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2018-2023 Global Portable Gaming Console Consumption Market Report

August 2018 | 163 pages | ID: 2385525BE95EN
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In this report, LP Information covers the present scenario (with the base year being 2017) and the growth prospects of global Portable Gaming Console market for 2018-2023.

A Portable Gaming Console is a small, portable self-contained video game console with a built-in screen, game controls, and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.
The portable gaming console on mobiles is gaining high attention in the gaming world. The two most crucial features of the portable gaming console are its screen and weight. These consoles are used widely used by the electronic consumers due to the 3D technology. The wide range of mobile gaming console is used due to new technology is enabling to securely download and play games on a handheld products.
Over the next five years, LPI(LP Information) projects that Portable Gaming Console will register a xx% CAGR in terms of revenue, reach US$ xx million by 2023, from US$ xx million in 2017.

This report presents a comprehensive overview, market shares, and growth opportunities of Portable Gaming Console market by product type, application, key manufacturers and key regions.

To calculate the market size, LP Information considers value and volume generated from the sales of the following segments:

Segmentation by product type:
  • Mobile Gaming Consoles
  • Tablet Gaming Consoles
Segmentation by application:
  • Children
  • Adults
This report also splits the market by region:
  • Americas
  • United States
  • Canada
  • Mexico
  • Brazil
  • APAC
  • China
  • Japan
  • Korea
  • Southeast Asia
  • India
  • Australia
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Spain
  • Middle East & Africa
  • Egypt
  • South Africa
  • Israel
  • Turkey
  • GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report:
  • Microsoft
  • Nintendo
  • Sony
  • Nvidia
  • Mad Catz Interactive
  • Atari
  • Sega Games
  • NEC
  • Mattel
  • Vtech
  • Bit Corporation
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
  • To study and analyze the global Portable Gaming Console consumption (value & volume) by key regions/countries, product type and application, history data from 2013 to 2017, and forecast to 2023.
  • To understand the structure of Portable Gaming Console market by identifying its various subsegments.
  • Focuses on the key global Portable Gaming Console manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
  • To analyze the Portable Gaming Console with respect to individual growth trends, future prospects, and their contribution to the total market.
  • To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
  • To project the consumption of Portable Gaming Console submarkets, with respect to key regions (along with their respective key countries).
  • To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
  • To strategically profile the key players and comprehensively analyze their growth strategies.
1 SCOPE OF THE REPORT

1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered

2 EXECUTIVE SUMMARY

2.1 World Market Overview
  2.1.1 Global Portable Gaming Console Consumption 2013-2023
  2.1.2 Portable Gaming Console Consumption CAGR by Region
2.2 Portable Gaming Console Segment by Type
  2.2.1 Mobile Gaming Consoles
  2.2.2 Tablet Gaming Consoles
2.3 Portable Gaming Console Consumption by Type
  2.3.1 Global Portable Gaming Console Consumption Market Share by Type (2013-2018)
  2.3.2 Global Portable Gaming Console Revenue and Market Share by Type (2013-2018)
  2.3.3 Global Portable Gaming Console Sale Price by Type (2013-2018)
2.4 Portable Gaming Console Segment by Application
  2.4.1 Children
  2.4.2 Adults
2.5 Portable Gaming Console Consumption by Application
  2.5.1 Global Portable Gaming Console Consumption Market Share by Application (2013-2018)
  2.5.2 Global Portable Gaming Console Value and Market Share by Application (2013-2018)
  2.5.3 Global Portable Gaming Console Sale Price by Application (2013-2018)

3 GLOBAL PORTABLE GAMING CONSOLE BY PLAYERS

3.1 Global Portable Gaming Console Sales Market Share by Players
  3.1.1 Global Portable Gaming Console Sales by Players (2016-2018)
  3.1.2 Global Portable Gaming Console Sales Market Share by Players (2016-2018)
3.2 Global Portable Gaming Console Revenue Market Share by Players
  3.2.1 Global Portable Gaming Console Revenue by Players (2016-2018)
  3.2.2 Global Portable Gaming Console Revenue Market Share by Players (2016-2018)
3.3 Global Portable Gaming Console Sale Price by Players
3.4 Global Portable Gaming Console Manufacturing Base Distribution, Sales Area, Product Types by Players
  3.4.1 Global Portable Gaming Console Manufacturing Base Distribution and Sales Area by Players
  3.4.2 Players Portable Gaming Console Products Offered
3.5 Market Concentration Rate Analysis
  3.5.1 Competition Landscape Analysis
  3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2016-2018)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion

