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Gaming Market Size, Share & Trends Analysis Report By Device (Console, Mobile, Computer), By Type (Online, Offline), By Region (North America, Europe, APAC, LATAM, MEA), And Segment Forecasts, 2022 - 2030

August 2022 | 171 pages | ID: GFAD728421FEN
Grand View Research, Inc.

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Gaming Market Growth & Trends

The global gaming market size is anticipated to reach USD 504.29 billion by 2030, exhibiting a CAGR of 10.2% during the forecast period, according to a new report published by Grand View Research, Inc. growth prospects can be credited to the increasing popularity of mobile gaming, esports and online streaming of games. Multiplayer gaming has enhanced the gaming experience as it allows players to interact with each other and has fueled the growth of the gaming industry.

COVID-19 boosted the gaming adoption owing to lockdown. The gaming offered an appealing distraction for people at home eyeing social interaction. The companies experienced massive growth in gaming time and sales in lockdown. For instance, in 2020, Tencent Holdings Ltd. witnessed 31% growth in its online gaming segment compared to 2019. Animal Crossing: New Horizons managed to sell 1.88 million copies on its opening three days in Japan; despite the COVID-19 pandemic, the company sold 392 000 consoles in Japan.

The increasing demand for consoles has encouraged marketers to provide technologically advanced and affordable consoles in the market. For instance, in November 2020, Sony Interactive Entertainment LLC launched PlayStation 5; the features include 4K/120 gameplay, 8K/60 support, AMD Zen 2 CPU, PS plus collection, revolutionary controller haptics, fast new UI, and super-fast SSD for faster load times. Sony Interactive Entertainment LLC had sold 17.3 million units of PlayStation 5 by the end of December 2021.

The technological developments in virtual reality (VR) and augmented reality (AR) have offered various opportunities to enhance the gaming experience. The increasing demand for free-to-play and multiplayer gaming is attracting youth towards gaming. Institutes and universities have started providing professional courses so that students can consider gaming as a professional career. For instance, the University of Hertfordshire offers MA in Games Art and Design, and the course can be studied on-campus or online.

The Asia Pacific is expected to emerge as a significant region due to considerable gaming countries such as China, Japan, South Korea, and India. The gaming industry in these countries is rising due to increasing smartphone penetration, esports events, mobile gaming, and an increase in the digital ecosystem. The market in the Asia Pacific region is expected to increase with an approximately 12.0% CAGR from 2022 to 2030 in the forecasted period.

Gaming Market Report Highlights
  • In terms of devices, the console segment is expected to witness a growth of around 9.0 % CAGR in the forecasted period. The driving factors such as technological developments and high-end displays providing rich experience are expected to fuel the market growth.
  • The Asia Pacific region is anticipated to experience the highest CAGR growth of nearly 11.0%, owing to the increasing number of esports events and smartphone penetration in the Asia Pacific region.
  • In terms of type, the online gaming segment is projected to witness a growth of around 13.0% CAGR. The increasing demand for multiplayer and free-to-play gaming is expected to fuel the market growth.
CHAPTER 1 METHODOLOGY AND SCOPE

1.1 Research Methodology
1.2 Research Scope & Assumptions
1.3 List of Data Sources

CHAPTER 2 EXECUTIVE SUMMARY

2.1 Gaming Market - Industry Snapshot & Key Buying Criteria, 2018 - 2030
2.2 Global Gaming Market, 2018 - 2030 (USD Billion)

