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Global Augmented Reality Market: Size, Trend, Share, Opportunity Analysis & Forecast, 2014-2025

April 2017 | | ID: GB323984F40EN
Progressive Markets (owned by Antviews Global)

US$ 3,619.00

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Augmented Reality (AR) is the integration of digital information with the user's environment in real time. Augmented reality applications are special 3D programs that allow the developer to link digital information in the computer program to an augmented reality in the real world. Furthermore, it brings out the components of the digital world into a person's perceived real world. The global augmented reality market is expected to grow at a CAGR of 69.3% from 2017 to 2025.

Based on technology, the global augmented reality market is segmented as marker-based augmented reality and markerless augmented reality. Based on component, the market is segmented as hardware and software. Furthermore, the market is segmented into application which includes aerospace & defense, medical, gaming, industrial, automotive, and others. Geographic breakdown and deep analysis of each of the aforesaid segments is included for North America, Europe, Asia-Pacific, and LAMEA.

MARKET DYNAMICS:

Drivers:
  • Boom in portable electronic market.
  • Increase in popularity of Internet of Things (IoT).
  • Adoption of AR in gaming applications for real-time gaming.
Restraints:
  • Higher cost and optimized battery efficiency.
MARKET PLAYERS:

The top players in the global virtual reality market include Total Immersion, Magic Leap, Sony, Apple, Blippar, Wikitude, PTC, Microsoft, Google, and Infinity Augmented Reality.

KEY TAKEAWAYS

MARKET LANDSCAPE
  • By Technology
      • Marker-Based Augmented Reality
      • Markerless Augmented Reality
  • By Component
      • Software
      • Hardware
  • By Application
      • Aerospace & Defense
      • Medical
      • Gaming
      • Industrial
      • Automotive
      • Others
  • By Geography
      • North America
    • U.S.
    • Canada
    • Mexico
      • Europe
    • UK
    • Germany
    • France
    • Rest of the Europe
      • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Rest of Asia-Pacific
      • LAMEA
    • Brazil
    • Saudi Arabia
    • South Africa
    • Rest of LAMEA
1. EXECUTIVE SUMMARY

1.1. Key Findings
1.2. Market Attractiveness and Trend analysis
1.3. Competitive Landscape and recent industry development analysis

2. INTRODUCTION

2.1. Report Description
2.2. Scope and Definitions
2.3. Research Methodology

3. MARKET LANDSCAPE

3.1. Growth Drivers
  3.1.1. Impact Analysis
3.2. Restrains and Challenges
  3.2.1. Impact Analysis
3.3. Porter’s Analysis
  3.3.1. Bargaining power of buyers
  3.3.2. Bargaining power of suppliers
  3.3.3. Threat of substitutes
  3.3.4. Industry rivalry
  3.3.5. Threat of new entrants
3.4. Global Augmented Reality Market Shares Analysis, 2014-2025
  3.4.1. Global Augmented Reality Market Share by technology, 2014-2025
  3.4.2. Global Augmented Reality Market Share by component, 2014-2025
  3.4.3. Global Augmented Reality Market Share by application, 2014-2025
  3.4.4. Global Augmented Reality Market Share by geography, 2014-2025

4. GLOBAL AUGMENTED REALITY MARKET BY TECHNOLOGY

4.1. Marker-Based Augmented Reality
  4.1.1. Historical Market Size by Region, 2014-2016
  4.1.2. Market Forecast by Region, 2017-2025
  4.1.3. Markerless Augmented Reality
    4.1.3.1. Historical Market Size by Region, 2014-2016
    4.1.3.2. Market Forecast by Region, 2017-2025

5. GLOBAL AUGMENTED REALITY MARKET BY COMPONENT

5.1. Software
  5.1.1. Historical Market Size by Region, 2014-2016
  5.1.2. Market Forecast by Region, 2017-2025
5.2. Hardware
  5.2.1. Historical Market Size by Region, 2014-2016
  5.2.2. Market Forecast by Region, 2017-2025

