Europe Gambling - Focus on Great Britain

Date: May 23, 2011
Pages: 53
US$ 800.00
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Publisher: Ken Research Private Ltd
Report type: Strategic Report
Delivery: E-mail Delivery (PDF), Hard Copy Mail Delivery
ID: E7335A9A810EN

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Europe Gambling - Focus on Great Britain
The European lottery and betting industry counts among one of the worlds leading markets, and holds an important place in the internet gambling segment. Industry is highly dependent upon external factors for its growth such as macroeconomic changes. In recent past impact of economic crisis was mainly on Europe and US, affected all major industries and sector, gambling is one of them. The gaming industry showed a positive performance with slight decline in growth percentage during the period of financial crisis because on the one hand it believes to be best entertainment activity and on the other hand government collect a large amount of tax every year from gambling. Remote gambling is one of the fastest growing part of the world gambling industry; UK is Europe’s most regulated E-Gaming country.

The report statrs with an overview of global casino and gaming industry and discues Europe gaming industry in detail with analysis by business segment and by geography (Great Britain, Germany and Italy). Further we have discuessed industry trends and recent developments in the industry. We have also included factors driving the industry growth and future of the European gambling industry.
Key Findings
  • In 2010, British gambling industry generated gross gambling yield of USD 11.4 billion from USD 9.0 billion in 2009.
  • March 31, 2010 states there was a fall of 11% in online gambing GGY to USD 994.11 billion which reached to USD 1.92 billion in 2010.
  • Turnover of bingo in Great britain declined in 2009 with slowdown in economy of the country and falling rate employment on the other hand number of premises were noticed to be lesser in 2010 than 2009.
  • In Britain, Gross profit from gaming machines increased by 19% during 2009/10 compared to the previous 12 months. Following a 5.5% reduction in the house win on table games, machines now account for 18% of GGY within the sector.
  • Between 2009-2012E European E-gmaing industry is expected to grow by CAGR in gross gambling yield of 7.63%. E-gaming is the fastest growing market led by awarness among young population and expected increase in per capita income after the economic jolt in 2008-2009.

Scope of the Research
  • The report gives a detailed analysis of the European casino and gaming industry with discussion of market past performance, present analyses and future outlook of the industry also demand by segmentation and geography.
  • Report discuses regulatory changes help to understand legal requirements of a country.
  • Discusses industry players positioning which helps to assess scope for new and existing players.
  • This research report helps the domestic and international players looking for potential segment in the industry.
  • Present report gives a detailed description of Casino and gaming industry in Britain, Germany and Italy, it may help to analyze scope in different segments of the industry.

1.1. International Gambling
1.2. Global Betting, Gambling and Gaming Industry
1.3. Global Online Gaming Market
1.4. Types of Gamblers


2.1. Market Overview
2.2. Remote Gambling
2.3. UK Gambling Industry Developments and Size
2.4. Opportunities in Great Britain Gambling Industry
  2.4.1. Economy and Betting
  2.4.2. Industry Performance
  2.4.3. Betting Industry Size
  2.4.4. Online Gambling in Great Britain
  2.4.5. Performance in Bingo Segment
  2.4.6. Casino Industry
  2.4.7. Horse Racing and Sports Betting in Britain
  2.4.8. Lotteries in Britain



4.1. Updates for Gambling in UK Budget
4.2. Italy and UK Gambling Taxation Method
4.3. Online Betting Licensing to Start in Greece
4.4. South Africa banned Online Gambling
4.5. Russia Imposed Restrictions on Gambling
4.6. Online Gaming in Italy


5.1. Rising Internet Penetration
5.2. Rising Per-capita Income Motivating People to Participate in Gambling
5.3. Growing Young and Old age Population


6.1. Global Gaming Sector
6.2. European Gambling Forecast
  6.2.1. Future of E-gaming in Europe
6.3. Forecast Methodology


Figure 1: Global Gaming Market by Geography in % (2008)
Figure 2: Global Gambling and Gaming Industry Gross Revenue (1999-2009)
Figure 3: Global Gambling Market share by Product Category in 2010 (%)
Figure 4: Global Online Gambling Gross Gaming Revenue (2002-2010)
Figure 5: Global Online Gambling Market Share in 2010 (%)
Figure 6: Leading UK Markets for GGR (Gross Gambling Revenues) Online Gambling in 2008
Figure 7: Types of Gamblers
Figure 8: Betting Industry Supply Chain
Figure 9: Europe Gambling Industry Revenue (2007-2010)
Figure 10: Europe Remote Gambling, Gross Gambling Yield (2007-2010)
Figure 11: Britain Gambling Sector, Gross Gambling Yield (2006-2010)
Figure 12: Britain Gross Gambling Yield by Sectors in 2010
Figure 13: Betting Industry Gross Win by Type (2002-2008)
Figure 14: Britain On-course Number of Bets by Type (2008&2009)
Figure 15: Britain Online Gambling GGY (2008-2010)
Figure 16: Bingo Gross Gambling Sales in Great Britain (2008-2010)
Figure 17: Great Britain Gaming Machines in Bingo Clubs in 2009
Figure 18: Horserace Betting Levy Revenues in Great Britain (1999-2009)
Figure 19: Great Britain Lottery Ticket Sales (2008 & 2009)
Figure 20: Germany Number of Internet Gamblers (2008 & 2009)
Figure 21: Popularity of Online Games in 2010
Figure 22: Italy & UK Gambling Tax Revenues (Jan-Nov 2010)
Figure 23: Global Gross Gambling Yield (2004-2012E)
Figure 24: Global Gambling and Gaming Market Forecast (2009-2013E)
Figure 25: Europe Gambling Industry Revenue Forecast (2010-2015)
Figure 26: European E-Gaming Market (2009-2012E)


Table 1: Betting Shops in Great Britain by Operators
Table 2: Bingo Clubs in Great Britain (2009 & 2010)
Table 3: Casino Ownership by Operators in Great Britain (March 31, 2009 & march 31, 2010)
Table 4: Internet Users and Penetration in Selected European Countries (2008-2013E)
Table 5: GDP per Inhabitant in PPS, EU 27=100
Table 6: Young Age Dependency Ratio, Present and Projections
Table 7: Population aged between 65 years old or over, Present and Projections
Table 8: Macroeconomic Factors Analysis and Sensitivity on the Sector
Table 9: Industry Factor Analysis and Sensitivity on the Sector
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