4 PORTABLE GAMING CONSOLE BY REGIONS

4.1 Portable Gaming Console by Regions
  4.1.1 Global Portable Gaming Console Consumption by Regions
  4.1.2 Global Portable Gaming Console Value by Regions
4.2 Americas Portable Gaming Console Consumption Growth
4.3 APAC Portable Gaming Console Consumption Growth
4.4 Europe Portable Gaming Console Consumption Growth
4.5 Middle East & Africa Portable Gaming Console Consumption Growth

5 AMERICAS

5.1 Americas Portable Gaming Console Consumption by Countries
  5.1.1 Americas Portable Gaming Console Consumption by Countries (2013-2018)
  5.1.2 Americas Portable Gaming Console Value by Countries (2013-2018)
5.2 Americas Portable Gaming Console Consumption by Type
5.3 Americas Portable Gaming Console Consumption by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries

6 APAC

6.1 APAC Portable Gaming Console Consumption by Countries
  6.1.1 APAC Portable Gaming Console Consumption by Countries (2013-2018)
  6.1.2 APAC Portable Gaming Console Value by Countries (2013-2018)
6.2 APAC Portable Gaming Console Consumption by Type
6.3 APAC Portable Gaming Console Consumption by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries

7 EUROPE

7.1 Europe Portable Gaming Console by Countries
  7.1.1 Europe Portable Gaming Console Consumption by Countries (2013-2018)
  7.1.2 Europe Portable Gaming Console Value by Countries (2013-2018)
7.2 Europe Portable Gaming Console Consumption by Type
7.3 Europe Portable Gaming Console Consumption by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries

8 MIDDLE EAST & AFRICA

8.1 Middle East & Africa Portable Gaming Console by Countries
  8.1.1 Middle East & Africa Portable Gaming Console Consumption by Countries (2013-2018)
  8.1.2 Middle East & Africa Portable Gaming Console Value by Countries (2013-2018)
8.2 Middle East & Africa Portable Gaming Console Consumption by Type
8.3 Middle East & Africa Portable Gaming Console Consumption by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 MARKET DRIVERS, CHALLENGES AND TRENDS

9.1 Market Drivers and Impact
  9.1.1 Growing Demand from Key Regions
  9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends

10 MARKETING, DISTRIBUTORS AND CUSTOMER

10.1 Sales Channel
  10.1.1 Direct Marketing
  10.1.2 Indirect Marketing
10.2 Portable Gaming Console Distributors
10.3 Portable Gaming Console Customer

11 GLOBAL PORTABLE GAMING CONSOLE MARKET FORECAST

11.1 Global Portable Gaming Console Consumption Forecast (2018-2023)
11.2 Global Portable Gaming Console Forecast by Regions
  11.2.1 Global Portable Gaming Console Forecast by Regions (2018-2023)
  11.2.2 Global Portable Gaming Console Value Forecast by Regions (2018-2023)
  11.2.3 Americas Consumption Forecast
  11.2.4 APAC Consumption Forecast
  11.2.5 Europe Consumption Forecast
  11.2.6 Middle East & Africa Consumption Forecast
11.3 Americas Forecast by Countries
  11.3.1 United States Market Forecast
  11.3.2 Canada Market Forecast
  11.3.3 Mexico Market Forecast
  11.3.4 Brazil Market Forecast
11.4 APAC Forecast by Countries
  11.4.1 China Market Forecast
  11.4.2 Japan Market Forecast
  11.4.3 Korea Market Forecast
  11.4.4 Southeast Asia Market Forecast
  11.4.5 India Market Forecast
  11.4.6 Australia Market Forecast
11.5 Europe Forecast by Countries
  11.5.1 Germany Market Forecast
  11.5.2 France Market Forecast
  11.5.3 UK Market Forecast
  11.5.4 Italy Market Forecast
  11.5.5 Russia Market Forecast
  11.5.6 Spain Market Forecast
11.6 Middle East & Africa Forecast by Countries
  11.6.1 Egypt Market Forecast
  11.6.2 South Africa Market Forecast
  11.6.3 Israel Market Forecast
  11.6.4 Turkey Market Forecast
  11.6.5 GCC Countries Market Forecast
11.7 Global Portable Gaming Console Forecast by Type
11.8 Global Portable Gaming Console Forecast by Application