CHAPTER 3 GAMING MARKET - INDUSTRY OUTLOOK

3.1 Market Segmentation
3.2 Market Size & Growth Prospects
3.3 Gaming Market - Value Chain Analysis
  3.3.1 Vendor landscape
3.4 Gaming Market - Market Dynamics
  3.4.1 Market driver analysis
    3.4.1.1 Emergence of next-generation gaming consoles
    3.4.1.2 Technological proliferation
  3.4.2 Market challenges analysis
    3.4.2.1 Piracy and fraud in online gaming transactions
3.5 Penetration and Growth Prospect Mapping
3.6 Gaming Market - Company Market Share Analysis, 2021
3.7 Gaming Market - Porter's Five Forces Analysis
3.8 Gaming Market - PESTEL Analysis
3.9 Market Share of Leading Products (Gaming Consoles)
  3.9.1. Sony Playstation
  3.9.2. Sony Playstation
  3.9.3. Sony PSP
  3.9.4. Sony Playstation Vita
  3.9.5. Xbox
  3.9.6. Xbox One
  3.9.7. Nintendo Wii
  3.9.8. Nintendo Wii
  3.9.9. Nintendo DS
  3.9.10. Nintendo 3DS
3.10 Gaming Market - Regulatory Scenario

CHAPTER 4 GAMING DEVICE OUTLOOK

4.1 Console
  4.1.1 Console gaming market, 2018 - 2030
4.2 Mobile
  4.2.1 Mobile gaming market, 2018 - 2030
4.3 Computer
  4.3.1 Computer gaming market, 2018 - 2030

CHAPTER 5 GAMING TYPE OUTLOOK

5.1 Online
  5.1.1 Online gaming market, 2018 - 2030
5.2 Offline
  5.2.1 Offline gaming market, 2018 - 2030

CHAPTER 6 GAMING REGIONAL OUTLOOK

6.1 North America
  6.1.1 North America gaming market, 2018 - 2030
  6.1.2 North America gaming market, by device, 2018 - 2030
  6.1.3 North America gaming market, by type, 2018 - 2030
  6.1.4 The U.S.
    6.1.4.1 U.S. gaming market, by device, 2018 - 2030
    6.1.4.2 U.S. gaming market, by type, 2018 - 2030
  6.1.5 Canada
    6.1.5.1 Canada gaming market, by device, 2018 - 2030
    6.1.5.2 Canada gaming market, by type, 2018 - 2030
6.2 Europe
  6.2.1 Europe gaming market, 2018 - 2030
  6.2.2 Europe gaming market, by device, 2018 - 2030
  6.2.3 Europe gaming market, by type, 2018 - 2030
  6.2.4 Germany
    6.2.4.1 Germany gaming market, by device, 2018 - 2030
    6.2.4.2 Germany gaming market, by type, 2018 - 2030
  6.2.5 U.K.
    6.2.5.1 U.K. gaming market, by device, 2018 - 2030
    6.2.5.2 U.K. gaming market, by type, 2018 - 2030
6.3 Asia Pacific
  6.3.1 Asia Pacific gaming market, 2018 - 2030
  6.3.2 Asia Pacific gaming market, by device, 2018 - 2030
  6.3.3 Asia Pacific gaming market, by type, 2018 - 2030
  6.3.4 China
    6.3.4.1 China gaming market, by device, 2018 - 2030
    6.3.4.2 China gaming market, by type, 2018 - 2030
  6.3.5 Japan
    6.3.5.1 Japan gaming market, by device, 2018 - 2030
    6.3.5.2 Japan gaming market, by type, 2018 - 2030
  6.3.6 South Korea
    6.3.6.1 South Korea gaming market, by device, 2018 - 2030
    6.3.6.2 South Korea gaming market, by type, 2018 - 2030
6.4 Latin America
  6.4.1 Latin America gaming market, 2018 - 2030
  6.4.2 Latin America gaming market, by device, 2018 - 2030
  6.4.3 Latin America gaming market, by type, 2018 - 2030
  6.4.4 Brazil
    6.4.4.1 Brazil gaming market, by device, 2018 - 2030
    6.4.4.2 Brazil gaming market, by type, 2018 - 2030
6.5 MEA
  6.5.1 MEA gaming market, 2018 - 2030
  6.5.2 MEA gaming, by device, 2018 - 2030
  6.5.3 MEA gaming market, by type, 2018 - 2030

