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Toys and Games in the United Kingdom

May 2023 | 35 pages | ID: TD675E8F635EN
Euromonitor International Ltd

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Even though the COVID-19 restrictions were lifted, and it appeared that things would return to normal in the country, the UK faced a variety of difficulties throughout 2022. For example, the war in Ukraine, which started in late February, had negative consequences on much of the rest of the world through supply chain disruptions, increases in the price of raw materials and energy, as well as high inflation that was expected to persist well into 2023. The UK was not immune to any of this and was...

Euromonitor International's Toys and Games in United Kingdom report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2018-2022, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2027 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
  • Get a detailed picture of the Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International has over 40 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.
TOYS AND GAMES IN THE UNITED KINGDOM
EXECUTIVE SUMMARY
Toys and games in 2022: The big picture
2022 key trends
Competitive landscape
Retailing developments
What next for toys and games?
MARKET DATA
Table 1 Sales of Toys and Games by Category: Value 2017-2022
Table 2 Sales of Toys and Games by Category: % Value Growth 2017-2022
Table 3 NBO Company Shares of Toys and Games: % Value 2018-2022
Table 4 LBN Brand Shares of Toys and Games: % Value 2019-2022
Table 5 Distribution of Toys and Games by Format: % Value 2017-2022
Table 6 Forecast Sales of Toys and Games by Category: Value 2022-2027
Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2022-2027
DISCLAIMER
SOURCES
Summary 1 Research Sources
TRADITIONAL TOYS AND GAMES IN THE UNITED KINGDOM
KEY DATA FINDINGS
2022 DEVELOPMENTS
Overstocking due to COVID-19 now followed by declining sales in some categories
Plush the most dynamic category in 2022
“Kidults” continue to grow in importance for companies in the industry
PROSPECTS AND OPPORTUNITIES
Shrinkflation will be seen in the traditional toys and games industry
Content creation will be key for the industry
Learning and development will continue to be a decisive factor when making a toy purchase
CATEGORY DATA
Table 8 Sales of Traditional Toys and Games by Category: Value 2017-2022
Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2017-2022
Table 10 Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2017-2022
Table 11 NBO Company Shares of Traditional Toys and Games: % Value 2018-2022
Table 12 LBN Brand Shares of Traditional Toys and Games: % Value 2019-2022
Table 13 Distribution of Traditional Toys and Games by Format: % Value 2017-2022
Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2022-2027
Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2022-2027
Table 16 Forecast Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2022-2027
VIDEO GAMES IN THE UNITED KINGDOM
KEY DATA FINDINGS
2022 DEVELOPMENTS
Stock shortages aggravate the decline in video games hardware
No changes among the top companies in computer and console video games software
E-commerce keeps dominating as the major retail channel for video games
PROSPECTS AND OPPORTUNITIES
Mobile will have to find new ways of monetisation
Online games and subscriptions will continue to grow
Cloud gaming will gain more relevance during the forecast period
CATEGORY DATA
Table 17 Sales of Video Games by Category: Value 2017-2022
Table 18 Sales of Video Games by Category: % Value Growth 2017-2022
Table 19 NBO Company Shares of Video Games: % Value 2018-2022
Table 20 LBN Brand Shares of Video Games: % Value 2019-2022
Table 21 NBO Company Shares of Video Games Hardware: % Value 2018-2022
Table 22 LBN Brand Shares of Video Games Hardware: % Value 2019-2022
Table 23 NBO Company Shares of Video Games Software: % Value 2018-2022
Table 24 Distribution of Video Games by Format: % Value 2017-2022
Table 25 Distribution of Video Games Hardware by Format: % Value 2017-2022
Table 26 Distribution of Video Games Software by Format: % Value 2017-2022
Table 27 Distribution of Video Games Software (Physical) by Format: % Value 2017-2022
Table 28 Distribution of Video Games Software (Digital) by Format: % Value 2017-2022
Table 29 Forecast Sales of Video Games by Category: Value 2022-2027
Table 30 Forecast Sales of Video Games by Category: % Value Growth 2022-2027


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