6. GLOBAL AUGMENTED REALITY MARKET BY APPLICATION

6.1. Aerospace & Defense
  6.1.1. Historical Market Size by Region, 2014-2016
  6.1.2. Market Forecast by Region, 2017-2025
6.2. Medical
  6.2.1. Historical Market Size by Region, 2014-2016
  6.2.2. Market Forecast by Region, 2017-2025
6.3. Gaming
  6.3.1. Historical Market Size by Region, 2014-2016
  6.3.2. Market Forecast by Region, 2017-2025
6.4. Industrial
  6.4.1. Historical Market Size by Region, 2014-2016
  6.4.2. Market Forecast by Region, 2017-2025
6.5. Automotive
  6.5.1. Historical Market Size by Region, 2014-2016
  6.5.2. Market Forecast by Region, 2017-2025
6.6. Others
  6.6.1. Historical Market Size by Region, 2014-2016
  6.6.2. Market Forecast by Region, 2017-2025

7. GLOBAL AUGMENTED REALITY MARKET BY GEOGRAPHY

7.1. North America
  7.1.1. U.S.
    7.1.1.1. Historical Market Size, 2014-2016
    7.1.1.2. Market Forecast, 2017-2025
  7.1.2. Canada
    7.1.2.1. Historical Market Size, 2014-2016
    7.1.2.2. Market Forecast, 2017-2025
  7.1.3. Mexico
    7.1.3.1. Historical Market Size, 2014-2016
    7.1.3.2. Market Forecast, 2017-2025
7.2. Europe
  7.2.1. UK
    7.2.1.1. Historical Market Size, 2014-2016
    7.2.1.2. Market Forecast, 2017-2025
  7.2.2. Germany
    7.2.2.1. Historical Market Size, 2014-2016
    7.2.2.2. Market Forecast, 2017-2025
  7.2.3. France
    7.2.3.1. Historical Market Size, 2014-2016
    7.2.3.2. Market Forecast, 2017-2025
  7.2.4. Rest of Europe
    7.2.4.1. Historical Market Size, 2014-2016
    7.2.4.2. Market Forecast, 2017-2025
7.3. Asia-Pacific
  7.3.1. China
    7.3.1.1. Historical Market Size, 2014-2016
    7.3.1.2. Market Forecast, 2017-2025
  7.3.2. Japan
    7.3.2.1. Historical Market Size, 2014-2016
    7.3.2.2. Market Forecast, 2017-2025
  7.3.3. India
    7.3.3.1. Historical Market Size, 2014-2016
    7.3.3.2. Market Forecast, 2017-2025
  7.3.4. South Korea
    7.3.4.1. Historical Market Size, 2014-2016
    7.3.4.2. Market Forecast, 2017-2025
  7.3.5. Rest of Asia-Pacific
    7.3.5.1. Historical Market Size, 2014-2016
    7.3.5.2. Market Forecast, 2017-2025
7.4. LAMEA
  7.4.1. Brazil
    7.4.1.1. Historical Market Size, 2014-2016
    7.4.1.2. Market Forecast, 2017-2025
  7.4.2. Saudi Arabia
    7.4.2.1. Historical Market Size, 2014-2016
    7.4.2.2. Market Forecast, 2017-2025
  7.4.3. South Africa
    7.4.3.1. Historical Market Size, 2014-2016
    7.4.3.2. Market Forecast, 2017-2025
  7.4.4. Rest of LAMEA
    7.4.4.1. Historical Market Size, 2014-2016
    7.4.4.2. Market Forecast, 2017-2025

