[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Toys and Games Retail in South Korea - Market Summary, Competitive Analysis and Forecast to 2025

September 2021 | 42 pages | ID: T748F3A1B4B6EN
MarketLine

US$ 350.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
Toys and Games Retail in South Korea - Market Summary, Competitive Analysis and Forecast to 2025

SUMMARY

Toys & Games Retail in South Korea industry profile provides top-line qualitative and quantitative summary information including: market size (value and volume 2016-20, and forecast to 2025). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

KEY HIGHLIGHTS
  • The toys & games market includes retail sales of action figures, activity toys, dolls, games, infant and baby toys, miniature models, plush toys, puzzles, ride-on model toys, and toy vehicles. All market data and forecasts are represented as a consumer expenditure in retailers which includes sales taxes (e.g. VAT) and figures presented are in nominal terms (i.e., without adjustment for inflation) and all currency conversions used in the creation of this report have been calculated using constant 2020 annual average exchange rates.
  • The South Korean toys & games retail market had total revenues of $2,699.8m in 2020, representing a compound annual growth rate (CAGR) of 7.7% between 2016 and 2020.
  • Other specialist retail account for the largest proportion of sales in the South Korean toys & games retail market in 2020, sales through this channel generated $793.1m, equivalent to 29.4% of the market's overall value.
  • South Korea’s economy has undergone a period of transformation and healthy growth in the recent past has helped to spur retail markets such as toys and games.
SCOPE
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the toys & games retail market in South Korea
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys & games retail market in South Korea
  • Leading company profiles reveal details of key toys & games retail market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the South Korea toys & games retail market with five year forecasts by both value and volume
REASONS TO BUY
  • What was the size of the South Korea toys & games retail market by value in 2020?
  • What will be the size of the South Korea toys & games retail market in 2025?
  • What factors are affecting the strength of competition in the South Korea toys & games retail market?
  • How has the market performed over the last five years?
  • How large is South Korea’s toys & games retail market in relation to its regional counterparts?
1 EXECUTIVE SUMMARY

1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive Landscape

2 MARKET OVERVIEW

2.1. Market definition
2.2. Market analysis

3 MARKET DATA

3.1. Market value

4 MARKET SEGMENTATION

4.1. Geography segmentation
4.2. Market distribution

5 MARKET OUTLOOK

5.1. Market value forecast

6 FIVE FORCES ANALYSIS

6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry

7 COMPETITIVE LANDSCAPE

7.1. Who are the leading players?
7.2. What strategies do the leading players follow?
7.3. What is the rationale for the recent M&A activity?
7.4. What impact is COVID-19 having on the leading players?

8 COMPANY PROFILES

8.1. Lotte Shopping Co., Ltd.
8.2. Amazon.com, Inc.
8.3. Gwangju Shinsegae Co. Ltd.
8.4. Lego AS

9 MACROECONOMIC INDICATORS

9.1. Country data

10 APPENDIX

10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine

LIST OF TABLES

Table 1: South Korea toys & games retail market value: $ million, 2016-20
Table 2: South Korea toys & games retail market geography segmentation: $ million, 2020
Table 3: South Korea toys & games retail market distribution: % share, by value, 2020
Table 4: South Korea toys & games retail market value forecast: $ million, 2020-25
Table 5: Lotte Shopping Co., Ltd.: key facts
Table 6: Lotte Shopping Co., Ltd.: Annual Financial Ratios
Table 7: Lotte Shopping Co., Ltd.: Key Employees
Table 8: Amazon.com, Inc.: key facts
Table 9: Amazon.com, Inc.: Annual Financial Ratios
Table 10: Amazon.com, Inc.: Key Employees
Table 11: Gwangju Shinsegae Co. Ltd.: key facts
Table 12: Gwangju Shinsegae Co. Ltd.: Annual Financial Ratios
Table 13: Gwangju Shinsegae Co. Ltd.: Key Employees
Table 14: Lego AS: key facts
Table 15: Lego AS: Key Employees
Table 16: South Korea size of population (million), 2016-20
Table 17: South Korea gdp (constant 2005 prices, $ billion), 2016-20
Table 18: South Korea gdp (current prices, $ billion), 2016-20
Table 19: South Korea inflation, 2016-20
Table 20: South Korea consumer price index (absolute), 2016-20
Table 21: South Korea exchange rate, 2016-20

LIST OF FIGURES

Figure 1: South Korea toys & games retail market value: $ million, 2016-20
Figure 2: South Korea toys & games retail market geography segmentation: % share, by value, 2020
Figure 3: South Korea toys & games retail market distribution: % share, by value, 2020
Figure 4: South Korea toys & games retail market value forecast: $ million, 2020-25
Figure 5: Forces driving competition in the toys & games retail market in South Korea, 2020
Figure 6: Drivers of buyer power in the toys & games retail market in South Korea, 2020
Figure 7: Drivers of supplier power in the toys & games retail market in South Korea, 2020
Figure 8: Factors influencing the likelihood of new entrants in the toys & games retail market in South Korea, 2020
Figure 9: Factors influencing the threat of substitutes in the toys & games retail market in South Korea, 2020
Figure 10: Drivers of degree of rivalry in the toys & games retail market in South Korea, 2020


More Publications