12 KEY PLAYERS ANALYSIS

12.1 Microsoft
  12.1.1 Company Details
  12.1.2 Portable Gaming Console Product Offered
  12.1.3 Microsoft Portable Gaming Console Sales, Revenue, Price and Gross Margin (2016-2018)
  12.1.4 Main Business Overview
  12.1.5 Microsoft News
12.2 Nintendo
  12.2.1 Company Details
  12.2.2 Portable Gaming Console Product Offered
  12.2.3 Nintendo Portable Gaming Console Sales, Revenue, Price and Gross Margin (2016-2018)
  12.2.4 Main Business Overview
  12.2.5 Nintendo News
12.3 Sony
  12.3.1 Company Details
  12.3.2 Portable Gaming Console Product Offered
  12.3.3 Sony Portable Gaming Console Sales, Revenue, Price and Gross Margin (2016-2018)
  12.3.4 Main Business Overview
  12.3.5 Sony News
12.4 Nvidia
  12.4.1 Company Details
  12.4.2 Portable Gaming Console Product Offered
  12.4.3 Nvidia Portable Gaming Console Sales, Revenue, Price and Gross Margin (2016-2018)
  12.4.4 Main Business Overview
  12.4.5 Nvidia News
12.5 Mad Catz Interactive
  12.5.1 Company Details
  12.5.2 Portable Gaming Console Product Offered
  12.5.3 Mad Catz Interactive Portable Gaming Console Sales, Revenue, Price and Gross Margin (2016-2018)
  12.5.4 Main Business Overview
  12.5.5 Mad Catz Interactive News
12.6 Atari
  12.6.1 Company Details
  12.6.2 Portable Gaming Console Product Offered
  12.6.3 Atari Portable Gaming Console Sales, Revenue, Price and Gross Margin (2016-2018)
  12.6.4 Main Business Overview
  12.6.5 Atari News
12.7 Sega Games
  12.7.1 Company Details
  12.7.2 Portable Gaming Console Product Offered
  12.7.3 Sega Games Portable Gaming Console Sales, Revenue, Price and Gross Margin (2016-2018)
  12.7.4 Main Business Overview
  12.7.5 Sega Games News
12.8 NEC
  12.8.1 Company Details
  12.8.2 Portable Gaming Console Product Offered
  12.8.3 NEC Portable Gaming Console Sales, Revenue, Price and Gross Margin (2016-2018)
  12.8.4 Main Business Overview
  12.8.5 NEC News
12.9 Mattel
  12.9.1 Company Details
  12.9.2 Portable Gaming Console Product Offered
  12.9.3 Mattel Portable Gaming Console Sales, Revenue, Price and Gross Margin (2016-2018)
  12.9.4 Main Business Overview
  12.9.5 Mattel News
12.10 Vtech
  12.10.1 Company Details
  12.10.2 Portable Gaming Console Product Offered
  12.10.3 Vtech Portable Gaming Console Sales, Revenue, Price and Gross Margin (2016-2018)
  12.10.4 Main Business Overview
  12.10.5 Vtech News
12.11 Bit Corporation

13 RESEARCH FINDINGS AND CONCLUSION

LIST OF TABLES AND FIGURES

Figure Picture of Portable Gaming Console
Table Product Specifications of Portable Gaming Console
Figure Portable Gaming Console Report Years Considered
Figure Market Research Methodology
Figure


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