8. COMPANY PROFILES

8.1. Total Immersion
  8.1.1. Overview
  8.1.2. Financials and business segments
  8.1.3. Recent developments
8.2. Magic Leap.
  8.2.1. Overview
  8.2.2. Financials and business segments
  8.2.3. Recent developments
8.3. Sony Corporation
  8.3.1. Overview
  8.3.2. Financials and business segments
  8.3.3. Recent developments
8.4. Apple Inc.
  8.4.1. Overview
  8.4.2. Financials and business segments
  8.4.3. Recent developments
8.5. Blippar
  8.5.1. Overview
  8.5.2. Financials and business segments
  8.5.3. Recent developments
8.6. Wikitude
  8.6.1. Overview
  8.6.2. Financials and business segments
  8.6.3. Recent developments
8.7. PTC
  8.7.1. Overview
  8.7.2. Financials and business segments
  8.7.3. Recent developments
8.8. Microsoft
  8.8.1. Overview
  8.8.2. Financials and business segments
  8.8.3. Recent developments
8.9. Google Inc.
  8.9.1. Overview
  8.9.2. Financials and business segments
  8.9.3. Recent developments
8.10. Infinity Augmented Reality
  8.10.1. Overview
  8.10.2. Financials and business segments
  8.10.3. Recent developments

LIST OF TABLES

Table 1. Augmented Reality Market Share, by Technology, 2014-2025, (%)
Table 2. Augmented Reality Market Value for Marker-Based Augmented Reality, by Region, 2017-2025, $million
Table 3. Augmented Reality Market Value for Markerless Augmented Reality, by Region, 2017-2025, $million
Table 4. Augmented Reality Market Share, by Component, 2014-2025, (%)
Table 5. Augmented Reality Market Value for Software, by Region, 2017-2025, $million
Table 6. Augmented Reality Market Value for Hardware, by Region, 2017-2025, $million
Table 7. Augmented Reality Market Share, by Application, 2014-2025, (%)
Table 8. Augmented Reality Market Value for Aerospace & Defense, by Region, 2017-2025, $million
Table 9. Augmented Reality Market Value for Medical, by Region, 2017-2025, $million
Table 10. Augmented Reality Market Value for Gaming, by Region, 2017-2025, $million
Table 11. Augmented Reality Market Value for Retail, by Region, 2017-2025, $million
Table 12. Augmented Reality Market Value for Industrial, by Region, 2017-2025, $million
Table 13. Augmented Reality Market Value for Automotive, by Region, 2017-2025, $million
Table 14. Augmented Reality Market Value for others, by Region, 2017-2025, $million
Table 15. Augmented Reality Market Value, by Region, 2014-2025, $million
Table 16. Augmented Reality Market Value for North America, by Country, 2014-2025, $million
Table 17. Augmented Reality Market Value for North America, by Technology, 2014-2025, $million
Table 18. Augmented Reality Market Value for North America, by Component, 2014-2025, $million
Table 19. Augmented Reality Market Value for North America, by Application, 2014-2025, $million
Table 20. Augmented Reality Market Value for Europe, by Country, 2014-2025, $million
Table 21. Augmented Reality Market Value for Europe, by Technology, 2014-2025, $million
Table 22. Augmented Reality Market Value for Europe, by Component, 2014-2025, $million
Table 23. Augmented Reality Market Value for Europe, by Application, 2014-2025, $million
Table 24. Augmented Reality Market Value for Asia-Pacific, by Country, 2014-2025, $million
Table 25. Augmented Reality Market Value for Asia-Pacific, by Technology, 2014-2025, $million
Table 26. Augmented Reality Market Value for Asia-Pacific, by Component, 2014-2025, $million
Table 27. Augmented Reality Market Value for Asia-Pacific, by Application, 2014-2025, $million
Table 28. Augmented Reality Market Value for LAMEA, by Country, 2014-2025, $million
Table 29. Augmented Reality Market Value for LAMEA, by Technology, 2014-2025, $million
Table 30. Augmented Reality Market Value for LAMEA, by Component, 2014-2025, $million
Table 31. Augmented Reality Market Value for LAMEA, by Application, 2014-2025, $million
Table 32. Total Immersion - Company Snapshot
Table 33. Magic Leap - Company Snapshot
Table 34. Sony Corporation - Company Snapshot
Table 35. Apple Inc. - Company Snapshot
Table 36. Blippar - Company Snapshot
Table 37. Wikitude - Company Snapshot
Table 38. PTC - Company Snapshot
Table 39. Microsoft - Company Snapshot
Table 40. Google Inc. - Company Snapshot
Table 41. Infinity Augmented Reality - Company Snapshot

