Casinos & Gaming in Japan

Date: January 18, 2016
Pages: 29
Price:
US$ 350.00
License [?]:
Publisher: MarketLine
Report type: Strategic Report
Delivery: E-mail Delivery (PDF)
ID: C28E8B8535EEN
Leaflet:

Download PDF Leaflet

Casinos & Gaming in Japan
INTRODUCTION

Casinos & Gaming in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Japan casinos & gaming market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

HIGHLIGHTS
  • The casinos and gaming market consists of all forms of betting and gaming. All values are stated in terms of gross gaming win. This is the total amount waged by customers minus the total amount paid out to customers as winnings, but before the payment of any applicable taxes, disbursements to charitable or other causes by games established for those purposes, or other expenses.
  • The Japanese casinos & gaming market is forecast to generate total gross gaming win of $36,185.5m in 2014, representing a compound annual rate of change (CARC) of -2% between 2010 and 2014.
  • The Sports betting and related segment is expected to be the market's most lucrative in 2014, with total gross gaming win of $23,192.6m, equivalent to 64.1% of the market's overall value.
  • Gambling is illegal according to the criminal code in Japan, but horse racing and certain motor sports, public sports, lottery, and toto (football pools) are held under special laws.
FEATURES
  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the casinos & gaming market in Japan
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the casinos & gaming market in Japan
  • Leading company profiles reveal details of key casinos & gaming market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Japan casinos & gaming market with five year forecasts
  • Macroeconomic indicators provide insight into general trends within the Japan economy
KEY QUESTIONS ANSWERED
  • What was the size of the Japan casinos & gaming market by value in 2014?
  • What will be the size of the Japan casinos & gaming market in 2019?
  • What factors are affecting the strength of competition in the Japan casinos & gaming market?
  • How has the market performed over the last five years?
  • What are the main segments that make up Japan's casinos & gaming market?
Executive Summary
Market value
Market value forecast
Category segmentation
Geography segmentation
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market Segmentation
Category segmentation
Geography segmentation
Market Outlook
Market value forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Capcom Co., Ltd.
DYNAM Co.,Ltd.
Maruhan Corporation
Macroeconomic Indicators
Country Data
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine

LIST OF TABLES

Table 1: Japan casinos & gaming sector value: $ billion, 2010–14
Table 2: Japan casinos & gaming sector category segmentation: $ billion, 2014
Table 3: Japan casinos & gaming sector geography segmentation: $ billion, 2014
Table 4: Japan casinos & gaming sector value forecast: $ billion, 2014–19
Table 5: Capcom Co., Ltd.: key facts
Table 6: Capcom Co., Ltd.: key financials ($)
Table 7: Capcom Co., Ltd.: key financials (¥)
Table 8: Capcom Co., Ltd.: key financial ratios
Table 9: DYNAM Co.,Ltd.: key facts
Table 10: Maruhan Corporation: key facts
Table 11: Japan size of population (million), 2010–14
Table 12: Japan gdp (constant 2005 prices, $ billion), 2010–14
Table 13: Japan gdp (current prices, $ billion), 2010–14
Table 14: Japan inflation, 2010–14
Table 15: Japan consumer price index (absolute), 2010–14
Table 16: Japan exchange rate, 2010–14

LIST OF FIGURES

Figure 1: Japan casinos & gaming sector value: $ billion, 2010–14
Figure 2: Japan casinos & gaming sector category segmentation: % share, by value, 2014
Figure 3: Japan casinos & gaming sector geography segmentation: % share, by value, 2014
Figure 4: Japan casinos & gaming sector value forecast: $ billion, 2014–19
Figure 5: Forces driving competition in the casinos & gaming sector in Japan, 2014
Figure 6: Drivers of buyer power in the casinos & gaming sector in Japan, 2014
Figure 7: Drivers of supplier power in the casinos & gaming sector in Japan, 2014
Figure 8: Factors influencing the likelihood of new entrants in the casinos & gaming sector in Japan, 2014
Figure 9: Factors influencing the threat of substitutes in the casinos & gaming sector in Japan, 2014
Figure 10: Drivers of degree of rivalry in the casinos & gaming sector in Japan, 2014
Figure 11: Capcom Co., Ltd.: revenues & profitability
Figure 12: Capcom Co., Ltd.: assets & liabilities
Skip to top


Casinos & Gaming in Italy US$ 350.00 Jan, 2016 · 32 pages
Casinos & Gaming in the Netherlands US$ 350.00 Jan, 2016 · 29 pages
Casinos & Gaming in Spain US$ 350.00 Jan, 2016 · 31 pages
Casinos & Gaming in Asia-Pacific US$ 350.00 Jan, 2016 · 32 pages
Casinos & Gaming in Europe US$ 350.00 Jan, 2016 · 30 pages

Ask Your Question

Casinos & Gaming in Japan
Company name*:
Contact person*:
Phone/fax*:
Email*:
Request invoice
Your enquiry:
Please click on a Check Box below to confirm you are not a robot: