China Casino and Gaming Sector
The report on “China Casino and Gaming Sector” gives an overview of the Global and Asia-Pacific gambling industry performance; further it gives a detailed analysis of China gambling industry with industry segmentation. We have discussed industry past, present and future performance and reasons of change; also talks about recent trends affecting industry performance.
Asia-Pacific offers many opportunities and strong potential for the gambling market. Rising income level in middle class with growing trend of working women has worked as a driving factor for casino and Gaming industry in Asia-Pacific.
Key Findings
Scope of the Report
Asia-Pacific offers many opportunities and strong potential for the gambling market. Rising income level in middle class with growing trend of working women has worked as a driving factor for casino and Gaming industry in Asia-Pacific.
Key Findings
- In 2009 Asia’s casinos grew by 3.41% reaching to USD 17.2 billion and showed more positive growth in the first half of 2010 (2.88%) compared to the same period last year.
- The annual lottery revenue in China expanded from USD ~ billion in 2000 to USD 24.52 billion in 2010 with a CAGR 27.38%. In 2010 Sports lottery accounted for 41.88% of the total lottery market while Welfare lottery contributed 58.44%
- In terms of global lottery market share China accounted for 7% in 2008 with growing GDP and disposable income.
- Keno is estimated to generate USD ~ billion sales in 2012 and take about 12% market share in welfare lottery.
- China sports lottery market showed a continuous upward trend between 2006 and 2010, with a 5-year compound annual growth rate (CAGR) of approximately 20.75%.
- The China’s lottery market is estimated to reach USD ~ billion by 2015, implying a CAGR of 11.06% from 2010. China market for Welfare computer ticket games is also growing and expected to cross USD16 billion by 2012.
Scope of the Report
- The report gives a detailed analysis of the “Asia-Pacific Casino and Gaming Sector-Focus on China and Macau” with discussion of market past performance, present analyses and future outlook of the industry also demand by segmentation and geography.
- Report discuses regulatory environment in different countries of Asia-Pacific also assess the industry trends and developments.
- Discusses industry players positioning and market share which helps to assess scope for new and existing players.
- This research report helps the domestic and international players looking for potential segment in the industry.
- Present report gives a detailed description of Casino and gaming industry in China, Singapore and Macau, it may help to analyze scope in different segments of the industry.
1. CASINO AND GAMING INDUSTRY OVERVIEW
1.1. International Gambling
1.2. Global Betting, Gambling and Gaming Industry
1.3. Global Online Gaming Market
1.4. Types of Gamblers
2. ASIA-PACIFIC CASINO AND GAMING INDUSTRY
3. CHINA MARKET FOR GAMBLING AND LOTTERY
3.1. History and Overview
3.2. Regulatory Structure
3.3. Lottery Market Size in China
3.4. Video Lottery Games and Keno in China
3.5. Lotteries by Segments
3.5.1. Welfare Lottery Market
3.5.2. Sports Lottery Market
3.6. Gambling Industry Trends in China
3.6.1. Welfare Computer Ticket Games
3.6.2. Average Spending per capita in Lottery Market
3.6.3. Number of Mobile Users
3.6.4. China Online Lottery Market
3.6.5. Lottery Law and Amendments
3.6.6. Low gaming penetration rate
3.6.7. Impact of GDP Performance over Gambling Industry in China
3.6.8. Rising Income Level
3.7. Future Outlook of the Casino and Gaming Industry in China
3.8. Forecast Methodology
Research Methodology
Data Collection Methods
Approach
Reasons for the Dependent and Independent Variables
Disclaimer
1.1. International Gambling
1.2. Global Betting, Gambling and Gaming Industry
1.3. Global Online Gaming Market
1.4. Types of Gamblers
2. ASIA-PACIFIC CASINO AND GAMING INDUSTRY
3. CHINA MARKET FOR GAMBLING AND LOTTERY
3.1. History and Overview