CHAPTER 7 COMPETITIVE LANDSCAPE

7.1 Activision Blizzard, Inc.
  7.1.1 Company overview
  7.1.2 Finacial performance
  7.1.3 Product benchmarking
  7.1.4 Strategic initiatives
7.2 Apple, Inc.
  7.2.1 Company overview
  7.2.2 Finacial performance
  7.2.3 Product benchmarking
  7.2.4 Strategic initiatives
7.3 Disney
  7.3.1 Company overview
  7.3.2 Finacial performance
  7.3.3 Product benchmarking
  7.3.4 Strategic initiatives
7.4 Electronic Arts Inc.
  7.4.1 Company overview
  7.4.2 Finacial performance
  7.4.3 Product benchmarking
  7.4.4 Strategic initiatives
7.5 Microsoft Corporation
  7.5.1 Company overview
  7.5.2 Finacial performance
  7.5.3 Product benchmarking
  7.5.4 Strategic initiatives
7.6 Nintendo Co., Ltd.
  7.6.1 Company overview
  7.6.2 Finacial performance
  7.6.3 Product benchmarking
  7.6.4 Strategic initiatives
7.7 Rovio Entertainment Corporation
  7.7.1 Company overview
  7.7.2 Finacial performance
  7.7.3 Product benchmarking
  7.7.4 Strategic initiatives
7.8 Sega
  7.8.1 Company overview
  7.8.2 Finacial performance
  7.8.3 Product benchmarking
  7.8.4 Strategic initiatives
7.9 Sony Corporation
  7.9.1 Company overview
  7.9.2 Finacial performance
  7.9.3 Product benchmarking
  7.9.4 Strategic initiatives
7.10 Tencent Holdings Ltd.
  7.10.1 Company overview
  7.10.2 Finacial performance
  7.10.3 Product benchmarking
  7.10.4 Strategic initiatives
LIST OF TABLES

