Traditional Toys and Games in the US

Date: June 9, 2017
Pages: 21
Price:
US$ 990.00
Publisher: Euromonitor International Ltd
Report type: Strategic Report
Delivery: E-mail Delivery (PDF)
ID: TF73B8CE70BEN
Leaflet:

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Collectibles and licensing were the two major growth drivers in 2016. Movie releases featuring licensed franchises continued to drive growth in traditional toys and games. In 2016 movies’ box office performance smashed the previous year records and contributed to the sales growth. Films such as Rogue One: A Star Wars Story, Finding Dory, Captain America: Civil War, The Secret Life of Pets, Trolls and X-Men Apocalypse presented toy companies with a wide range of product options. However licensing...

Euromonitor International's Traditional Toys and Games in USA report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2012-2016, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2021 illustrate how the market is set to change.

Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
  • Get a detailed picture of the Traditional Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International has over 40 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.
Headlines
Trends
Competitive Landscape
Prospects
Licensing
Category Data
  Table 1 Sales of Traditional Toys and Games by Category: Value 2011-2016
  Table 2 Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016
  Table 3 Sales of Traditional Toys and Games by Demographic: % Value 2011-2016
  Table 4 Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2011-2016
  Table 5 Sales of Traditional Toys and Games by Electronic vs Non-Electronic: % Value 2011-2016
  Table 6 NBO Company Shares of Traditional Toys and Games: % Value 2012-2016
  Table 7 LBN Brand Shares of Traditional Toys and Games: % Value 2013-2016
  Table 8 Distribution of Traditional Toys and Games by Format: % Value 2011-2016
  Table 9 Forecast Sales of Traditional Toys and Games by Category: Value 2016-2021
  Table 10 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2016-2021
  Table 11 Forecast Sales of Traditional Toys and Games by Demographic: % Value 2016-2021
  Table 12 Forecast Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2016-2021
Executive Summary
Traditional Toys and Games Have Another Good Year
Licensing Diversifies Beyond Star Wars
Hasbro Gains Ground Against Mattel
Online Retailers Continue To Gain Share, As Digital Sales Remain Strong
Online and Digital Sales To Stay Robust As Virtual Reality and Mobile Grow
Key Trends and Developments
Licensing, Neutral Gender Products and Collectibles Take on Demographical Challenges
Retailers Are Closing Stores With No Answer for Online, Digital Sales
Market Data
  Table 13 Sales of Toys and Games by Category: Value 2011-2016
  Table 14 Sales of Toys and Games by Category: % Value Growth 2011-2016
  Table 15 NBO Company Shares of Toys and Games: % Value 2012-2016
  Table 16 LBN Brand Shares of Toys and Games: % Value 2013-2016
  Table 17 Distribution of Toys and Games by Format: % Value 2011-2016
  Table 18 Forecast Sales of Toys and Games by Category: Value 2016-2021
  Table 19 Forecast Sales of Toys and Games by Category: % Value Growth 2016-2021
Sources
  Summary 1 Research Sources












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