3.2. Regulatory Structure
3.3. Lottery Market Size in China
3.4. Video Lottery Games and Keno in China
3.5. Lotteries by Segments
3.5.1. Welfare Lottery Market
3.5.2. Sports Lottery Market
3.6. Gambling Industry Trends in China
3.6.1. Welfare Computer Ticket Games
3.6.2. Average Spending per capita in Lottery Market
3.6.3. Number of Mobile Users
3.6.4. China Online Lottery Market
3.6.5. Lottery Law and Amendments
3.6.6. Low gaming penetration rate
3.6.7. Impact of GDP Performance over Gambling Industry in China
3.6.8. Rising Income Level
3.7. Future Outlook of the Casino and Gaming Industry in China
3.8. Forecast Methodology
Research Methodology
Data Collection Methods
Approach
Reasons for the Dependent and Independent Variables
Disclaimer
LIST OF FIGURES
Figure 1: Global Gaming Market by Geography in % (2008)
Figure 2: Global Gambling and Gaming Industry Gross Revenue and Forecast (1999-2015F)
Figure 3: Global Gambling Market share by Product Category in 2010 (%)
Figure 4: Global Online Gambling Gross Gaming Revenue (2002-2010)
Figure 5: Global Online Gambling Market Share in 2010 (%)
Figure 6: Types of Gamblers
Figure 7: Installed Slot Machines in Macau (2002-2007)
Figure 8: Hong Kong Jockey Club Revenue (2003-2009)
Figure 9: China Lottery Market Development
Figure 10: Regulatory Structure of Lottery Industry in China
Figure 11: China Total Lottery Sales (2001-2010)
Figure 12: Video Lottery Terminal and Keno Sales (2005-2012F)
Figure 13: China Sports Lottery Revenue (2006-2010)
Figure 14: China Gambling Industry Growth in terms of Market Position (2007&2008)
Figure 15: China Welfare Computer Ticket Game Sales (2003-2008 & Jan-Oct 2010)
Figure 16: Lottery Average Spending per resident in China (2000-2009)
Figure 17: Number of Mobile Phone Users in China (2002-2010)
Figure 18: Mobile Games Market in China (2007-2012F)
Figure 19: China Lottery Online Sales (2005-2008 & May 2009)
Figure 20: China Lottery Online Sales of the Total welfare Lottery (2005-2008 & May 2009)
Figure 21: China Lottery Sales Forecast (2010-2015F)
Figure 22: Welfare Compute Ticket Games Sales in China (2010-2012E)
Figure 1: Global Gaming Market by Geography in % (2008)
Figure 2: Global Gambling and Gaming Industry Gross Revenue and Forecast (1999-2015F)
Figure 3: Global Gambling Market share by Product Category in 2010 (%)
Figure 4: Global Online Gambling Gross Gaming Revenue (2002-2010)
Figure 5: Global Online Gambling Market Share in 2010 (%)
Figure 6: Types of Gamblers
Figure 7: Installed Slot Machines in Macau (2002-2007)
Figure 8: Hong Kong Jockey Club Revenue (2003-2009)
Figure 9: China Lottery Market Development
Figure 10: Regulatory Structure of Lottery Industry in China
Figure 11: China Total Lottery Sales (2001-2010)
Figure 12: Video Lottery Terminal and Keno Sales (2005-2012F)
Figure 13: China Sports Lottery Revenue (2006-2010)
Figure 14: China Gambling Industry Growth in terms of Market Position (2007&2008)
Figure 15: China Welfare Computer Ticket Game Sales (2003-2008 & Jan-Oct 2010)
Figure 16: Lottery Average Spending per resident in China (2000-2009)
Figure 17: Number of Mobile Phone Users in China (2002-2010)
Figure 18: Mobile Games Market in China (2007-2012F)
Figure 19: China Lottery Online Sales (2005-2008 & May 2009)
Figure 20: China Lottery Online Sales of the Total welfare Lottery (2005-2008 & May 2009)
Figure 21: China Lottery Sales Forecast (2010-2015F)
Figure 22: Welfare Compute Ticket Games Sales in China (2010-2012E)
LIST OF TABLES
Table 1: Gambling Sector Performance by Geography (2009 vs. 2008)
Table 2: China Welfare lottery and Sub Segments Market (2009 & 2010)
Table 3: China Sports Lottery and Sub Segments Market (2009 & 2010)
Table 4: China Gaming Penetration Rate compared to other Countries
Table 1: Gambling Sector Performance by Geography (2009 vs. 2008)
Table 2: China Welfare lottery and Sub Segments Market (2009 & 2010)
Table 3: China Sports Lottery and Sub Segments Market (2009 & 2010)
Table 4: China Gaming Penetration Rate compared to other Countries