LIST OF FIGURES

Figure 1. Augmented Reality Marker-Based Augmented Reality Market Value, 2014-2016, $million
Figure 2. Augmented Reality Markerless Augmented Reality Market Value, 2014-2016, $million
Figure 3. Augmented Reality Software Market Value, 2014-2016, $million
Figure 4. Augmented Reality Hardware Market Value, 2014-2016, $million
Figure 5. Augmented Reality Aerospace & Defense Market Value, 2014-2016, $million
Figure 6. Augmented Reality Medical Market Value, 2014-2016, $million
Figure 7. Augmented Reality Gaming Market Value, 2014-2016, $million
Figure 8. Augmented Reality Retail Market Value, 2014-2016, $million
Figure 9. Augmented Reality Industrial Market Value, 2014-2016, $million
Figure 10. Augmented Reality Automotive Market Value, 2014-2016, $million
Figure 11. Augmented Reality Others Market Value, 2014-2016, $million
Figure 12. Augmented Reality: U.S. Market Value, 2014-2016, $million
Figure 13. Augmented Reality: U.S. Market Value, 2017-2025, $million
Figure 14. Augmented Reality: Canada Market Value, 2014-2016, $million
Figure 15. Augmented Reality: Canada Market Value, 2017-2025, $million
Figure 16. Augmented Reality: Mexico Market Value, 2014-2016, $million
Figure 17. Augmented Reality: Mexico Market Value, 2017-2025, $million
Figure 18. Augmented Reality: UK Market Value, 2014-2016, $million
Figure 19. Augmented Reality: UK Market Value, 2017-2025, $million
Figure 20. Augmented Reality: Germany Market Value, 2014-2016, $million
Figure 21. Augmented Reality: Germany Market Value, 2017-2025, $million
Figure 22. Augmented Reality: France Market Value, 2014-2016, $million
Figure 23. Augmented Reality: France Market Value, 2017-2025, $million
Figure 24. Augmented Reality: Rest of Europe Market Value, 2014-2016, $million
Figure 25. Augmented Reality: Rest of Europe Market Value, 2017-2025, $million
Figure 26. Augmented Reality: China Market Value, 2014-2016, $million
Figure 27. Augmented Reality: China Market Value, 2017-2025, $million
Figure 28. Augmented Reality: Japan Market Value, 2014-2016, $million
Figure 29. Augmented Reality: Japan Market Value, 2017-2025, $million
Figure 30. Augmented Reality: India Market Value, 2014-2016, $million
Figure 31. Augmented Reality: India Market Value, 2017-2025, $million
Figure 32. Augmented Reality: South Korea Market Value, 2014-2016, $million
Figure 33. Augmented Reality: South Korea Market Value, 2017-2025, $million
Figure 34. Augmented Reality: Rest of Asia-Pacific Market Value, 2014-2016, $million
Figure 35. Augmented Reality: Rest of Asia-Pacific Market Value, 2017-2025, $million
Figure 36. Augmented Reality: Brazil Market Value, 2014-2016, $million
Figure 37. Augmented Reality: Brazil Market Value, 2017-2025, $million
Figure 38. Augmented Reality: Saudi Arabia Market Value, 2014-2016, $million
Figure 39. Augmented Reality: Saudi Arabia Market Value, 2017-2025, $million
Figure 40. Augmented Reality: South Africa Market Value, 2014-2016, $million
Figure 41. Augmented Reality: South Africa Market Value, 2017-2025, $million
Figure 42. Augmented Reality: Rest of LAMEA Market Value, 2014-2016, $million
Figure 43. Augmented Reality: Rest of LAMEA Market Value, 2017-2025, $million

COMPANIES MENTIONED

Magic Leap, Sony, Apple, Blippar, Wikitude, PTC, Microsoft, Google, and Infinity Augmented Reality.


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