TABLE 1 Gaming market - Industry snapshot & key buying criteria, 2018 - 2030
TABLE 2 Global gaming market, 2018 - 2030 (USD Billion)
TABLE 3 Global gaming market, by region, 2018 - 2030 (USD Billion)
TABLE 4 Global gaming market, by device, 2018 - 2030 (USD Billion)
TABLE 5 Global gaming market, by type, 2018 - 2030 (USD Billion)
TABLE 6 Vendor landscape
TABLE 7 Gaming market - Key market driver impact
TABLE 8 Gaming market - Key market challenge impact
TABLE 9 Console gaming market, 2018 - 2030 (USD Billion)
TABLE 10 Console gaming market, by region, 2018 - 2030 (USD Billion)
TABLE 11 Mobile gaming market, 2018 - 2030 (USD Billion)
TABLE 12 Mobile gaming market, by region, 2018 - 2030 (USD Billion)
TABLE 13 Computer gaming market, 2018 - 2030 (USD Billion)
TABLE 14 Computer gaming market, by region, 2018 - 2030 (USD Billion)
TABLE 15 Online gaming market, 2018 - 2030 (USD Billion)
TABLE 16 Online gaming market, by region, 2018 - 2030 (USD Billion)
TABLE 17 Offline gaming market, 2018 - 2030 (USD Billion)
TABLE 18 Offline gaming market, by region, 2018 - 2030 (USD Billion)
TABLE 19 North America gaming market, 2018 - 2030 (USD Billion)
TABLE 20 North America gaming market, by device, 2018 - 2030 (USD Billion)
TABLE 21 North America gaming market, by type, 2018 - 2030 (USD Billion)
TABLE 22 U.S. gaming market, 2018 - 2030 (USD Billion)
TABLE 23 U.S. gaming market, by device, 2018 - 2030 (USD Billion)
TABLE 24 U.S. gaming market, by type, 2018 - 2030 (USD Billion)
TABLE 25 Canada gaming market, 2018 - 2030 (USD Billion)
TABLE 26 Canada gaming market, by device, 2018 - 2030 (USD Billion)
TABLE 27 Canada gaming market, by type, 2018 - 2030 (USD Billion)
TABLE 28 Europe gaming market, 2018 - 2030 (USD Billion)
TABLE 29 Europe gaming market, by device, 2018 - 2030 (USD Billion)
TABLE 30 Europe gaming market, by type, 2018 - 2030 (USD Billion)
TABLE 31 Germany gaming market, 2018 - 2030 (USD Billion)
TABLE 32 Germany gaming market, by device, 2018 - 2030 (USD Billion)
TABLE 33 Germany gaming market, by type, 2018 - 2030 (USD Billion)
TABLE 34 U.K. gaming market, 2018 - 2030 (USD Billion)
TABLE 35 U.K. gaming market, by device, 2018 - 2030 (USD Billion)
TABLE 36 U.K. gaming market, by type, 2018 - 2030 (USD Billion)
TABLE 37 Asia Pacific gaming market, 2018 - 2030 (USD Billion)
TABLE 38 Asia Pacific gaming market, by device, 2018 - 2030 (USD Billion)
TABLE 39 Asia Pacific gaming market, by type, 2018 - 2030 (USD Billion)
TABLE 40 China gaming market, 2018 - 2030 (USD Billion)
TABLE 41 China gaming market, by device, 2018 - 2030 (USD Billion)
TABLE 42 China gaming market, by type, 2018 - 2030 (USD Billion)
TABLE 43 Japan gaming market, 2018 - 2030 (USD Billion)
TABLE 44 Japan gaming market, by device, 2018 - 2030 (USD Billion)
TABLE 45 Japan gaming market, by type, 2018 - 2030 (USD Billion)
TABLE 46 South Korea gaming market, 2018 - 2030 (USD Billion)
TABLE 47 South Korea gaming market, by device, 2018 - 2030 (USD Billion)
TABLE 48 South Korea gaming market, by type, 2018 - 2030 (USD Billion)
TABLE 49 Latin America gaming market, 2018 - 2030 (USD Billion)
TABLE 50 Latin America gaming market, by device, 2018 - 2030 (USD Billion)
TABLE 51 Latin America gaming market, by type, 2018 - 2030 (USD Billion)
TABLE 52 Brazil gaming market, 2018 - 2030 (USD Billion)
TABLE 53 Brazil gaming market, by device, 2018 - 2030 (USD Billion)
TABLE 54 Brazil gaming market, by type, 2018 - 2030 (USD Billion)
TABLE 55 MEA gaming market, 2018 - 2030 (USD Billion)
TABLE 56 MEA gaming market, by device, 2018 - 2030 (USD Billion)
TABLE 57 MEA gaming market, by type, 2018 - 2030 (USD Billion)
LIST OF FIGURES

FIG. 1 Market segmentation
FIG. 2 Gaming market, 2018 - 2030 (USD Billion)
FIG. 3 Gaming market - Value chain analysis
FIG. 4 Gaming market - Market dynamics
FIG. 5 Gaming company market, 2021
FIG. 6 Gaming market - Porter's five forces analysis
FIG. 7 Gaming market - PESTEL analysis
FIG. 8 Market share of leading products (gaming consoles)
FIG. 9 Gaming market, by device, 2021 & 2030
FIG. 10 Gaming market, by type, 2021 & 2030
FIG. 11 Gaming market, by region, 2021 & 2030
FIG. 12 Regional - Key takeaways
FIG. 13 North America gaming market - Key takeaways
FIG. 14 Europe gaming market - Key takeaways
FIG. 15 Asia Pacific gaming market - Key takeaways
FIG. 16 Latin America gaming market - Key takeaways
FIG. 17 MEA gaming market - Key takeaways


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