30. APAC Coin-operated Entertainment Machine Revenue 2018-2023 ($ Millions)
Figure 31. Europe Coin-operated Entertainment Machine Sales 2018-2023 (K Units)
Figure 32. Europe Coin-operated Entertainment Machine Revenue 2018-2023 ($ Millions)
Figure 33. Middle East & Africa Coin-operated Entertainment Machine Sales 2018-2023 (K Units)
Figure 34. Middle East & Africa Coin-operated Entertainment Machine Revenue 2018-2023 ($ Millions)
Figure 35. Americas Coin-operated Entertainment Machine Sales Market Share by Country in 2022
Figure 36. Americas Coin-operated Entertainment Machine Revenue Market Share by Country in 2022
Figure 37. Americas Coin-operated Entertainment Machine Sales Market Share by Type (2018-2023)
Figure 38. Americas Coin-operated Entertainment Machine Sales Market Share by Application (2018-2023)
Figure 39. United States Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 40. Canada Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 41. Mexico Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 42. Brazil Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 43. APAC Coin-operated Entertainment Machine Sales Market Share by Region in 2022
Figure 44. APAC Coin-operated Entertainment Machine Revenue Market Share by Regions in 2022
Figure 45. APAC Coin-operated Entertainment Machine Sales Market Share by Type (2018-2023)
Figure 46. APAC Coin-operated Entertainment Machine Sales Market Share by Application (2018-2023)
Figure 47. China Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 48. Japan Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 49. South Korea Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 50. Southeast Asia Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 51. India Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 52. Australia Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 53. China Taiwan Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 54. Europe Coin-operated Entertainment Machine Sales Market Share by Country in 2022
Figure 55. Europe Coin-operated Entertainment Machine Revenue Market Share by Country in 2022
Figure 56. Europe Coin-operated Entertainment Machine Sales Market Share by Type (2018-2023)
Figure 57. Europe Coin-operated Entertainment Machine Sales Market Share by Application (2018-2023)
Figure 58. Germany Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 59. France Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 60. UK Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 61. Italy Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 62. Russia Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 63. Middle East & Africa Coin-operated Entertainment Machine Sales Market Share by Country in 2022
Figure 64. Middle East & Africa Coin-operated Entertainment Machine Revenue Market Share by Country in 2022
Figure 65. Middle East & Africa Coin-operated Entertainment Machine Sales Market Share by Type (2018-2023)
Figure 66. Middle East & Africa Coin-operated Entertainment Machine Sales Market Share by Application (2018-2023)
Figure 67. Egypt Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 68. South Africa Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 69. Israel Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 70. Turkey Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 71. GCC Country Coin-operated Entertainment Machine Revenue Growth 2018-2023 ($ Millions)
Figure 72. Manufacturing Cost Structure Analysis of Coin-operated Entertainment Machine in 2022
Figure 73. Manufacturing Process Analysis of Coin-operated Entertainment Machine
Figure 74. Industry Chain Structure of Coin-operated Entertainment Machine
Figure 75. Channels of Distribution
Figure 76. Global Coin-operated Entertainment Machine Sales Market Forecast by Region (2024-2029)
Figure 77. Global Coin-operated Entertainment Machine Revenue Market Share Forecast by Region (2024-2029)
Figure 78. Global Coin-operated Entertainment Machine Sales Market Share Forecast by Type (2024-2029)
Figure 79. Global Coin-operated Entertainment Machine Revenue Market Share Forecast by Type (2024-2029)
Figure 80. Global Coin-operated Entertainment Machine Sales Market Share Forecast by Application (2024-2029)
Figure 81. Global Coin-operated Entertainment Machine Revenue Market Share Forecast by Application (2024-2029)


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